- July 3, 2013
- BootdiskRevolution
- 2h median play time
Bleed
Platforms
About
"Bleed" is a 2-player science fiction shooter game, with both co-op and single-player options. Wryn, the protagonist, dreams of becoming the ultimate video game hero and must defeat the Greatest Heroes of All Time to claim the title. The game is an action-packed platformer focused on acrobatic dodging and challenging gameplay, featuring seven levels of intense enemies, obstacles, and innovative bosses.
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- Fast-paced and fun gameplay with tight controls.
- Unique bullet time mechanic enhances the action and dodging experience.
- Challenging boss fights and varied level design keep the gameplay engaging.
- Very short game, can be completed in under two hours.
- Some weapons feel underwhelming compared to the default dual pistols.
- Controls can be awkward to master, especially for new players.
gameplay
372 mentions Positive Neutral NegativeThe gameplay of "Bleed" is characterized by its fast-paced, action-packed mechanics that blend platforming with twin-stick shooting, enhanced by a unique bullet-time feature that allows players to slow down time for precise dodging and shooting. Players appreciate the tight controls, engaging combat, and the challenge presented by various bosses, although some find the game short and the learning curve steep due to its complex mechanics. Overall, the game is praised for its replayability and the satisfaction derived from mastering its mechanics, making it a standout title in the indie platformer genre.
“The core gameplay is stylish and satisfying, throwing loads of high-speed projectiles at you but giving ample bullet time to gracefully dodge them.”
“Innovating in the genre by elegantly merging twin-stick shooter gameplay into an arcade platformer with a thoughtful and minimal control scheme that wastes no finger movement, Bleed is a tightly designed, gameplay-first, high-precision blitz of a jumping game.”
“The gameplay is rock-solid and the weapons do provide strategical benefits depending on the levels and bosses alike.”
“There's a bit too much trial and error to solve a boss or a room, and I really dislike that kind of gameplay.”
“The gameplay was frustrating at first, especially with the combination of the right trigger to jump and the right stick to shoot, but after a little while the controls began to feel just right.”
“The movement mechanics don't work well enough for the platforming expectations it proposes.”