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Vagante

Vagante is a brutal roguelike game with a beautiful pixel art style and a procedurally generated world. However, it's not a game for those who don’t want to put in the hours, and you might find it more frustrating than it is fun.
Vagante Game Cover
79%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:story, grinding
89% User Score Based on 3,109 reviews
Critic Score 67%Based on 8 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Vagante Game Cover

About Vagante

Vagante is a single player and multiplayer role playing game with a fantasy theme. It was developed by Nuke Nine and was released on February 21, 2018. It received mostly positive reviews from critics and positive reviews from players.

Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends or adventure solo in this challenging roguelike-inspired game.

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Games Like Vagante

Looking for games like Vagante? Here are top role playing recommendations with a fantasy focus, selected from player-similarity data — start with Caveblazers, Ember Knights or Barony.

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Reviews

89%Audience ScoreBased on 3,109 reviews
gameplay144 positive mentions
story12 negative mentions

  • Challenging yet fair roguelike platformer with meaningful RPG elements and multiple unique classes.
  • High replayability with randomized levels, items, and various playstyles, enhanced by good local and online co-op support for up to four players.
  • Beautiful pixel art and atmosphere, complemented by an excellent soundtrack that enhances immersion.
  • Frustratingly difficult with many instant death traps like spikes and boulders which sometimes feel unfair and punishing.
  • Clunky and unintuitive controls and UI, especially on keyboard with lack of mouse support and awkward default keybindings.
  • Some bosses and enemy encounters have balance issues making them overly difficult or requiring specific gear/builds; progression can feel slow and repetitive.
  • gameplay

    490 mentions Positive Neutral Negative
    29% positive mentions, 67% neutral mentions, 4% negative mentions

    The gameplay of Vagante is a challenging, punishing roguelike platformer reminiscent of Spelunky but enriched with deep RPG mechanics, multiple classes, and complex itemization that reward mastery and strategic play. While generally praised for its smooth, tight combat, unique mechanics, and high replayability—especially in co-op—players often note its steep learning curve, occasional clunky controls, frequent instant-death mechanics, and some uneven difficulty spikes that can feel frustrating or unfair. Overall, it offers a rewarding experience for those willing to invest time to learn its nuanced systems despite some rough edges and lack of hand-holding.

    • “It's a very punishing but also very rewarding roguelike with some unique mechanics and lovely pixel art.”
    • “Vagante has a deep collection of possible strategies, items, and builds to use, each one of the 5 classes bringing something unique to the table that keeps gameplay exciting, and what I can only describe as the closest you'd get to an immersive sim from something of this nature.”
    • “The gameplay is very satisfying with snappy combat, nice random levels, and different monsters and bosses across the various areas.”
    • “Just be warned, the controls are nowhere near as tight or responsive as they should be for a game with so many insta-kill mechanics.”
    • “The gameplay overall feels a bit too punishing and overwhelming at first because besides learning how the whole character building process works, the player also needs to learn mobs and bosses patterns, and start learning how the traps look in each new zone that they get to (stepping or jumping wrong even by 1 pixel worth of distance can mean instant death).”
    • “From getting instantly knocked out by spikes hidden behind a body, encountering awkward environments that force the player into lose-lose scenarios, being hit by an attack with no clear telegraph in an enclosed space, getting stun-locked for massive damage; to being spontaneously swarmed by many enemies at once until all hope of thoughtful dexterous gameplay just goes out the window.”
  • graphics

    207 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    The game features a charming and well-crafted pixel art style that effectively creates a dark, atmospheric, and immersive experience, enhanced by fluid animations and a fitting, atmospheric soundtrack. While the retro graphics appeal to fans of nostalgic aesthetics, some players find certain visual elements—such as low resolution, minimal enemy animations, or dark environments—challenging for visibility or navigation. Overall, the graphics are praised for their cohesiveness, polish, and mood-setting quality, though a few note the potential for improved graphical options or clarity.

    • “The game's pixel art style and atmospheric soundtrack further enhance the immersive experience.”
    • “Incredible game, with a beautiful and very consistent art style (that fits very well, I might add).”
    • “The graphical style, animations and soundstage are beautiful and work well together.”
    • “A choice was made to use obsolete, decades old retro pixel style "art" as a substitute for contemporary PC graphics.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “There's no way for gamers to try to improve the low quality graphics.”
  • music

    157 mentions Positive Neutral Negative
    58% positive mentions, 40% neutral mentions, 2% negative mentions

    The game's music receives widespread praise for its atmospheric, immersive, and haunting qualities, often compared to classic RPG soundtracks. It effectively complements the pixel art and varied game stages, enhancing the overall mood and player experience, though a few find it less compelling and prefer their own music. Multiple reviews highlight the soundtrack as a standout feature, with some eager to purchase it separately, confirming it as a key component of the game's charm and identity.

    • “The procedurally generated levels are never dull, and you are always left wondering what is ahead, hiding in the darkness just out of sight, waiting to murder you and your run in a most unforgiving fashion, while the beautifully composed semi-dynamic music keeps that flicker of hope alive in your heart that this run will be different.”
    • “The controls are tight, the classes and abilities are balanced, the pixel art is breathtaking, the music is hypnotic, and the feeling of finally beating the final boss is uplifting and satisfying.”
    • “Vagante has a fantastic soundtrack, it fits the different stages of the game and also has an alternate track for each stage (if you manage to unlock it).”
    • “Personally not a fan of the soundtrack.”
    • “Anyway, the music isn't incredible, but is decent; it has very good synergy with the atmosphere.”
    • “- Not enough variety in music tracks between stages.”
  • replayability

    140 mentions Positive Neutral Negative
    61% positive mentions, 37% neutral mentions, 2% negative mentions

    The game is widely praised for its exceptional replayability, driven by challenging yet fair difficulty, diverse classes and builds, procedural level generation, and rewarding multiplayer modes. Players appreciate the endless variety and evolving gameplay that keeps each run fresh, making it a highly engaging roguelike platformer with substantial long-term appeal. While a few note limited content length, the overall consensus highlights its immense replay value and lasting enjoyment.

    • “Roguelike platformer with different classes and many possible builds for each class, offering lots of replayability to keep you hooked for hours on end.”
    • “Excellent replayability due to diverse classes (4 main classes each with 4-8 skill paths which you can mix and match), branching levels, challenging but fair difficulty, and RNG loot.”
    • “Replayability is almost infinite and as soon as you manage to grab a few friends to play in local co-op, the game mutates once again and suddenly becomes more fun and challenging.”
    • “Good game, well worth the money to play, but doesn't have the replay value to keep playing more than a few dozen hours.”
    • “It has two big problems imo, that boss difficulty scaling is way too fast, such that you basically can't fight late game bosses unless you have a perfect run going... and also you can't take multiple backgrounds simultaneously which reduces replayability.”
    • “While the amount of available content is wide enough to allow some replayability, it's not infinite; after over 150 hours, I've just about run out of new things to try.”
  • atmosphere

    61 mentions Positive Neutral Negative
    62% positive mentions, 33% neutral mentions, 5% negative mentions

    The game's atmosphere is widely praised for its dark, immersive, and oppressive tone, enhanced by beautiful pixel art and a fitting, atmospheric soundtrack. It skillfully combines mystery, tension, and a sense of danger that draws players deeply into its rich fantasy setting, making exploration and survival both engaging and challenging. This distinctive atmosphere, often compared to titles like Dark Souls and Diablo, is a central highlight that elevates the overall experience despite its brutal difficulty.

    • “The art direction is gorgeous and contributes to an atmosphere of apocalypse, leaving you the player as just an observer making sense of a world shattered beyond saving.”
    • “The game immediately sets an atmosphere of mystery, danger and exploration with the graphics and music.”
    • “The soundtrack and overall artworks give you a beautiful and distinctively different atmosphere for each stage.”
    • “This creates an atmosphere where you are not rewarded for exploration and this is one of the main issues I have with the game.”
    • “Oppressive atmosphere, difficult to the point of combat being meticulous, severe spikes in environment hostility, few mid-area respites, and does not shy away from arbitrary cruelty to the player—the wrong mistake at the wrong time means game over in a blink, and little can be done to stop the death spiral once it starts spinning out of control.”
    • “Vagante no longer rewards creative solutions, it's toned down its morbid atmosphere in the old shrine designs.”
  • story

    58 mentions Positive Neutral Negative
    9% positive mentions, 70% neutral mentions, 21% negative mentions

    The game features virtually no traditional story or narrative, relying instead on emergent gameplay and procedurally generated challenges without clear plot or character development. While some players appreciate the focus on gameplay and roguelike mechanics, others feel the absence of backstory, quests, or world-building limits immersion and replay value. There is potential for future additions to enrich the story, but as it stands, the game prioritizes gameplay over storytelling.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “I really hope that you guys build a light story around the game, add more quests in the style that you have done and continue to grow the game out, offering additional levels, new items, new classes, new NPCs, and new backgrounds.”
    • “While there isn't much in the way of story or explanation, it's to be expected by most rogue-likes anyway, so in that department, it's par for the course.”
    • “There is no story as to why you the player must fight through creature filled dungeons with death traps around every corner.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “The world it creates is vital to the core of the game all the while being virtually non-existent by not really having a story.”
  • humor

    28 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor shines through its unpredictable, often punishing gameplay moments that lead to hilarious deaths, absurd item effects, and funny interactions, especially when playing with friends. The blend of dark comedy in instant deaths and humorous RNG-driven scenarios creates a memorable, laughter-filled experience, making multiplayer sessions particularly entertaining. Despite some frustration from repeated failures, players consistently enjoy the game's quirky, funny charm.

    • “If you have a family member or friend to play with, it helps the game come alive through funny moments, challenging bosses, and one health and a dream campsite saves.”
    • “There is a dark comedy in the instant deaths that has caused many stoned laughing fits with friends.”
    • “Online play is an option, and while the experience (camera, start menu) is a lot better than local co-op, nothing beats getting four people in a room and spending the next few hours laughing and crying trying to beat this game.”
  • grinding

    26 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    Grinding in these games is often described as tedious and poorly balanced, with repeated enemy encounters, RNG-dependent item drops, and frequent instadeaths contributing to frustration rather than challenge. While early gameplay can be enjoyable due to responsive movement, progression frequently requires repetitive grinding through difficult sections or multiple deaths, leading to a slow, sometimes artificial difficulty curve that tests patience more than skill. Some players appreciate the gradual mastery achieved through persistence, but overall grinding is seen as a cumbersome barrier rather than a rewarding mechanic.

    • “That doesn't make the game challenging as much as it makes the game tedious.”
    • “Tl;dr it's poorly tuned and feels like garbage, grinding away trying to do better before discovering you were never the determining factor to begin with.”
    • “Short rant for Dead Cells: this is mostly grindy and artificial difficulty with just damage taken and mob enemy HP increases instead of mechanical difficulty increase.”
  • stability

    25 mentions Positive Neutral Negative
    8% positive mentions, 0% neutral mentions, 92% negative mentions

    The game shows a mix of stability experiences, with some users reporting occasional bugs, input issues, and glitches—especially in online co-op and on certain platforms like macOS—while others praise improvements over time and find it generally well-optimized and playable. Though still somewhat unpolished with sporadic unfair enemy behavior and graphical glitches, its fun gameplay often outweighs stability concerns.

    • “Fun and balanced game, not frustrating, not buggy, not dying to spikes on caves 1.”
    • “It's very well optimized, not buggy at all, and has more content than any similarly priced games.”
    • “Really bad stability issues persist even after changing all keys; the game stops responding or ignores commands, e.g., rebinding 'interact/accept' to 'enter' still opens chat and freezes the game with 'enter', or no jump response when keybinding 'space'.”
    • “Online co-op was extremely buggy and unplayable during early access.”
    • “The game feels extremely unpolished and buggy compared to similar titles, despite having cool systems and slow, methodical gameplay.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience of the game is highly polarizing, with players feeling anything from deep disappointment and frustration to genuine joy and laughter. Some find it emotionally draining due to unforgiving mechanics, while others appreciate the chaotic humor and memorable moments it creates.

    • “Keep coming back to this when I have the emotional energy.”
    • “Made my friend angry; I laughed till I cried. Good game.”
    • “Best run ever, had so much fun and laughed from all the nonsense so hard that I cried.”
  • optimization

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Optimization is generally praised for smooth performance and stability, especially in multiplayer with friends, though some users report occasional performance issues. There are minor inconsistencies noted in melee weapon hitboxes. Overall, the game is well optimized compared to others in its price range.

    • “It's very well optimized, not buggy at all, and has more content than any similarly priced games.”
    • “It's really optimized for playing with your buddies and having a good time.”
    • “There are inconsistencies in melee weapon performance and hitboxes.”
    • “I've been having performance issues with the multiplayer.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players praise the game for its strong character development, highlighting the distinct and memorable class designs and well-crafted character portraits reminiscent of classic 90s JRPGs. The blend of stunning visuals with a simple indie charm enhances the overall character experience.

    • “Good character development!”
    • “The level and character designs in Vagante are stunning while retaining a simple indie game charm. The very well-done character portraits of the distinctly different classes you can choose in particular are reminiscent to me of the most memorable mid-to-late 90s era JRPG designs.”
    • “Lovely organic background art in the eye-catching title screen is almost akin to series like Secret of Mana/Seiken Densetsu.”
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Play Times

41h Median play time
123h Average play time
12-122h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

Vagante is a role playing game with fantasy theme. Common tags for Vagante include indie, roguelite, 2d, pixel graphics, metroidvania and others.

Vagante is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 123 hours playing Vagante.

Vagante was released on February 21, 2018.

Vagante was developed by Nuke Nine.

Vagante has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Vagante for its gameplay but disliked it for its story.

Vagante is a single player game with multiplayer and local co-op support.

Similar games include Caveblazers, Ember Knights, Barony, Catacomb Kids, Lost Castle / 失落城堡 and others.