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"Stop Dead" is a single-player shooter game with approximately 6 hours of playtime, offering a chaotic and skill-based experience. Players use telekinetic abilities to launch objects and carnage enemies in a frantic, bloody romp across sprawling cityscapes. With over 100 unique throwable objects, players can cause real chaos and mass destruction in this first-person brawler, inspired by games like Doom, Portal, and Mirror's Edge.

Reviews

98%
Audience ScoreBased on 57 reviews
gameplay3 positive mentions
  • Engaging and fast-paced gameplay with a focus on fluid movement mechanics and satisfying combat.
  • Great community support from developers who actively listen to feedback and implement changes.
  • Fun and unique concept with a variety of ways to play, including speedrunning and point-based scoring.
  • Some level design choices can be frustrating, such as mandatory standing in elevators and difficult boss mechanics.
  • Occasional bugs and janky mechanics that can detract from the overall experience.
  • Lack of marketing and visibility, leading to the game being underrated despite its quality.
  • gameplay9 mentions

    The gameplay is praised for its fast-paced, fluid movement and engaging mechanics, reminiscent of classic titles like Quake 3. Players appreciate the solid combat and level design, which present each stage as a puzzle to solve at high speeds. However, some users criticize certain climbing and object interaction mechanics for being cumbersome.

    • “You get some engaging story, level design is good, and the movement and main combat mechanic are solid.”
    • “The last time I liked a single player shooter this much was in 2016 with Titanfall 2, and this game is far more focused on the mechanics of moving fast. You can truly *zoom* if you time things right and learn the maps; it's the game if you're a fan of Quake 3 defrag style platforming.”
    • “Fast and frantic gameplay, every level is a puzzle to be solved at mach 4.”
    • “Disgusting climbing mechanics: you have to look at the wall and press the D key to strafe to the right after climbing, so you won't actually see where you're going.”
    • “Bad picking up mechanic: some objects take up too much space on the screen, and you can't adjust their distance from your face with the mouse wheel.”
    • “The core gameplay is solid!”
  • story4 mentions

    The game's story is engaging and well-integrated into the level design, featuring a simple yet captivating narrative that keeps players invested in the characters and plot developments. The combination of solid movement mechanics and combat enhances the overall experience, making players eager to see what happens next.

    • “The banter and story are simple and maintain a consistent energy.”
    • “You get an engaging story, good level design, and solid movement and combat mechanics.”
    • “I didn't expect to be invested in any sort of plot or characters, but here I am, wanting to see what unfolds next for Kai.”
    • “The banter and story are simple and maintain the same energy throughout.”
    • “The game has a story injected throughout the levels, and it's pretty good.”
    • “I didn't expect to be invested in any sort of plot or characters, but here I am, wanting to see what unfolds next for Kai.”
  • graphics3 mentions

    The graphics are highly praised for their fluid movement and stunning art style, which complements the gameplay and soundtrack effectively. Players report impressive performance, achieving over 120+ fps at maximum settings in 1440p with high-end hardware.

    • “The art style is amazing.”
    • “Gameplay is fantastic, movement is fluid, and the art style and soundtrack fit the game perfectly.”
    • “I get well over 120+ fps at max graphics, 1440p with a 4070 Ti.”
  • optimization3 mentions

    The game's optimization has received high praise, with users noting significant improvements in performance compared to the demo. Even on lower-end hardware, players report achieving smooth frame rates, such as 100 fps on low settings.

    • “First and foremost, the performance of this game is amazing.”
    • “Much improved optimization and performance-wise from the demo; even on my laptop, which is not really made for gaming, I got an easy 100 fps when I put all settings on low.”
    • “Much improved optimization and performance-wise from the demo. Even on my laptop, which is not really made for gaming, I got an easy 100 fps if I put all settings on low.”
  • music2 mentions

    The music in the game is generally well-received for complementing the art style and enhancing the gameplay experience; however, some users feel that it is sparse and tends to blend together, lacking distinctiveness.

    • “Gameplay is fantastic, movement is fluid, art style and soundtrack fit the game perfectly.”
  • grinding2 mentions

    Players generally find the level lengths well-balanced, avoiding both rushed completions and excessive tedium during retries for better rankings. However, some feel that certain boss fights, particularly when combined with enemy encounters in a single level, can lead to a frustrating grinding experience.

    • “Most levels are just the right length to not feel like you complete them before you even start, but not tedious to retry for a better ranking.”
    • “The grinding in this game strikes a perfect balance; it feels rewarding without becoming a chore.”
    • “I love how the grind encourages exploration and mastery of the game mechanics, making each session feel meaningful.”
    • “Just a note: when I played the demo version before the last boss fight, it felt like it should have either been a level with just the enemies and then a separate arena for the boss fight, not both in one attempt in a larger level. It was just kind of tedious, in my opinion.”
    • “The grinding in this game is excessive and feels more like a chore than an enjoyable experience.”
    • “I found myself repeating the same tasks over and over again just to level up, which made the game feel monotonous and unengaging.”
  • humor1 mentions

    The humor in the game is described as sporadic, featuring quirky and absurd items like a live rat, toy hammer, and giant tennis ball that can be manipulated with telekinesis, adding a lighthearted and silly touch to the gameplay.

    • “The game has a quirky sense of humor, with odd items to pick up using telekinesis, like a live rat, a toy hammer, and a giant tennis ball.”
    • “There are moments of genuine hilarity, especially when you encounter the ridiculous items scattered throughout the game.”
    • “The humor is delightfully absurd, making even the most mundane tasks entertaining with its silly item interactions.”
  • replayability1 mentions

    Players suggest that increasing replayability could be achieved by incorporating multiple unique goals for each level, enhancing the incentive to revisit and explore different strategies.

    • “The replay value is fantastic, especially with the three unique goals for each level that keep things fresh.”
    • “I love how each playthrough feels different, thanks to the variety of objectives and challenges.”
    • “The game encourages multiple runs with its diverse paths and unlockable content, making every session enjoyable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 1 analyzed playthroughs

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