Stolen Realm Game Cover

Stolen Realm is a massively multiplayer online role-playing game that transports players to a vibrant fantasy world. Embark on quests, battle enemies, and join guilds to complete challenging dungeons and defeat powerful bosses. With an emphasis on customization, players can choose from various character classes, skills, and gear to forge their unique path through this immersive realm.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Xbox

Reviews

87%
Audience ScoreBased on 1,806 reviews
gameplay80 positive mentions
story45 negative mentions
  • Engaging and fun combat system with simultaneous turns for all players, reducing downtime.
  • High level of character customization with diverse skill trees and build options, allowing for unique character combinations.
  • Great multiplayer experience, supporting up to 6 players, making it easy to drop in and out of games.
  • Numerous bugs and performance issues, particularly in multiplayer, leading to frustrating gameplay experiences.
  • Difficulty scaling can be inconsistent, with some bosses being overly powerful compared to regular enemies.
  • Lack of a compelling story or narrative, making the gameplay feel repetitive over time.
  • story293 mentions

    The game's story is largely considered minimal and underdeveloped, with many players noting that it lacks depth and engagement, often feeling like an afterthought to the gameplay. While some appreciate the light narrative as a means to focus on combat and character customization, others express a desire for a more substantial storyline and richer worldbuilding. Overall, the consensus is that the game is more about the mechanics and multiplayer fun than a compelling narrative experience.

    • “Baldur's Gate offered an amazing story and companion interactions, making every fight meaningful and interesting.”
    • “The combat is satisfying, the skill trees are pretty deep (with lots of potential for mixing and matching things), you level up fast enough for it to be satisfying, the random events are pretty varied and the game has surprisingly good storytelling and voice acting.”
    • “This exciting game offers an engaging story, challenging gameplay, and stunning graphics and sound effects.”
    • “The single-player campaign mode is extremely boring, and the story is nonexistent.”
    • “This game is essentially stripping the story out of a CRPG and leaving the combat.”
    • “There's basically no story so far and I don't have much hope that'll change.”
  • gameplay205 mentions

    The gameplay of the game has received mixed reviews, with many players appreciating its interesting mechanics and tactical depth, particularly in cooperative multiplayer settings. However, criticisms include a lack of polish, balance issues, and some frustrating mechanics that can detract from the overall experience. While the game shows potential with its engaging core loop and character customization, it is still in early access and requires further refinement to fully realize its capabilities.

    • “Excellent tactics gameplay, really liking the episodic nature of the game.”
    • “The systems are all great, art style is fun and different, and there's clearly a lot of thought put into the core gameplay loop which is fantastic.”
    • “Gameplay is tactical and flexible.”
    • “The gameplay is too easy and the mechanics are too simple; I think Stolen Realm has potential, but I recommend waiting for it to develop.”
    • “There are some terrible gameplay design choices that hurt this game, like the cheesy mechanics that some bosses and even mobs have.”
    • “Unfortunately, there are some terrible gameplay design choices that hurt this game, like the cheesy mechanics that some bosses and even mobs have.”
  • graphics116 mentions

    The graphics of the game have received mixed reviews, with some players appreciating the charming low-poly art style and its suitability for casual gameplay, while others criticize the visuals as simplistic or inconsistent. Many users noted that despite the graphics being less polished than AAA titles, the engaging gameplay and cooperative elements compensate for any visual shortcomings. Overall, the aesthetic is seen as fun and unique, though it may not appeal to everyone, particularly those seeking high-end graphics.

    • “Delightful board game inspired graphics, simultaneously taking turns, tons of stuff to discover, and we haven't even tried the rogue-like mode yet!”
    • “The graphics of the game are a fun low poly vibe with some fancier environmental elements to tastefully accent the game world.”
    • “The combat is satisfying and the graphics are great.”
    • “The art style is very inconsistent.”
    • “Visuals are so bad I can't play for more than an hour before my eyes start to hurt.”
    • “Graphics are ugly, the world is not one you explore, just get randomly generated paths.”
  • grinding62 mentions

    The grinding aspect of the game has received mixed feedback, with many players finding it repetitive and tedious, particularly in the context of farming for gear and levels. While some appreciate the depth of combat and the satisfaction of building character strategies, others feel that the grind detracts from the overall enjoyment, especially as the campaign progresses. Overall, the game appeals to those who enjoy grinding and character customization, but it may become monotonous for players seeking a more varied experience.

    • “It's not too grindy, but sometimes you need to revisit completed zones to get better gear in campaign mode, but it's not to the point of being tedious.”
    • “Great to play with a group, not too grindy for progression and just generally a fun way to hang out!”
    • “The downside is the excessive grinding, crafting, and environmental manipulation, which felt tedious rather than creative.”
    • “It's repetitive, grindy, and the story is about as interesting as bread.”
    • “Eventually, the end battles felt tedious and I lost interest.”
  • stability40 mentions

    The game's stability is a significant concern, with numerous users reporting a wide range of bugs and glitches that detract from the overall experience. While some players find the game enjoyable despite these issues, many express frustration over persistent problems, particularly in multiplayer modes, and a lack of active developer support. Overall, the game is seen as a promising concept that requires substantial bug fixes and quality of life improvements to reach its full potential.

    • “Runs great, tons of fun with different friends as they have time.”
    • “The game runs great, looks fantastic (if you don't mind low poly).”
    • “This 'early access' is more polished, bug-free and has more content than other AAA games that come out these days.”
    • “Really fun concept but borderline unbearably buggy.”
    • “Countless bugs, freezes and a plethora of other issues making the experience miserable.”
    • “This game has an amazing foundation set up, great combat, great mechanics, great visual style... but, and this is a big but, this game is broken and buggy as all hell.”
  • replayability38 mentions

    The game boasts high replayability, particularly due to its engaging roguelike mode, diverse builds, and extensive customization options. Players appreciate the variety of skills and items available, which encourage experimentation and co-op play, leading to hours of fun. While some reviewers note the need for further content and balance, the overall consensus is that the game offers significant replay value, making it a worthwhile investment.

    • “Very fun roguelike mode that leads to hours of replayability, especially with friends.”
    • “The multitude of skill trees and unique items gives the game huge amounts of replayability.”
    • “More importantly, the game has new content and a lot of replay value even after you beat the story, as well as a completely separate roguelike mode that, while tough, is enjoyable.”
    • “The game has zero replayability.”
    • “Unfortunately, this focus on the replayability of the game has been at the cost of story.”
    • “They need to implement more enemies that force you to play in an unusual way, and also they probably need to replace individual random different affixes on the monsters with something like giving a same random affix for all monsters of the same kind in combat - that would grant the replayability they've been apparently aiming at, without the tediousness and frustration.”
  • music37 mentions

    The music in the game receives mixed reviews, with some players praising its immersive and enjoyable qualities, while others criticize it for being repetitive, generic, and lacking originality. Many note that the soundtrack, although fitting for the game's atmosphere, often loops too frequently and feels uninspired. Overall, while some players appreciate the music's role in enhancing the gameplay experience, others find it dull and suggest it could benefit from a wider variety of tracks.

    • “I've enjoyed the narrator and the music!”
    • “I really enjoy the music and overall atmosphere of the game.”
    • “The soundtrack is very cool, very immersive.”
    • “The music is unbearable and might be AI generated too.”
    • “The soundtrack is really dull and uninspired.”
    • “The music is SoundCloud ripoff versions of very popular RPG soundtracks - as in, way too popular to be trying to get away with popular.”
  • optimization34 mentions

    Overall, the game's optimization has received mixed reviews, with some players experiencing smooth performance and improved graphics, while others report significant issues such as stuttering, lag, and poor performance in multiplayer and late-game scenarios. Many users noted that despite the game's engaging mechanics and build variety, it suffers from optimization problems that can detract from the experience, particularly on lower-end systems and during intense gameplay moments. Continuous updates are hoped for to address these optimization concerns.

    • “Early game is forgiving enough to where new players can make anything work, while later game poses challenges that test your optimization and tactics.”
    • “The nuance and optimization and super nerdy min-maxing and theorycrafting here is some of the best I've seen; it's got as much depth as certain MMOs from days gone by, but without the cookie cutter 'correct' build websites giving you explicit instructions on your build and ability rotation.”
    • “It's really well balanced; it could be better optimized, but the gameplay elements are very strong.”
    • “Tried this on my Steam Deck and out of the box performance was so slow and stuttering it was borderline unplayable, so I refunded it.”
    • “My only true complaint is that the game is poorly optimized and was exceptionally taxing on my system.”
    • “Great game but very poor optimization.”
  • humor28 mentions

    The humor in the game is largely derived from its absurd mechanics, such as hilarious ragdoll physics and quirky character interactions, which players find both entertaining and engaging. Many reviews highlight the comedic elements of the dialogue and the unexpected outcomes during gameplay, particularly in multiplayer settings, where shared mishaps lead to laughter. Overall, the game's humor is a significant draw, enhancing the fun factor and providing memorable moments, whether playing solo or with friends.

    • “If it was a meme, the story would be funny, but it's instead funny because your character's utter obsession with daddy and how much cooler than you he is, combined with the narrator not giving a single shit, actually makes me laugh at the absurdity.”
    • “Combat is fun, there's ragdoll, and the enemies have a lot of humorous lines.”
    • “Also the death animations of enemies and even ourselves keep us chuckling as we go flying across the map.”
  • character development7 mentions

    Character development in the game has received mixed reviews, with some players criticizing the lack of unique character identities and the slow leveling process, while others appreciate the flexibility in skill allocation and customization options. Many feel that the absence of meaningful role-playing elements and worldbuilding detracts from the overall experience, despite the engaging combat and loot mechanics. Overall, there is a consensus that character development could benefit from more depth and variety.

    • “Fantastic character development, the growth is always fun, seeing yourself and new gear, and the biggest - ability to put your skill points anywhere.”
    • “Flexible character development (skills, attributes, items).”
    • “The combat system is intuitive and engaging, and character design is absolutely incredible.”
    • “It also lacks character development and leveling your characters takes forever!”
    • “I personally really don't like the stupid character development: the trailer promised 'unlimited character builds' which simple math can prove is a blatant exaggeration. Although it's true that there are a lot of builds, what I really hate is that no character class feels actually unique after a few level-ups since every class can use every weapon, every armor, and every skill. No character has a personality, only their stats, and those stats are painfully similar to each other.”
    • “There are basically no cutscenes besides the introduction at the start of the game, and there is almost no worldbuilding or character development. The current iteration of this game is all about the combat and loot, which is not a bad thing since that gameplay loop is so fun, but I would never turn down more style to go with the substance.”
  • emotional5 mentions

    Players express mixed feelings about the emotional engagement of the game, noting that while they enjoyed the gameplay, the lack of a compelling story and the ability to complete the game without fully engaging with it diminished their emotional investment. Additionally, some players found the mechanics frustrating, which further impacted their overall emotional connection to the experience.

    • “Played 15 hours in two sittings and enjoyed it, but I can't understand why it lets you beat the game before hardly touching the story.”
    • “So much so, I'm pretty sure I won't be touching it again.”
    • “You've got to get the battle time back down at high levels; otherwise, you're asking for a time commitment much higher than the emotional investment I have in a single combat.”
  • atmosphere4 mentions

    The game's atmosphere is enhanced by effective voice acting and enjoyable music, contributing to a beautiful simplicity and light ambiance that players appreciate.

    • “I really enjoy the music and overall atmosphere of the game.”
    • “The overall game has a beautiful simplicity and light atmosphere.”
    • “Voice acting is present just enough to create a captivating atmosphere.”
    • “The voice acting is minimal, but it does enough to create some atmosphere.”
    • “The atmosphere is lacking.”
  • monetization1 mentions

    The monetization strategy is criticized for being intrusive, with bosses summoning ads every turn and a lack of meaningful rewards in shops, leading to a frustrating gameplay experience. Overall, players feel that the game's design flaws and untested changes detract from enjoyment.

    • “Bosses summon ads every turn with no cooldown on their abilities, leaving no breathing room. The shops don't sell anything worthwhile, making the game feel generally flawed in its design. It seems like they don't properly test the changes before implementing them.”
    • “The monetization strategy is aggressive, with constant interruptions from ads that disrupt gameplay. It feels like the developers prioritize profit over player experience.”
    • “I find the in-game purchases to be overpriced and the rewards for spending money are minimal. It creates a frustrating experience where you feel pressured to spend just to enjoy the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

49hMedian play time
45hAverage play time
20-70hSpent by most gamers
*Based on 22 analyzed playthroughs

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