GTTOD: Get To The Orange Door
- October 27, 2017
- Andrew Smith
- 5h median play time
GTTOD: Get To The Orange Door is a challenging first-person platformer. You must jump, climb, and swing your way through treacherous levels to reach the orange door. With no checkpoints and one-hit kills, only the skilled will make it to the end.
Reviews
- Incredible movement mechanics that feel fluid and satisfying.
- Great gunplay with a variety of weapons that feel impactful.
- The game has a unique neon aesthetic and a fantastic soundtrack.
- The game can feel repetitive due to limited levels and enemy variety.
- Some mechanics are poorly explained, making it hard for new players to understand.
- Performance issues and bugs can detract from the overall experience.
- gameplay470 mentions
- 40 % positive mentions
- 55 % neutral mentions
- 5 % negative mentions
The gameplay of "Get to the Orange Door" is characterized by its fast-paced, fluid movement mechanics reminiscent of "Titanfall 2," combined with roguelike elements that offer a variety of weapons and upgrades. While many players praise the core mechanics and satisfying gunplay, there are significant criticisms regarding enemy AI, level design, and a lack of clarity in gameplay objectives, which can lead to confusion and frustration. Overall, the game shows promise with its engaging gameplay loop, but it requires further refinement and additional content to fully realize its potential.
“Nice mechanical choices like letting you reset your double jump with a dash, and the wall running tolerance is so lenient that you can scale a sheer wall by facing it sideways and spamming jump.”
“The movement mechanics are perfection, it's amazing being able to zoom past enemies and take them out in a flash, and with the variety of weapons and upgrades it gets even better.”
“The gameplay loop is fun, albeit slightly short.”
“This game melts my eyes, runs like shit and is so confusing, and for fuck's sake dude stop changing the core gameplay loop and make the maps actually understandable.”
“The gameplay loop is so limited it's more like a tech demo than an actual game.”
“I want to recommend this game because I really like the art style and the movement, but the core gameplay loop completely ruins any merits I want to give.”
- graphics241 mentions
- 41 % positive mentions
- 56 % neutral mentions
- 3 % negative mentions
The graphics of the game are widely praised for their vibrant neon and synthwave aesthetics, which enhance the fast-paced gameplay and create an immersive atmosphere. However, some players find the visuals overwhelming or confusing, particularly in terms of enemy visibility and level design. Overall, while the art style is considered striking and unique, there are concerns about optimization and clarity that could impact the gaming experience.
“Best 15 dollars I've ever spent, the visuals and gameplay are amazing.”
“The best elements of both Doom and Titanfall wrapped up in polygonal retrowave aesthetics.”
“The visuals are stunning and the soundtrack is amazing.”
“The graphics are a serious concern of mine.”
“The aesthetic was pleasing at first, but when you're trying to shoot enemies and do wallruns, it just makes me feel sick and confused.”
“All that depth that existed in the graphics is immediately destroyed due to the atrocious colors and the outlines which make everything blend together and look flat.”
- music199 mentions
- 47 % positive mentions
- 50 % neutral mentions
- 3 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising its energetic synthwave soundtrack that perfectly complements the fast-paced gameplay and vibrant visuals. Players appreciate the seamless integration of music with the action, enhancing the overall experience, although some have noted that transitions between different music tracks can be jarring. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's atmosphere and enjoyment.
“The music is absolutely banging, smooth gameplay, and addicting, always able to make me wish for one more run.”
“The soundtrack fits the game perfectly, enhancing the overall experience with its energetic beats.”
“This game has the movement of Titanfall with a synthwave aesthetic and soundtrack, making it a thrilling experience.”
“I wish that the transition between level music and pad music wasn't so jarring.”
“The game sounds great, but the OST is repetitive.”
“Yes, the visuals are gorgeous and reminiscent of that 'retro 80s' style, but other than that and the soundtrack there's nothing else positive to be said about the game in its current state.”
- stability49 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is a significant concern, with numerous players reporting a variety of bugs and glitches that impact gameplay, particularly in movement mechanics like parkour and wall running. While some users find the bugs add a layer of unpredictability and fun, many others describe the experience as frustrating and unplayable at times, especially for new players. Overall, the game is still in early access, and while improvements are being made, it remains a "buggy mess" that requires further polish.
“I don't recommend this game right now (well I can now after these changes), please do not buy it right now; it is a buggy mess and the balance in the game is super bad.”
“The game is just buggy as hell; the amount of times I dropped a x64 combo because of random stuff like this happening is extremely frustrating.”
“It's so god damn buggy and unpolished that it's unplayable at times (also I can't confirm this, but I think framerate is tied to gamespeed which is just unacceptable).”
- story49 mentions
- 12 % positive mentions
- 76 % neutral mentions
- 12 % negative mentions
The game's story is largely criticized for its lack of depth and coherence, with many players expressing disappointment over the minimal narrative elements and the absence of engaging lore. While some appreciate the potential for future updates to enhance the story, others find the current "story mode" to be underwhelming and frustrating, feeling it detracts from the gameplay experience. Overall, players are eager for a more fleshed-out narrative that adds context and meaning to the gameplay.
“The story style mode, while short, is enjoyable.”
“It sounds like a fun loop and the whole story idea of 'climbing to the top of a mountain' sounds awesome.”
“Moving through the story, I'm seeing things that are teased in the levels and are what's to come in future updates, and I cannot wait for what Andrew has in store for us with this beautiful game.”
“The movement feels jank, the gunplay is basic, and the story isn't even explained properly.”
“Just make a proper story, or don't make one at all.”
“No story elements whatsoever, boring level design.”
- replayability38 mentions
- 53 % positive mentions
- 39 % neutral mentions
- 8 % negative mentions
Overall, the game's replayability is highly praised, with many players noting its engaging gameplay loop, diverse weaponry, and procedurally generated levels that offer endless challenges. While some early access versions lacked replayability, recent updates have significantly improved the experience, making it feel infinitely replayable and fun. However, a few users mentioned issues with certain campaign elements that could hinder replay value, suggesting that the game is best enjoyed in its current state with its fast-paced mechanics and variety.
“Phenomenal gunplay, lightning fast movement, gorgeous visuals, endless replayability, an infinite arsenal of varied beautifully designed weapons and equally varied enemies to blow apart with them.”
“This is a fun game that blends gameplay styles of old and new shooters, and I would consider it infinitely replayable and freeing!”
“I found the game to be extremely fun and deliver much replayability due to the vast range of enemies, weapons, and fun and unique ways to complete levels.”
“Lacks replayability in current state but is still in early access.”
“Set levels + unskippable buggy parkour = not very replayable.”
“The 'campaign' (paid content) is balanced horribly and it's just high difficulty, high punishment, low replayability.”
- optimization32 mentions
- 19 % positive mentions
- 53 % neutral mentions
- 28 % negative mentions
Overall, the game's optimization has received significant criticism, with many players reporting poor performance, frequent lag, and low frame rates even on high-end systems. While some updates have improved optimization, issues persist, particularly with movement mechanics and level design, leading to a frustrating experience for many users. Despite its enjoyable gameplay and art style, the optimization challenges remain a major barrier, especially for those with lower-end PCs.
“This game has seen a tremendous leap in quality (and optimization) as of the past couple updates.”
“The v2 update improved everything from placing foundations for future updates and major improvements to gameplay and performance.”
“The game still needs some little improvements and optimization, but overall it's an absolute joy to play.”
“My biggest complaints right now is the very poor optimization; even on the lowest settings, it lags like crazy even though the visuals are simplistic.”
“The optimization has consistently dropped with every update; the movement system feels sluggish, and the combat feels artificially hard for no good reason.”
“The optimization is very bad; you would think that a game that looks like this would run well, but no. Outside of that, the game is very enjoyable, but I cannot recommend this to anyone who has a low-end PC.”
- grinding24 mentions
- 13 % positive mentions
- 4 % neutral mentions
- 83 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, often requiring hours of farming in limited environments to progress or unlock upgrades. The lack of variety in missions and enemy types contributes to a sense of monotony, making the grind feel less rewarding and more like a chore. While some enjoy the adrenaline of combat, the overall experience can become frustrating due to poorly designed mechanics and a lack of engaging endgame content.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“This game is great for a few hours, but soon you realize there are only 5-6 'shatter' (main mission) levels, concluding in a lackluster and frustrating fight, and dungeons which literally only exist to farm points for permanent upgrades to your character, to the point where 5 hours of grinding can make you practically immortal.”
“Which means that, if normal runs are giving you trouble and are nearly unbeatable, you wind up grinding dungeons for several hours until you've progressed to the point where you've got a couple of extra lives, starting bits, etc. This means you're traversing the same set of 3-4 rooms with combat encounters for hours just to be able to attempt a normal run.”
“Focusing on the gameplay is important, but without a good endgame, you kind of just get stuck in endless grinding.”
- humor22 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised, with players highlighting the developer's comedic personality and engaging content, as well as the game's funny mechanics and dialogue. Many reviews mention the amusing interactions and quirky elements, such as the grapple hook and power-ups, which contribute to a lighthearted gaming experience. Overall, the humor adds a unique charm to the game, making it enjoyable despite its early access status.
“As far as I can remember, the first time I turned this game on, I thought that I was smoking something funny.”
“The different power-ups and gadgets allow for some pretty funny and interesting plays.”
“Eventually, you will face a boss fight, and it's not quite easy the first time, so you'll probably die and see your ragdoll do funny stuff... so it's back to the hub for you!”
- atmosphere13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The game's atmosphere is widely praised for its unique blend of serene and vibrant aesthetics, enhanced by a captivating synthwave soundtrack and striking neon colors. While many players find the atmosphere immersive and enjoyable, some feel it lacks coherence, shifting from a city vibe to a more chaotic, surreal environment. Overall, the atmosphere is considered one of the standout features, contributing significantly to the game's appeal and replayability.
“The aesthetic and atmosphere of the game can be extremely serene and relaxing here and there.”
“Soundtrack is awesome, atmosphere is solid.”
“A fun, entertaining game with an amazing synthwave atmosphere.”
“The aesthetic and atmosphere of the game can be extremely serene and relaxing at times.”
“The animation and the moody atmosphere that it captures through its aesthetic.”
“The vaporwave aesthetic pulled me into this game and kept me here among its rapid movement and gunplay, providing an atmosphere that I haven't seen before and still haven't seen since.”
- emotional8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a mix of nostalgia and frustration regarding the game's emotional impact. While some feel a strong connection to the game's movement mechanics reminiscent of past titles like Titanfall, others report dissatisfaction with the current gameplay experience, citing inconsistencies and a lack of enjoyment. Overall, the emotional responses range from supportive nostalgia to disappointment in the game's execution.
“Bro, your game made me feel like I'm back in the Titanfall days... thank you so much!”
“Although early access, this has been a more wholesome experience than other fully launched titles.”
- monetization3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The monetization aspect of the game is generally viewed positively, as players appreciate the unique feel of the guns, even in the absence of advanced aiming down sights (ADS) features. While some users express a desire for additional monetization options related to the guns, it is not seen as a significant drawback.
“The monetization model is fair and doesn't feel intrusive, allowing players to enjoy the game without constant interruptions.”
“I appreciate that the in-game purchases are optional and don't give paying players an unfair advantage.”
“The balance between free content and paid options is well done, making it easy to enjoy the game without spending money.”