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LORT Game Cover

About LORT

LORT is a single player and multiplayer shooter game with a fantasy theme. It was developed by Big Distraction and was released on January 21, 2026. It received mostly positive reviews from players.

LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous power-ups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.

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Reviews

79%Audience ScoreBased on 3,251 reviews
gameplay136 positive mentions
grinding65 negative mentions

  • Fun and addictive roguelike with chaotic 8-player co-op gameplay.
  • Smooth and satisfying combat with unique weapons and character abilities.
  • Hilarious humor, charming art style, and engaging progression system, especially with friends.
  • Imbalanced difficulty scaling makes solo runs very hard and bosses overly tanky.
  • Limited content, repetitive gameplay loop, and few characters affecting replayability.
  • Movement can feel sluggish and some game mechanics (like death penalties) are frustrating.
  • gameplay

    383 mentions Positive Neutral Negative
    36% positive mentions, 57% neutral mentions, 7% negative mentions

    The gameplay offers a fun and engaging roguelike loop with satisfying combat, movement mechanics, and cooperative multiplayer, drawing strong inspiration from games like Risk of Rain 2. While it provides hours of entertainment with varied characters, items, and progression, many players find it repetitive, lacking depth, polish, and meaningful item impact, with some balance and scaling issues especially in solo play. Overall, it has solid foundations and potential but needs more content variety, refined mechanics, and improved difficulty balancing to fully realize its promise.

    • “The core gameplay loop revolves around short, high-intensity runs through procedurally assembled zones filled with aggressive enemies, escalating threats, and frequent opportunities to grow stronger in unexpected ways. Weapons and items don’t merely offer small statistical upgrades; they often introduce new mechanics or dramatic modifiers that fundamentally change how a character plays.”
    • “Highly recommend playing this game; the gameplay loop is fun, and the different characters and various perks/upgrades provide a lot of variety for each run.”
    • “The gameplay is easy to get into, but there is enough variety to keep things interesting as you continue playing.”
    • “The gameplay loop is lacking, beyond that, there is only one path to victory.”
    • “The scaling in this game has to be the worst I've ever seen in any game for that matter; the items do not match the level at which the enemies grow and you get incredibly outpaced. The upgrade mechanics at each camp are pitiful and do not feel like they assist much at all.”
    • “The gameplay loop is mindless due to the lack of creative ways to fine-tune your build along with most items feeling like they have no real impact.”
  • story

    148 mentions Positive Neutral Negative
    10% positive mentions, 85% neutral mentions, 5% negative mentions

    The story in this game is minimal and largely repetitive, with only two mission types and a handful of quests that lack variety and depth. While the humorous and lighthearted narrative includes some fun pop culture references and a small overarching plot with a twist, it is not the main focus and offers little progression. Players and reviewers commonly desire more quests, characters, and mission variety to enhance replayability and overall engagement.

    • “It's a great game with a couple unexpected plot twists and great world exploration.”
    • “The story (and most things in it) don't take themselves too seriously, with a lot of fun pop culture references that'll have you laughing in the middle of a fight.”
    • “Love the art style and goofiness of the whole narrative and environmental storytelling.”
    • “There are only two quests you can play now, and with four different maps/biomes there should have been at least four different quests.”
    • “The story is repeatable, so there isn't anything new happening per run, and the story is basically non-existent overall.”
    • “The lack of variety in weapons and quests is what brings this game below the bar for me, and currently there are only two mission types that get repetitive quickly.”
  • humor

    144 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game's humor is characterized by its quirky, absurd, and often chaotic style, heavily drawing on millennial and Gen Z sensibilities with pop culture references and meme-inspired jokes. While many players find the humor hilarious, entertaining, and a key part of the game's charm—especially in multiplayer—others criticize it as repetitive, cringe-worthy, and sometimes out of place. Overall, the humor is a divisive but central feature that enhances the game’s playful, irreverent tone for those who appreciate its indie, experimental vibe.

    • “The game itself is hilarious, entertaining, and has hours and hours of gameplay to keep you busy.”
    • “Also the item names are hilarious, as well as all the characters' quips, and the storyline.”
    • “The whole entire game feels like a passion project from a group of friends who wanted to make a rogue-lite game that felt more on the funny side.”
    • “Voice acting is incredibly unfunny and they never seem to shut up.”
    • “The merchants say the most unfunny stuff when you walk up to them and have maybe 3 lines of dialogue in total, and it gets really grating over time.”
    • “It doesn't help that with the game's insistence on spamming the horrendously unfunny voice lines during boss fights (to telegraph the moves), you're practically being pelted by how annoying the game really is.”
  • graphics

    83 mentions Positive Neutral Negative
    33% positive mentions, 63% neutral mentions, 4% negative mentions

    The game features a distinct, cartoonish art style reminiscent of Fortnite and Risk of Rain 2, praised for its vibrant, whimsical visuals and smooth character animations, though some find the terrain graphics and animations lacking or janky. While the graphics are generally considered solid and fitting the game's quirky tone, a few users report performance issues and wish for better graphics settings control. Overall, the stylized visuals enhance readability and personality but lean towards a casual, youthful aesthetic rather than realism.

    • “Visuals & rewards: the vibrant environment art—especially the lush foliage and grass—is what drew me in.”
    • “Character designs, visuals and their skills are fantastic and I hope to see more come to fruition with this, it does feel like a lot of skills are better than others and same with characters.”
    • “The graphics are solid, the game feels polished, movement is natural, and nothing feels clunky or unfinished.”
    • “I have a 5060 ti and I'm getting freezes, sound loops, stutter, and all on low graphics settings.”
    • “The terrain graphics are like MS Paint, but the character graphics are decent; the gameplay is solid, it doesn't crash, glitch, or flicker.”
    • “I would definitely like more control over graphics settings: I use a lower-end laptop and it runs fine, but I can't control resolution on my larger display (I'd like to set it to 1920x1080 for performance, but I don't think I can make it full screen that way).”
  • grinding

    66 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    Grinding in the game is widely described as excessively tedious and repetitive, often feeling more like a chore than a rewarding challenge. Progression is slow with major balance issues, requiring lengthy and monotonous farming for small upgrades, and maps are large but lack variety, exacerbating the grind. While some players find solo or co-op grinding fun and a core roguelike element, many criticize the drawn-out boss fights, scarce permanent upgrades, and lack of meaningful content beyond grinding for incremental progress.

    • “The difficulty feels way too arbitrary to the point where I feel like I won't be able to get to stage 2 until I spend 15 hours getting enough currency for upgrades in the camp just from farming the first stage.”
    • “Permanent upgrades take way too long to unlock, making runs feel unrewarding and grindy instead of motivating.”
    • “The biggest problem I'm finding is that the start of the game at least feels extremely grindy.”
  • replayability

    59 mentions Positive Neutral Negative
    42% positive mentions, 53% neutral mentions, 5% negative mentions

    Replayability in this game is generally praised for its fun, engaging roguelike elements, character variety, and co-op appeal, providing a solid foundation that keeps players coming back. However, many reviewers note that the current content is somewhat limited and repetitive, with calls for more playable characters, varied quests, boss fights, perks, and game modes to enhance long-term replay value. Overall, while the game is enjoyable and promising, it still has room to grow to reach the replayability depth of top titles in the genre.

    • “The game runs super smooth, has satisfying gameplay, enemies scale well in co-op, cool unlockables, good progression speed, good replay value.”
    • “The addictive gameplay loop, character designs, and unlocks keep me coming back, and the quest for 'the perfect run' adds endless replayability.”
    • “It's early access, but the foundation is rock solid, tons of replayability, and the devs clearly care about the community (roadmap looks promising).”
    • “First run is sort of okay, but offers very little replay value in my opinion.”
    • “- Replayability is meh (beating the final boss resets the world and you continue like nothing happened).”
    • “- Replayability is not very good; you’ve seen almost everything after a few runs.”
  • music

    33 mentions Positive Neutral Negative
    36% positive mentions, 55% neutral mentions, 9% negative mentions

    The music in the game receives mixed feedback, with many praising its catchy, fun, and energetic tracks that enhance gameplay and create a refreshing atmosphere. However, some players find the soundtrack repetitive, lacking variety, and occasionally irritating due to looping issues, suggesting a need for more diverse and dynamic compositions. Overall, the music is a notable highlight for many, contributing positively to the game's charm and pacing.

    • “The environments are warm and textured, the soundtrack wraps around you like a soft blanket, and the pacing gives you room to breathe without ever feeling slow.”
    • “The class abilities/weapons feel good (lots of variety as well), combat/physics are super crisp, game looks fantastic, soundtrack is better than average.”
    • “I really like the art style and the music is catchy, I catch myself whistling it long after I've put down the game.”
    • “One musical track I had to turn off because it became so repetitive and irritating (and I've not even played an hour). The game is marketed well in the store, but beware this is still a very early access game.”
    • “The background soundtrack is always the same, and after a while it starts to create anxiety for me.”
    • “S: ffs... fix the game music, awful sounds like a loop on 0.10s lmfao.”
  • optimization

    27 mentions Positive Neutral Negative
    33% positive mentions, 52% neutral mentions, 15% negative mentions

    Optimization of the game receives mixed feedback, with many praising its smooth performance even on older hardware and noting improvements, while others report inconsistent performance, high resource usage, and lack of customizable graphics settings. Some users highlight specific performance issues in harder modes and express a need for better quality-of-life adjustments. Overall, the game runs well for most but could benefit from further optimization and more control over graphics options.

    • “The performance is vastly improved (was already serviceable in most situations) and the lacking build variety is more or less fixed.”
    • “Great game with tons of fun multiplayer potential that is so well optimized that I'm able to play it on 10 year old hardware.”
    • “Visually, the game looks great, the performance is excellent, and everything runs smoothly.”
    • “One thing about it though, it needs optimization because it uses a lot of memory and resources.”
    • “On the technical side, I did run into some performance issues here and there, which is a bit concerning for a game like this.”
    • “Poorly optimized, power spikes in difficulty ruin the fun.”
  • stability

    12 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game experiences notable stability issues, including freezes, sound loops, and bugs that affect gameplay, particularly on PC with certain hardware. However, it runs smoothly on the Steam Deck and provides a generally fun experience despite some glitches and janky mechanics. Overall, stability is inconsistent, with some players encountering frustrating bugs while others report relatively stable performance.

    • “Overall, I think it is a very good game. It is certainly not complete, but it is fun and has been pretty bug free!”
    • “I’ve played seamlessly on both Steam Deck and PC, and it runs great on both.”
    • “Fun, funny, and runs great on Steam Deck.”
    • “I have a 5060 ti and I'm getting freezes, sound loops, stutter, all on low graphics settings.”
    • “Still very buggy.”
    • “Gameplay is janky, but not in a fun 'buggy' way.”
  • character development

    11 mentions Positive Neutral Negative
    36% positive mentions, 37% neutral mentions, 27% negative mentions

    Character development in the game is a mixed experience, with some players finding the character designs generic or forgettable, while others appreciate the humor, atmosphere, and emotional investment the characters evoke. The skills and balance between characters receive criticism for imbalance, but the overall character concepts and progression contribute positively to replayability and player engagement.

    • “The addictive gameplay loop, character designs, and unlocks keep me coming back, and the quest for 'the perfect run' adds endless replayability.”
    • “Character designs, visuals, and their skills are fantastic. It does feel like some skills and characters are stronger than others, with the mage feeling particularly powerful compared to the others available so far.”
    • “Now I’m 20 hours in, dehydrated, and emotionally invested in pixels with better character development than most Netflix shows.”
    • “I don't really like the character designs.”
    • “Combat is simple and slow, the character designs are generic and don't offer engaging gameplay.”
    • “The character designs (enemies) blend too much in with the grass.”
  • atmosphere

    9 mentions Positive Neutral Negative
    56% positive mentions, 44% neutral mentions, 0% negative mentions

    The atmosphere is widely praised for its vibrant, fun, and light-hearted vibe, often described as goofy and memey with quirky character designs and visual effects. While some note a contrasting doom-and-gloom tone that enhances the humor, overall it creates an enjoyable and engaging environment that stands out from typical chaotic games in the genre.

    • “What really stands out is the atmosphere.”
    • “I also vibe with the atmosphere well enough — a bright world with funky little character designs, and visual effects that mostly don't turn the whole thing into a chaotic mess typical of most Risk of Rain-likes.”
    • “Very vibrant, light-hearted, and fun atmosphere/art.”
  • monetization

    6 mentions Positive Neutral Negative
    0% positive mentions, 17% neutral mentions, 83% negative mentions

    Users have mixed feelings about monetization: some criticize it as a premature cash grab focused more on ads than content improvements, while others appreciate the absence of microtransactions and see potential despite current aggressive advertising.

    • “For now it seems like a beta-released cash grab.”
    • “Like there was more advertising than patching or making more content.”
    • “It has potential, don't get me wrong but at the moment it feels like a quick cash grab due to mega bonk's fame.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience ranges from heartwarming and deeply engaging character development to frustration caused by game balance issues and lost progress, leading to mixed feelings of investment and dissatisfaction.

    • “A truly heartwarming love story between goblins and slimes... and my sword!”
    • “Now I’m 20 hours in, dehydrated, and emotionally invested in pixels with better character development than most Netflix shows.”
    • “Scaling is expected, but getting one shot by a common mob was not satisfying and made me feel like I had just wasted my time... especially since I am not able to store anything for future runs and all progress is lost.”
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Play Times

8h Median play time
12h Average play time
5-12h Spent by most gamers
*Based on 31 analyzed playthroughs
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Frequently Asked Questions

LORT is a shooter game with fantasy theme. Common tags for LORT include indie, roguelite, magic, third person, early access and others.

LORT is available on PC and Windows.

On average players spend around 12 hours playing LORT.

LORT was released on January 21, 2026.

LORT was developed by Big Distraction.

LORT has received mostly positive reviews from players. Most players liked LORT for its gameplay but disliked it for its grinding.

LORT is a single player game with multiplayer and local co-op support.

Similar games include The Spell Brigade, Gatekeeper, Ravenswatch, ANVIL, Windblown and others.