- November 28, 2012
- Core Design
- 9h median play time
Tomb Raider VI: The Angel of Darkness (2003)
Platforms
About
In Tomb Raider VI: The Angel of Darkness, Lara Croft is back and entangled in a dark mystery involving ancient artifacts and a sinister alchemist. Set in Europe, Lara must navigate treacherous environments, solve puzzles, and engage in combat to unravel the truth. This edition features enhanced graphics and refined gameplay, providing a fresh take on the classic Tomb Raider experience.
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- Engaging and dark storyline that adds depth to the Tomb Raider franchise.
- Impressive graphics and atmosphere for a game released in 2003, showcasing detailed environments.
- Unique gameplay elements like RPG mechanics and character interactions, despite being poorly executed.
- Terrible controls that are clunky and unresponsive, making gameplay frustrating.
- Numerous bugs and glitches that hinder the overall experience and can lead to game-breaking issues.
- Rushed development resulted in cut content and an unfinished feel, leaving many plot points unresolved.
story
363 mentions Positive Neutral NegativeThe story of "Tomb Raider: Angel of Darkness" is often praised for its dark, engaging narrative and complex themes, making it one of the most intriguing in the series. However, many players note that the second half of the game feels rushed and incomplete due to significant content cuts, leading to confusion and unresolved plot points. Despite its flaws, including clunky controls and bugs, the story remains a highlight for fans, showcasing a unique direction for Lara Croft's character and the franchise as a whole.
“The story is brilliant, high stakes, and has a satisfying ending.”
“The lore-rich story based on gothic mythology, the immersive atmosphere, and the amazingly orchestrated soundtrack always have me on the edge of my seat.”
“The story is the most complex, interesting, and well-developed of all the Tomb Raider games, Core or Crystal Dynamics, to date.”
“The second half of the game isn't good as the first - the developers started to cut content because they were running out of time, so a huge part of the story remains untold, leaving you confused at the final level.”
“Ultimately, this game is just a mish-mash of half-finished ideas, crappy levels, and a story that is borderline engaging but mostly just boring and forgettable.”
“Defenders of this game will praise the story and the ability to interact with characters, but the story doesn't go much of anywhere; it ends on a cliffhanger that assumed that 'Angel of Darkness' would be part one of a trilogy (spoiler alert: parts 2 and 3 never got released due to how poorly this game turned out).”