STRIDE Game Cover
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Stride is a VR shooter game with intense parkour elements, offering single and multiplayer modes such as Horde, King of the Hill, Deathmatch, and Team Deathmatch. Players can expect wonderful gameplay, marvelous visuals, and delightful music, but should be prepared for a grinding and sometimes buggy experience. The game also features a wholesome story and high replayability.

  • PC
  • Virtual Reality
  • Windows
  • Oculus Quest
  • Oculus VR
  • Play​Station
  • Play​Station VR

Reviews

67%
Audience ScoreBased on 1,742 reviews
gameplay101 positive mentions
stability33 negative mentions
  • gameplay271 mentions

    The gameplay of this VR parkour game is generally praised for its smooth mechanics and satisfying movement, reminiscent of titles like Mirror's Edge. However, players have noted significant issues with the jumping and running mechanics, which can feel inconsistent and awkward, leading to frustration. While the core gameplay loop is engaging and has potential for improvement, many reviewers express a desire for more content and polish to enhance the overall experience.

    • “The gameplay is so tight and polished that pulling off these ridiculous inhuman stunts is both simple and impressive.”
    • “Stride has fantastic mechanics; the movement and parkour is effective and satisfying.”
    • “The parkour mechanics are easy to pick up, but can be difficult to master.”
    • “I find the moving your arms up to jump mechanic poorly thought out and half-baked, as it mostly just serves to mess up your jumps most of the time.”
    • “The gameplay is mostly solid with some jank I really expected to get fixed by the time they left early access, but the content is just lacking.”
    • “The jumping mechanic really makes this game feel like a workout and very immersive, then they had the nerve to toss guns into the mix.”
  • story260 mentions

    The game's story aspect has been a major point of contention among users, with many expressing frustration over the lack of a promised single-player story mode. Initially marketed with the expectation of a narrative component, players feel misled as the developers have shifted focus to a separate paid sequel for the story, leading to refund requests and negative reviews. While some users remain hopeful for the upcoming story mode, the overall sentiment reflects disappointment over the game's current state and the perceived abandonment of single-player content.

    • “Game is honestly amazing, a great foundation and I'm hyped for the new urban jungle story coming out.”
    • “Story mode teasers look great, and worth the wait.”
    • “I can't wait to see what the story mode will bring!”
    • “Refund request placed. I was interested in the game and saw numerous mentions that the singleplayer and a story would come when I bought it not long ago.”
    • “Recently gave this game a negative review, as the devs promised a free story update, but announced the story was coming in a paid sequel, rather than an update to the main game.”
    • “We were promised a story mode and now they made it a separate game.”
  • graphics58 mentions

    Overall, the graphics of the game receive mixed feedback from users. While some praise the visuals as decent or even impressive for a VR title, others express disappointment over the removal of graphics settings and perceived downgrades in quality. Many users highlight that despite the graphical issues, the gameplay remains engaging, but there is a strong desire for improved visual fidelity and more customization options.

    • “The game is well designed, the controls are intuitive and the graphics are pretty good.”
    • “Further, the graphics that this game provides are some of the best looking, realistic graphics that I've ever seen come from a video game, and it manages to keep my PC cold while doing so.”
    • “Graphics are great, it's pretty easy to run and endless mode is my favorite!”
    • “They removed the graphics settings, so no matter what you do, this game will always look like smoking hot sh*t.”
    • “The graphics have been broken for years.”
    • “The game itself is good, the content is there, but the false advertising showing screenshots before they nerfed the visuals is a strong no from me.”
  • stability34 mentions

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and inconsistent mechanics that detract from the overall experience. Players have noted issues such as freezing, input lag, and unreliable wall-running, leading to frustration during gameplay. While some enjoy the fun aspects of the game, many recommend waiting for significant updates and bug fixes before purchasing.

    • “The detail is perfect for what it is and runs great. I would love to see how you can change the environments and possibly introduce level design for players; this could be a unique concept in the parkour genre!”
    • “The game runs smoothly without any noticeable bugs or crashes, providing a stable experience that allows me to fully immerse myself in the gameplay.”
    • “I've been playing for hours and haven't encountered any stability issues. The performance is consistently reliable, making it easy to enjoy the game.”
    • “Overall, this game is a buggy mess lacking a great deal of polish.”
    • “The game crashes and freezes quite a lot.”
    • “It's mostly a great game very fast paced and you feel really cool but the wall running is buggy; half the time it doesn't work, you just fall and you feel annoyed because you were at the end of the hard area.”
  • music31 mentions

    The music in the game receives mixed reviews, with some players appreciating the in-game soundtrack for its ability to complement gameplay without being distracting, while others find it lacking in variety and intensity. Many users recommend playing with their own music playlists to enhance the experience, particularly enjoying high-tempo tracks that match the game's energetic pace. Overall, while the music is generally seen as decent, there is a strong desire for more diverse and engaging soundtracks to elevate the gameplay further.

    • “The feeling of playing is just fun; I highly recommend enjoying your favorite variety of music while you play. The game can work with most genres as a backdrop quite well, especially in endless mode. The in-game soundtrack isn't bad either, but it does lack variety thus far.”
    • “Edit: I want to just say whoever made the music for this new update is talented as all hell. I've never felt more badass while shoving gangsters off a rooftop.”
    • “All of the elements in this game, such as the visuals, controls, music, and flow, seem to all fit together really well.”
    • “The music isn't good, but it's not what you're here for.”
    • “My only complaint about this game is the music.”
    • “It actually takes away from my sense of enjoyment and I find that I have to turn it off and either play in silence or have some music going in the background.”
  • optimization18 mentions

    The optimization of the game has received mixed reviews, with some players experiencing significant performance issues, particularly on lower-end systems, while others report smooth gameplay on higher-end setups. Many users note that the game feels unfinished and lacks substantial updates, leading to concerns about its overall optimization. Despite these issues, some players remain optimistic about future improvements as the game is still in early access.

    • “W multiplayer update and is optimized very well.”
    • “Runs smoothly and the mechanics allow for fast and fun traversal.”
    • “Overall, the gameplay has been very smooth for me and the performance has been great.”
    • “The small addition of content that is now in the singleplayer part of the game was done for the Quest first and then ported back to the PC version with no optimization or improvement.”
    • “Performance is pretty bad as well, locking to 45fps on a 8600k/vega 64 system.”
    • “Controls are terrible, you're lucky if it works 50% of the time, the core gameplay is not fun, and the engine is not optimized well at all.”
  • replayability15 mentions

    Overall, the game's replayability is a mixed bag; while some players find it highly enjoyable and addictive due to various modes like endless and arena, others feel it lacks content and depth for long-term engagement. The introduction of new updates and procedural generation has been noted as a positive factor that enhances replayability, but concerns about limited single-player modes persist. Ultimately, the experience varies significantly among players, with many appreciating the fun factor but questioning the longevity of their interest.

    • “This game is insanely fun and provides so much replayability.”
    • “Endless and arena modes are highly replayable and level patterns provide 2-4 different routes for almost every segment.”
    • “The different game modes are what make the game so replayable.”
    • “So what you have here is a fun VR parkour sandbox with a bare-bones multiplayer mode and a few single-player modes which functionally have no replay value.”
    • “I went back and bought it again...but my initial concern about replayability/variety hasn't changed!”
    • “Meh, it's okay but is super lacking in content and replayability.”
  • grinding12 mentions

    Players have mixed feelings about the grinding aspect of the game; while some appreciate the challenge and satisfaction of improving their scores and mastering skills, others find the mechanics tedious and repetitive, particularly in the context of parkour movements and map design. The grind for skins and achievements can feel excessive, leading to calls for a more streamlined experience or a free-to-play model for multiplayer. Overall, the grinding can provide hours of content but may also detract from the enjoyment due to its clunky execution and linearity.

    • “You'll need a second life for grinding.”
    • “Great example of implementing something just because you can and it sounds cool rather than actually thinking about the practicality and realizing, 'oh hey, having to throw your arms up and press a button in combination to perform the main action in a parkour game is actually just annoyingly tedious.'”
    • “In short: either make the multiplayer free to play or get rid of the grindy skins and focus on improving the game instead.”
    • “Repetitive and boring map design with very linear paths make for a quickly tedious experience.”
  • monetization7 mentions

    The monetization strategy of the game has drawn significant criticism, with players highlighting the introduction of unnecessary microtransactions and a perception of the developers prioritizing profit over quality. Many feel that the game has become a cash grab, lacking in content and stability, and that promises made by the developers have not been fulfilled, leading to a frustrating experience for players. Overall, the monetization approach is seen as exploitative, contributing to a sense of disappointment and abandonment among the community.

    • “So far there are no microtransactions, big plus.”
    • “The multiplayer is fun, but the servers are unstable, and it's flooded with microtransactions you only unlock with real money.”
    • “On top of that, the developers forced the game out of early access in hopes of boosting sales numbers and player count. They never fully fleshed out the multiplayer to keep people coming back and playing for more than two minutes, and they introduced unnecessary microtransactions a while back.”
    • “The developers have gotten greedy and reckless with their game, making promises they do not follow up on. There have been long-term game-breaking bugs, shallow in-app purchases, and other problems. They failed to follow up on promises and are now making a completely new game to extract more money from the players who support them.”
    • “Overall, the game just feels like an unfinished cash grab made for Oculus Quest users to play for an hour and never pick up again.”
  • emotional6 mentions

    Users express frustration with the control scheme, particularly the lack of a click-to-move option, which detracts from the emotional immersion of the game. The unintended movements caused by the touchpad controls can lead to disorienting experiences, undermining the player's emotional connection to the gameplay. Overall, the control issues seem to hinder the emotional engagement that players seek.

  • humor4 mentions

    The humor in the game is appreciated for its lighthearted and whimsical elements, with players enjoying the comedic aspects of gameplay, such as funny animations and scenarios. However, there are concerns about the reliability of humor, as some users express disappointment when expectations for comedic features are not met. Overall, the humor adds a playful dimension to the gaming experience, though it can be hit or miss.

    • “I don't know, I just like the funny mirror edge VR game.”
    • “If I sell a robot on the basis that it will do a funny dance a week after you purchase it, and indeed it fails to perform the funny dance, surely I should be sued?”
    • “Funny parkour game.”
  • atmosphere2 mentions

    The game's atmosphere is described as pleasing, complemented by a mellow soundtrack, though it lacks significant enemy interaction. Players express a desire for more diverse environments and dynamic lighting to enhance the experience, but the current changing environments and engaging locomotion keep them invested in the endless mode.

    • “The atmosphere is pleasing and the soundtrack is mellow.”
    • “The locomotion and changing environments in the game are engaging enough to keep me playing the endless mode, and I would love to see more diverse settings like indoor sequences and underground areas to enhance the atmosphere as I progress.”
    • “There's very little interaction in the way of the enemies - the physics shown in the trailer is, as of now, not a reality but the locomotion itself and the changing environments in the game are all engaging enough to keep me playing the endless mode until the wheels fall off. I would love for there to be indoor sequences in the endless mode, underground sequences, poverty-stricken districts, and all manner of different environments to just change the atmosphere of the game as you progress past slight color changes. It'd also be fantastic to see how well the visuals hold up with reduced-light sequences and dynamic light sequences.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

75% average critic score

Buy STRIDE

Play time

11hMedian play time
20hAverage play time
5-16hSpent by most gamers
*Based on 7 analyzed playthroughs

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