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LORT Game Cover

About

LORT is a single player and multiplayer action game. It was developed by Big Distraction and was released on January 21, 2026. It received mostly positive reviews from players.

LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous power-ups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.

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80%
Audience ScoreBased on 2,208 reviews
gameplay94 positive mentions
grinding49 negative mentions

  • Addictive and fun gameplay loop, especially with friends up to 8 players, with smooth combat and unique character abilities.
  • Good sense of humor and charming art style that adds personality and enjoyment to the game.
  • Supports cooperative play well, fostering teamwork and chaotic fun; developers actively engage with community feedback.
  • Difficulty and enemy scaling are unbalanced, particularly for solo or small groups; bosses have excessive health leading to long, tedious fights.
  • Limited content at current early access stage, including few characters, weapons, and quests, reducing replayability.
  • Clunky movement and healing mechanics; game can feel slow and frustrating due to UI issues, sparse gold, and poor weapon/item variety.
  • gameplay
    255 mentions Positive Neutral Negative

    The gameplay offers a fun and addictive roguelike loop focused on attribute upgrades, power-ups, and strategic combat, with smooth, fluid mechanics and enjoyable co-op play. However, it can feel repetitive and unbalanced at times, with scaling issues, limited weapon variety, and some frustrating mechanics like unrecoverable health or punishing death penalties. Despite these flaws, the game shows strong potential and solid core gameplay that many players find engaging and replayable, especially when playing with friends.

    • “Once I understood the basic gameplay loop (prioritize attribute upgrades, scooping up power-ups and gold as you're able), I was thoroughly addicted.”
    • “The addictive gameplay loop, character designs, and unlocks keep me coming back, and the quest for 'the perfect run' adds endless replayability.”
    • “The core gameplay loop revolves around short, high-intensity runs through procedurally assembled zones filled with aggressive enemies, escalating threats, and frequent opportunities to grow stronger in unexpected ways.”
    • “Gameplay does scale very strangely and seems to encourage you to play with larger groups if you want any chance of making it beyond a few continuous runs (even a group of 4 with above average gear and stats starts to barely do any sort of damage after that point).”
    • “Once you figure out the gimmick of gameplay, it becomes more of a repetitive chore grind.”
    • “The gameplay loop is mindless due to the lack of creative ways to fine tune your build along with most items feeling like they have no real impact.”
  • humor
    93 mentions Positive Neutral Negative

    The humor in the game is highly polarizing, with many players praising its silly, self-aware, and whimsical comedy—especially the character interactions, item names, and playful voice acting that enhance multiplayer fun. However, some find the humor cringe-worthy, overly reliant on Gen Z or "reddit" memes, and grating during prolonged play, particularly criticizing repetitive dialogue and unfunny boss lines. Overall, the humor is a major highlight for fans who enjoy absurd, lighthearted fantasy but may detract for others seeking a more polished or subtle comedic style.

    • “The characters are hilarious.”
    • “✔️ Leans into silly fantasy without restraint - mixing high fantasy with loud, dumb shooter humor works better here than I expected and keeps things light even when runs go bad.”
    • “I also appreciate the whimsical humor sprinkled throughout - from the raven that lifts the bus that takes you to the combat zones, to the cauldron full of dead adventurer bones that you come across in the starting hub - the devs clearly had a good time making the game and don't take themselves too seriously.”
    • “Voice acting is incredibly unfunny and they never seem to shut up.”
    • “The merchants say the most unfunny stuff when you walk up to them and have maybe 3 lines of dialogue in total, and it gets really grating over time.”
    • “It doesn't help that with the game's insistence on spamming the horrendously unfunny voicelines during boss fights (to telegraph the moves), you're practically being pelted by how annoying the game really is.”
  • story
    90 mentions Positive Neutral Negative

    The story aspect is minimal and primarily serves as a humorous backdrop for the repetitive quest structure, which currently offers only two mission types and limited narrative progression. While players enjoy the gameplay loop and character variety, many express a strong desire for more quests, characters, and deeper story elements to enhance replayability and engagement. Overall, the game feels light on story but promising, with potential for expansion in future updates.

    • “Even though we’re technically repeating the same mission structure, no two runs ever feel the same.”
    • “For players who enjoy stacking ridiculous builds, laughing through near-disasters, and turning every run into a story worth retelling, Lort offers a wild and promising ride.”
    • “This game is super fun, like a much more fleshed out and proper story and bosses version of Muck, with inspiration from Risk of Rain.”
    • “It's got no story because all you do is restart if you get to the end.”
    • “All same classes, all same quests (just 2 btw) and nothing really to unlock.”
    • “There are only 2 quests that are available in-game, both of which available from the get go in the demo, so it gets very repetitive on that front as well.”
  • graphics
    53 mentions Positive Neutral Negative

    The graphics feature a charming, cartoonish art style that is colorful, quirky, and visually appealing, contributing significantly to the game's fun and whimsical atmosphere. While not groundbreaking or highly realistic, the visuals are polished, smooth, and enhance game readability during chaotic moments. Some users noted performance issues and desired more graphics customization options, but overall, the aesthetic strongly supports the gameplay and tone.

    • “The graphics are solid, the game feels polished, movement is natural, and nothing feels clunky or unfinished.”
    • “The cartoon art style slaps and makes the chaos easy to read while everything is exploding.”
    • “Character designs, visuals and their skills are fantastic and I hope to see more come to fruition with this.”
    • “I tried all the tips (updating graphics card and checking for false files), but it just does not work.”
    • “Idk the game feels kinda stiff and the animations are lackluster for the art style.”
    • “The gameplay is okay, but I didn't like the graphics.”
  • grinding
    50 mentions Positive Neutral Negative

    The game features a slow-paced and overly grind-heavy progression, with many players finding the early stages and permanent unlocks tedious and painfully slow to accumulate. While some enjoy the farming and repetitive leveling as a roguelike staple, others criticize the lack of meaningful variety, imbalance, and long grind requirement for minor rewards, leading to frustration and a sense of unrewarding gameplay. Overall, grinding is a necessary but often tiresome aspect that diminishes enjoyment, especially for solo and casual players.

    • “They need to fix the balance issues and have a way to retain at least one item permanently - I don't care if they make some grindy system through rune juice or whatever, but it is crap to start from zero with weapons and items.”
    • “Permanent upgrades take way too long to unlock, making runs feel unrewarding and grindy instead of motivating.”
    • “The loot is repetitive, the fights are all grindy (not hard!), and there is little to no replay ability aside from hoping for better drops.”
  • replayability
    40 mentions Positive Neutral Negative

    Replayability in the game is generally praised due to its addictive roguelike structure, character variety, unlockable content, and challenging gameplay that encourages repeated runs. However, many users note it currently lacks depth, polish, and diversity in characters, items, and quests to sustain long-term interest, with hopes that additional content, modes, and upgrades will significantly enhance replay value. Overall, the foundation is solid and promising, but the replayability experience could be elevated with more content and balance improvements.

    • “The addictive gameplay loop, character designs, and unlocks keep me coming back, and the quest for "the perfect run" adds endless replayability.”
    • “It's got a ton of replayability, it's difficult enough to take time to learn and it's prettier than it has any right to be for the price.”
    • “The roguelike/RPG aspect is very satisfying, and the replayability is solid thanks to a good enemy variety from the start and a nice range of items that unlock over time.”
    • “Its replayability leaves something to be desired; hopefully the unlimited mode will fix that.”
    • “Unfortunately, in its current state, it lacks the polish and replay value needed to be in the same league as the great modern rogue-lites.”
    • “Replayability is not very good; you’ve seen almost everything after a few runs.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is widely praised for being catchy, fun, and enhancing the overall atmosphere with a warm, textured soundtrack that complements the art and gameplay. Some players find it repetitive or dull over time and desire more variety or intensity, but most appreciate its silliness and unique charm. Overall, the soundtrack greatly contributes to the game's enjoyable and refreshing vibe.

    • “The environments are warm and textured, the soundtrack wraps around you like a soft blanket, and the pacing gives you room to breathe without ever feeling slow.”
    • “Super silly and fun, flute song slaps super hard well done whoever made that tune.”
    • “I really like the art style and the music is catchy, I catch myself whistling it long after I've put down the game.”
    • “The background soundtrack is always the same, and after a while it starts to create anxiety for me.”
    • “S: ffs...fix the game music, awful sounds like a loop on 0.10s lmfao.”
    • “The music is kind of dull, and I’ve never complained about music in a game before.”
  • optimization
    14 mentions Positive Neutral Negative

    Optimization in the game is mixed, with some users reporting smooth performance while others experience significant issues such as poor fullscreen support, slow character movement, and inconsistent difficulty spikes that affect enjoyment. Many suggest the need for better graphics settings control, improved quality-of-life adjustments, and overall enhanced performance, especially given its early access status. The game appears better optimized for co-op play but struggles with solo experience and map navigation responsiveness.

    • “No performance issues.”
    • “Visually, the game looks great, the performance is excellent, and everything runs smoothly.”
    • “Other than that, the game runs smoothly and is incredibly enjoyable.”
    • “Poorly optimized, power spikes in difficulty ruin the fun, and a witch doctor with a bad Jamaican accent. No one in our friend group had fun outside the first quest.”
    • “No fullscreen = performance issues = no thanks.”
    • “There really needs to be a lot more optimization. I understand it's early access, but for the love of Lort, make it run better.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is frequently praised for its vibrant, fun, and often goofy tone, blending bright visuals and quirky character designs with humor and memorable elements. While some describe it as laid-back and light-hearted, others note a contrasting darker or chaotic vibe that adds depth and humor. Overall, the atmosphere effectively complements the gameplay, creating an engaging and enjoyable experience.

    • “What really stands out is the atmosphere.”
    • “A bright world with funky little character designs, and visual effects that mostly don't turn the whole thing into the kind of chaotic mess expected from most Risk of Rain-likes.”
    • “Very vibrant, light-hearted, and fun atmosphere and art.”
  • character development
    9 mentions Positive Neutral Negative

    Character development is highlighted by engaging, visually appealing, and distinct character designs that contribute to the game's fun atmosphere and humor. However, some characters, like the mage, feel overpowered while others struggle with balance, affecting the gameplay experience. Overall, the characters are emotionally engaging and add significant replay value despite occasional frustration.

    • “Now I’m 20 hours in, dehydrated, and emotionally invested in pixels with better character development than most Netflix shows.”
    • “Character designs, visuals, and their skills are fantastic. I hope to see more come to fruition with this. It does feel like a lot of skills are better than others and same with characters. I did read the mage felt uber powerful compared to the other two available so far, and it feels very much the case at the moment.”
    • “The addictive gameplay loop, character designs, and unlocks keep me coming back, and the quest for 'the perfect run' adds endless replayability.”
    • “Character designs, visuals, and their skills are fantastic, but it feels like many skills and characters are imbalanced. The mage feels overpowered compared to the other two available characters so far.”
    • “I love the atmosphere, jokes, character design, and concept, but playing felt like torture through the second stage and barely into the third stage I was dying frequently with my mage despite having good weapons for damage and critical hits.”
    • “The character designs (enemies) blend too much with the grass, making them hard to distinguish.”
  • stability
    8 mentions Positive Neutral Negative

    Stability is mixed, with some users experiencing annoying bugs and glitches that hinder gameplay, while others find the game relatively bug-free and running smoothly across platforms. Despite occasional jankiness and specific issues like teleportation glitches and buggy enemies, the game remains generally playable and enjoyable.

    • “Overall, I think it is a very good game. It is certainly not complete, but it is fun and has been pretty bug free!”
    • “I've played seamlessly on both Steam Deck and PC, and it runs great on both.”
    • “Gameplay is janky, but not in a fun 'buggy' way.”
    • “Badge reading can get buggy.”
    • “Why not make the game teleport you back into the sky when it glitches you under the world?”
  • emotional
    4 mentions Positive Neutral Negative

    Players experience mixed emotions, feeling frustration and dissatisfaction due to frustrating gameplay mechanics and lost progress, yet some remain deeply emotionally invested in the game's characters and story, highlighting strong narrative elements despite gameplay issues.

    • “Now I’m 20 hours in, dehydrated, and emotionally invested in pixels with better character development than most Netflix shows.”
  • monetization
    2 mentions Positive Neutral Negative

    Monetization in the game is appreciated for avoiding microtransactions and typical as-a-service models, creating a sense of safety for players. However, some feel it currently comes across as a quick cash grab leveraging Mega Bonk's fame, indicating potential that is yet to be fully realized.

    • “It has potential, don't get me wrong, but at the moment it feels like a quick cash grab due to Mega Bonk's fame.”
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7h Median play time
7h Average play time
5-10h Spent by most gamers
*Based on 20 analyzed playthroughs
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Frequently Asked Questions

LORT is a action game.

LORT is available on PC and Windows.

On average players spend around 7 hours playing LORT.

LORT was released on January 21, 2026.

LORT was developed by Big Distraction.

LORT has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

LORT is a single player game with multiplayer and local co-op support.

Similar games include Gatekeeper, Ravenswatch, Anvil, Windblown, Hyper Light Breaker and others.