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Stonewards Game Cover

About Stonewards

Stonewards is a single player and multiplayer survival role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Banana Tiger Studio and was released on August 11, 2026. It received overwhelmingly positive reviews from players.

DWARF COMBAT! Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom. Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and …

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Games Like Stonewards

Looking for games like Stonewards? Here are top survival role playing recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Lenos, Fortress Warfare or Guardians of the Wall.

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Reviews

96%Audience ScoreBased on 388 reviews
gameplay33 positive mentions
grinding11 negative mentions

  • Highly fun and addictive gameplay loop combining mining and wave defense.
  • Excellent cooperative multiplayer experience with strong social and chaotic fun.
  • Active and responsive developers with frequent updates and promising roadmap for content expansion.
  • Some balance issues among classes and upgrades, with few viable or distinct playstyles currently.
  • Repetitive and grindy gameplay, especially solo play being more challenging and tedious.
  • Lack of quality-of-life features such as reconnecting after disconnect, inventory management, and better map navigation.
  • gameplay

    57 mentions Positive Neutral Negative
    58% positive mentions, 37% neutral mentions, 5% negative mentions

    The gameplay features a satisfying, fast-paced core loop centered on mining and defending against waves, with simple yet effective melee combat and co-op mechanics that work well but lack depth in teamwork. Players appreciate the roguelite progression, fun defensive mechanics, and potential for future content additions, though some desire more varied class roles, combat complexity, and clearer stat systems. Overall, the gameplay is enjoyable, accessible, and engaging, with promising room for further development.

    • “The core gameplay loop is fantastic and very enjoyable, and each run feels different (it is a roguelite).”
    • “Awesome game mechanics: melee attacks slice through multiple enemies with a satisfying sense of impact.”
    • “The gameplay involves mining resources in a mine that can be turned into experience to gain levels and rogue-lite upgrades for your class, allowing you to defend your bastion against waves of enemies.”
    • “There's no interesting teamwork mechanics either - you all just run around doing the same thing in the same area.”
    • “More quests or ways to obtain mainline currency that don't trap players into a long-winded grind and rinse out the otherwise decent gameplay loop.”
    • “Mid-tier quality; there is co-op yet I don't see the point. It's basically a glorified Excel roguelite because there aren't really any mechanics to master.”
  • grinding

    11 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game features a repetitive and sometimes tedious grinding experience, especially with limited inventory and slow resource progression, which may deter some players after initial upgrades. However, fans of grind-heavy gameplay and unlocking characters or upgrades may find it enjoyable. Balancing issues and the focus on monster-killing achievements over other activities contribute to the grind's feel, though progression tends to ease with later upgrades.

    • “Since the better resources are also further away from the entrance and you have very limited inventory slots, it becomes a very tedious amount of running back and forth without getting a power boost.”
    • “But after reaching the end of our initial wave of upgrades, we can't afford more without heavy grinding as the money gain is atrocious for anyone not playing artificer; there's not much reason to keep going.”
    • “The game is fun but lacks content and quickly becomes really repetitive and grindy. Plus, the game rewards and achievements heavily focus on killing monsters; it would be better to have more achievements related to mining.”
  • story

    8 mentions Positive Neutral Negative
    0% positive mentions, 62% neutral mentions, 38% negative mentions

    The story aspect is generally supported by engaging quests, but players find the quest system limited once mainline tasks are completed, leading to a grind for currency. There is a desire for more varied and class-specific quests, larger co-op missions, and better reward tracking to enhance progression and maintain interest.

    • “More quests or ways to obtain mainline currency that don't trap players into a long-winded grind and rinse out the otherwise decent gameplay loop.”
    • “More quests for each hero class.”
    • “Only problem is getting money after all of your quests are done.”
  • replayability

    7 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    Users consistently praise the game for its strong replayability, highlighting its fun, engaging, and balanced difficulty that encourages repeated playthroughs. The game's progression system and rogue-lite elements contribute significantly to its lasting appeal and replay value.

    • “Really enjoying this game and can tell it will have good replay value.”
    • “Super fun and has great replayability.”
    • “Very fun, I am glad there is finally a new good rogue-lite game with great progression and replay value. Good job devs!”
  • graphics

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game's pixel-based, retro art style is charming and well-executed, with options to reduce graininess for better visuals. While the graphics are simple and evoke a nostalgic, vintage feel, they complement the gameplay and overall aesthetic effectively, contributing strong personality without overshadowing mechanics. Some users find the system requirements surprisingly high for the modest visual style.

    • “For a start, the game has a lovely art style (it’s pixel-based, but the developers have thought of you and added a ‘less grainy’ option in the settings).”
    • “The mechanics feel great, the graphics and overall dwarf aesthetic are awesome, and the game has a lot of personality without getting in the way of the gameplay.”
    • “16GB RAM with 2060 for PS1-2 era graphics with simple mechanics as system recommendations are unacceptable.”
    • “It kind of feels like a roguelite with a retro art style.”
    • “Graphics update really helped the game.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is lighthearted and entertaining, with amusing character combinations and scenarios that players find genuinely funny, especially when enjoyed with friends.

    • “Super funny game with friends!”
    • “Peak game absolutely hilarious”
    • “Seeing an elf or goblin in the game dressed as a dwarf, especially as an infiltrator class, could be funny.”
  • music

    2 mentions Positive Neutral Negative
    100% positive mentions, -50% neutral mentions, 50% negative mentions

    Users appreciate the inclusion of the LOTR trilogy soundtrack, but note that the overall sound effects are currently very basic and minimal, with most audio limited to the music.

    • “Put on the Lord of the Rings trilogy OST and let it rip.”
    • “Improved sound effects from super basic to more immersive, complementing the music well.”
    • “- Improved sound effects are needed; currently, they are very basic with little beyond the music.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect receives little direct commentary, but the mention of slippery edges near the castle suggests some player frustration affecting immersion and emotional engagement. Improving map object interactability could enhance the overall emotional experience.

  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features solid optimization that ensures smooth performance, enhancing the enjoyable multiplayer experience. Players appreciate the stable gameplay and look forward to additional content.

    • “Solid loop, good performance, fun with friends. I am looking forward to more content.”
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Play Times

8h Median play time
17h Average play time
7-50h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Stonewards is a survival role playing game with fantasy, medieval, historical and dark fantasy themes. Common tags for Stonewards include first-person, indie, roguelite, exploration, early access and others.

Stonewards is available on PC and Windows.

On average players spend around 17 hours playing Stonewards.

Stonewards was released on August 11, 2026.

Stonewards was developed by Banana Tiger Studio.

Stonewards has received overwhelmingly positive reviews from players. Most players liked Stonewards for its gameplay but disliked it for its grinding.

Stonewards is a single player game with multiplayer and local co-op support.

Similar games include Lenos, Fortress Warfare, Guardians of the Wall, Ironvale, Neophyte Protocol and others.