- August 13, 2019
- Lance
Stay Safe
Platforms
About
"Stay Safe" is a prison escape game set in a deep, procedurally generated dungeon with 35 floors. Fight against over 50 types of creatures, use magic scrolls and craft items to aid in your journey to the top. Cross paths with other real players' characters in your run, adding a unique twist to your dungeon crawling experience.








- The game features unique mechanics and a charming pixel art style, making it visually appealing and engaging.
- The developer is responsive and actively updates the game, addressing issues and adding new content, which enhances the overall experience.
- It offers a good value for money with hours of entertainment, especially for fans of traditional roguelikes.
- The game suffers from frequent crashes, which can lead to lost progress and a frustrating experience for players.
- There are balancing issues, particularly with enemy healing and character abilities, making some gameplay aspects feel unfair.
- The save system is limited, requiring players to progress significantly before being able to save, which may not suit those with limited playtime.
gameplay
13 mentions Positive Neutral NegativeThe gameplay of "Stay Safe" is characterized by its unique mechanics, including a crafting system and champion system, which set it apart from other roguelikes. While the art style and music enhance the overall experience, some players have reported significant issues, such as crashes and unbalanced mechanics, particularly regarding healing spells and character generation. Despite these concerns, the game offers solid mechanics and is enjoyable when functioning properly, with potential for improvement through future updates.
“Without the crashes, it's a pretty darn fun roguelike with some really neat unique mechanics.”
“Tldr; Stay Safe is a fun and unique roguelike with a distinct feel due to its innovative crafting mechanic and champion system.”
“The art style is very fitting, and the music combines well with the gameplay; you really get into the mood.”
“As I said, I would love to recommend this to people for the gameplay, but I simply can't as this game is unplayable for me.”
“Additionally, because there is no hunger mechanic, no HP regeneration other than level-up, and food does not rot, any character that randomly generates with a heal spell is currently overpowered.”
“Recommend the dev allow characters to pick from a small suite of starting abilities rather than random generation (most will just spam), allow for the permanent retention of a single learned crafting recipe each run, add more maneuver-based skills, and as they are added consider reworking healing mechanics, and allow save and exit from any floor (if someone wants to go through the effort of save scumming, let them).”