Rogue Fable II Game Cover

"Rogue Fable II" is a turn-based roguelike game that offers a blend of dungeon crawling and narrative-driven adventures. Players can choose from different character classes, each with their own abilities and playstyles, as they delve into procedurally generated dungeons filled with monsters, loot, and challenges. The game features a range of character customization options and a rich story campaign that can be experienced through multiple playthroughs.

  • Mac OS
  • PC
  • Web Browser
  • Windows
  • Cloud
  • NVIDIA GeForce NOW

Reviews

93%
Audience ScoreBased on 1,098 reviews
gameplay42 positive mentions
story4 negative mentions
  • Great quick and casual RPG game with lots of strategy.
  • Fun gameplay with a high replayability factor due to randomization of classes, races, and items.
  • Active developer who frequently updates the game and responds to community feedback.
  • Can be unforgiving and difficult, leading to frequent deaths that may feel unfair.
  • Some classes and skills feel underwhelming or unbalanced compared to others.
  • Lack of permanent progression or upgrades after completing the game can be frustrating.
  • gameplay148 mentions

    The gameplay is characterized by a blend of simplicity and depth, offering a streamlined experience that allows for tactical decision-making and experimentation with various classes and mechanics. Players appreciate the fast-paced, engaging nature of the game, though some express concerns about the visual design and the repetitiveness of certain builds. Overall, the game is praised for its polished mechanics, challenging yet fair gameplay, and the potential for high replayability, making it a strong contender in the roguelike genre.

    • “Gameplay is smooth, controls are tight, you can pause whenever you need to, variations between classes and playable species make for interesting playstyle opportunities and mixing between the big three of magic, power, and speed.”
    • “Compelling/classic gameplay loop with a ton of variety when it comes to builds.”
    • “Gameplay is extremely streamlined and accessible while you still have a lot of tactical depth.”
    • “The levels aren't interesting visually, the enemies are boring to fight, there are only one or two select builds for each class and the upgrade mechanic feels underwhelming.”
    • “I'm sure the hunger mechanics in this game are intended to be an added challenge, but to me they're just added tedium--unnecessary and out of place.”
    • “Don’t expect to actually get 100+ hours of focused gameplay out of this title.”
  • replayability76 mentions

    The game boasts exceptional replayability, particularly praised for its diverse classes, races, and procedural level generation, which create a unique experience with each playthrough. Many players highlight the addictive nature and depth of gameplay, making it a standout in the roguelike genre. However, some users noted that the lack of persistent upgrades can be frustrating, slightly diminishing the overall replay value.

    • “The numerous combinations of classes, races, and maze generation make this a highly replayable game.”
    • “Very addictive rogue-like with near-infinite replayability and great pixel art.”
    • “So tldr? I like it a lot; the replay value is incredible because you never know what you're going to get or how those things might combine.”
    • “No persistent upgrades makes the replayability frustrating in my opinion.”
    • “The run length tends to be on the shorter side, not quite coffee-break, more like lunch-break, and all levels are procedural in generation with the kind of replay value that these traits provide.”
    • “If you have played the Kongregate version, this is pretty much the same as the free version, with more replay value because there is an additional class, and there are now races which have different gimmicks such as getting different starting stats, being able to fly but not automatically regenerate health and mana points over time, more enemies have been added, etc.”
  • graphics66 mentions

    The graphics of the game are generally described as simple yet appealing, featuring a charming pixel art style that enhances the gameplay experience without being distracting. While some players appreciate the nostalgic and colorful visuals, others feel that the graphics could be more engaging, as they sometimes appear plain. Overall, the art style is considered functional and well-suited for the game's mechanics, contributing to a fun and immersive environment.

    • “The art style is cute and fun without the need for garish ASCII or baffling tile-based art you see in some other games.”
    • “The graphics are cute and colorful (but not cutesy) and there are loads of biomes.”
    • “Rfiii is also packing a delicious retro soundtrack, driving you forward with the bright sounds in addition to the bright pixel graphics and effects, creating a surprisingly cheery environment for tough and engaging dungeon battles.”
    • “The graphics are simple and not jarring.”
    • “With simple graphics that don't distract from the gameplay and unforgiving environments and enemies that will make you lose and lose and lose again for a while before you reach the end for the first time, I can only recommend this game if you're looking for a fun & quick roguelike experience.”
    • “Also, the visuals lead me to believe that this would have been my favorite Sega Genesis game of all time.”
  • music32 mentions

    The music in the game receives mixed reviews; while some players appreciate its retro style and find it enjoyable and fitting for the gameplay, others criticize it for being repetitive and occasionally annoying. The soundtrack is noted for its upbeat and engaging qualities, but the limited variety in tracks, particularly in dungeons, detracts from the overall experience for some players. Overall, the music is seen as serviceable, with moments of charm that enhance the game's atmosphere.

    • “Rfiii is also packing a delicious retro soundtrack, driving you forward with the bright sounds in addition to the bright pixel graphics and effects, creating a surprisingly cheery environment for tough and engaging dungeon battles.”
    • “The music is an absolute bop.”
    • “Tl;dr: excellent retro-style rogue-like with great music, great dev, huge versatility, huge replayability, and an addictive charm that makes you want to come back even after the most punishing of deaths.”
    • “Music gets repetitive.”
    • “Music is pretty damn annoying.”
    • “Repetitive music (the main dungeon has 1 track that is used for 75% of it, and 3 out of 6 side dungeons share their song as well).”
  • story16 mentions

    The game's story is minimal and primarily serves to provide a basic quest framework, focusing on defeating a wizard without any significant depth or character development. While recent updates hint at the beginnings of a narrative, players can enjoy the game without needing to engage with a complex storyline, making it accessible for casual play. Overall, those seeking a rich narrative experience may find it lacking.

    • “Edit: there seems to be a small story now.”
    • “I love this style because it allows me to just pick the game up and play here or there when I have some time to kill without having to worry about storyline or decisions that will impact my future playability.”
    • “There is no interesting story or any depth to the gameplay.”
    • “Story is minimal, just enough to fill the world and give the final boss a bit of character.”
    • “While there are the beginnings of scenarios in recent versions, there is no story to speak of.”
  • grinding14 mentions

    Players note that while the game has streamlined some aspects to reduce tedium, it still suffers from repetitive and grindy gameplay, particularly in the later stages and against certain enemies and bosses. Balancing issues with character abilities can make encounters feel frustratingly tedious, especially for slower builds. Overall, while some elements are less grind-heavy, the experience can still become monotonous over time.

    • “But after a while, runs feel repetitive and grindy.”
    • “I probably did 10 hours of grinding on that character trying to eke out my first win; it became frustrating, and I decided to look up tips.”
    • “The very last dungeon tends to be a little grindy, even for strong characters.”
  • optimization6 mentions

    The game has been noted for its poor optimization, particularly in its web version, but players report that the Steam version offers significantly improved performance. Despite these optimization issues, the gameplay remains enjoyable and well-balanced, with ongoing developer support for fixes and enhancements.

    • “So far the game is a lot of fun; the developer is making constant additions and fixing anything that needs fixing. Nothing but positive things to say about it; it runs smoothly, and the gameplay is pretty well balanced.”
    • “Only side note and the reason I wanted to write a review: it is poorly optimized, even the web version of it (which is an old version of this game).”
    • “Happy that it's on Steam now, which seems to have much better performance than when running in Chrome.”
  • stability4 mentions

    Users report mixed experiences regarding stability, with some encountering frequent crashes, particularly when using specific game features like the well of wishing. While some players enjoy the game and its challenging nature, others express concerns about potential bugs affecting their gameplay experience, leading to questions about the quality of their specific copies.

    • “This keeps happening, I see that other people don't have this issue, so I'm wondering if my copy of the game is just buggy or something.”
    • “Honestly, playing it on Steam has been pretty buggy; it would crash whenever I used a well of wishing to get a random item.”
  • emotional2 mentions

    The emotional aspect of the game is enhanced by its streamlined mechanics, which simplify interactions and reduce frustration, allowing players to immerse themselves more deeply in the experience without the clunkiness often found in older roguelikes. This design choice fosters a more engaging and emotionally resonant gameplay experience.

  • character development2 mentions

    Character development has been significantly diminished, with players noting a lack of progression and low weapon drop rates, which contribute to a frustrating experience where even low-level characters can be easily defeated.

    • “Virtually all character development has been nerfed, drop chances for weapons are ridiculously low, and you get easily insta-killed even on the very low levels.”
  • monetization2 mentions

    The game is praised for its lack of microtransactions, DLC, and season passes, which many players appreciate as a positive aspect of its monetization strategy.

    • “No microtransactions, DLC, or season pass garbage!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Rogue Fable II

Play time

47hMedian play time
58hAverage play time
2-88hSpent by most gamers
*Based on 12 analyzed playthroughs

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