- July 7, 2021
- DANG!
- 3h median play time
Boomerang X
Boomerang X offers a specific, thrilling power fantasy of speed as players use a magical boomerang to zip around increasingly complex combat puzzles that offer little to no excess in a colorful, stylized world.
Platforms
About
Boomerang X is a fast-paced arena shooter where you wield a boomerang as your primary weapon. Traverse through levels by teleporting to your boomerang's landing spot while battling against hordes of enemies. Perform stylish and satisfying attacks to defeat your foes and unlock new abilities for your character.
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- Incredible movement mechanics that make gameplay feel fluid and exhilarating.
- Unique art style and engaging visuals that enhance the overall experience.
- Fast-paced and challenging combat that keeps players on their toes.
- Very short campaign, typically completed in under 2 hours, which may not justify the price for some players.
- Some players may find the final boss battle frustrating and not reflective of the skills learned throughout the game.
- Limited enemy variety and mechanics can lead to repetitive gameplay.
gameplay
448 mentions Positive Neutral NegativeThe gameplay of Boomerang X is characterized by its fast-paced, fluid mechanics and unique boomerang-based combat, which encourages players to master movement and strategy in a vibrant arena setting. While the core mechanics are engaging and easy to learn, the game is relatively short, leading to some criticism regarding its depth and enemy variety. Overall, players appreciate the tight controls, innovative gameplay, and the potential for replayability through modes like New Game+ and endless challenges.
“Amazing (probably unintentional) sequel to Devil Daggers with great mobility mechanics and a uniquely 360° style of combat that pushes you to fly through the air, aiming at enemies in slow motion.”
“The gameplay and mechanics are unique, and it's really fun to just fly around the room slicing and blasting enemies.”
“The gameplay feels phenomenal; this game manages to achieve what so many fail to do, which is giving the player near unrestricted movement without making the game a cakewalk.”
“It's extremely saddening considering the squandered potential because if this game had multiple worlds following the same format as the first (fighting in arenas, talking to NPCs between arenas, fighting final boss, moving to new, differently themed world) this would've easily landed a spot as one of my all-time favorite movement shooters; unfortunately, it ends abruptly after around an hour of gameplay.”
“For some, this is a good thing since it introduces variety to the combat, but towards the end of the game, newer mechanics feel really useless.”
“This would be fine if the game had occasional boss fights or actual mechanics that punished you, but there are like 5 basic enemies who die to like 3 shots worst case and then a boss fight in the end which was meh.”