- October 29, 2020
- K-Project
- 16h median play time
Stirring Abyss
Platforms
About
"Stirring Abyss" is a tactical RPG set in a Lovecraftian world, where you command the crew of a sunken submarine exploring ancient ruins. Your choices determine the crew's fate and the outcome of the mission; different character traits and skills offer various options in combat and story events. The deeper you delve, the more you confront mysterious and potentially dangerous phenomena.











- The game features a captivating Lovecraftian atmosphere with solid storytelling and engaging sound design.
- Gameplay mechanics are reminiscent of classic turn-based tactical games like XCOM, providing a satisfying challenge and strategic depth.
- The mutation system adds an interesting layer of customization to characters, allowing for unique builds and playstyles.
- The game can be brutally difficult, especially early on, leading to potential frustration and a steep learning curve.
- Limited diversity in mission types and enemy variety can make gameplay feel repetitive over time.
- The user interface and some mechanics are not well explained, which can lead to confusion and hinder the overall experience.
story
238 mentions Positive Neutral NegativeThe story in "Stirring Abyss" is a Lovecraftian narrative that unfolds through a series of missions, primarily conveyed via logbook entries and atmospheric sound design. Players control a crew of divers on a submarine, engaging in tactical turn-based missions to gather resources, uncover mysteries, and manage base upgrades, all while facing a consistent sense of impending doom. While the campaign is relatively short and features some repetitive mission structures, the engaging plot and unique setting provide a compelling experience, though some players may find the difficulty spikes and linear progression frustrating.
“The atmosphere, story, and art design are superb.”
“The story is great too.”
“Stirring Abyss is a fun squad-based tactical game with a rich story and depth to its gameplay elements that kept me coming back for just one more turn.”
“The story missions are a little bit different (with timers, waypoints, and stuff) but the scenery does not change very much over the game.”
“But even on easy, sailors get torn apart by entirely too many enemies with too many hit points, and replaying the same 2-3 missions over and over again trying to find the secret strategy that lets you actually proceed in the story is pretty much the scientific opposite of fun.”
“The game is also relatively short; if you play the story mode and do every optional mission, the game takes approximately 12 hours to finish.”