- May 24, 2018
- N J FOX
Sword of the Black Stone
Platforms
About
"Sword of the Black Stone" is an action-adventure game with 3D third-person fantasy-style gameplay, where you play as Sanie the barbarian on a mission to achieve godhood. Battle enemies with your sword, shield, and various items/weapons, and complete side quests to build a team and access new areas. Solve puzzles, earn rewards, and use your gold wisely to progress in your journey. 'SotoBS' offers a nostalgic feel, reminiscent of 3D classics, with a riveting storyline and engaging combat system.
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- The game is a unique blend of charm and entertainment, making it a memorable experience.
- It has a certain cult appeal, with many players enjoying its flaws and finding joy in its quirks.
- The game is highly recommended for those looking for a 'so bad it's good' experience, especially for speedrunning.
- The game suffers from numerous bugs and design issues, making it frustrating to play casually.
- Controls are awkward and non-remappable, leading to a poor gameplay experience.
- The story is generic and lacks closure, leaving players unsatisfied with the narrative.
stability
8 mentions Positive Neutral NegativeThe game's stability is heavily criticized due to numerous bugs and glitches that significantly hinder gameplay, making it difficult or even impossible to play casually. Players have reported issues such as no-clipping out of bounds and various object spawning problems, leading to a frustrating experience that often requires exploiting these glitches to progress. Overall, the game is perceived as unpolished and not worth the price due to its instability.
“Glitches that have become prominent for speedrunning (such as letting go of forward when a text box appears on-screen) can lead to the player's character frustratingly no-clipping out of bounds and plunging to her death.”
“A bucket-load of bugs and glitches (including the aforementioned object spawning and cutscene noclipping issues) which make the game harder - if not impossible - to play casually.”
“If the developer of this game is reading this, I'm sorry to be harsh, I'm sure you put a lot of time and personal effort into this game (no sarcasm intended), but if you're going to charge people money for a game (especially a buggy, almost unpolished game like Sword of the Black Stone), people deserve to know what they'll be getting into if they buy it, and thus whether it's worth their money or not in the first place.”