- October 27, 2017
- Andrew Smith
- 5h median play time
GTTOD: Get To The Orange Door
Platforms
About
GTTOD: Get To The Orange Door is a challenging first-person platformer. You must jump, climb, and swing your way through treacherous levels to reach the orange door. With no checkpoints and one-hit kills, only the skilled will make it to the end.
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- Incredible movement mechanics that feel fluid and satisfying.
- Great gunplay with a variety of weapons that feel impactful.
- The game has a unique neon aesthetic and a fantastic soundtrack.
- The game can feel repetitive due to limited levels and enemy variety.
- Some mechanics are poorly explained, making it hard for new players to understand.
- Performance issues and bugs can detract from the overall experience.
gameplay
470 mentions Positive Neutral NegativeThe gameplay of "Get to the Orange Door" is characterized by its fast-paced, fluid movement mechanics reminiscent of "Titanfall 2," combined with roguelike elements that offer a variety of weapons and upgrades. While many players praise the core mechanics and satisfying gunplay, there are significant criticisms regarding enemy AI, level design, and a lack of clarity in gameplay objectives, which can lead to confusion and frustration. Overall, the game shows promise with its engaging gameplay loop, but it requires further refinement and additional content to fully realize its potential.
“Nice mechanical choices like letting you reset your double jump with a dash, and the wall running tolerance is so lenient that you can scale a sheer wall by facing it sideways and spamming jump.”
“The movement mechanics are perfection, it's amazing being able to zoom past enemies and take them out in a flash, and with the variety of weapons and upgrades it gets even better.”
“The gameplay loop is fun, albeit slightly short.”
“This game melts my eyes, runs like shit and is so confusing, and for fuck's sake dude stop changing the core gameplay loop and make the maps actually understandable.”
“The gameplay loop is so limited it's more like a tech demo than an actual game.”
“I want to recommend this game because I really like the art style and the movement, but the core gameplay loop completely ruins any merits I want to give.”