Rogue Fable II
- December 22, 2021
- Justin Wang
- 47h median play time
"Rogue Fable II" is a turn-based roguelike game that offers a blend of dungeon crawling and narrative-driven adventures. Players can choose from different character classes, each with their own abilities and playstyles, as they delve into procedurally generated dungeons filled with monsters, loot, and challenges. The game features a range of character customization options and a rich story campaign that can be experienced through multiple playthroughs.
Reviews
- Great quick and casual RPG game with lots of strategy.
- Easy to use and understand UI, making it accessible for newcomers.
- High replayability with unique playthroughs due to randomization of classes, races, and items.
- Can be unforgiving, leading to frustrating instant deaths without clear learning opportunities.
- Some skills and items feel uninspired and overly simplistic, lacking depth.
- Balance issues exist, with certain classes or builds being significantly stronger than others.
- gameplay74 mentions
- 28 % positive mentions
- 68 % neutral mentions
- 4 % negative mentions
The gameplay is characterized by a blend of simplicity and depth, offering a streamlined experience with a variety of mechanics that encourage experimentation and strategic thinking. Players appreciate the tight controls, smooth flow, and the challenge presented by permadeath and RNG elements, while some express a desire for more visual variety and class builds. Overall, the game successfully balances accessibility with tactical complexity, making it a compelling choice for fans of traditional roguelikes.
“Gameplay is smooth, controls are tight, you can pause whenever you need to, variations between classes and playable species make for interesting playstyle opportunities and mixing between the big three of magic, power, and speed.”
“Compelling/classic gameplay loop with a ton of variety when it comes to builds.”
“Gameplay is extremely streamlined and accessible while you still have a lot of tactical depth.”
“The levels aren't interesting visually, the enemies are boring to fight, there are only one or two select builds for each class and the upgrade mechanic feels underwhelming.”
“I'm sure the hunger mechanics in this game are intended to be an added challenge, but to me they're just added tedium--unnecessary and out of place.”
“Gameplay loop: press E to auto-explore, then press Tab to auto-attack.”
- replayability38 mentions
- 63 % positive mentions
- 29 % neutral mentions
- 8 % negative mentions
Overall, the game is praised for its high replayability, particularly due to its diverse classes, races, and procedural level generation, which offer players a variety of strategies and experiences. Many reviewers highlight the addictive nature of the gameplay and the immense replay value typical of the roguelike genre, although a few note that the lack of persistent upgrades can be frustrating. In summary, this game is considered to have exceptional replayability, making it a compelling choice for fans of the genre.
“Considering how much time I spent playing this game, it just goes to show you the depth and replayability it has.”
“The numerous combinations of classes, races, and maze generation make this a highly replayable game.”
“Tons of replayability.”
“No persistent upgrades makes the replayability frustrating in my opinion.”
“The run length tends to be on the shorter side, not quite coffee-break, more like lunch-break, and all levels are procedural in generation with the kind of replay value that these traits provide.”
“If you have played the Kongregate version, this is pretty much the same as the free version, with more replay value because there is an additional class, there are now races which have different gimmicks such as getting different starting stats, being able to fly but not automatically regenerate health and mana points over time, more enemies have been added, etc.”
- graphics33 mentions
- 39 % positive mentions
- 52 % neutral mentions
- 9 % negative mentions
The graphics of the game are generally described as simple yet appealing, featuring a charming pixel art style that enhances the overall experience without being overly distracting. Many players appreciate the cute and colorful visuals, which contribute to a nostalgic atmosphere reminiscent of classic games, while some note that the graphics could benefit from more visual effects to enhance gameplay cues. Overall, the graphics are well-received for their functionality and ability to complement the engaging gameplay.
“The art style is cute and fun without the need for garish ASCII or baffling tile-based art you see in some other games.”
“The graphics are cute and colorful (but not cutesy) and there are loads of biomes.”
“Rfiii is also packing a delicious retro soundtrack, driving you forward with the bright sounds in addition to the bright pixel graphics and effects, creating a surprisingly cheery environment for tough and engaging dungeon battles.”
“The graphics are simple and not jarring.”
“With simple graphics that don't distract from the gameplay and unforgiving environments and enemies that will make you lose and lose and lose again for a while before you reach the end for the first time, I can only recommend this game if you're looking for a fun & quick roguelike experience.”
“If you want classic rogue-like gameplay with modern graphics and sound, this is the game for you.”
- music16 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 25 % negative mentions
The music in the game receives mixed reviews; while some players find it enjoyable and fitting with a retro vibe, others criticize it for being repetitive and occasionally annoying. Despite these criticisms, many appreciate the overall sound design and its contribution to the game's atmosphere, with some describing it as a highlight that enhances the gameplay experience.
“Everything great about traditional roguelikes is in this game, plus things you can't always find in other roguelikes: a nice clean UI, large fonts for my aging eyes, simple yet sweet pixel art, fun music and sounds.”
“Rfiii is also packing a delicious retro soundtrack, driving you forward with the bright sounds in addition to the bright pixel graphics and effects, creating a surprisingly cheery environment for tough and engaging dungeon battles.”
“Tl;dr: excellent retro-style rogue-like with great music, great dev, huge versatility, huge replayability, and an addictive charm that makes you want to come back even after the most punishing of deaths.”
“Music is a little crappy but serviceable.”
“Music gets repetitive.”
“Repetitive music (the main dungeon has 1 track that is used for 75% of it, and 3 out of 6 side dungeons share their song as well).”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's story is minimal and primarily serves to provide a basic framework for gameplay, focusing on a quest to defeat a wizard. While some users note the emergence of small story elements in recent updates, the overall narrative lacks depth and complexity, making it suitable for players who prefer straightforward, pick-up-and-play experiences without the burden of a significant storyline.
“Edit: there seems to be a small story now.”
“I love this style because it allows me to just pick the game up and play here or there when I have some time to kill without having to worry about storyline or decisions that will impact my future playability.”
“There is no interesting story or any depth to the gameplay.”
“Story is minimal, just enough to fill the world and give the final boss a bit of character.”
“While there are the beginnings of scenarios in recent versions, there is no story to speak of.”
- grinding7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be a mixed experience; while some appreciate the streamlined gameplay that avoids excessive grind, others feel that certain enemies and bosses can become tedious and repetitive, particularly when facing unbalanced character abilities. The need for extensive grinding to achieve victories can lead to frustration, especially in later dungeons, despite some bosses being easily defeated. Overall, the balance between challenge and grindiness varies significantly, impacting player enjoyment.
“But after a while, runs feel repetitive and grindy.”
“I probably did 10 hours of grinding on that character trying to eke out my first win; it became frustrating, and I decided to look up tips.”
“The very last dungeon tends to be a little grindy, even for strong characters.”
- optimization3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The game is noted for its poor optimization, particularly in its older web version, but has shown significant improvement on Steam, where it runs smoothly. Despite these issues, players appreciate the ongoing updates and fixes from the developer, contributing to a balanced gameplay experience.
“So far the game is a lot of fun; the developer is making constant additions and fixing anything that needs fixing. Nothing but positive things to say about it; it runs smoothly, and the gameplay is pretty well balanced.”
“Happy that it's on Steam now, which seems to have much better performance than when running in Chrome.”
“It is poorly optimized, even the web version of it (which is an old version of this game).”
“I'm happy that it's on Steam now, which seems to have much better performance than when running in Chrome.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report mixed experiences with stability, noting that while some enjoy the game without issues, others encounter frequent crashes, particularly when using specific features like the well of wishing. Despite these bugs, many still appreciate the game's overall quality and find it satisfying to play.
“This keeps happening; I see that other people don't have this issue, so I'm wondering if my copy of the game is just buggy or something.”
“Honestly, playing it on Steam has been pretty buggy. It would crash whenever I used a Well of Wishing to get a random item.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is enhanced by its streamlined mechanics, which reduce clunky interactions typical of older roguelikes, allowing players to engage more fluidly with the environment and immerse themselves in the experience. This design choice fosters a more intuitive connection to the game world, enhancing emotional engagement.
- character development1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Character development has been significantly diminished, with players noting reduced progression opportunities and frustratingly low drop rates for weapons, leading to a challenging experience where even low-level characters can be easily defeated.
“Virtually all character development has been nerfed, drop chances for weapons are ridiculously low, and you get easily insta-killed even at very low levels.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players appreciate the game's monetization model for its absence of microtransactions, DLC, and season passes, highlighting a straightforward and fair approach to purchasing the game without additional costs.
“No microtransactions, DLC, or season pass nonsense!”
“The game offers a fair monetization model that respects players.”
“I appreciate that there are no pay-to-win elements in this game.”
“No microtransactions, DLC, or season pass garbage!”
“The monetization model feels exploitative and detracts from the overall experience.”
“It's frustrating to see so many paywalls in a game that should be accessible to everyone.”