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The Binding of Isaac

A smart little game with great music, a plethora of items (will take some getting used to, though), and yucky baddies will have you coming back every now and again to see what new evil lurks around. The expansion pours on more content to keep you entertained. Just be ready for sheer retribution; the game offers no forgiveness for its often surprising difficulty spikes.
92%Game Brain Score
gameplay, replayability
optimization, stability
95% User Score Based on 30,106 reviews
Critic Score 85%Based on 3 reviews

Platforms

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About

The Binding of Isaac is a roguelike dungeon crawler game. Players control Isaac or other unlockable characters, navigating randomly generated dungeons filled with monsters, treasures, and challenges. The game's narrative is based on the biblical story of Isaac, who escapes into the basement to avoid being sacrificed by his mother. Gameplay involves using Isaac's tears as projectiles to defeat enemies, with various power-ups and items found throughout the game to enhance abilities.

The Binding of Isaac screenshot
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95%
Audience ScoreBased on 30,106 reviews
gameplay911 positive mentions
optimization45 negative mentions

  • The game features a unique and memorable art style that blends grotesque and cartoonish elements, enhancing its dark humor and challenging gameplay.
  • It offers exceptional replayability with procedurally generated levels and a vast array of items, ensuring that no two runs are the same.
  • The soundtrack is widely praised for its quality and atmospheric fit, significantly contributing to the game's immersive experience.
  • The game's dark and grotesque visuals, while unique, may be off-putting to some players due to their disturbing nature.
  • Many players criticize the game's performance issues, including bugs and glitches, particularly due to its reliance on the outdated Flash engine.
  • The grinding aspect of the game is often described as tedious and frustrating, detracting from the overall enjoyment.
  • gameplay
    2,105 mentions Positive Neutral Negative

    The gameplay of "The Binding of Isaac" is characterized by its addictive, roguelike mechanics that combine elements of classic dungeon crawlers, particularly reminiscent of the original "Legend of Zelda." Players navigate procedurally generated levels filled with grotesque enemies and a vast array of items that significantly alter gameplay, ensuring that no two runs are the same. While the game is praised for its depth and replayability, some players find the mechanics frustratingly difficult, particularly due to the reliance on randomization and the steep learning curve associated with mastering its various systems.

    • “The binding of isaac is a brutally challenging, endlessly replayable roguelike that combines disturbing themes with addictive gameplay.”
    • “It masterfully blends challenging gameplay, dark humor, and an absurdly deep item system that keeps every run fresh and unpredictable.”
    • “The gameplay is simple yet satisfying, with tight controls that make every encounter feel intense and rewarding.”
    • “I wanted to give this a try, but the gameplay is repetitive and annoying.”
    • “Gameplay is slow and everything is randomized.”
    • “The gameplay feels crude with sluggish controls and slow projectiles that move only vertically or horizontally.”
  • replayability
    1,892 mentions Positive Neutral Negative

    The Binding of Isaac is widely praised for its exceptional replayability, with players highlighting the game's randomly generated levels, diverse item combinations, and numerous unlockable characters and endings. Each playthrough offers a unique experience, ensuring that no two runs are alike, which keeps players engaged for hours. Despite its age, the game remains a benchmark for roguelikes, providing endless challenges and surprises that encourage repeated play.

    • “The Binding of Isaac is a bizarre, dark, and endlessly replayable roguelike that’s managed to carve out a unique space in gaming history.”
    • “✅ Endless replayability – no two runs are the same, thanks to procedurally generated dungeons and a massive variety of items, enemies, and bosses.”
    • “The game's replay value is massive; unlockable items, characters, floors, and endings make you want to repeatedly go through the experience no matter how often you may die.”
    • “While the procedurally-generated, rogue-like randomization of levels does add replay value, nothing in the game motivated me to actually play it, much less replay it.”
    • “The story is pretty dark and if you don't love the gameplay style you won't find much replayability in it, but to me I think it has plenty of replay value!”
    • “This game is for you, this game is infinitely replayable.”
  • story
    1,489 mentions Positive Neutral Negative

    The story of "The Binding of Isaac" is a dark and twisted retelling of the biblical tale of Abraham and Isaac, where the protagonist, Isaac, must escape his fanatically religious mother who believes she is commanded by God to sacrifice him. While some players find the narrative disturbing and grotesque, others appreciate its depth and the way it intertwines with the gameplay, offering a unique blend of horror and dark humor. Overall, the story serves as a backdrop to the game's roguelike mechanics, with many players noting its unsettling yet compelling nature.

    • “The story of Isaac is a direct reference to the biblical story of Abraham and Isaac, where God asks Abraham to sacrifice his son as a test of faith. However, in the game, this story is subverted and presented in a critical light.”
    • “The binding of Isaac is an incredibly twisted and captivating twin-stick shooter that delves into dark themes, offers an abundance of items, and weaves a sick and twisted story that will leave you both disturbed and intrigued.”
    • “The story is dark but very good, presenting a unique and atmospheric manner that leaves players with a lingering sense of unease and curiosity.”
    • “This game has no story.”
    • “The dark, grotesque art style won’t appeal to everyone, and the story (if you can call it that) is disturbing, with heavy religious symbolism and unsettling imagery.”
    • “The story itself is fine and does move things along, however there isn't really anything special or interesting about it.”
  • graphics
    1,215 mentions Positive Neutral Negative

    The graphics of "The Binding of Isaac" are characterized by a simple, stylized aesthetic that blends grotesque and cartoonish elements, creating a unique and memorable visual experience. While some players appreciate the nostalgic flash-style graphics and find them charming, others may be put off by the disturbing imagery and themes. Overall, the art style effectively complements the game's dark humor and challenging gameplay, making it a defining feature for fans of the genre.

    • “The game's striking visuals set the tone for its unsettling atmosphere.”
    • “The art style is both adorable and repulsive, adding a nice sense of character and personality through the various dungeons and caves.”
    • “Big negative for repulsive visuals that resemble some terrifying doodles from a child abducted by monsters who wanted to tell the story of his life.”
    • “The dark, grotesque art style won’t appeal to everyone, and the story (if you can call it that) is disturbing, with heavy religious symbolism and unsettling imagery.”
    • “The graphics are cute, yet terrifying.”
  • music
    1,214 mentions Positive Neutral Negative

    The music in "The Binding of Isaac" is widely praised for its exceptional quality and atmospheric fit, with many reviewers highlighting Danny Baranowsky's compositions as a standout feature that enhances the game's dark themes. Players appreciate the nostalgic and memorable soundtrack, often considering it superior to that of the remake, "Rebirth." While some note that the music can become repetitive over time, the overall consensus is that it significantly contributes to the game's immersive experience and replayability.

    • “The music is phenomenal, the art style is so charming, and the gameplay, when you're not losing, is a blast.”
    • “The soundtrack is a masterpiece and cements the great presentation.”
    • “The music is incredible, it really gives the game a twist...”
    • “The music is just annoying and after a very short time will be turned off.”
    • “The soundtrack is limited, but the music is catchy while still fitting the atmosphere.”
    • “The few musical passages that are present are suitably atmospheric, but do become repetitive rather quickly.”
  • humor
    907 mentions Positive Neutral Negative

    The humor in "The Binding of Isaac" is predominantly dark and twisted, often blending grotesque imagery with absurdity, making it both disturbing and hilariously entertaining. Players appreciate the game's ability to balance challenging gameplay with a satirical take on serious themes, including religion and childhood trauma, while the quirky item interactions and character transformations add layers of comedic value. However, the humor's crude nature may not resonate with everyone, particularly those sensitive to its edgy content.

    • “It's a darkly humorous roguelike twin-stick shooter about a little boy escaping his insane mom in a basement under his house.”
    • “The binding of isaac is a disturbingly funny game with a lot of cute but very morbid gameplay.”
    • “The game is utterly hilarious; from the story, to the power-ups and the fact that your main weapon is the tears of the character.”
    • “Dated gameplay along with dark humor that's either cringe or just not funny anymore doesn't work for me these days.”
    • “The story is almost like it’s both trying to be taken seriously and not at the same time in the same parts which makes it both not funny and laughable at the same time.”
    • “This sickness has taken a few of my friends, and while I will never let it take me under, it's awfully dank and disturbing. I can see that there are many others out there that have embraced the dark stench that is the Binding of Isaac and either enjoy it wholeheartedly or have haphazardly drowned in the cesspit of dull gameplay, mind-numbing music and aesthetic, and an unfunny, grotesque, and frankly immature sense of humor.”
  • atmosphere
    203 mentions Positive Neutral Negative

    The atmosphere of "The Binding of Isaac" is characterized by its unique blend of grotesque art style, dark humor, and haunting soundtrack, creating a compelling yet unsettling experience. Players appreciate the game's ability to evoke feelings of dread and sympathy through its macabre visuals and themes, while the immersive audio complements the oppressive environment. Despite some minor technical issues, the overall atmosphere is praised for its depth and ability to enhance the gameplay experience.

    • “The game's dark themes, paired with a quirky art style and an immersive soundtrack, create a uniquely compelling atmosphere.”
    • “The dark atmosphere and visuals combined with the overtones present throughout make the game an experience to play.”
    • “The art-style is grotesque, and the atmosphere is oppressing, but these things combined work well with the somewhat bleak world and characters.”
    • “The grotesque and macabre character designs, combined with eerie environments, create a haunting atmosphere that enhances the overall experience.”
    • “The dark atmosphere is lightly peppered with comic relief but the disgustingly dark nature of the game makes it an unforgettable experience.”
  • optimization
    139 mentions Positive Neutral Negative

    The game's optimization is heavily criticized due to its reliance on the outdated Flash engine, leading to frequent performance issues such as frame rate drops, input lag, and stuttering, especially during intense gameplay moments. Many users recommend the more optimized "Rebirth" version for a smoother experience, as the original suffers from significant technical limitations that hinder gameplay enjoyment. Overall, while the game has engaging mechanics, its poor optimization detracts from the overall experience.

    • “This game has (for a former flash game) really nice graphics, banger soundtracks, smooth controls, and performance.”
    • “Rebirth is far more optimized and is more or less a high-quality remake of this game with far more content.”
    • “The controls are fantastic and the game runs smoothly.”
    • “Dogwater optimization; one time it's 60 fps, the other it's 15.”
    • “The only issue is performance, since the game is built using Flash, you may experience slowdowns even on a good PC.”
    • “The only downside to the game is that it runs in Flash, so it isn't optimized well.”
  • emotional
    133 mentions Positive Neutral Negative

    The emotional aspect of "The Binding of Isaac" resonates deeply with players, often evoking intense feelings of vulnerability, sadness, and nostalgia. Many reviews highlight the game's ability to make players cry, whether from its heart-wrenching narrative or its dark themes surrounding childhood trauma and neglect. Despite its grim setting, the game is described as a hauntingly beautiful experience that leaves a lasting emotional impact, making it a memorable journey for those willing to engage with its complex themes.

    • “This game made me cry multiple times.”
    • “The game's symbolism and themes delve into complex psychological and emotional territory, leaving players pondering long after the controller is set down.”
    • “The opening story to the game is simply heart-wrenching, as you feel the pain and fear within Isaac.”
  • stability
    108 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with numerous users reporting significant bugs, glitches, and performance issues, particularly due to its Flash-based engine. Many players experience frustrating lag, unresponsive controls, and game-breaking glitches that can detract from the overall experience. While some find the quirks entertaining or manageable, the consensus is that the game suffers from a lack of polish, making it a challenging play for those seeking a smooth gaming experience.

    • “From what I've seen, it is bug-free too.”
    • “It runs great on just about any laptop/desktop, so if you don't have a beefy computer, don't worry about it.”
    • “Well randomized, controls are super responsive, no glitches or lag (that I have ever encountered) and super addictive!”
    • “This game is so buggy it is impossible to play. I take so much damage and die all the time because every minute it stops me from moving or shooting for a few seconds, so I just die. Worst game ever.”
    • “It's old, buggy, and laggy as hell.”
    • “Very buggy, broken, and unpolished, which will ruin plenty of your runs and achievements.”
  • grinding
    73 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and time-consuming, with many players feeling that it detracts from the overall enjoyment. While some find the grind rewarding and addictive, others describe it as a frustrating slog that requires excessive time investment for achievements and unlockables. Overall, the consensus suggests that while grinding is integral to the experience, it can often feel like a chore rather than a fun challenge.

    • “The unlocking process isn't tedious or overly difficult, but it is challenging enough to be fun. The Binding of Isaac performs admirably as a provider of 'fun' for those of us who need to sit on our asses for moments to evenings at a time.”
    • “You'd think it's just casual fun when buying this game, only for it to turn into a grinding nightmare.”
    • “This game is grindy, painful, and incredibly frustrating.”
    • “The binding of Isaac is a terrible, grindy game that is only worthwhile if you value 'addictiveness' over substance.”
  • character development
    29 mentions Positive Neutral Negative

    Character development in the game is marked by a unique blend of grotesque and simplistic designs that effectively enhance the dark atmosphere, creating a haunting experience. While some players appreciate the creativity and variety in character design, others find certain elements unsettling or simplistic, leading to mixed feelings about the overall aesthetic. The game emphasizes stat-based character progression through items rather than deep narrative development, allowing for engaging gameplay without the need for an intricate plot.

    • “The grotesque and macabre character designs, combined with eerie environments, create a haunting atmosphere that enhances the overall experience.”
    • “Lots of dark humor and great character designs create one 'hell' of an adventure with lots of replay value.”
    • “The aesthetics and narrative are very much akin to a journey through hell and it is made surprisingly more disturbing by the simplistic, oddly cute character designs.”
    • “I hate the art and character designs but love everything else about this game.”
    • “This game doesn't need a huge plot, character development or plot twists, because it's a game you can jump into without needing to know the story.”
    • “Twisted little tale about a sad little boy, who ventures the horrors below and by doing so also becomes a horror of its own... this game has a great retro feeling and a unique style of character development.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game is generally well-received, with players appreciating the absence of microtransactions and the inclusion of a substantial expansion that enhances gameplay without resorting to pay-to-win mechanics. Users express a strong preference for the game's approach to monetization, favoring content-rich expansions over cash grabs.

    • “No microtransactions, thank you!”
    • “Together, we shall weather the storm of microtransactions and loot boxes, standing tall against the tide of pay-to-win villains like noble knights in a digital crusade.”
    • “This game is a roguelike made before the blatant cash grabs.”
    • “Does this game use real money for in-game purchases?”
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90h Median play time
134h Average play time
24-200h Spent by most gamers
*Based on 167 analyzed playthroughs
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