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Stolen Realm Game Cover

About Stolen Realm

Stolen Realm is a single player and multiplayer tactical role playing game with a fantasy theme. It was developed by Burst2Flame Entertainment and was released on October 13, 2021. It received positive reviews from players.

Turn based strategy meets action RPG in this dungeon crawling looter. Venture forth alone or with friends through online co-op. Conquer as a single champion or with a party of up to 6. Master deep and satisfying, tactical combat. Recover the Stolen Realm.

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Games Like Stolen Realm

Looking for games like Stolen Realm? Here are top tactical role playing recommendations with a fantasy focus, selected from player-similarity data — start with Gordian Quest, Across the Obelisk or For The King.

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Reviews

85%Audience ScoreBased on 2,822 reviews
story60 positive mentions
grinding78 negative mentions

  • Extensive character build customization with ability to mix skills from multiple classes, allowing for unique and powerful combinations.
  • Simultaneous turn-based combat keeps gameplay fast-paced and engaging, especially in multiplayer with up to six players.
  • Strong replayability through both campaign and roguelike modes, with diverse loot, skill trees, and cooperative gameplay.
  • The game suffers from numerous bugs and technical issues, including crashes, progression-blocking glitches, and multiplayer desynchronization.
  • Balance problems exist with difficulty spikes and some bosses being disproportionately powerful, making certain encounters frustrating or unwinnable.
  • Use of AI-generated art and voice acting without clear disclosure detracts from immersion and has drawn negative player responses.
  • story

    462 mentions Positive Neutral Negative
    13% positive mentions, 75% neutral mentions, 12% negative mentions

    The game's story is minimal, simplistic, and often described as generic or lacking depth, with many players noting it is optional and can be easily ignored in favor of gameplay. The narrative is mostly fragmented, lightly voiced by a unimpressive narrator, and serves primarily as a backdrop to the combat and progression systems rather than a compelling element itself. While some appreciate the light story for enabling quick, replayable sessions without heavy narrative demands, those seeking an immersive or well-developed plot may find it underwhelming or repetitive.

    • “Narratively, Stolen Realm offers a minimalist but intriguing story that gradually unfolds through environmental storytelling, cryptic messages, and character interactions.”
    • “A beautiful mix of a tabletop D&D experience with a good base story and mechanics.”
    • “First off, this game is presented in a more tabletop AD&D campaign fashion, with a narrator providing the setting and story, and a group of adventurers experiencing said setting and story.”
    • “The fights feel very repetitive, lots of things are either poorly or not at all explained, the story is lackluster and the computer voice over is so bad it just makes you want to skip all the text so it stops speaking.”
    • “Since you can play quests in any order you can easily get the story in fragments so it's basically incomprehensible, it's also read by an AI voice that we had to turn off after we got tired of it.”
    • “The story is barely conceptualized, like a 7 year old tried to write a comic book.”
  • gameplay

    326 mentions Positive Neutral Negative
    39% positive mentions, 57% neutral mentions, 4% negative mentions

    The gameplay of "Stolen Realms" is widely praised for its robust, tactical turn-based combat, deep and flexible character building, and engaging multiplayer co-op mechanics, blending elements from games like Divinity: Original Sin and roguelike progression. While the core gameplay loop is addictive and offers diverse combat strategies, it can feel repetitive over time and is sometimes hampered by balance issues, bugs, and certain frustrating enemy mechanics. Overall, fans of tactical RPGs appreciate the game's solid mechanics and strategic depth, though it currently lacks story engagement and polish in some areas.

    • “Can be a tad repetitious, but the fundamental gameplay loop works very well and allows for a broad diversity of combat options and strategies.”
    • “I love the strategy aspect, I love how fluid and free it is to make your own builds and customize characters mechanically.”
    • “The gameplay revolves around carefully managing a party of four unique characters, each with distinct abilities and roles that complement one another in combat.”
    • “Gameplay loop is boring and every subsequent "quest" after your first will feel exactly the same for the entirety of the game.”
    • “Roguelike mode has so many frustrating mechanics in the early game that it's actually pretty hard to get to the part where you have any fun.”
    • “Several mechanics just straight up don't work, visual bugs galore, a whole lot of mess.”
  • graphics

    184 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The graphics are generally described as simple, low-poly, or minimalist, with a charming and clean art style that prioritizes performance and accessibility over visual fidelity. While some find the visuals bland or dated, many appreciate the tasteful aesthetic that complements the gameplay and runs smoothly even on low-end systems. Overall, the graphics are functional and fit for purpose, appealing especially to fans of stylized, strategic games rather than those seeking cutting-edge visuals.

    • “The low-poly graphics add an enchanting charm to the game without sacrificing how good it looks.”
    • “Visually, stolen realm adopts a pixel art style that is both nostalgic and functional, with clear and colorful character sprites and detailed dungeon tiles that make it easy to interpret the battlefield.”
    • “The graphics are simple but charming, and the combat strikes a nice balance: easy to learn, but with real depth thanks to status effects, buffs, summons, and plenty of difficulty options if you want a challenge and are better than I am.”
    • “The graphics are basic and bland, the UI is mediocre and a lot of stuff isn't explained in-game, requiring players to google it. Some loading screens and all voice overs are AI-generated, and the story is basically a mute for many players.”
    • “Visuals are so bad I can't play for more than an hour before my eyes start to hurt.”
    • “My main issue was the buggy and clunky interface, and the graphics would flicker a lot at the start of firing up the game.”
  • grinding

    81 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    Grinding is a prominent and divisive aspect of the game, with many players finding the repetitive farming for gear and resources either rewarding for build experimentation or tedious and slow-paced. The grind is often described as essential for progression, especially at higher levels, yet can become monotonous due to repeated tasks and slow scaling. While some enjoy the strategic depth it enables, others feel the balance and variety could be improved to reduce frustration and increase engagement.

    • “It's not too grindy, but sometimes you need to revisit completed zones to get better gear in campaign mode, but it's not to the point of being tedious.”
    • “Great to play with a group, not too grindy for progression and just generally a fun way to hang out!”
    • “You'll need a second life for grinding.”
    • “Once my lich's phylactery is 5 levels behind me, I do not want to grind the same quest 100 times to get a new one.”
    • “The (very basic) metaprogression system can help but takes a while to upgrade, and grinding for it feels more like a chore and a waste of time.”
    • “Became too grindy even before getting to the final act on normal difficulty. It feels like it's slowing me down with side missions that creep up the XP bar and rarely drop a single item that improves my characters.”
  • stability

    75 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    The game suffers from frequent and sometimes severe bugs, especially in multiplayer and roguelike modes, impacting UI, gameplay mechanics, progression, and combat reliability. While these stability issues can frustrate players and occasionally require restarts, the developers show responsiveness in addressing problems, and many users find the game still enjoyable despite its bugs. Overall, stability remains a significant concern, though ongoing patches are gradually improving the experience.

    • “Runs great, tons of fun with different friends as they have time.”
    • “The game runs great, looks fantastic (if you don't mind low poly).”
    • “This 'early access' is more polished, bug free and has more content than other AAA games that come out these days.”
    • “Countless bugs, freezes and a plethora of other issues making the experience miserable.”
    • “Multiplayer is an absolute nightmare of a buggy mess.”
    • “Unfortunately group play is almost unplayably buggy, especially in the roguelike mode (the best game mode).”
  • replayability

    64 mentions Positive Neutral Negative
    52% positive mentions, 43% neutral mentions, 5% negative mentions

    The game boasts exceptionally high replayability, driven by diverse character builds, multiple classes and skill trees, randomized loot, and a compelling roguelike mode. Its modular quest design, co-op options, and continual content updates provide fresh experiences that keep players engaged long-term. Overall, players consistently highlight its vast customization and strategic depth as key factors making the game endlessly replayable.

    • “This game is a cool blend of a solo or party co-op RPG with a series of short, independent, replayable quests and a leveling and skill progression system with many classes and skill trees from which to choose.”
    • “The good things are everything else: missions are satisfying, nice choices during those, great loot, much replayability, very nice talents (you can combine all classes), a lot of varied enemies and bosses; I beat the game with a party of only one, but you can vary the size and thereby the difficulty, endless mode and a lot of difficulty and roguelike options.”
    • “At 250+ hours in, the game has changed quite a lot from the early builds, including a new roguelike game mode that is absolutely awesome alone or with friends. The rogue lite mode is a source of insane replayability and fun.”
    • “The game is good fun in coop and can be pretty chaotic at times, but I don't think it has any replay value.”
    • “The game has zero replayability.”
    • “Unfortunately, this focus on the replayability of the game has been at the cost of story.”
  • music

    56 mentions Positive Neutral Negative
    46% positive mentions, 43% neutral mentions, 11% negative mentions

    The music in the game receives mixed feedback, with many praising its relaxing, atmospheric, and fitting soundtrack that enhances gameplay and mood, while others criticize it for being repetitive, limited in variety, and sometimes derivative or uninspired. Overall, it complements the game's experience but may become stale or grating over extended play, leading some players to mute it or use alternative music.

    • “The sound design complements the visuals well, featuring atmospheric music and sharp sound effects that heighten tension during encounters and exploration alike.”
    • “The sound design and music further enhance the atmosphere, making every moment spent in the game world feel magical.”
    • “This game is scratching all of my itches at once in a most wonderful way it has good turn based strategic gameplay reminiscent of Divinity Original Sin, DnD-esque character creation with the ability to mix and match to create the characters you desire and a visually appealing art style and banging soundtrack.”
    • “The music is unbearable and might be AI generated.”
    • “The music and sound effects are very generic and loop every 30 seconds.”
    • “The soundtrack is really dull and uninspired.”
  • optimization

    49 mentions Positive Neutral Negative
    12% positive mentions, 61% neutral mentions, 27% negative mentions

    The game's optimization is generally poor, with frequent performance issues such as stuttering, frame drops, and freezes during combat, especially when multiple effects and abilities are active. Despite its simplistic graphics, the game struggles on various platforms and settings, and late-game performance can heavily favor highly optimized builds, creating a significant disparity. While some updates have improved stability, the game still requires substantial optimization work to enhance smoothness and reduce technical problems.

    • “The nuance, optimization, and super nerdy min-maxing and theorycrafting here is some of the best I've seen; it has as much depth as certain MMOs from days gone by, but without cookie-cutter 'correct' build websites giving you explicit instructions on your build and ability rotation.”
    • “Stolen Realm is a solid tactical RPG with good build variety (you have 9 talent trees you can pick from to custom make your hero to your liking) and diverse boss designs. The last patch helped a lot on that front because before it was mostly a one-shot festival where the boss didn't really get to show what they're made of if you were optimized enough, be it early or late game. Early game you get to experiment a lot with your stat allocation, items, talent trees, and fortunes (passive talents that can define your character).”
    • “It definitely needs some attention in the optimization department, but nevertheless it's been a very enjoyable experience for my friends and me.”
    • “The performance for some of the fights is really bad because they designed abilities that produce insanely large fields of environmental effects which seem to be terribly optimized, in particular the red dragon and ursa fight come to mind.”
    • “Performance in TV mode with the default settings is bad, with heavy stuttering in combat zones.”
    • “First, the game is unoptimized; even with the lowest of the low settings, when many mobs start running and throwing fancy skills all at the same time, your game will 100% freeze for a moment and dip to single digit frames for 5-10 seconds, then return to normal.”
  • humor

    41 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its hilarious ragdoll physics, funny death animations, and absurd, chaotic moments that create comedic scenarios, especially when playing with friends. While some bugs are noted, they often contribute to the humor rather than detract from it. Overall, the game combines witty cultural references, amusing character interactions, and unpredictable gameplay to deliver a consistently funny and enjoyable experience.

    • “Overall the music is nice, ragdoll is funny, and it's just a really good game to play with friends.”
    • “The randomness of powers and builds makes for some funny moments.”
    • “If you're into tactical, free form character building and dungeon crawlers with friends, I'd say give this game a try. I have at least 40 unlogged hours offline, and you can get really in-depth with each character's build and role. Every hour logged was played with friends who enjoyed it a lot, working together to formulate plans and strategies while passing items. Just a good chill time all round, except when I accidentally blew up some explosive barrels wiping half the squad, then it was pretty funny.”
  • atmosphere

    10 mentions Positive Neutral Negative
    40% positive mentions, 30% neutral mentions, 30% negative mentions

    The game's atmosphere is praised for its effective sound design, atmospheric music, and subtle voice acting, all of which enhance the immersive dungeon-crawling experience. While narrative elements are minimal and serve mostly to add context, the combination of audio and visual elements creates a compelling, magical, and engaging ambiance. Overall, the atmosphere is noted for its balance of simplicity and depth, contributing significantly to the game's appeal.

    • “The sound design complements the visuals well, featuring atmospheric music and sharp sound effects that heighten tension during encounters and exploration alike.”
    • “The sound design and music further enhance the atmosphere, making every moment spent in the game world feel magical.”
    • “I really enjoy the music and overall atmosphere of the game.”
    • “There's no actual story, it's just fluff for some atmosphere.”
    • “Voice acting is minimal and just enough to create some atmosphere.”
    • “While the narrative is not the primary focus, it provides only enough context and atmosphere to engage players who appreciate story alongside strategic gameplay.”
  • character development

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Character development in the game is mixed, with praise for flexible skill allocation and enjoyable growth through new gear, but criticism for lack of distinct character personalities, minimal roleplaying elements, and slow leveling. Many note that classes feel similar due to shared weapons and skills, and there's little narrative or cutscene support to enhance character depth. Overall, character customization is broad but could benefit from more unique skills, meaningful development, and story integration.

    • “Fantastic character development, the growth is always fun, seeing yourself and new gear, and the biggest - ability to put your skill points anywhere.”
    • “Flexible character development (skills, attributes, items).”
    • “Biggest things that need more work are more skills, character development/customization, and possibly more game modes.”
    • “It also lacks character development and leveling your characters takes forever!”
    • “I personally really don't like the stupid character development: the trailer promised 'unlimited character builds' which simple math can prove is a blatant exaggeration (although it's true that there are a lot of builds). What I really hate is that no character class feels actually unique after a few level-ups since every class can use every weapon, every armor, and every skill. This is helpful if a random group of strangers who randomly met online are missing a vital skill and would work if there was actual roleplaying involved. But no character has a personality, only their stats, and those stats are painfully similar to each other.”
    • “There are basically no cutscenes besides the introduction at the start of the game, and there is almost no worldbuilding or character development. The current iteration of this game is all about the combat and loot, which is not a bad thing since that gameplay loop is so fun, but I would never turn down more style to go with the substance.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express mixed emotions, enjoying the gameplay but feeling disconnected from the story due to its accessibility and pacing issues. Some find the experience less engaging emotionally, especially given the high time commitment required for combat, which outweighs their emotional investment.

  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The monetization in the game is criticized for excessive and intrusive ads, especially during boss fights, and unappealing shop offerings. Additionally, players feel that game design and implemented changes lack proper testing, negatively impacting the overall experience.

    • “Bosses summon ads every turn with no cooldown on their abilities or anything to actually give you breathing room, shops don't sell anything worthwhile ... the game is generally flawed when it comes to game design and I feel like they don't really test the changes that are implemented before pushing them out.”
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Play Times

53h Median play time
57h Average play time
21-83h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

Stolen Realm is a tactical role playing game with fantasy theme. Common tags for Stolen Realm include turn-based, indie, party-based rpg, tactical rpg, loot and others.

Stolen Realm is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 57 hours playing Stolen Realm.

Stolen Realm was released on October 13, 2021.

Stolen Realm was developed by Burst2Flame Entertainment.

Stolen Realm has received positive reviews from players. Most players liked Stolen Realm for its story but disliked it for its grinding.

Stolen Realm is a single player game with multiplayer and local co-op support.

Similar games include Gordian Quest, Across the Obelisk, For The King, Chronicon, Trials of Fire and others.