- December 22, 2021
- Justin Wang
- 47h median play time
Rogue Fable II
Platforms
About
"Rogue Fable II" is a turn-based roguelike game that offers a blend of dungeon crawling and narrative-driven adventures. Players can choose from different character classes, each with their own abilities and playstyles, as they delve into procedurally generated dungeons filled with monsters, loot, and challenges. The game features a range of character customization options and a rich story campaign that can be experienced through multiple playthroughs.
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- Great quick and casual RPG game with lots of strategy.
- Fun gameplay with a high replayability factor due to randomization of classes, races, and items.
- Active developer who frequently updates the game and responds to community feedback.
- Can be unforgiving and difficult, leading to frequent deaths that may feel unfair.
- Some classes and skills feel underwhelming or unbalanced compared to others.
- Lack of permanent progression or upgrades after completing the game can be frustrating.
gameplay
148 mentions Positive Neutral NegativeThe gameplay is characterized by a blend of simplicity and depth, offering a streamlined experience that allows for tactical decision-making and experimentation with various classes and mechanics. Players appreciate the fast-paced, engaging nature of the game, though some express concerns about the visual design and the repetitiveness of certain builds. Overall, the game is praised for its polished mechanics, challenging yet fair gameplay, and the potential for high replayability, making it a strong contender in the roguelike genre.
“Gameplay is smooth, controls are tight, you can pause whenever you need to, variations between classes and playable species make for interesting playstyle opportunities and mixing between the big three of magic, power, and speed.”
“Compelling/classic gameplay loop with a ton of variety when it comes to builds.”
“Gameplay is extremely streamlined and accessible while you still have a lot of tactical depth.”
“The levels aren't interesting visually, the enemies are boring to fight, there are only one or two select builds for each class and the upgrade mechanic feels underwhelming.”
“I'm sure the hunger mechanics in this game are intended to be an added challenge, but to me they're just added tedium--unnecessary and out of place.”
“Don’t expect to actually get 100+ hours of focused gameplay out of this title.”