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About

LORT is a single player and multiplayer action game. It was developed by Big Distraction and was released on January 21, 2026. It received mostly positive reviews from players.

LORT is an action-packed roguelite offering 1–8 player co-op or solo play in a chaotic fantasy world. With exceptional mechanics, fantastic graphics, a good plot, plenty of humor, and over 100 unique powerups, players team up to combo attacks, revive allies, and battle through grinding, replayable adventures.

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79%
Audience ScoreBased on 1,950 reviews
gameplay83 positive mentions
grinding43 negative mentions

  • Fun and chaotic gameplay, especially enjoyable with friends.
  • Great potential for future updates and content expansion.
  • Unique character abilities and humorous elements add charm to the game.
  • Severe balance issues, particularly with enemy scaling and difficulty spikes.
  • Limited content with only three characters and repetitive gameplay.
  • Healing mechanics are frustrating, as they require long animations that can lead to player deaths.
  • gameplay
    229 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players appreciating its solid mechanics and fun combat, while others criticize its lack of depth, repetitive elements, and difficulty scaling issues. Some users noted that the game feels simplistic and could benefit from more character diversity, impactful upgrades, and varied gameplay mechanics, especially in boss fights. Overall, while the core gameplay loop is engaging and has potential, it currently feels underdeveloped and in need of more content and polish.

    • “The gameplay is fluid and fun.”
    • “The core gameplay loop revolves around short, high-intensity runs through procedurally assembled zones filled with aggressive enemies, escalating threats, and frequent opportunities to grow stronger in unexpected ways.”
    • “Really fun gameplay.”
    • “This game feels like it was definitely the devs' first attempt at making something; they focused too much on the jokes and memes and not enough on creating fair difficulty, resulting in half-baked mechanics they saw in other games.”
    • “The gameplay loop is mindless due to the lack of creative ways to fine-tune your build, along with most items feeling like they have no real impact.”
    • “Gameplay can feel repetitive, overly simplistic, and you run out of stuff to do.”
  • humor
    85 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players appreciating its silly, absurd, and whimsical elements, such as hilarious voice acting and clever item descriptions. However, some find the humor cringeworthy or dated, particularly criticizing the reliance on Gen Z references and repetitive dialogue. Overall, while the game offers moments of genuine laughter, opinions vary widely on its comedic effectiveness.

    • “This game is challenging enough to keep your attention, and absurd enough to keep you laughing.”
    • “The humor is amazing; it is the perfect level of adolescent nonsense.”
    • “I also appreciate the whimsical humor sprinkled throughout - from the raven that lifts the bus that takes you to the combat zones, to the cauldron full of dead adventurer bones that you come across in the starting hub - the devs clearly had a good time making the game and don't take themselves too seriously.”
    • “The merchants say the most unfunny stuff when you walk up to them and have maybe 3 lines of dialogue in total, and it gets really grating over time.”
    • “It doesn't help that with the game's insistence on spamming the horrendously unfunny voicelines during boss fights (to telegraph the moves), you're practically being pelted by how annoying the game really is.”
    • “Voice acting is incredibly unfunny, and they never seem to shut up.”
  • story
    79 mentions Positive Neutral Negative

    The game's story aspect is criticized for its lack of depth and variety, with players noting that it primarily revolves around repetitive quests and limited content, such as only two available missions. While some enjoy the humorous tone and potential for engaging gameplay, many express a desire for more quests, characters, and a more substantial narrative to enhance replayability and overall enjoyment. Overall, the current state feels underdeveloped, with players hoping for future updates to expand the story and gameplay experience.

    • “Great game, fun with friends, well put together story and attributes; what more could you want for the price :)”
    • “Also, I loved the plot twist at the end (would recommend playing with at least one friend).”
    • “For players who enjoy stacking ridiculous builds, laughing through near-disasters, and turning every run into a story worth retelling, this game offers a wild and promising ride.”
    • “It literally plays like if Ror2 was based on a fantasy, medieval story.”
    • “There are only 2 quests that are available in-game, both of which were available from the get-go in the demo, so it gets very repetitive on that front as well.”
    • “It seems like the difficulty skyrockets and the gear upgrades from the first quest don't seem to be enough.”
  • graphics
    49 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many players appreciating the unique art style and whimsical aesthetic that enhances the gameplay experience. While some critiques mention issues with animation fluidity and a lack of realism, the overall visual presentation is considered appealing and fun, contributing positively to the game's charm. However, there are calls for more graphical options and content to further enrich the experience.

    • “The art style is cool, and the play itself is very smooth and fun.”
    • “The graphics are solid, the game feels polished, movement is natural, and nothing feels clunky or unfinished.”
    • “Visually, the game opts for a bold and stylized fantasy aesthetic that prioritizes readability and personality over realism.”
    • “The depth of a kiddy pool with an aesthetic to match.”
    • “Graphically it's kinda generic.”
    • “Ultimately it feels like it's trying to be a quirky Risk of Rain 2 clone with a Fortnite-inspired art style, but it just fails at everything it tries to do.”
  • grinding
    44 mentions Positive Neutral Negative

    Players have mixed feelings about the grinding aspect of the game, with many finding it tedious and unbalanced, particularly in later stages where enemy difficulty spikes. While some enjoy the gameplay loop of farming and clearing camps, others feel that the lack of variation and slow progression make the experience frustrating rather than rewarding. Overall, the grind is seen as necessary for character progression, but it often detracts from the enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “Make the trials give more gold; having to hit 4 trials to buy 1 basic chest on stage 3 is unbalanced. It's not making the game harder; it's making it tedious.”
    • “Permanent upgrades take way too long to unlock, making runs feel unrewarding and grindy instead of motivating.”
    • “The game has so much potential to be fun, but its attempt at making the game 'difficult' just makes it frustrating and unnecessarily tedious.”
  • replayability
    33 mentions Positive Neutral Negative

    The game's replayability is a mixed bag among users, with some praising its fun mechanics and potential for varied playthroughs, especially in multiplayer settings. However, many feel it currently lacks sufficient character and content variety, limiting long-term engagement. Suggestions for improvement include adding more playable characters, quests, and upgrades to enhance replay value.

    • “It's got a ton of replayability; it's difficult enough to take time to learn, and it's prettier than it has any right to be for the price.”
    • “Overall great game with wacky humor; hopefully, there will be lots of new content coming with lots of replayability. I will definitely buy DLCs if you guys ever make them!”
    • “The roguelike/RPG aspect is very satisfying, and the replayability is solid thanks to a good enemy variety from the start and a nice range of items that unlock over time.”
    • “Very limited replayability.”
    • “- replayability is not very good; you’ve seen almost everything after a few runs.”
    • “Both of these things made most runs on a single character feel the same and made the game lack the replayability of other similar games in the genre.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its catchy and enjoyable nature, while others criticize the repetitive soundtrack that can become tiresome over time. Many appreciate the whimsical and fun elements of the music, likening it to other popular games, but there are calls for more variety and intensity to enhance the overall experience. Overall, while the soundtrack has its highlights, it may benefit from additional depth and diversity to keep players engaged.

    • “Super silly and fun, the flute song slaps super hard; well done to whoever made that tune.”
    • “I really enjoy the music and the visual style, and it’s clear that the developers are passionate about the project.”
    • “I really like the art style and the music is catchy; I catch myself whistling it long after I've put down the game.”
    • “The background soundtrack is always the same, and after a while it starts to create anxiety for me.”
    • “But it's getting really tiresome listening to the same song repeating itself over and over again.”
    • “The music is kind of dull, and I've never complained about music in a game before.”
  • optimization
    14 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while some players report smooth performance and enjoyable visuals, many others highlight significant issues such as poor character speed, lack of fullscreen options, and a need for quality-of-life adjustments. Players express a desire for better optimization, especially for co-op play and graphics settings, indicating that the game requires further refinement to enhance the overall experience.

    • “Developed and published by Big Distraction, the game drops players into a cursed fantasy world where survival depends less on careful optimization and more on improvisation, teamwork, and embracing the madness that unfolds when wildly different builds collide in the same run.”
    • “I would definitely like more control over graphics settings: I use a lower-end laptop and it runs fine, but I can't control the resolution on my larger display (I'd like to set it to 1920x1080 for performance, but I don't think I can make it full screen that way).”
    • “Optimization of the game needs a little bit of work though and needs some QoL adjustments.”
    • “The monsters die slowly, your character is too slow for how big the map is, and the sunflower things that allow you to jump from one place to the next could be better optimized.”
    • “There really needs to be a lot more optimization; I understand it's early access, but for the love of God, make it run better.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is highlighted by its engaging designs and humor, with players expressing a strong emotional investment in the characters. However, there are concerns about balance, as some characters, particularly the mage, feel overpowered compared to others, leading to frustration in gameplay. Overall, while the character designs are praised for their creativity and appeal, the gameplay experience is marred by issues that detract from the enjoyment of character progression.

    • “Character designs, visuals, and their skills are fantastic, and I hope to see more come to fruition with this. It does feel like a lot of skills are better than others, and the same with characters. I did read that the mage felt uber powerful compared to the other two available so far, and it feels very much the case at the moment.”
    • “This game is so fun, and I enjoy the levels of humor and the character designs.”
    • “Character designs, visuals, and their skills are fantastic, and I hope to see more come to fruition with this. However, it does feel like a lot of skills are better than others, and the same goes for characters. I read that the mage felt overpowered compared to the other two available so far, and it feels very much the case at the moment.”
    • “I love the atmosphere, jokes, character design, and concept, but playing it felt like torture all through the second stage. Barely into the third stage, I was dropping like a fly with my mage, even though I had the weapons to deal damage and crits.”
    • “Now I’m 20 hours in, dehydrated, and emotionally invested in pixels with better character development than most Netflix shows.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is described as a vibrant and laid-back blend of humor and silliness, featuring quirky elements like a battle van powered by a goofy bird and playful item names. While some players note a contrasting sense of doom and gloom, this enhances the comedic aspects, creating a fun and engaging environment. Overall, the atmosphere is praised for its light-heartedness and creativity, contributing positively to the gameplay experience.

    • “Lort is a fun game with a laid-back atmosphere.”
    • “The game has a fun, memey atmosphere; the battle van, powered by a massive goofy bird, the rune juice, and the item names are all in good fun.”
    • “Very vibrant, light-hearted, and fun atmosphere/art.”
    • “The atmosphere is a bit more doom and gloom, but that makes the goofy mods, and their contrast, all the funnier.”
    • “I love the atmosphere, jokes, character design, and concept, but playing it felt like torture all through the second stage, and barely into the third stage I was dropping like a fly with my mage even though I had the weapons to deal damage and crits.”
    • “It's a great blend of tight feedback loop, fun mechanics, all wrapped in an incredibly silly atmosphere.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while many players report a generally bug-free experience and smooth performance on platforms like Steam Deck and PC, others note specific issues such as janky gameplay and occasional bugs, particularly with badge reading and certain enemy behaviors.

    • “Overall, I think it is a very good game. It is certainly not complete, but it is fun and has been pretty bug-free!”
    • “I’ve played seamlessly on both Steam Deck and PC, and it runs great on both.”
    • “Gameplay is janky, but not in a fun 'buggy' way.”
    • “Badge reading can get buggy.”
    • “The game is a buggy mess but it's fun.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as a quick cash grab, capitalizing on its fame with minimal effort. However, players appreciate the absence of microtransactions, which contributes to a more secure gaming experience. Overall, while the game has potential, its current approach to monetization raises concerns.

    • “It never feels safe, which is great, and I love that there's no as-a-service slop like microtransactions.”
    • “The game feels like a quick cash grab for as little effort as possible.”
    • “It has potential, don't get me wrong, but at the moment it feels like a quick cash grab due to Mega Bonk's fame.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, highlighting its compelling character development that surpasses many mainstream shows. Despite frustrations with gameplay balance, the investment in the narrative and characters keeps them engaged and emotionally invested.

    • “Now I'm 20 hours in, dehydrated, and emotionally invested in pixels with better character development than most Netflix shows.”
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8h Median play time
7h Average play time
5-10h Spent by most gamers
*Based on 19 analyzed playthroughs
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Frequently Asked Questions

LORT is a action game.

LORT is available on PC and Windows.

On average players spend around 7 hours playing LORT.

LORT was released on January 21, 2026.

LORT was developed by Big Distraction.

LORT has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

LORT is a single player game with multiplayer and local co-op support.

Similar games include Gatekeeper, Ravenswatch, Windblown, Deadzone: Rogue, GODBREAKERS and others.