Super Turbo Demon Busters! Game Cover
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UBER-FASTRapid and unforgiving gameplay where you will run away from hazards and combat monsters.TURBO-RANDOMEvery level is generated, every situation is unique.SUPER-DEEPA plenty of heroes to lead and tons of weapons to fire. So, your beloved superiors have just landed you, by mistake, on a home world of every monster, virus and hazard in our galaxy. Time is running out before you either burn …

  • PC
  • Windows

Reviews

36%
Audience ScoreBased on 53 reviews
music5 positive mentions
grinding2 negative mentions
  • The game features a fun and addictive gameplay loop, combining elements of roguelike and clicker mechanics.
  • The pixel art and music are well done, contributing to an enjoyable atmosphere.
  • There is a variety of enemies, weapons, and mercenaries, which adds some level of strategy to the gameplay.
  • The game is a poorly executed port of a free mobile game, lacking depth and content compared to its predecessor.
  • Gameplay is overly simplistic and repetitive, primarily consisting of clicking on enemies without much strategy involved.
  • There are numerous bugs and balance issues, making the experience frustrating and unpolished.
  • gameplay20 mentions

    The gameplay has received mixed reviews, with many players noting its repetitive nature and simplistic mechanics, often likening it to a basic clicker game. While some appreciate the addictive quality and fast-paced action, others criticize the lack of depth and tactical elements, suggesting that the game may only appeal to fans of the rogue-like genre. Overall, it offers a passable experience that may not satisfy those seeking more complex gameplay.

    • “I am aware there is a free mobile version - but this one is better than that one because it removes the pay-to-win mechanics, advertisements, and time-out locks.”
    • “Dont expect the most skill-based game you have ever played, but it's fun nonetheless and its fast gameplay so you can actually fit it in short time windows.”
    • “Overall, super turbo demon busters may not have much in the way of gameplay but it makes up for it by being quite addicting.”
    • “How'd you manage to have a better story going but fumble the gameplay like this?”
    • “Very repetitive and there is not much tactics or anything interesting to do; your main goal is to grind, and after 15 minutes, you've seen everything this game has to offer. There is not much more other than new characters and monsters, but the brainless gameplay stays the same.”
    • “First impressions are good, although it doesn't have the deepest combat mechanics, and a lot of the progress seems to depend on luck.”
  • story19 mentions

    The game's story is described as somewhat cheesy and minimal, serving primarily as a backdrop to the gameplay, which involves navigating randomly generated mazes with mercenaries. While some players appreciate the character banter and the gradual unveiling of the narrative through missions, others find the story lacking depth and coherence, often overshadowed by gameplay bugs and repetitive elements. Overall, the narrative adds a layer of personality to the game, but it may not satisfy those seeking a robust storyline.

    • “The PC version also adds a story and character banter, which gives the game a lot more personality.”
    • “Sixthly: there is even a storyline and some deep core unveiling by unlocking stage after stage after stage.”
    • “One of the best rogue-likes I have played; the story is a little cheesy, but if you can look past that, it's quite enjoyable.”
    • “How'd you manage to have a better story going but fumble the gameplay like this?”
    • “The gameplay consists of traversing several random science labs with only the semblance of a story to guide you.”
    • “Bugs are not fixed, and there are plenty of them, including (but not limited to): not working missions, wrongly applied resistances, incorrect ammo damage types application, and less information on screen compared to the phone game version.”
  • music7 mentions

    The music in the game is widely praised, particularly for its nostalgic 80's synth vibe, contributing positively to the overall experience. However, some players note that the lack of variety in the soundtrack and repetitive gameplay elements detract from the enjoyment. Overall, while the music is a highlight, it is accompanied by mixed feelings about other aspects of the game.

    • “Firstly: the music score is absolutely awesome!”
    • “I totally love 80's breeze synth music!”
    • “The graphics are well done, the music is good and there is an interesting idea behind it, involving dungeons that expand as you defeat enemies and find items.”
    • “There isn't much of a soundtrack, enemies are repetitive as well and sometimes you get into a level where you probably won't be able to win due to the enemy type and lack of health drops.”
  • graphics3 mentions

    The graphics are generally described as serviceable or well done, with some players appreciating the aesthetic, while others find the gameplay visuals confusing. Overall, the graphics contribute positively to the experience, but opinions vary on their effectiveness in conveying the gameplay.

    • “The graphics are well done, the music is good, and there is an interesting idea behind it, involving dungeons that expand as you defeat enemies and find items. The player can either explore everything or exit as soon as they find the exit.”
    • “If, like me, you find yourself watching the video and are thinking, 'cool, I dig the aesthetic but what's the actual gameplay look like?' that's where you and I got confused.”
  • grinding2 mentions

    The grinding aspect of the game is criticized for being overly simplistic and tedious, particularly in its mobile port, which demands active play to achieve grindy objectives.

    • “A bad, grindy mobile port.”
    • “At the end of the day, it's a very simplistic clicker requiring an active play style with very grindy achievements.”
  • humor2 mentions

    The humor in the game is criticized by some developers as being poor and childish, while players find it to be a funny and engaging element that enhances the addictive gameplay of the rogue-like experience. Overall, the humor seems to be a divisive aspect, appealing to players but not resonating with all developers.

    • “A funny rogue-like game where you roam the rooms and kill enemies, passing level by level while counting resources, choosing proper weapons, upgrading, and shopping. It's a pretty playable and extremely addictive game!”
  • monetization1 mentions

    The monetization model of the game is praised for eliminating pay-to-win mechanics, advertisements, and time-out locks, making it a more enjoyable experience compared to the free mobile version.

    • “The monetization model feels exploitative, pushing players to spend money to enjoy the game fully.”
    • “It's frustrating that essential features are locked behind a paywall, making it hard to progress without spending real money.”
    • “The constant prompts to purchase in-game currency disrupt the gameplay experience and make it feel more like a cash grab.”
  • stability1 mentions

    The game is criticized for being a buggy port of a free title, leading to significant stability issues that detract from the overall experience.

    • “This game is a buggy port of a free game on the Google Play Store called Dead Shell.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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