Skip to main content
LORT Game Cover

About

LORT is a single player and multiplayer shooter game with a fantasy theme. It was developed by Big Distraction and was released on January 21, 2026. It received mostly positive reviews from players.

LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous power-ups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.

Skip User Reviews

79%
Audience ScoreBased on 2,776 reviews
gameplay121 positive mentions
grinding62 negative mentions

  • The game has a fun and addictive gameplay loop, especially when played with friends and supports up to 8 players in co-op.
  • Characters feel distinct with unique abilities and movement mechanics, providing engaging combat and build variety.
  • The developers are active, responsive to community feedback, and continuously releasing updates that improve the game experience.
  • The game suffers from severe difficulty and balance issues, especially in solo or small group play, with bosses and enemies feeling excessively tanky and damaging.
  • The content is limited with only a few maps, quests, characters, and weapons, leading to repetitiveness and low replayability.
  • UI and quality-of-life features like maps, better indicators, easier healing, smoother movement, and matchmaking are lacking or underdeveloped.
  • gameplay
    332 mentions Positive Neutral Negative

    The gameplay offers a fun, fast-paced roguelike experience with smooth movement, diverse weapons, and a strong cooperative focus, especially enjoyable in multiplayer. However, it suffers from repetitive mechanics, limited content, unbalanced difficulty scaling, and a lack of meaningful item variety, which can make runs feel monotonous and less rewarding over time. While promising and engaging initially, the gameplay loop currently lacks mechanical depth and variety to maintain long-term interest without further content updates and balancing.

    • “The core gameplay loop revolves around short, high-intensity runs through procedurally assembled zones filled with aggressive enemies, escalating threats, and frequent opportunities to grow stronger in unexpected ways.”
    • “Weapons and items don’t merely offer small statistical upgrades; they often introduce new mechanics or dramatic modifiers that fundamentally change how a character plays.”
    • “The gameplay loop is fun and engaging; speed running between camps to farm attributes for your character is fun, and when done properly, you do feel quite strong especially early.”
    • “Without more complex AI patterns or 'elites' that actually require a change in strategy, the gameplay becomes a mindless left-click simulator very quickly.”
    • “The scaling in this game has to be the worst I've ever seen in any game for that matter, the items do not match the level at which the enemies grow and you get incredibly outpaced, the upgrade mechanics at each camp are pitiful and do not feel like they assist much at all, if I could get my time back I would.”
    • “The gameplay loop is mindless due to the lack of creative ways to fine tune your build along with most items feeling like they have no real impact.”
  • humor
    122 mentions Positive Neutral Negative

    The game's humor is divisive, with many praising its quirky, irreverent, and pop-culture-laden jokes that add charm and levity, especially in multiplayer. However, some find the humor crude, repetitive, or cringe-worthy, feeling out of place or overly reliant on niche internet and Gen Z references. Overall, if the style of humor resonates with players, it greatly enhances the experience, but it can also be a detractor for those with different tastes.

    • “The humor and world in this game is really unique and quirky.”
    • “I also appreciate the whimsical humor sprinkled throughout - from the raven that lifts the bus that takes you to the combat zones, to the cauldron full of dead adventurer bones that you come across in the starting hub - the devs clearly had a good time making the game and don't take themselves too seriously.”
    • “✔️ Leans into silly fantasy without restraint - mixing high fantasy with loud, dumb shooter humor works better here than I expected and keeps things light even when runs go bad.”
    • “Voice acting is incredibly unfunny and they never seem to shut up.”
    • “The merchants say the most unfunny stuff when you walk up to them and have maybe 3 lines of dialogue in total, and it gets really grating over time.”
    • “It doesn't help that with the game's insistence on spamming the horrendously unfunny voicelines during boss fights (to telegraph the moves), you're practically being pelted by how annoying the game really is.”
  • story
    117 mentions Positive Neutral Negative

    The story aspect is minimal and largely repetitive, with only two main quest types that players cycle through, leading to limited narrative and mission variety. While the game features a lighthearted, humorous tone and some charming environmental storytelling, many reviewers desire more quests, characters, and diverse mission objectives to enhance depth and replayability. Currently, the story and progression feel underdeveloped, but players remain hopeful for future content updates to expand these elements.

    • “A truly heartwarming love story between goblins and slimes... and my sword!”
    • “The story (and most things in it) don't take themselves too seriously, with a lot of fun pop culture references that'll have you laughing in the middle of a fight.”
    • “This game is super fun, like a much more fleshed out and proper story and bosses version of Muck, with inspiration from Risk of Rain.”
    • “The story is repeatable, so there isn't anything new happening per run.”
    • “And the story is basically non-existent overall.”
    • “There are only 2 quests that are available in-game, both of which available from the get go in the demo, so it gets very repetitive on that front as well.”
  • graphics
    72 mentions Positive Neutral Negative

    The game features a distinctive, cartoonish art style often compared to Fortnite and Risk of Rain 2, which many users find appealing, quirky, and fitting for its whimsical fantasy setting. While the character designs and overall aesthetic receive consistent praise for their charm and readability, some critics note the terrain graphics and animations can feel stiff or generic. Performance is generally smooth, though some users desire more graphic settings control and clearer UI elements.

    • “I like the art direction, there are visual puns (Lawrence fish-bird cracked me up a lot when I took a closer look at his character model), the ren-fair type aesthetic I enjoy a lot, kind of feels like a bunch of people LARPing a DnD campaign and I think that's really fun.”
    • “The art style looks great, the combat feels good, and the different classes and weapons actually change how you play, which I like a lot.”
    • “The graphics are solid, the game feels polished, movement is natural, and nothing feels clunky or unfinished.”
    • “The terrain graphics are like MS Paint, but the character graphics are decent; gameplay is solid, it doesn't crash, glitch, or flicker.”
    • “Its art style is that of a generic Unity asset flip.”
    • “Risk of Rain 2 the mobile game on your PC with the 'charm' of a kids cartoon and the graphics of Fortnite and the cherry on top is the League of Legends HUD slop.”
  • grinding
    63 mentions Positive Neutral Negative

    Grinding in the game is a major aspect but often criticized for being overly repetitive, tedious, and slow-paced, especially in later stages where progression feels minimal despite significant time investment. While the core gameplay loop of farming and upgrading can be fun and fitting for roguelike fans, the lack of map variety, unbalanced difficulty spikes, and slow permanent progression make grinding feel like a chore rather than a rewarding challenge. Improvements such as more engaging objectives, varied content, better pacing, and more meaningful permanent upgrades are needed to make grinding feel less grindy and more motivating.

    • “One downside is the lack of content, this is an early access title however I wish there were more maps, some goals to work towards outside of grindy rune juice farming, and maybe a variety of boss mechanics as of right now there is just one boss and all maps are the same.”
    • “Permanent upgrades take way too long to unlock, making runs feel unrewarding and grindy instead of motivating.”
    • “The game feels very unbalanced and too grindy, items feel very weak, heals take way too long to use to be useful most of the time, and the melee character just doesn't play well.”
  • replayability
    49 mentions Positive Neutral Negative

    Replayability in the game is generally praised for its solid roguelike structure, character variety, and engaging gameplay loop, especially in co-op mode. However, many users note that the current content—such as maps, bosses, and playable characters—is somewhat limited and repetitive, with significant improvements expected through future updates and added features like more characters, quests, and upgrade options. Overall, while foundational replay value is strong, expanded content and deeper progression systems are desired to enhance long-term appeal.

    • “The addictive gameplay loop, character designs, and unlocks keep me coming back, and the quest for 'the perfect run' adds endless replayability.”
    • “The bones of this game are good, the development team is active in the Discord, and it has tons of replay value.”
    • “The roguelike/RPG aspect is very satisfying, and the replayability is solid thanks to a good enemy variety from the start and a nice range of items that unlock over time.”
    • “Its replayability leaves something to be desired (hopefully the unlimited mode will fix that).”
    • “Unfortunately, in its current state, it lacks the polish and replay value needed to be in the same league as great modern rogue-lites.”
    • “Replayability is not very good; you’ve seen almost everything after a few runs.”
  • music
    29 mentions Positive Neutral Negative

    The music is widely praised for its catchy, energetic, and immersive qualities, with many highlighting its strong rhythm and memorable tunes that enhance gameplay and atmosphere. However, some users note the soundtrack can feel repetitive due to limited variety, expressing a desire for more tracks and options to prevent fatigue. Overall, the soundtrack is considered a standout, fun, and well-crafted element that complements the game's tone and action.

    • “The environments are warm and textured, the soundtrack wraps around you like a soft blanket, and the pacing gives you room to breathe without ever feeling slow.”
    • “Game 10/10 | music 11/10”
    • “I really like the art style and the music is catchy; I catch myself whistling it long after I've put down the game.”
    • “The background soundtrack is always the same, and after a while it starts to create anxiety for me.”
    • “1.) Music - needs a lot more.”
    • “Boss battles at least have their own music, but again it's only one track.”
  • optimization
    22 mentions Positive Neutral Negative

    Optimization reviews for the game are mixed, with many praising smooth performance even on older hardware and in co-op mode, while others report occasional performance issues, high resource usage, and lack of customizable graphics settings. Some users note poor optimization affects gameplay, particularly in harder modes and larger maps, indicating room for improvement in memory management and quality-of-life adjustments.

    • “Emulates fairly well with game-native performance on my Fold 6.”
    • “Great game with tons of fun multiplayer potential that is so well optimized that I'm able to play it on 10 year old hardware.”
    • “Visually, the game looks great, the performance is excellent, and everything runs smoothly.”
    • “One thing about it though, it needs optimization because it uses a lot of memory and resources.”
    • “On the technical side, I did run into some performance issues here and there, which is a bit concerning for a game like this.”
    • “No fullscreen equals performance issues, so no thanks.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game is mixed, with some players finding the character designs generic or forgettable, while others praise their humor, atmosphere, and unique visual style. The skills and balance among characters are still uneven, though many appreciate the emotional investment and replayability driven by character progression. Overall, character development contributes significantly to the game's mood and player engagement despite some criticisms.

    • “The addictive gameplay loop, character designs, and unlocks keep me coming back, and the quest for 'the perfect run' adds endless replayability.”
    • “Character designs, visuals, and their skills are fantastic. It feels like a lot of skills are better than others and same with characters; the mage feels overpowered compared to the other two available so far.”
    • “Now I’m 20 hours in, dehydrated, and emotionally invested in pixels with better character development than most Netflix shows.”
    • “Combat is simple and slow, and the character designs are generic and lack engaging gameplay.”
    • “The character designs (enemies) blend too much with the grass, making them hard to distinguish.”
    • “It feels like many skills and characters are unbalanced, with the mage feeling overwhelmingly powerful compared to the others.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is mixed, with some users praising its smooth performance on multiple platforms, while others report persistent bugs and glitches that impact gameplay. Though generally playable and enjoyable, certain areas and mechanics still suffer from jankiness and occasional crashes.

    • “Really nice to play with friends and runs great.”
    • “Overall, I think it is a very good game. It is certainly not complete, but it is fun and has been pretty bug free!”
    • “I've played seamlessly on both Steam Deck and PC, and it runs great on both.”
    • “Still very buggy.”
    • “Buggy mess that totally misunderstands what is fun about this sort of game.”
    • “Gameplay is janky, but not in a fun 'buggy' way.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for being vibrant, fun, and light-hearted, featuring quirky character designs and humorous elements that create an engaging and memorable experience. While some note a contrast with darker tones that enhance the humor, overall the atmosphere successfully balances energetic visuals with a laid-back, enjoyable vibe.

    • “What really stands out is the atmosphere.”
    • “Obnoxious millennialisms in the writing aside, I also vibe with the atmosphere well enough — a bright world with funky little character designs, and visual effects that mostly don't turn the whole thing into the kind of chaotic mess that I've come to expect from most Risk of Rain-likes.”
    • “Very vibrant, light-hearted, and fun atmosphere/art.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional experience is a mix of heartfelt storytelling and deep player investment, with some frustration due to challenging balance and lost progress. Despite technical setbacks, players feel strongly connected to the characters, often more so than with mainstream media.

    • “A truly heartwarming love story between goblins and slimes...and my sword!”
    • “Now I’m 20 hours in, dehydrated, and emotionally invested in pixels with better character development than most Netflix shows.”
    • “Scaling is expected, but getting one shot by a common mob was not satisfying and made me feel like I had just wasted my time... especially since I am not able to store anything for future runs and all progress is lost.”
  • monetization
    3 mentions Positive Neutral Negative

    Users appreciate the absence of microtransactions and the game's safe, non-as-a-service approach, but some feel the monetization currently feels like a quick cash grab leveraging Mega Bonk's fame. They also suggest investing more in advertising to realize the game's potential.

    • “It never feels safe which is great, and I love that there's no as-a-service slop like microtransactions.”
    • “It has potential, don't get me wrong but at the moment it feels like a quick cash grab due to Mega Bonk's fame.”
Skip Game Offers

Buy LORT

8h Median play time
8h Average play time
5-10h Spent by most gamers
*Based on 23 analyzed playthroughs
Skip Videos

Videos

Skip Games Like LORT

Games Like LORT

Gatekeeper Image
Games like Gatekeeper
Windblown Image
Games like Windblown
Ravenswatch Image
Games like Ravenswatch
ANVIL Image
Games like ANVIL
Deadzone: Rogue Image
Games like Deadzone: Rogue
Skip Game News
Skip FAQs

Frequently Asked Questions

LORT is a shooter game with fantasy theme.

LORT is available on PC and Windows.

On average players spend around 8 hours playing LORT.

LORT was released on January 21, 2026.

LORT was developed by Big Distraction.

LORT has received mostly positive reviews from players. Most players liked LORT for its gameplay but disliked it for its grinding.

LORT is a single player game with multiplayer and local co-op support.

Similar games include Gatekeeper, Windblown, Ravenswatch, ANVIL, Deadzone: Rogue and others.