Stop Dead
- October 5, 2023
- Gridsnap Games LLC
- 6h median play time
"Stop Dead" is a single-player shooter game with approximately 6 hours of playtime, offering a chaotic and skill-based experience. Players use telekinetic abilities to launch objects and carnage enemies in a frantic, bloody romp across sprawling cityscapes. With over 100 unique throwable objects, players can cause real chaos and mass destruction in this first-person brawler, inspired by games like Doom, Portal, and Mirror's Edge.
Reviews
- The game features fast-paced, fluid movement mechanics that are both engaging and satisfying to master.
- Developers are responsive to community feedback, actively working to improve the game and fix bugs.
- The unique gameplay allows for creative combat using various objects, making it fun for both speedrunners and casual players.
- The game has some frustrating level design choices that can detract from the overall experience, such as mandatory standing in elevators and difficult boss mechanics.
- There is a persistent counter on Steam profiles that cannot be hidden or disabled, which annoys players who prefer a clean profile.
- Some players have reported minor graphical glitches and issues with climbing mechanics that can disrupt gameplay.
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay is characterized by fast-paced, fluid movement mechanics that encourage players to master levels through skillful navigation and combat. While the level design and core mechanics are praised for their engagement and variety, some players have noted issues with climbing and object interaction that can hinder the experience. Overall, the game offers a thrilling and challenging experience reminiscent of classic shooters, appealing to fans of high-speed platforming.
“You get some engaging story, level design is good, and the movement and main combat mechanic are solid.”
“The last time I liked a single player shooter this much was in 2016 with Titanfall 2, and this game is far more focused on the mechanics of moving fast. You can truly *zoom* if you time things right and learn the maps; it's the game if you're a fan of Quake 3 defrag style platforming.”
“Fast and frantic gameplay, every level is a puzzle to be solved at mach 4.”
“Disgusting climbing mechanics: you have to look at the wall and press the D key to strafe to the right after climbing, so you won't actually see where you're going.”
“Bad picking up mechanic: some objects just take up too much space on the screen, and you can't adjust their distance from your face with the mouse wheel.”
“Fast and fluid movement mechanics take time to get the hang of, and mastering one level will require a lot of resetting because the game can be quite difficult.”
- story4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The game's story is engaging and well-integrated into the level design, featuring simple yet effective banter that maintains a consistent energy. Players find themselves unexpectedly invested in the plot and characters, particularly in the journey of the protagonist, Kai. Overall, the narrative enhances the gameplay experience, making it a notable aspect of the game.
“The banter and story are simple and maintain a consistent energy.”
“You get an engaging story, good level design, and solid movement and combat mechanics.”
“The banter and story are simple and maintain the same energy throughout.”
“The game has a story injected throughout the levels, and it's pretty good.”
“I didn't expect to be invested in any sort of plot or characters, but here I am, wanting to see what unfolds next for Kai.”
- graphics4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
Overall, the graphics are highly praised for their fluidity and impressive art style, with many users reporting smooth performance at high frame rates, even at 4K resolution. However, there are minor issues, such as a double vision glitch with held objects.
“Gameplay is fantastic, movement is fluid, art style and soundtrack fit the game perfectly.”
“I get well over 120+ fps at max graphics, 1440p with a 4070 Ti.”
“Also, the art style is amazing.”
“There is a minor graphical glitch where the object you are holding has double vision.”
- optimization3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The game's optimization has received positive feedback, with users noting significant improvements in performance compared to the demo. Even on lower-end hardware, players report achieving smooth frame rates, such as 100 fps on low settings.
“First and foremost, the performance of this game is amazing.”
“Much improved optimization and performance-wise from the demo; even on my laptop, which is not really made for gaming, I got an easy 100 fps when I put all settings on low.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is generally well-received, complementing the art style and enhancing the gameplay experience. However, some users feel that the soundtrack is sparse and lacks distinctiveness, leading to a blending of tracks that diminishes its impact.
“Gameplay is fantastic, movement is fluid, art style and soundtrack fit the game perfectly.”
- grinding2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
Players generally find the level lengths well-balanced, avoiding both rushed completions and excessive tedium during retries for better rankings. However, some feel that certain boss fights, particularly when combined with enemy encounters in a single level, can become tedious and could benefit from being separated into distinct challenges.
“Most levels are just the right length to not feel like you complete them before you even start, but not tedious to retry for a better ranking.”
“The grinding in this game strikes a perfect balance; it feels rewarding without becoming a chore.”
“I love how the grind is designed to keep you engaged, making each level feel like a meaningful challenge.”
“When I played the demo version before the last boss fight, it felt like it should have been two separate levels: one for the enemies and another for the boss fight. Having to do both in one attempt in a larger level was just kind of tedious, in my opinion.”
“The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
“I found the grinding mechanics to be overly tedious, as it often felt like I was just going through the motions without any real sense of progress.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is described as sporadic, featuring quirky and absurd items like a live rat, toy hammer, and giant tennis ball that players can manipulate with telekinesis, adding a lighthearted and silly element to the gameplay.
“The game has a quirky sense of humor, with odd items to pick up using telekinesis, like a live rat, a toy hammer, and a giant tennis ball.”
“There are moments of genuine hilarity, especially when you interact with the bizarre objects scattered throughout the game.”
“The humor is delightfully absurd, making even the most mundane tasks entertaining with its silly item choices.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players suggest that increasing replayability could be achieved by incorporating multiple unique goals for each level, enhancing the incentive to revisit and explore different strategies.
“The replay value is fantastic, especially with the three unique goals for each level that keep things fresh.”
“I love how each playthrough feels different, thanks to the variety of objectives and challenges.”
“The game encourages multiple runs with its diverse paths and unlockable content, making every session enjoyable.”