- October 9, 2024
- Alexey 'cptnsigh'
- 5h median play time
Shady Knight
Platforms
About
Shady Knight is a 7DFPS jam prototype featuring fast-paced sword-fighting action. Fight enemies with stylish combos, dodge their attacks, and climb the castle tower to defeat the boss. The game uses sound effects from zapsplat.com and is in development with updates shared on the developer's Twitter account.
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- Incredible movement mechanics that allow for a high degree of creativity and fluidity in combat.
- Engaging and satisfying combat system that rewards players for stylish play and experimentation.
- Strong replayability with a variety of levels and challenges, encouraging players to improve their skills and achieve higher ranks.
- Some level designs can be confusing and unintuitive, making it difficult to determine the intended path forward.
- Certain enemies can feel overly punishing, especially with mechanics that require specific strategies to defeat.
- The game can become repetitive due to similar environments and enemy types, leading to a lack of variety in later levels.
gameplay
198 mentions Positive Neutral NegativeThe gameplay of the game is widely praised for its fluidity, depth, and innovative mechanics, combining parkour and combat in a way that encourages experimentation and skill mastery. Players appreciate the smooth movement and dynamic combat, though some express frustration over the lack of clear tutorials for advanced mechanics, leading to a trial-and-error learning process. Overall, the game offers a satisfying and addictive experience, appealing to both casual players and those seeking a challenge.
“I can't recommend this game enough, it's well worth the price for its replayability and easy to learn, very hard to master gameplay.”
“The various mechanics work together so smoothly, and parkouring all over the arena while improvising and coming up with all kinds of creative ways to dispatch your enemies never stops being fun.”
“The gameplay is amazing, the maps are beautiful and despite not understanding or knowing most of the lore, the little I do know kept me wanting more!”
“Only complaint is there are a lot of mechanics / special moves that are only explained in tips in the levels or in secret levels, like the bow does a homing shot while sliding.”
“However, some of the mechanics are tough to figure out, with fewer hints than one would expect of a puzzle type that's just been introduced.”
“My only real gripes are the lack of guidance for the more complicated mechanics or even something as simple as parrying, and weapon variety as (to my knowledge) there are only 3 weapons but even then they have a lot of chemistry with each other that it really doesn't matter too much.”