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SEUM: Speedrunners from Hell

It didn’t take me long to realise that I was going to love SEUM.
SEUM: Speedrunners from Hell Game Cover
87%Game Brain Score
music, gameplay
grinding, stability
95% User Score Based on 1,725 reviews
Critic Score 76%Based on 6 reviews

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SEUM: Speedrunners from Hell Game Cover

About

SEUM: Speedrunners from Hell is a single player arcade platformer game. It was developed by Pine Studio and was released on July 28, 2016. It received mostly positive reviews from critics and very positive reviews from players.

SEUM: Speedrunners from Hell is the world’s only competitive heavy metal first-person platformer. Slice every last millisecond as you race and blast your way through deadly arenas. Teleport,...

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95%
Audience ScoreBased on 1,725 reviews
music107 positive mentions
grinding12 negative mentions

  • Highly addictive and rewarding speedrunning gameplay with smooth and responsive controls.
  • Strong level design offering a variety of challenges, secrets, and alternate paths to optimize times.
  • The metal/hellish atmosphere, including soundtrack and humor, enhances immersion and player engagement.
  • Controls and jumping mechanics can feel slippery or unresponsive at times, leading to occasional frustration.
  • Visual and audio elements can become repetitive; limited variety in environment and soundtrack.
  • Leaderboard issues due to cheating and no effective anti-cheat implementation frustrate competitive players.
  • music
    220 mentions Positive Neutral Negative

    The game's heavy metal soundtrack is widely praised for perfectly complementing its fast-paced, adrenaline-fueled gameplay and irreverent tone, with many finding it motivating and immersive. While the music effectively enhances the atmosphere and player engagement, some note that the soundtrack can become repetitive over extended play, given the limited variety of tracks. Overall, the intense, classic metal vibe is a standout feature that many players consider essential to the game's identity and enjoyment.

    • “Solid level design which is tough yet fair, awesome soundtrack that will leave you listening to it on repeat even without the game running, and good controls to make the gameplay feel smooth and rewarding.”
    • “The soundtrack for this game will leave you headbanging throughout your playthrough and it's absolutely amazing.”
    • “Seum has become one of my favorite games of all time, a fast paced platformer with incredible metal soundtrack, humour, tons of content and replayability along with cleverly hidden secrets.”
    • “Gameplay seems fine but the music and the painfully generic hell theme started grating on me immediately and honestly felt really tacky and a bit cringe.”
    • “The game changes visually, but the music stays the same, and since you'll most likely be replaying levels many times, having the same song on repeat throughout the entire game is tiring.”
    • “But if you play the game for hours at a time, the music might start to feel a little bland, just because all you'll really hear is guitar here, guitar there.”
  • gameplay
    217 mentions Positive Neutral Negative

    The gameplay of Seum: Speedrunners from Hell is fast-paced, smooth, and focused on speedrunning and mechanical mastery, requiring players to memorize layouts, optimize routes, and exploit varied mechanics like jumping, teleporting, and shooting fireballs. While controls may feel slippery at times and some mechanics can be wonky, the core gameplay is addictive, challenging, and rewarding, with short levels designed for repeated improvement and competition on leaderboards. Overall, it delivers a refined, intense platforming experience that appeals strongly to fans of speedrunning and skill-based gameplay.

    • “Players are encouraged to memorize layouts, experiment with routes, and exploit mechanics to shave off fractions of a second.”
    • “The result is a gameplay loop that feels closer to speedrunning puzzle-platformers than traditional first-person action games, where understanding the optimal solution is just as important as executing it flawlessly.”
    • “In the end, the game stands as a focused and uncompromising experience built specifically for players who love speedrunning, optimization, and mechanical mastery.”
    • “There are several levels where I get completely lost, like one where they implemented a new mechanic without any introduction in the middle of a new set of levels, and I have no idea how to progress so I have to look up speedruns which ruins the fun of figuring out the rest of the run.”
    • “This game was a slog just for the 23 minutes I played of it; the movement is just not fun and with that being the mechanic where the fun comes from, it does not work.”
    • “Gameplay is repetitive and mediocre at best.”
  • graphics
    110 mentions Positive Neutral Negative

    The graphics of the game feature a deliberately retro, old-school shooter aesthetic inspired by titles like Quake and Doom, emphasizing clarity and speed over visual complexity. While some find the visuals simplistic, repetitive, or dated with occasional low-resolution textures, many appreciate the fitting grim, metal-themed art style that complements the game's fast-paced gameplay and hellish atmosphere. Overall, the graphics effectively support the game's tone and performance, even if they aren't its standout feature.

    • “Visually, the game embraces a deliberately retro aesthetic inspired by classic shooters, favoring clarity and functionality over visual complexity.”
    • “Seum speedrunners from hell is a fps puzzle platformer, a classic, and the story is fantastic, this game have potato mode, and it works very well for me, graphics are outstanding, it looks so good, there is secret beer around the maps, very good for replay value and a not overpriced expansion pack, very awesome game, fov slider, great controls, and many different mechanics, highly recommend seum speedrunners from hell, you will not be disappointed, go for it.”
    • “The gameplay is fluid and satisfying, the graphics fit the atmosphere perfectly, and it overall feels like it was actually made by people that used to surf, bhop, rocket jump and what have you.”
    • “Graphics might've just barely been acceptable in 2007, completely unacceptable seeing as this game came out in 2016.”
    • “The graphic style is awful, usually I avoid the hellish theme completely; it's just not good on the eyes.”
    • “On top of that, the developers' idea of creating a wall seems to be taking a rectangle and slapping a wall texture onto it - and while they try to cover that up with some extra decorative bits, sometimes this graphical simplicity becomes rather apparent, to the point that there were times where I felt like I was playing a Gmod map or something.”
  • story
    84 mentions Positive Neutral Negative

    The story in "Seum: Speedrunners from Hell" is minimal, humorous, and primarily serves to complement the gameplay rather than drive it, featuring a simple premise of a trucker chasing Satan to recover his stolen beer. While brief and lacking depth or twists, it is fun and fitting for the game's fast-paced, metal-themed speedrunning experience. Most reviewers agree that the story is a lighthearted addition and not the main focus, with the gameplay and level design taking precedence.

    • “The story itself is very proper and not full of any crazy twists or turns, but it's still satisfying enough once you finish the game and see the credits.”
    • “At its core, this game is really a love story about one man and his quest for his lover, be-ear, who was tragically taken away by satan; you play as Marty, a sophisticated intelligent man who is able to do high level mathematics and often uses that knowledge to aid him in his journey for his lover.”
    • “The story of this is quite simple yet funny: you are Marty, a trucker who loves metal music and most importantly beer, and Satan comes to steal your beer.”
    • “The story is so half-assed I would have been happier if they had just left it out altogether.”
    • “The barely existing story (an introduction and an ending) is silly and needless but it's good for a bit of a giggle.”
    • “The last level in the story has you fighting Satan in one of the most anti-climactic ways possible.”
  • humor
    67 mentions Positive Neutral Negative

    The game’s humor is characterized by a heavy metal, irreverent, and crude tone that aligns well with its aggressive design, featuring funny voice lines, witty dialogue, and a quirky story about a beer-loving metalhead. While the humor resonates strongly with fans of the genre and enhances the game's unique identity, including clever quips and toilet humor, it may not appeal to everyone and can become repetitive over extended play. Overall, the humor is a key part of the game's charm, contributing to its addictive and entertaining experience.

    • “The gameplay is incredibly fun, and the concept of a beer-loving metalhead running through the nine circles of hell is both hilarious and unique. I had an absolute blast.”
    • “The game's humorous take on the theme of hell works very well and sets up a lovely tongue-in-cheek atmosphere, where you feel like a beer-chugging badass who jumps across hell like it's nothing, all while bobbing his head to the awesome heavy-metal soundtrack.”
    • “Not only is the game funny with the dialogue of the protagonist, a beer-drinking metalhead, but also the cruel jabs from satan when you inevitably fail keep you cheerful as you go through.”
  • replayability
    32 mentions Positive Neutral Negative

    Replayability is a standout aspect of this game, driven by its challenging speedrunning mechanics, numerous secret collectibles, and diverse modes like endless runner and level editor. While its difficulty may appeal mainly to competitive or perfectionist players, the extensive content, online leaderboards, and clever level design provide lasting motivation for repeated playthroughs. Overall, it offers high replay value, especially for fans of fast-paced, precision platformers and speedrunning communities.

    • “While its difficulty and precision demands may limit its appeal to a niche audience, those who embrace its design philosophy will find a fast, punishing, and endlessly replayable challenge that rewards persistence and precision above all else.”
    • “Every map has so much replay value because not only is there a hardcore time to beat but also there's always a secret to collect on every single map which makes you take a new look at them.”
    • “Seum has become one of my favorite games of all time, a fast-paced platformer with incredible metal soundtrack, humor, tons of content and replayability along with cleverly hidden secrets.”
    • “The core gameplay is fun for a little while, but this game lacks the longevity and replay value (due to the aforementioned cheaters in the high scores) to really be worth it.”
    • “If you're really into speedrunning and precision games you'll probably get more replay value out of this one than I did, but there's not much here that makes me really want to come back to it.”
    • “- replayability?”
  • optimization
    23 mentions Positive Neutral Negative

    The game is generally praised for its smooth performance, fast loading times, and low system requirements, running well even on low-end hardware. It is well-optimized for rewarding skillful, speedrunning players, though some mention minor hiccups on certain laptops and lack of controller optimization. Overall, optimization enhances the gameplay experience without significant technical issues.

    • “In the end, the game stands as a focused and uncompromising experience built specifically for players who love speedrunning, optimization, and mechanical mastery.”
    • “Performance is flawless, the levels load super fast even on HDD.”
    • “The controls are butter smooth, the game is optimized better than a German motorsport racecar, the levels are challenging but never unfair.”
    • “Not optimized for controller.”
    • “Fun parkour time limit game, but so poorly optimized.”
    • “Game could use some optimization, however.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its cohesive, hellish yet humorous tone, combining sweet graphics with a heavy-metal soundtrack that perfectly complements the intense, fast-paced gameplay. Players appreciate the unique blend of goofiness, brutal protagonist charm, and doomy, tongue-in-cheek style that creates an engaging and entertaining environment. Although mostly well-received, some find certain audio elements like character voices off-putting, but overall the atmosphere is considered a standout feature that significantly enhances the experience.

    • “The game's humorous take on the theme of hell sets up a lovely tongue-in-cheek atmosphere, where you feel like a beer-chugging badass jumping across hell while bobbing your head to an awesome heavy-metal soundtrack.”
    • “What Seum excels at is its atmosphere—the overall goofiness that hits you while you try hard to achieve the best possible times on every level is an experience worth having.”
    • “The atmosphere is right on point and really makes you feel like you’re in the depths of the earth.”
    • “I found the metal demon redneck atmosphere off-putting, and even more annoying were the voices of the redneck or the devil each time you finish or restart a level.”
    • “The metal demon redneck atmosphere was off-putting, dampening the overall experience.”
    • “The voices of the redneck or devil during level restarts are irritating and break immersion.”
  • grinding
    14 mentions Positive Neutral Negative

    Grinding in this game is a double-edged sword: while some players find the intense time-based challenges addictively rewarding, often spending hours shaving off milliseconds, others feel the repetitive nature and frequent retries become tedious and frustrating, especially in later levels. Overall, grinding demands patience and skill, appealing mainly to hardcore players aiming for top rankings.

    • “I found myself grinding single levels for hours on end just to shave off a few milliseconds.”
    • “Some of the later levels felt tedious and repetitive, and the speed run mode should not have been a reward for completion of the levels as it is long; this game was fun but not anymore.”
    • “Even with very similar visuals on every level, I was enjoying the game a lot up until around floor 7; at this point, the game started to feel very tedious, and the longer levels started getting very annoying.”
  • stability
    7 mentions Positive Neutral Negative

    The game is generally stable with well-made levels and few glitches, contributing to a smooth experience without frustrating bugs. Some top player scores rely on old glitches that have been patched, which may affect competitiveness, but developers provide options to address this. Overall, the game is optimized and largely bug-free.

    • “Pretty good amount of content for the price, and it all seems optimized and so far, bug free for me.”
    • “Often times, the best times are achieved with glitches, and when the developers patch them, it makes getting in the top 10 unachievable.”
    • “The only cons I can think of are the limited voice lines that get grating after a while, and some top ten scores on levels using old glitches that have since been patched out. However, there is a way given by the developer to unpatch it if you care about beating those scores.”
    • “There have been a few instances where I noticed that when I scored a best time locally, the time was about .011 seconds faster than it appeared on my local time; unsure why this happened.”
  • emotional
    4 mentions Positive Neutral Negative

    The game provides minimal narrative depth and emotional storytelling but delivers a strong emotional impact through its character-driven journey and satisfying progression. Players have experienced moments of genuine emotional connection, including touching personal stories and humorous yet heartfelt challenges.

    • “Made me shed a tear.”
    • “The game follows the emotional journey of Marty, a metal-loving middle-aged man, whose pride and joy was taken away from him.”
    • “Satan took my beer, I cried and didn't play the game for a while, then I realized I could get a new beer every level so I set out to get every single beer.”
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42h Median play time
47h Average play time
9-66h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

SEUM: Speedrunners from Hell is a arcade platformer game.

SEUM: Speedrunners from Hell is available on PC, Mac OS, PlayStation 4, Windows and others.

On average players spend around 47 hours playing SEUM: Speedrunners from Hell.

SEUM: Speedrunners from Hell was released on July 28, 2016.

SEUM: Speedrunners from Hell was developed by Pine Studio.

SEUM: Speedrunners from Hell has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its grinding.

SEUM: Speedrunners from Hell is a single player game.

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