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LIMBO

Limbo is a beautifully designed masterpiece of a platform game, that will chill, challenge and charm in equal measure.
LIMBO Game Cover
85%Game Brain Score
atmosphere, story
replayability, grinding
92% User Score Based on 20,194 reviews
Critic Score 75%Based on 7 reviews

Platforms

Playstation 3Nintendo SwitchXbox 360AndroidPlaystation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationPlaystation VitaLinuxXbox Series X|SPCTabletXbox Game PassCloudMac OSPhoneXbox OneiPadMobile Platform
LIMBO Game Cover

About

LIMBO is a single player casual platformer game with a horror theme. It was developed by Playdead and was released on August 2, 2011. It received mostly positive reviews from critics and very positive reviews from players.

Limbo is a dark, atmospheric puzzle-platformer. The game follows a boy's journey through a treacherous world filled with dangerous traps and hostile creatures. With its moody black-and-white visuals and haunting soundtrack, Limbo offers a unique and immersive gaming experience.

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92%
Audience ScoreBased on 20,194 reviews
atmosphere2.3k positive mentions
replayability59 negative mentions

  • The haunting atmosphere and minimalist black-and-white art style create an immersive experience that evokes feelings of isolation and dread.
  • Clever puzzles and precise controls enhance the gameplay, making it engaging despite its brief length.
  • The emotional storytelling conveyed through visuals and sound design resonates strongly with players, creating a memorable experience.
  • The reliance on trial-and-error mechanics can lead to frustration, detracting from the overall enjoyment of the gameplay.
  • Many players find the lack of a clear narrative and character development disappointing, leaving them wanting more context.
  • Technical issues, such as freezing during critical moments, can disrupt the experience and hinder progression.
  • atmosphere
    3,547 mentions Positive Neutral Negative

    The atmosphere in "Limbo" is widely praised for its haunting and immersive qualities, characterized by a minimalist black-and-white art style that enhances the game's eerie and oppressive mood. Players appreciate the game's ability to evoke feelings of isolation and dread through its sound design and visual storytelling, creating a unique experience that lingers long after gameplay. While some critiques mention a decline in atmospheric intensity in later levels, the overall consensus is that the game's atmosphere is its standout feature, making it a must-play for fans of atmospheric storytelling and puzzle-platformers.

    • “With clever puzzles, precise controls, and an atmosphere that lingers long after the credits roll, this brief experience leaves a lasting impression.”
    • “A beautifully crafted game with a striking atmosphere and a haunting art direction that I truly admire.”
    • “The atmosphere, the pacing, the puzzles — it all holds up.”
    • “I didn't particularly like it the first time, as the trial-and-error sections somewhat spoiled the atmosphere for me.”
    • “Each time I started to appreciate the atmosphere, that sense of wonder was quickly interrupted by trial and error sections that tested my patience more than my problem-solving skills.”
    • “The atmosphere fades away throughout the game and you're left only with the boring puzzles after only about 30 minutes of playing.”
  • story
    3,024 mentions Positive Neutral Negative

    The story of "Limbo" is largely minimalistic and open to interpretation, with players piecing together a narrative about a boy searching for his sister in a dark, eerie world. While some appreciate the atmospheric storytelling and the emotional weight conveyed through visuals and gameplay, many find the lack of explicit narrative frustrating, leading to a sense of ambiguity that can leave players wanting more context. Overall, the game is celebrated for its unique approach to storytelling, relying on environmental cues rather than dialogue, but this vagueness can be polarizing among players.

    • “The story is up to interpretation and theories, so there's no definitive answer once you beat the game, but it does provide enough intrigue to be curious about it.”
    • “Every step feels uncertain, every shadow feels like it’s watching you, and somehow, that emptiness tells a story louder than words ever could.”
    • “From the very start, Limbo establishes itself as an experience that relies heavily on mood and subtle storytelling rather than dialogue or exposition, inviting players to unravel its secrets piece by piece through environmental clues and gameplay.”
    • “Zero story.”
    • “The story is nonexistent.”
    • “Because it has no story, it is filled with timed puzzles that waste the player’s time.”
  • graphics
    2,918 mentions Positive Neutral Negative

    The graphics of "Limbo" are widely praised for their striking monochrome art style, which effectively creates a haunting and immersive atmosphere. Players appreciate the minimalist design that enhances the game's eerie tone, although some note that the lack of color can occasionally make it difficult to distinguish interactive elements from the background. Overall, the visuals are considered a defining feature of the game, contributing significantly to its emotional impact and unique storytelling approach.

    • “This monochrome platformer masterfully uses its bleak, beautiful aesthetic and subtle sound design to create a constant sense of dread and vulnerability.”
    • “The art style is striking, the silhouettes and lighting make every moment feel tense, and the creepy imagery sticks with you long after you stop playing!”
    • “The stark black and white aesthetic creates a sense of oppressive unease, amplified by subtle ambient sound design: the crunch of footsteps, the whir of machinery, the guttural screech of unseen threats.”
    • “The graphics are unique with the ambiance, but quickly gets boring and depressing.”
    • “The black and white visuals, the grainy filter, and the eerie silence make every step uncomfortable.”
    • “Some puzzle elements also weren't distinct from background artwork, resulting in becoming stuck as I didn't realize something was a part of gameplay.”
  • gameplay
    2,330 mentions Positive Neutral Negative

    The gameplay of "Limbo" is characterized by its minimalist mechanics and a focus on puzzle-solving within a dark, atmospheric world. Players navigate through a series of challenging puzzles that often require trial-and-error, leading to moments of frustration but also rewarding discoveries. While the game is visually striking and offers a unique experience, some players find the gameplay repetitive and the reliance on precise timing can detract from the overall enjoyment.

    • “Limbo is a hauntingly atmospheric puzzle-platformer that masterfully blends minimalist gameplay with a dark, mysterious narrative.”
    • “The gameplay strikes a perfect balance between engaging puzzles and smooth platforming.”
    • “The gameplay is simple but effective—mainly puzzle-platforming with physics-based mechanics.”
    • “This is the first game I was left tempted to leave a review on just because of how infuriating the gameplay was.”
    • “While I wanted to lose myself in the mood and tension, I often found the gameplay and puzzle logic more frustrating than engaging.”
    • “The main issues stem from overly difficult timing mechanics and the occasional presence of unreasonable 'instant-death' traps, making the entire journey progressively more challenging.”
  • music
    1,099 mentions Positive Neutral Negative

    The music in "Limbo" is characterized by its minimalistic approach, primarily relying on ambient sounds rather than a traditional soundtrack. While some players appreciate the eerie atmosphere created by the sparse use of music, others feel that the lack of a more pronounced soundtrack detracts from the overall experience. The ambient sound design effectively enhances the game's dark and unsettling environment, contributing to a sense of isolation and tension throughout gameplay.

    • “The soundtrack is its own living, breathing beast, changing and evolving to fit the environment, as you trudge through dangerous forests, rainy rooftops, or the cold innards of industrial machinery.”
    • “The eerie visuals, combined with a minimal yet powerful soundtrack, create a deeply immersive experience that pulls you into its dark, mysterious world.”
    • “The atmosphere of this game - the music, the sounds, the black, white, and grey visuals - it’s something else.”
    • “There is no music at all in this game, just ambient sounds. Different music for each environment could have been used to create a sense of intrigue or distinguish between different areas.”
    • “The absence of a soundtrack was refreshing at first, yet quickly became boring in that there wasn't another source of tension.”
    • “The game has no music, but the sounds are almost gut-wrenching at times.”
  • replayability
    287 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players noting its short length of around 3-4 hours and limited replay value primarily tied to achievement hunting and finding hidden collectibles. While some enjoy the challenge of completing the game with fewer deaths or uncovering secrets, others feel that once the puzzles are solved, there is little incentive to replay. Overall, it offers a unique experience but lacks substantial replayability beyond the initial playthrough.

    • “It's dark, fun, fair, and is highly replayable.”
    • “The replayability adds to its value, and the game’s minimalist narrative and sound design create an eerie and unsettling atmosphere that stays with the player after the game is over.”
    • “The game's secrets (literally eggs) and limited-death-run achievements offer some replay value (a full run of the game takes about 40 minutes if you're familiar with the puzzles).”
    • “This has very little replayability though ultimately I'm not sure that it really needed it.”
    • “There's only 3 hours of gameplay with almost no replay value, and the music isn't anything special—it just does its job for setting the atmosphere which is the only good thing about this game.”
    • “The only real negative is, there isn't a lot of replay value since once you've played it once, it's hard to forget the solutions to each section.”
  • emotional
    254 mentions Positive Neutral Negative

    The emotional aspect of "Limbo" is widely praised for its ability to convey a haunting and poignant narrative without any dialogue, relying instead on atmospheric visuals and sound design. Players report feeling a deep connection to the protagonist's journey through a dark, oppressive world filled with themes of loss, fear, and vulnerability, often leading to a cathartic emotional experience by the game's conclusion. Despite some critiques regarding gameplay mechanics, the overall emotional impact and artistic storytelling resonate strongly with many players, making it a memorable and touching experience.

    • “If you love mysterious, emotional experiences that speak through silence, Limbo will whisper straight into your soul.”
    • “The emotional weight and mystery of the boy’s journey through a dark, dangerous world is conveyed entirely through visuals and environmental storytelling.”
    • “Limbo delivers such a deep and moving emotional tale, no text, no dialogue, and no explanation.”
    • “The game lacks any emotional depth, making it hard to connect with the characters.”
    • “I felt no emotional impact during key moments; everything felt flat and uninspired.”
    • “The story was so straightforward that it stripped away any chance for emotional engagement.”
  • grinding
    184 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and frustrating, with many players noting that the puzzles often rely on trial-and-error mechanics that can lead to repetitive gameplay. While some appreciate the initial challenge and atmosphere, the overall sentiment leans towards the experience becoming a chore, particularly in the latter stages where precision and timing are required. Many reviewers suggest that the game could benefit from more engaging storytelling or varied gameplay to alleviate the tedium.

    • “You'll need a second life for grinding if you are a completionist.”
    • “It's pretty fun and not tedious thanks to the fair checkpoint system and pitch-perfect controls.”
    • “A bit grindy sometimes.”
    • “The game consists of 90% tedious timing puzzles with slow movement and the remaining 10% features beautiful surroundings.”
    • “The deaths were shocking at first, but eventually they dulled and angered me; I felt like I was grinding without making any progress, and everything became a waste of time.”
    • “The puzzles aren't even difficult, simply tedious, and after completing one and moving on to the next there's no feeling of excitement to overcome the challenge of the game but rather dread that the next puzzle is going to take even longer to get the timing right.”
  • humor
    140 mentions Positive Neutral Negative

    The humor in the game is predominantly dark and twisted, often stemming from the brutal yet comical death animations that players encounter throughout their journey. Many reviews highlight the absurdity of dying in unexpected and hilarious ways, making the experience both frustrating and entertaining. Overall, the game's blend of creepy atmosphere, clever puzzles, and morbid humor creates a unique and engaging experience that keeps players laughing, even amidst their character's frequent demise.

    • “Clear game mechanics, entertaining puzzles, and hilarious death physics.”
    • “The deaths can be pretty funny; the game is a little short but worth a playthrough if you enjoy interesting puzzles and just getting a good laugh at some weird stuff that happens.”
    • “The physics made every death hilarious, so even dying is amusing and forgivable.”
  • stability
    42 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting frequent freezes, particularly during critical moments such as the final cutscene and last chapter. While some users experienced smooth gameplay without issues, a significant number noted that the game often becomes unresponsive, requiring workarounds to progress. Overall, players should be prepared for potential technical glitches, especially towards the end of the game.

    • “It runs great on Steam Deck, so if you want to spend an evening trying to finish this, it's a pretty good idea.”
    • “Controls are tight, functional, and the gameplay experience is bug-free.”
    • “No glitches or bugs that I saw, and everything was nice and smooth.”
    • “The only problem with the PC port is that once you set yourself up to smash through the glass wall, the game slows down and freezes.”
    • “This game's ending cutscene breaks and freezes you in place, effectively not letting you beat it unless you sit there spamming escape 500 times.”
    • “My biggest complaint is that there is a game-breaking bug at the end when the game freezes for no particular reason.”
  • optimization
    40 mentions Positive Neutral Negative

    Overall, the game's optimization is highly praised, with many users noting that it runs smoothly on a wide range of hardware, including low-end systems. The minimalist art style contributes to its performance, ensuring a consistent frame rate and minimal bugs or glitches. However, some users reported performance issues on specific platforms, such as Linux, indicating that while the game is generally well-optimized, there are exceptions.

    • “The minimalist art style also serves a practical purpose, ensuring that the game runs smoothly on a wide range of hardware.”
    • “Performance wise there are absolutely no issues and the game runs smoothly on pretty much anything save a toaster.”
    • “The game itself runs smoothly, with puzzles that are at a good difficulty level-- not too simple, but I'm not throwing down my controller in rage, either.”
    • “For some reason, the game is also terribly optimized.”
    • “Fun but the optimization is so bad.”
    • “The only issue I found is the performance issues under Linux, making the game unplayable.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization aspect of the game is generally positive, with many users appreciating the absence of annoying ads and microtransactions, although some caution that in-game purchases can be costly. There is a mix of opinions on the necessity and impact of microtransactions, with some players expressing gratitude for a lack of them, while others note that certain purchases may still be required. Overall, the game seems to prioritize player experience over aggressive monetization strategies.

    • “Microtransactions for a good cause.”
    • “No microtransactions, thank you!”
    • “(but in-game purchases will drain your wallet)”
    • “Well, the advertising isn't lying.”
    • “Wait, so is the advertising misleading then?”
  • character development
    8 mentions Positive Neutral Negative

    Overall, reviews indicate a significant lack of character development and plot depth in the game, with players noting that it is not designed for those seeking a rich narrative experience. While the character design is appreciated for its unique aesthetic, it fails to provide meaningful growth or emotional engagement, leaving much to the player's imagination.

    • “I really love the concept of almost silent, serene, soothing sound and music along with the silhouette art for the level and character design.”
    • “You play as a young boy whose peculiar character design brings out both a protective instinct and a feeling of unease.”
    • “The colorless settings and the silhouetted character designs do some amount in making the deaths less gruesome, but only so much.”
    • “I mentioned the lack of plot and character development, but the ending was absolute garbage.”
    • “You do not want to play this game for story, character development, or depth.”
    • “- no plot or character development; however, it is up to the player's imagination to decipher what the game is about.”
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4h Median play time
39h Average play time
4h Main story
7h Completionist
3-6h Spent by most gamers
*Based on 125 analyzed playthroughs
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Frequently Asked Questions

LIMBO is a casual platformer game with horror theme.

LIMBO is available on Nintendo Switch, PlayStation 4, Steam Deck, iPhone and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 7 hours to finish. On average players spend around 39 hours playing LIMBO.

LIMBO was released on August 2, 2011.

LIMBO was developed by Playdead.

LIMBO has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its atmosphere but disliked it for its replayability.

LIMBO is a single player game.

Similar games include INSIDE, Little Nightmares, Darq, Braid, RiME and others.