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Red Trigger is a single player action adventure game. It was developed by Bold Spirit Game Studio and was released on July 8, 2016. It received very positive reviews from players.

Red Trigger is a First Person Shooter (FPS) Puzzle game. Can you infiltrate and corrupt the system?

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91%
Audience ScoreBased on 1,310 reviews
gameplay83 positive mentions
stability54 negative mentions

  • Fun and engaging puzzle mechanics that challenge players without being overly difficult.
  • Minimalistic graphics create a clean and futuristic aesthetic that enhances the gameplay experience.
  • Short playtime of around 30-60 minutes makes it a great option for casual gaming sessions.
  • Numerous bugs and glitches, particularly with physics and platform interactions, can lead to frustrating gameplay experiences.
  • Lack of options for key bindings and audio settings limits customization for players.
  • The game is very short, leaving players wanting more content and depth.
  • gameplay
    221 mentions Positive Neutral Negative

    The gameplay of "Red Trigger" is characterized by its unique mechanics and puzzle design, drawing inspiration from titles like "Portal" while introducing original elements. Players appreciate the straightforward controls and satisfying mechanics, although some report inconsistencies and bugs that can disrupt the experience. Overall, the game offers a fun, albeit short, puzzle-solving experience that effectively teaches its mechanics through engaging level design.

    • “It's a more mechanically polished experience than the new version, and mechanical integrity is what I assume you would be looking for in a short indie shooter like this, rather than pretty graphics.”
    • “Very satisfying gameplay; it's just fun to throw yourself across the room in this game.”
    • “The level design ramps up the difficulty just quickly enough that it remains challenging while not obscuring any of its mechanics, and the art style is quite good.”
    • “If you were hoping the gameplay was at least unchanged in the remake, then you’d also be mistaken.”
    • “Jumping mechanics are kinda sucky, the timer is broken and doesn't work.”
    • “The physics or game mechanics are not well made and are broken half the time.”
  • graphics
    159 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that while the minimalist aesthetic can be appealing, the overall visual quality is often underwhelming and sometimes leads to performance issues. Some appreciate the simplistic design as fitting for the gameplay, while others criticize it for being bland and lacking detail, especially in comparison to the original version. Overall, the graphics are seen as functional but not groundbreaking, with a few players highlighting the need for better optimization and more graphical options.

    • “The graphics are minimalist but really neat, having mostly texturless surfaces playing off with lighting and surface effects to give a feel as to how the world is shaped really effectively.”
    • “The big update to this game came with a significant graphical improvement that does not sacrifice the minimalistic aesthetic of the original game, includes voice acting and a more clear story, refined physics and other miscellaneous improvements.”
    • “The simplistic yet awe-inspiring graphics immerse you in a fast-paced and exciting world, where one missed click is the difference between success and death.”
    • “The remake’s graphical improvements aren’t unwelcome – they do make the game look a bit nicer, but there’s still nothing stunning to be seen here. You’ll still see white corridors and rooms with only the barest of detail – certainly nothing to warrant the sudden increase in price, or the massive drop in performance.”
    • “Now, the game has seemingly worse graphics with more screen tearing, more cluttered settings than I'd prefer, and just overall feels worse.”
    • “Gameplay is boring, deaths are cheap and the art style is lazy and painful to look at.”
  • story
    86 mentions Positive Neutral Negative

    The story aspect of the game has received mixed to negative feedback, with many reviewers noting that it is either underdeveloped or virtually non-existent. While some appreciate the minimalistic approach, others find the narrative confusing, predictable, or lacking depth, which detracts from the overall experience. Overall, the consensus suggests that the game could benefit from a more coherent and engaging storyline to enhance player immersion.

    • “It was well paced, enjoyable, nice music and an interesting storyline.”
    • “I played the original Red Trigger many years ago, and the recent remake has polished it up greatly, adding a lot more detail and story to it.”
    • “The game also has a strange way of pacing the game (which I won't tell as it relates to the 'story') as well.”
    • “With Red Trigger's short length, it would be difficult to get attached to any story or lore relating to it, even if it was decent – but the remake's story is especially inane and underdeveloped to the point that it genuinely makes the game worse.”
    • “The story elements, if they could be called such a thing, are ostensibly generic action game lines, sloppily and illusion-breakingly smattered throughout the game's runtime.”
    • “Don't expect a story because there is none, although after you've beaten it, you realize that there was actually a goal for all this.”
  • music
    78 mentions Positive Neutral Negative

    The music in the game has received a mixed but generally positive reception, with many players appreciating its ability to enhance the atmosphere and complement the gameplay. While some found the soundtrack enjoyable and well-paced, others noted it could be repetitive or intrusive at times, particularly in the menu. Overall, the music is described as fitting the game's aesthetic, with a blend of electronic and ambient styles that contribute to a pleasant gaming experience.

    • “The mix of music and sound effects are exceptional.”
    • “The puzzles are refreshingly challenging, the music sets the mood perfectly for each level, and the general aesthetic is tastefully glossy.”
    • “I'm having a lot of fun with it, love the look and feel of the game, and the music sets a great atmosphere.”
    • “Most of the time the music just slips into the background with very calm melodies and low tones, but sometimes it can get a little bit repetitive (and I really disliked the menu music, it felt very grating).”
    • “The music from the main menu goes on for the whole time you play the game until the point you feel like killing yourself.”
    • “There are no sound options besides an on/off toggle of music (this does not affect any other sounds, which cannot be turned off).”
  • stability
    54 mentions Positive Neutral Negative

    The game's stability has received significant criticism, particularly for the remake, which is described as "riddled with glitches" and "innumerable bugs" that hinder gameplay and enjoyment. While some users found the original version to be fun despite minor bugs, the remake has transformed the experience into one of frustration, with many reporting game-breaking issues and inconsistent physics. Overall, while there are moments of enjoyment, the game's stability issues are a major drawback that detracts from its potential.

    • “While I do recommend the original version, the remake gets a huge thumbs down due to innumerable bugs and glitches that transform the fun of the original into nonstop frustration.”
    • “The free version had no technical issues at all and was awesome, but the remake is riddled with glitches and several game-breaking bugs.”
    • “However, the game in its current state is very buggy; I have a 16:10 monitor and the options menu was completely broken for me. Turning down my resolution fixed it to some degree, but full screen remained quite buggy, so I played in windowed mode.”
  • optimization
    26 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues, including low frame rates and clunky movement, even on high-end hardware. While some users noted that the game runs smoothly under certain conditions, the overall consensus is that the optimization is poor, with minimal graphical improvements failing to justify the performance drop. Additionally, technical issues and a lack of effective settings adjustments further contribute to the game's optimization problems.

    • “It's worth noting that others haven't reported such optimization problems, so this may be hardware specific.”
    • “Performance is outstanding.”
    • “It's well optimized, I'll give it that.”
    • “The remake’s graphical improvements aren’t unwelcome – they do make the game look a bit nicer, but there’s still nothing stunning to be seen here. You’ll still see white corridors and rooms with only the barest of detail – certainly nothing to warrant the sudden increase in price, or the massive drop in performance.”
    • “Runs poorly even on the lowest possible settings, later puzzles weren't optimized whatsoever, and to top it all off you got bugs and technical issues.”
    • “Only complaints are extremely poor optimization on high settings; there's no legitimate reason that it runs so hot when there's nothing beyond reflective surfaces and bloom.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find enjoyment in speedrunning and pursuing achievements, others feel that once completed, the game lacks incentive for further play. The puzzles offer a fun experience, but the short length and limited challenge may deter players from returning after achieving 100%. Overall, it appeals to completionists and speedrunners, but casual players may not find much replay value.

    • “For a whopping $0, you get a fun little first-person puzzler that even manages to have a little replay value if you want to learn a bit of speed tech and go for the achievements.”
    • “Very fun, not terribly long, but has great replayability if you want to try getting all four achievements (the one-life run is hardest).”
    • “The puzzles are very fun to solve, and the overall game makes for a great, quick experience with a good amount of replayability.”
    • “The puzzles are not inherently difficult, coupled with game length will mean that once you've played the game (or found the achievements and 100%'d it if you're a completionist like me), there is absolutely no replayability.”
    • “The game was fun and should be played at least once but has no replay value.”
    • “It also has no replay value and doesn't make me feel like I'll reopen it anytime soon.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its beautiful visuals, effective sound design, and engaging music, which collectively create a calming yet intense experience. Many reviewers appreciate the simplicity of the storytelling, suggesting that atmospheric elements can convey the narrative effectively without dialogue. Overall, the game is noted for its well-crafted ambiance that enhances the gameplay experience.

    • “The subtle weapon animations, music, and sound design all contribute to a pleasant atmosphere, and the finale brings some fun intensity into the mix.”
    • “Very beautiful and atmospheric.”
    • “I'm having a lot of fun with it, love the look and feel of the game, and the music sets a great atmosphere.”
    • “The atmosphere is lacking, making it hard to immerse myself in the game.”
    • “The maps and atmosphere are poorly designed, resulting in a dull experience.”
    • “While the gameplay is decent, the overall atmosphere fails to engage.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players finding it genuinely funny and enjoyable, particularly through its quirky mechanics like broken physics and amusing catapult bridges. Many appreciate the light-hearted teasing and comedic elements that enhance the overall experience, making it feel reminiscent of games like Portal. Overall, the combination of humor and engaging puzzles contributes to a highly entertaining gameplay experience.

    • “The broken physics aren't all bad, however, like the hilarious catapult bridges near the end of the game that make completing the room an enjoyable cakewalk if you're aware of what rocket jumping is.”
    • “Very nice experience, it's very simple to learn and pretty funny.”
    • “But I will say that the hour it took me to play it was amazing; between the moderately challenging puzzles, the intense music, and me laughing at my stupid fails, I enjoyed this game 120%.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the game emotionally engaging, noting that it evokes feelings of cleverness and satisfaction when solving puzzles. While some mechanics could be improved, the overall concept is well-executed, contributing to a positive emotional experience despite minor frustrations.

    • “It makes you feel emotional.”
    • “Not once was I overwhelmed or lost, and every puzzle made me feel so clever for solving it.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly during no-death runs, which can extend playtime significantly. The lack of a reset or last checkpoint feature exacerbates this issue, making repetitive tasks feel more burdensome. However, the game is praised for avoiding overly tedious tasks like fetch quests and backtracking, which helps mitigate some of the grinding frustration.

    • “The same cannot be said for the no-death run; it cost me an extra 2 hours and it got tedious to the point where I lowered the volume and put on a podcast.”
    • “But without a reset button or a last checkpoint button, it's going to be tedious when trying to restart the game or level.”
    • “You'll need a second life for grinding.”
  • monetization
    3 mentions Positive Neutral Negative

    The game "Red Trigger" is praised for its monetization model, being completely free with no microtransactions, which enhances the experience for players seeking a thoughtful puzzle platformer.

    • “About one hour long and free (no microtransactions whatsoever), Red Trigger is a clever first-person puzzle platformer for the thinking man.”
    • “The game offers a complete experience without any paywalls, making it accessible to everyone.”
    • “I appreciate that there are no intrusive ads or microtransactions, allowing me to enjoy the game fully.”
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4h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Red Trigger is a action adventure game.

Red Trigger is available on PC and Windows.

On average players spend around 3 hours playing Red Trigger.

Red Trigger was released on July 8, 2016.

Red Trigger was developed by Bold Spirit Game Studio.

Red Trigger has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Red Trigger is a single player game.

Similar games include 404Sight, Transmissions: Element 120, Alien Removal Division, Out There Somewhere, Bright Memory and others.