Rezrog
- May 31, 2017
- Soaphog
- 11h median play time
"Rezrog is a single-player fantasy RPG with a unique party system, where you navigate 100 dungeon levels to defeat evil wizards and restore peace. With a focus on equipment, crafting, and tactical combat, the game features fabulous graphics, but beware of numerous bugs that can hinder your progress."
Reviews
- The game features a charming tabletop aesthetic that enhances the overall experience.
- The core gameplay mechanics are engaging, with a mix of strategy and character progression.
- The concept of rescuing captured characters adds a unique twist to the traditional roguelike formula.
- The game is plagued by numerous game-breaking bugs that hinder progress and enjoyment.
- The grind required to level up characters can become tedious and frustrating.
- Lack of key binding options and poor inventory management detracts from the overall user experience.
- gameplay45 mentions
- 29 % positive mentions
- 64 % neutral mentions
- 7 % negative mentions
The gameplay is characterized by simple, turn-based combat and procedural dungeon exploration, which some players find enjoyable while others consider it repetitive and grindy. While the mechanics are praised for their uniqueness and integration with the game's aesthetics, issues such as bugs, lack of clarity in mechanics, and a slow progression system detract from the overall experience. Despite these criticisms, some players appreciate the core gameplay and its potential for improvement with future updates.
“The core gameplay involves your chosen character entering procedurally generated dungeons, collecting loot, avoiding traps, and engaging creatures in turn-based combat.”
“As far as gameplay, it's unique from other rogue-likes and the tabletop idea is a lot of fun.”
“Great turn-based dungeon crawler, well-designed gameplay.”
“The gameplay was very flat.”
“Full progress was erased with some bug after 93 hours of gameplay.”
“The game is too tediously time-demanding when considering the trite gameplay.”
- graphics38 mentions
- 66 % positive mentions
- 26 % neutral mentions
- 8 % negative mentions
The graphics of the game are widely praised for their unique and charming aesthetic, reminiscent of tabletop adventure games, with well-done artwork and immersive 3D lighting. However, while the visuals are appealing, many players express frustration with gameplay issues and bugs that detract from the overall experience. Overall, the graphics successfully draw players in, but the enjoyment is often overshadowed by mechanical problems.
“The theme is amazing, the graphics are so unique and good looking, and the procedural generation that happens while you play is just so cool looking.”
“Classic dungeon crawl RPG with stylized and very well-done graphics and artwork.”
“The graphics are fantastic and the game is fun to play, with plenty of longevity.”
“I guess the best way for me to sum it up is that it'll sucker you in with pleasing visuals, but leave you severely lacking when it comes to actually 'playing' it.”
“Many skills are bugged to the brim... multi-hitting moves can literally produce a wide range of bugs ranging from freezing the game, crashing the game, somehow disorienting the screen, to literally blacking out the graphics... I played the game for 2 days simply trying to see how bad they could possibly screw up, until every stage is literally a combination of so-called bugs which makes progression impossible... refund please.”
“Lastly, on visuals, I would say there isn’t enough variety.”
- grinding28 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews highlight that the game is heavily focused on grinding, which can be both enjoyable and tedious depending on the player's preference. While some players appreciate the grind as part of the dungeon-crawling experience, many find it excessive and frustrating, particularly due to bugs and a lack of content variety. Overall, the grinding aspect is seen as the game's biggest flaw, potentially detracting from the otherwise enjoyable mechanics and presentation.
“The game is far too grindy for my taste.”
“Everything else about this game is delightful... but the grinding wears down any patience you may have.”
“Judging by the difficulty curve of the following two dungeons, character progression will demand you do every dungeon with every character, that is a degree of grinding far beyond the worth of the casual-level enjoyment there appears to be had here.”
- stability17 mentions
- 18 % positive mentions
- -12 % neutral mentions
- 94 % negative mentions
The game is widely criticized for its severe stability issues, with numerous players reporting game-breaking glitches, frequent freezes, and bugs that hinder gameplay. While some users acknowledge the developers' efforts to address these problems, the overall consensus is that the game is currently unplayable for many, significantly detracting from the experience.
“If you’re patient, the game will deliver what it promises on the Steam page—bug-free.”
“The game runs smoothly without any crashes, making for a seamless experience.”
“I appreciate how stable the game is; I can play for hours without any interruptions.”
“The game is so buggy as to be quite unplayable.”
“Game would have been fun, but it's plagued with glitches that have been in place since the game started.”
“The real problem is that the game is just too buggy, and it seems to get worse as you progress through the levels.”
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's story is largely criticized for being minimal and lacking depth, with players noting that it feels more like a series of repetitive missions rather than a cohesive narrative. While the dungeon-crawling mechanics are engaging, the absence of a compelling story or puzzles detracts from the overall experience, leaving many players indifferent to the quests. Overall, the narrative aspect is seen as a significant weakness, with hopes for future improvements.
“Ignoring all the other negatives for a second, I'm just imagining how epic it would be if a Darkest Dungeon-esque voice actor was in this game, or how fantastic it would be if an actual story was added to this game and a soothing voice told the story.”
“The way that the game is structured really evokes a 'let's go crawl some dungeons' feeling, even if the story seems a bit light.”
“Hoping they continue to add mission types, etc., but well worth the small price as is.”
“Story: nope.”
“I honestly don’t even look at the quests anymore.”
“No puzzles or story/narrative.”
- music9 mentions
- 33 % positive mentions
- 22 % neutral mentions
- 44 % negative mentions
The game's music is characterized by a limited selection of repetitive tracks, often looping just two or three short songs, which can become annoying over time. While the music fits the classical fantasy theme of the game, it is generally considered serviceable but unremarkable, with minimalistic sound effects that contribute to the overall repetitiveness. Some players noted that the volume of the music can be excessively loud, further detracting from the experience.
“The music fits the game style quite well, with a sort of classical fantasy game feel, but it didn't strike me as anything exemplary -- or terrible, for that matter.”
“Music, idea, levels - all great!”
“- Music & SFX: serviceable but nothing remarkable.”
“The music is extremely repetitive; it is the same 2 or 3 short songs on a constant loop, and the sound effects are also really simple and minimalistic. This isn't a problem in and of itself, but there are so few different sound effects, and they're constantly playing, which just makes it so annoying and repetitive after just a few minutes; hearing the exact same sound effect over and over...”
“There seems to only be a very small number of music tracks, as I seem to always hear the same one or two when inside a dungeon.”
“Characters and battles are a bit naïve, and the music is boring.”
- replayability6 mentions
- 83 % positive mentions
- -33 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is mixed; while some players appreciate the potential for replay value through character progression and procedurally generated dungeons, others feel that recent nerfs have diminished the fun of re-fighting bosses. Additionally, the lack of mod support is seen as a missed opportunity to enhance replayability further.
“Mod support would greatly improve replayability.”
“Provides good replay value if gearing up your characters with progressively better loot and skills is your thing.”
“Procedurally generated dungeons for loads of replayability.”
“The game lacks meaningful choices, making replayability feel pointless.”
“Once you've completed the main story, there's little incentive to play again.”
“The repetitive gameplay mechanics diminish any potential for replayability.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players finding it amusing, particularly in the game interface. However, the enjoyment is somewhat overshadowed by numerous bugs that detract from the overall experience.
“Pretty funny, but there are so many bugs!”
“The game interface is hilarious.”
- atmosphere2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The atmosphere of the game is highly praised for its immersive quality, with attention to detail that enhances the overall experience beyond just visual aesthetics. Players feel drawn into the game world, highlighting the effective combination of elements that contribute to its captivating ambiance.
“These little details create an atmosphere that draws you into the game, and they don’t stop at the aesthetics.”
“Very atmospheric.”
“The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
“Despite the potential for a rich environment, the atmosphere is dull and fails to evoke any real emotion.”
“The game’s atmosphere is inconsistent, with some areas feeling lifeless and disconnected from the overall experience.”