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Tomb Raider VI: The Angel of Darkness

59%Game Brain Score
story, graphics
gameplay, stability
59% User Score Based on 1,464 reviews

Platforms

PCPCWinWindows

About

In Tomb Raider VI: The Angel of Darkness, Lara Croft is back and entangled in a dark mystery involving ancient artifacts and a sinister alchemist. Set in Europe, Lara must navigate treacherous environments, solve puzzles, and engage in combat to unravel the truth. This edition features enhanced graphics and refined gameplay, providing a fresh take on the classic Tomb Raider experience.

59%
Audience ScoreBased on 1,464 reviews
story300 positive mentions
gameplay58 negative mentions

  • The story is engaging and features a darker, more mature narrative compared to previous Tomb Raider games.
  • The graphics and atmosphere are impressive for a game released in 2003, showcasing detailed environments and a haunting soundtrack.
  • The game introduces interesting mechanics like character leveling and dialogue choices, adding depth to the gameplay.
  • The controls are clunky and unresponsive, making navigation and combat frustrating for players.
  • The game is riddled with bugs and glitches, leading to crashes and game-breaking issues that hinder the overall experience.
  • Many features and content were cut from the game due to rushed development, leaving players with an incomplete and unsatisfying experience.
  • story
    726 mentions Positive Neutral Negative

    The story of "Tomb Raider: Angel of Darkness" is often praised for its dark, engaging narrative and complex themes, with many considering it one of the best in the series. However, the execution suffers due to significant content cuts and rushed development, leading to a convoluted plot and unresolved storylines that leave players confused, especially in the second half. Despite its flaws, the atmospheric setting and character development, particularly of Lara Croft, resonate with fans, making it a memorable, albeit imperfect, entry in the franchise.

    • “The story is brilliant, high stakes, and has a satisfying ending.”
    • “The lore-rich story based on gothic mythology, the immersive atmosphere, and the amazingly orchestrated soundtrack by Peter Connelly, performed by the London Symphony Orchestra, always have me on the edge of my seat.”
    • “The story is the most complex, interesting, and well-developed of all the Tomb Raider games, Core or Crystal Dynamics, to date.”
    • “Second half of the game isn't good as the first - devs started to cut content because they were running out of time, so a huge part of the story remains untold, leaving you confused at the final level.”
    • “Ultimately, this game is just a mish-mash of half-finished ideas, crappy levels, and a story that is borderline engaging but mostly just boring and forgettable.”
    • “Defenders of this game will praise the story and the ability to interact with characters, but the story doesn't go much of anywhere; it ends on a cliffhanger that assumed that the Angel of Darkness would be part one of a trilogy (spoiler alert: parts 2 and 3 never got released due to how poorly this game turned out).”
  • gameplay
    326 mentions Positive Neutral Negative

    The gameplay of "Tomb Raider: The Angel of Darkness" is widely criticized for its clunky controls, unfinished mechanics, and numerous bugs, leading to a frustrating experience for many players. While some appreciate the attempt to introduce RPG elements and new gameplay features, such as stealth mechanics and a stamina system, these additions often feel poorly implemented and detract from the overall enjoyment. Despite its flaws, the game retains a compelling story and atmosphere, appealing to fans of the series who can overlook its significant gameplay shortcomings.

    • “The mechanics are strange but good; RPG-style elements were a bold choice for an adventure game, but I think it's fun and rewarding.”
    • “Some of the mechanics will take some getting used to, especially for Tomb Raider veterans, but all in all, this is a solid, entertaining time.”
    • “Even though Angel of Darkness is really flawed and broken in a lot of ways, I enjoyed the story and parts of the gameplay that are characteristic of the classic titles.”
    • “The gameplay of this game is probably the worst among Tomb Raider games.”
    • “Very little works as it should - the equilibrium of platforming, puzzles, and action perfected over the previous five installments has been replaced by a Frankenstein of gameplay mechanics that, in spite of whatever intentions the developers might have had, do nothing in their existing form to enhance the overall experience.”
    • “What you are up against is not the challenge the developers intended, but a set-up of severely flawed and sometimes incomplete game mechanics.”
  • graphics
    266 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their impressive quality, especially considering its release over two decades ago, with many noting that they hold up well against modern standards. Players appreciate the detailed environments, smooth animations, and atmospheric design, although some report issues with graphical glitches and the need for complex settings adjustments. Overall, while the visuals are a highlight, they are often overshadowed by frustrating controls and gameplay mechanics.

    • “The game offers stunning graphics and great animations, along with a stellar soundtrack that helps create a truly immersive experience.”
    • “The graphics are outstanding, even now.”
    • “The graphics hold up exceptionally well.”
    • “However, these improvements come at the cost of frequent graphical glitches, with patches doing little to fix the problem.”
    • “The boaz boss fight was like playing Dark Souls with bad controls and slow movement, and there are so many graphical glitches that the game feels like it's being held together by paper mache.”
    • “The controls are absolute crap, the graphics are blocky and there is clipping all over the place.”
  • music
    200 mentions Positive Neutral Negative

    The music in the game is widely praised as its standout feature, with many reviewers highlighting the orchestral soundtrack composed by Peter Connelly and performed by the London Symphony Orchestra as breathtaking and atmospheric. Players appreciate how the music enhances the game's gothic themes and immersive environments, often describing it as one of the best soundtracks in the Tomb Raider series. Despite the game's flaws in gameplay and level design, the soundtrack consistently receives accolades for its ability to elevate the overall experience.

    • “The lore-rich story based on gothic mythology, the immersive atmosphere and the amazingly orchestrated soundtrack by Peter Connelly, performed by the London Symphony Orchestra, always have me on the edge of my seat.”
    • “The soundtrack is breathtakingly beautiful and adds to the atmosphere in ways to bring the game to life.”
    • “The music is brilliant and it really sets up the feeling for the environment you're playing in.”
    • “Also, they somehow achieved to make mechanics worse than the ones from the first generation (Tomb Raider 1 to 5). You now have a mix between tank and modern controls, but it's super slow. You need to patch it so it works the way it should work... music is just okay-ish, but sometimes you end up having no music at all (imagine fighting the final boss without a proper soundtrack).”
    • “There's a lot of music at the start of the game and a lot less at the end.”
    • “The music of the game is its only positive feature.”
  • stability
    166 mentions Positive Neutral Negative

    The game is widely criticized for its numerous bugs and glitches, which significantly impact gameplay and overall stability. While some players find charm in its imperfections and enjoy the core experience, many report game-breaking issues and frustrating controls, particularly in the PC version. Despite patches and fan fixes, the game remains largely unpolished and unfinished, leading to mixed feelings among players.

    • “The PC port is not that bad; it's not buggy like I expected it to be.”
    • “The game is riddled with bugs and glitches.”
    • “This game is rushed, buggy, and unfinished, a disappointment that ended up destroying its developer.”
    • “The game controls were extremely hard to manage, RPG elements were undeveloped and useless with constant bugs and glitches throughout the game.”
  • atmosphere
    110 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and dark qualities, enhanced by a stunning orchestral soundtrack and rich storytelling rooted in gothic mythology. Players appreciate the unique environments and suspenseful moments that contribute to a film noir feel, making it one of the most atmospheric entries in the series. Despite some criticisms regarding gameplay mechanics, the overall ambiance and artistic design leave a lasting impression, with many expressing a desire for a remaster to fully realize its potential.

    • “The lore-rich story based on gothic mythology, the immersive atmosphere, and the amazingly orchestrated soundtrack by Peter Connelly, performed by the London Symphony Orchestra, always have me on the edge of my seat.”
    • “The atmosphere of the game is fantastic and the story is still one of the best from the entire series.”
    • “It’s a game world in which everything you see and hear oozes with the atmosphere of a film noir.”
    • “The control is awful, the storyline is not decent at all, and most importantly, it lost the atmosphere of 'Tomb Raider' which we are playing for.”
    • “Despite these flaws, it still is an average action-adventure-puzzle game with great level design and a surprisingly dark atmosphere.”
    • “Even though the atmosphere doesn't feel like a proper Tomb Raider, it's really well done and manages to translate into an urban setting successfully.”
  • humor
    40 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of unintentional comedy and absurdity, with players finding laughter in glitches, awkward animations, and bizarre dialogue choices. While some aspects are described as "hilariously bad," such as Lara's slow stair climbing and nonsensical puzzle solutions, these elements contribute to a nostalgic charm that resonates with fans of the series. Overall, the humor is a blend of genuine wit and the enjoyment of the game's flaws, making it a memorable experience despite its shortcomings.

    • “Some glitches or interactions we had were so funny that we almost died of laughter...”
    • “Speaking of so bad it's hilarious, the way Lara runs up and down stairs is simultaneously the worst and the best thing in the game.”
    • “It has a good humor which is something you aren't going to find in the latest Tomb Raider games, and Lara's voice is soft and smooth, able to make you laugh with some of her and her friends' jokes easily.”
  • optimization
    28 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many users reporting poor performance, especially on modern PCs, and clunky controls that were not adequately refined even after patches. While some players have found workarounds, such as installing restoration projects, the overall consensus is that the game was rushed to release and remains unoptimized, particularly in its Steam version. Despite its nostalgic value, many reviewers cannot recommend it due to these significant issues.

    • “And this game can still run smoothly on my computer, no bugs at all.”
    • “After fixing the movement issues with patches, the controls are far better optimized for both keyboard and mouse.”
    • “Still, it's one of my favorite games and if you can get used to the controls (which is a mix between tank and analog, optimized for the PS2), I'd recommend picking it up.”
    • “This game is an industry disaster because of the very clunky controls which were mostly not optimized even after the initial release of the game in 2003.”
    • “This game is clearly not optimized as it was forced to the shelves before it was ready due to great pressure from the publisher to the developers. Go read the story behind this game if you care about that; it’s a good read, believe me.”
    • “In conclusion, I still can't recommend this game, specifically because the Steam version of it is optimized so badly.”
  • replayability
    16 mentions Positive Neutral Negative

    Overall, the game's replayability is viewed as limited, with many players suggesting that it lacks rewarding elements and variety in gameplay. While some find it more enjoyable than previous versions, the consensus is that it requires modifications to enhance playability, and the introduction of RPG elements could significantly improve its replay value.

    • “🔲 infinitely replayable”
    • “Good idea: introduce RPG elements to an adventure game to increase the replay value, create various pathways/solutions to obstacles that can be utilized via whatever skills/stats you have (see: Deus Ex series).”
    • “Far more playable than the PS2 version.”
    • “Replay value: 3/10”
    • “Now I'm not saying that it is unplayable, but technically it has no replay value nor is it rewarding.”
    • “Good idea: introduce RPG elements to an adventure game to increase the replay value, create various pathways/solutions to obstacles that can be utilized via whatever skills/stats you have (see: Deus Ex series)”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional depth of the characters, particularly Lara Croft, has evolved significantly, with some players appreciating her multidimensional portrayal in newer games compared to her earlier, more one-dimensional representation. Notably, "Tomb Raider: Angel of Darkness" is highlighted as having a particularly heartbreaking narrative that resonates deeply, despite it not being widely recognized as such. Overall, the emotional engagement in the series has been a point of contention, with mixed feelings about character development and storytelling.

    • “The story of Tomb Raider: Angel of Darkness might be one of the most heartbreaking in video game history, although I don't think many people see it that way.”
    • “It's very well executed and genuinely emotional.”
    • “In the classics, she was a one-dimensional character, but in this game, she is superbly multidimensional.”
  • character development
    6 mentions Positive Neutral Negative

    The game features exceptional character development, complemented by a captivating story and impressive character designs. While it diverges from previous titles in gameplay style, it offers a unique blend of combat methods and player choice interactions that enhance the overall experience.

    • “The character designs are amazing and definitely a step-up.”
    • “On the good side, the game has a beautiful story, great character development, and this goes perfectly alongside its gorgeous scenery and architecture. Although it may not be like any of the previous titles where you would be physically thrown into tombs and battles, it does have a perfect range of combat methods, characters, and player choice interactions, which allows for the game to be more unique and different from the rest of them.”
  • grinding
    6 mentions Positive Neutral Negative

    Players generally find the grinding aspect manageable, especially with features like quick saves that alleviate the frustration of dying. However, the enjoyment of grinding is often diminished by the perception that many puzzles are tedious and unengaging, leading to mixed feelings about the overall experience.

    • “I didn't mind as long as the gameplay and puzzles were fun, but most of the puzzles are boring and tedious.”
    • “You'll need a second life for grinding.”
    • “Grinding feels repetitive and lacks excitement.”
  • monetization
    4 mentions Positive Neutral Negative

    The game's monetization strategy has been criticized as a cash grab, leveraging nostalgia to drive strong initial sales through an aggressive advertising campaign. Many users feel it capitalizes on abandonware rather than offering genuine value.

    • “This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try to profit from abandonware.”

Buy Tomb Raider VI: The Angel of Darkness

9h Median play time
8h Average play time
6-10h Spent by most gamers
*Based on 4 analyzed playthroughs

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