- February 17, 2013
- Megadev
- 12h median play time
Super House of Dead Ninjas
Platforms
About
"Super House of Dead Ninjas" is an action-packed arcade game with roguelite elements and randomly generated levels, offering endless replayability. Play as the Crimson Ninja, wielding a variety of weapons and magic, and battle your way down a 30-second timer-driven tower filled with enemies and traps. The game features new enemies, hazards, achievements, and controller support in its Steam version, encouraging leaderboard competition.
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- Fast-paced ninja action with tight controls that keeps players engaged.
- Well-designed unlockable weapons and upgrades that enhance gameplay variety.
- Randomly generated levels provide a fresh experience with each run.
- The game can feel repetitive over time due to similar enemy types and level layouts.
- Some players may find the difficulty frustrating, especially in later levels.
- The level editor can behave unpredictably and may cause crashes.
gameplay
199 mentions Positive Neutral NegativeThe gameplay of "Super House of Dead Ninjas" is characterized by its fast-paced, addictive mechanics and tight controls, allowing for precise movement and combat. Players appreciate the variety of unlockable weapons and upgrades, as well as the procedural level design that keeps each run fresh and engaging. However, some reviewers noted a lack of depth in progression and occasional monotony, suggesting that while the gameplay is enjoyable, it may not offer enough variety for all players.
“The responsive controls and smooth mechanics allow for precise movement and combat, making every encounter feel satisfying.”
“The gameplay is extremely fun and addicting, and the sound and graphics are beautiful!”
“Fast-paced platforming gameplay, super responsive controls, fun build options, great secrets/unlockables, challenging learning curve, interesting visuals/audio, and nearly infinite replay.”
“Additionally, the lack of significant progression or unlockable rewards may leave some players craving more depth or variety in gameplay mechanics.”
“I found the lack of variety and monotony of the gameplay rather boring, so I can't recommend it.”
“Gameplay itself is pretty limited; every playthrough plays out the same.”