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GTTOD: Get To The Orange Door Game Cover

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GTTOD: Get To The Orange Door is a single player arcade shooter game with a science fiction theme. It was developed by Andrew Smith and was released on October 27, 2017. It received positive reviews from players.

GTTOD: Get To The Orange Door is a challenging first-person platformer. You must jump, climb, and swing your way through treacherous levels to reach the orange door. With no checkpoints and one-hit kills, only the skilled will make it to the end.

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89%
Audience ScoreBased on 2,932 reviews
gameplay210 positive mentions
story7 negative mentions

  • Incredible movement mechanics that feel fluid and satisfying, reminiscent of Titanfall 2.
  • Great gunplay with a variety of weapons that feel unique and powerful.
  • Visually striking with a vibrant neon aesthetic and a fantastic soundtrack.
  • The game can feel repetitive due to limited levels and enemy variety.
  • Progression can be frustrating, with a reliance on RNG for weapons and upgrades.
  • The tutorial and mechanics are poorly explained, leading to confusion for new players.
  • gameplay
    516 mentions Positive Neutral Negative

    The gameplay of "Get to the Orange Door" (Gttod) is characterized by its fast-paced, fluid movement mechanics reminiscent of titles like Titanfall 2, combined with roguelike elements that enhance replayability. While many players praise the satisfying gunplay and the engaging gameplay loop, there are notable concerns regarding optimization, clarity of mechanics, and content variety, with some players finding the game repetitive or lacking in depth. Overall, the core gameplay is seen as enjoyable and addictive, but it requires further refinement and additional content to fully realize its potential.

    • “Excellent movement mechanics; it's like driving a supercar but with the ability to wall run, double jump, and dash.”
    • “The gameplay loop is fun, albeit slightly short, and the core gameplay is just so fun (although a bit unbalanced).”
    • “Gttod is one of the smoothest movement shooters I've ever played; wall running feels like a natural extension of the moveset rather than a tacked-on feature.”
    • “No big changes, meh gameplay, movement is broken, bad optimization, short gameplay time, and a complete mess of a game!”
    • “Broken gameplay... boring... incomplete systems, and ignorant dev... pretty disappointing.”
    • “The gameplay loop is so limited it's more like a tech demo than an actual game.”
  • graphics
    247 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their vibrant neon aesthetic and artistic design, which effectively complement the fast-paced gameplay. While many players appreciate the stunning visuals and smooth animations, some express concerns about visual clarity, particularly during intense action sequences, which can lead to confusion. Overall, the game's unique art style and engaging graphics contribute significantly to its appeal, despite some optimization issues on lower-end hardware.

    • “The art style and gun design is incredible, and I can taste the effort put into the animations.”
    • “The visuals are stunning and the soundtrack is amazing.”
    • “The aesthetic is bright and colorful.”
    • “The art style is unique but misses the mark, ending up as seizure-inducing rather than unique.”
    • “All that depth that existed in the graphics is immediately destroyed due to the atrocious colors and the outlines which make everything blend together and look flat as all hell.”
    • “My biggest complaints right now are the very poor optimization; even on the lowest settings, it lags like crazy even though the visuals are simplistic.”
  • music
    220 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its energetic and fitting synthwave soundtrack that enhances the overall gameplay experience. While some users noted that the soundtrack can become repetitive and expressed a desire for more variety, the majority found the music to be a standout feature that perfectly complements the fast-paced action and vibrant visuals. Overall, the soundtrack is considered a key element that contributes to the game's addictive nature and immersive atmosphere.

    • “Omg the music in this game is awesome, every single track gives the perfect vibe for the game.”
    • “The music is amazing and fits the theme perfectly, which brings me to my next point!”
    • “The soundtrack is fantastic as well, super good choice of music with more to come it seems.”
    • “The soundtrack can sometimes feel like it sinks into the background but still works really well with some of the standout tracks.”
    • “The game sounds great, but the OST is repetitive.”
    • “I just wish that the transition between level music and pad music wasn't so jarring.”
  • story
    55 mentions Positive Neutral Negative
    • “Moving through the story, I'm seeing things that are teased in the levels and are what's to come in future updates, and I cannot wait for what Andrew has in store for us with this beautiful game.”
    • “The game is just absolutely amazing, I just wish it had more of a story mode (which was kind of in the game a while back with some other random AI that talked), or just a reason that you are killing the orange people.”
    • “It sounds like a fun loop and the whole story idea of 'climbing to the top of a mountain' sounds awesome.”
    • “The movement feels jank, the gunplay is basic, and the story isn't even explained properly.”
    • “In the current build of the game, there is no story.”
    • “No story elements whatsoever, boring level design.”
  • stability
    49 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of severe bugs, glitches, and inconsistent mechanics that significantly detract from the overall experience. Players have noted issues such as poor hit detection, janky movement, and frequent game-breaking glitches, making it frustrating and at times unplayable. While some users acknowledge that the game is in early access and show optimism for future improvements, the current state is described as a "buggy mess" that requires substantial fixes.

    • “The actual game is still extremely short, buggy, and lacks content and even information.”
    • “It's so god damn buggy and unpolished that it's unplayable at times (also I can't confirm this, but I think framerate is tied to gamespeed which is just unacceptable).”
    • “The game is just buggy as hell, the amount of times I dropped a x64 combo because of random stuff like this happening is extremely frustrating.”
  • replayability
    44 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players enjoying the variety of upgrades, weapons, and gameplay modes that keep the experience fresh. While some reviews note that it lacks replayability in its current state, particularly in early access, the majority highlight the engaging gameplay loop and the potential for infinite replayability through updates and procedural generation. Many players express a desire for more unique synergies and modding tools to further enhance the replay value.

    • “Phenomenal gunplay, lightning fast movement, gorgeous visuals, endless replayability, an infinite arsenal of varied beautifully designed weapons and equally varied enemies to blow apart with them.”
    • “I found the game to be extremely fun and deliver much replayability due to the vast range of enemies, weapons and fun and unique ways to complete levels.”
    • “Every runthrough feels like a different challenge, and once you think you're good enough, the race and ninja modes of the game are there to provide even more replayability.”
    • “Lacks replayability in current state but is still in early access.”
    • “Set levels + unskippable buggy parkour = not very replayable.”
    • “The only thing I could ask for is more accessible modding tools so that people can add their own guns, levels, and add limitless replayability to the game.”
  • optimization
    38 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues, especially on lower-end systems. While some updates have improved optimization, others still experience lag and sluggish movement, leading to frustration. Overall, the game's performance remains a major concern, particularly given its simplistic visuals, and many players are hopeful for further improvements in future updates.

    • “The kinks have been (mostly) ironed out, it's better optimized, and the visuals are so much better.”
    • “This game has seen a tremendous leap in quality (and optimization) as of the past couple updates.”
    • “The v2 update improved everything from placing foundations for future updates and major improvements to gameplay and performance.”
  • grinding
    29 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and frustrating, often requiring them to repeat the same content for extended periods to earn necessary upgrades and currency. The poor economy system and clunky mechanics contribute to a sense of monotony, making the grind feel unfulfilling and detracting from the overall enjoyment of the gameplay. Many reviewers express a desire for improvements to reduce the repetitiveness and enhance the experience.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “And this game can get grindy sometimes, because you need to farm currency for upgraded abilities (yes, I am looking at you, Under Dark).”
    • “Which means that, if normal runs are giving you trouble and are nearly unbeatable, you wind up, as I did, grinding dungeons for several hours until you've progressed to the point where you've got a couple of extra lives, starting bits, etc... which means you're traversing the same set of 3-4 rooms with combat encounters for hours just to be able to attempt a normal run.”
    • “Have fun grinding the same level over and over and over and over again and again to unlock a weapon to use in the only level over and over and over and over, again and again.”
  • humor
    28 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players appreciating the developer's self-aware and comedic approach, including unfinished elements that are playfully acknowledged. The community engages in lighthearted banter, and the game's quirky mechanics and dialogue contribute to a fun, entertaining experience. Overall, the humor is seen as a significant draw, enhancing the enjoyment despite the game's early access status.

    • “The bunkers are probably the most 'unfinished' feeling part of the game, with one bunker layout just straight up having a message saying 'tee hee sorry not done yet' (which is really funny honestly).”
    • “Eventually, you will face a boss fight, and it's not quite easy the first time, so you'll probably die and see your ragdoll do funny stuff... so it's back to the hub for you!”
    • “The different power-ups and gadgets allow for some pretty funny and interesting plays.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique and immersive qualities, blending serene visuals with a captivating soundtrack that enhances the overall experience. While some players find the aesthetic appealing and reminiscent of vaporwave and synthwave styles, others note that the visuals can be unclear at times. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's replayability and enjoyment.

    • “The aesthetic and atmosphere of the game can be extremely serene and relaxing here and there.”
    • “A fun, entertaining game with an amazing synthwave atmosphere.”
    • “Visually it's a little iffy; I love the atmosphere and style it's going for, but nothing is defined and it’s hard to tell what you're looking at.”
    • “The vaporwave aesthetic pulled me into this game and kept me here among its rapid movement and gunplay, providing an atmosphere that I haven't seen before and still haven't seen since.”
    • “So far the best part has been the music, and how it really pulls you into the atmosphere.”
  • emotional
    5 mentions Positive Neutral Negative

    Players express a mix of nostalgia and disappointment regarding the game's emotional impact. While some feel a strong connection to the past, reminiscent of their experiences with Titanfall, others report frustration with gameplay mechanics that detract from their enjoyment, leading to a sense of disconnection and dissatisfaction. Overall, the emotional responses highlight a longing for the game's former glory alongside current gameplay challenges.

    • “Bro, your game made me feel like I'm back in the Titanfall days... thank you so much!”
  • monetization
    3 mentions Positive Neutral Negative

    The game opts to eliminate ads entirely, which users appreciate, noting that the unique feel of the guns compensates for the lack of advertising. While some players suggest that ads could enhance the experience, they do not consider it a significant drawback.

    • “This game completely forgoes ads altogether.”
    • “The guns all feel good and unique, even without the ability to add ads on most of them.”
    • “Ads on the guns would be nice, but it isn't a massive issue due to the nature of the guns.”
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6h Median play time
61h Average play time
3-20h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

GTTOD: Get To The Orange Door is a arcade shooter game with science fiction theme.

GTTOD: Get To The Orange Door is available on PC and Windows.

On average players spend around 61 hours playing GTTOD: Get To The Orange Door.

GTTOD: Get To The Orange Door was released on October 27, 2017.

GTTOD: Get To The Orange Door was developed by Andrew Smith.

GTTOD: Get To The Orange Door has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

GTTOD: Get To The Orange Door is a single player game.

Similar games include VOID/BREAKER, Roboquest, Deadlink, Battle Shapers, SYNTHETIK 2 and others.