- November 28, 2012
- Core Design
- 9h median play time
Tomb Raider VI: The Angel of Darkness
Platforms
About
In Tomb Raider VI: The Angel of Darkness, Lara Croft is back and entangled in a dark mystery involving ancient artifacts and a sinister alchemist. Set in Europe, Lara must navigate treacherous environments, solve puzzles, and engage in combat to unravel the truth. This edition features enhanced graphics and refined gameplay, providing a fresh take on the classic Tomb Raider experience.
- The story is engaging and features a darker, more mature narrative compared to previous Tomb Raider games.
- The graphics and atmosphere are impressive for a game released in 2003, showcasing detailed environments and a haunting soundtrack.
- The game introduces interesting mechanics like character leveling and dialogue choices, adding depth to the gameplay.
- The controls are clunky and unresponsive, making navigation and combat frustrating for players.
- The game is riddled with bugs and glitches, leading to crashes and game-breaking issues that hinder the overall experience.
- Many features and content were cut from the game due to rushed development, leaving players with an incomplete and unsatisfying experience.
- story726 mentions Positive Neutral Negative
The story of "Tomb Raider: Angel of Darkness" is often praised for its dark, engaging narrative and complex themes, with many considering it one of the best in the series. However, the execution suffers due to significant content cuts and rushed development, leading to a convoluted plot and unresolved storylines that leave players confused, especially in the second half. Despite its flaws, the atmospheric setting and character development, particularly of Lara Croft, resonate with fans, making it a memorable, albeit imperfect, entry in the franchise.
“The story is brilliant, high stakes, and has a satisfying ending.”
“The lore-rich story based on gothic mythology, the immersive atmosphere, and the amazingly orchestrated soundtrack by Peter Connelly, performed by the London Symphony Orchestra, always have me on the edge of my seat.”
“The story is the most complex, interesting, and well-developed of all the Tomb Raider games, Core or Crystal Dynamics, to date.”
“Second half of the game isn't good as the first - devs started to cut content because they were running out of time, so a huge part of the story remains untold, leaving you confused at the final level.”
“Ultimately, this game is just a mish-mash of half-finished ideas, crappy levels, and a story that is borderline engaging but mostly just boring and forgettable.”
“Defenders of this game will praise the story and the ability to interact with characters, but the story doesn't go much of anywhere; it ends on a cliffhanger that assumed that the Angel of Darkness would be part one of a trilogy (spoiler alert: parts 2 and 3 never got released due to how poorly this game turned out).”