Hero Siege
- January 29, 2014
- Panic Art Studios Ltd.
- 15h median play time
"Hero Siege" is a hack-and-slash action RPG with procedurally generated levels and over 1000 unique items. It features 22 playable character classes, each with unique skill trees and playstyles, and encourages replayability with its endless variety of dungeons and zones. The game also has a strong focus on community engagement, with a dedicated Discord server for player feedback and interaction.
Reviews
- gameplay1,051 mentions
- 29 % positive mentions
- 60 % neutral mentions
- 12 % negative mentions
The gameplay of Hero Siege has received mixed reviews, with many players expressing dissatisfaction over recent updates that have slowed down the previously fast-paced action, making it feel tedious and repetitive. While some appreciate the variety of classes and mechanics, others criticize the balance issues, clunky controls, and the introduction of frustrating one-shot mechanics that detract from the overall experience. Despite these criticisms, many players still find enjoyment in the core gameplay loop, particularly in multiplayer settings, highlighting its addictive nature and potential for fun when played with friends.
“The gameplay is simple: kill everything that moves and some things that don’t.”
“The gameplay has been fast-paced and challenging for me so far.”
“Hero Siege is a game that will captivate you with its exciting gameplay mechanics and endless replayability.”
“So in the end the game has changed and I don't find it fun anymore, it has lost its soul and is now an empty shell of what it used to be. Maybe if they brought back some of the old mechanics and creatures then I might think about it being a good game, but right now it's just not fun; it's a lame MMO grind for the best gear and I just don't like that type of game.”
“The gameplay is incredibly repetitive, but you feel forced to keep playing because you want to like the game.”
“The gameplay used to be very heavy on the action side - which now has turned into a boring, slow, painful experience.”
- graphics468 mentions
- 37 % positive mentions
- 58 % neutral mentions
- 5 % negative mentions
The graphics of the game are a mix of retro pixel art and modern enhancements, with many players appreciating the nostalgic aesthetic reminiscent of classic titles like Diablo and Binding of Isaac. While some reviews highlight the charming and vibrant visuals, others criticize the graphics for being simplistic or inconsistent, particularly after updates that altered the art style. Overall, the graphics are generally seen as enjoyable and fitting for the game's genre, though opinions vary on their quality and impact on gameplay.
“The graphics are a delightful throwback to the golden age of gaming.”
“Graphically, it's beautiful and vibrant.”
“The game's art style is very fresh and super pleasant.”
“I demand high-definition visuals, and this game was a total disappointment in that department.”
“You destroyed the game to boast about better graphics...hello, if we cared about graphics we would not have been playing a game that looked like 16-bit Nintendo...the game was just fun, now it is nothing but frustration.”
“The graphics are as expected from this game.”
- grinding441 mentions
- 1 % positive mentions
- 2 % neutral mentions
- 98 % negative mentions
The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, often requiring players to invest hundreds of hours for minimal rewards. Many reviewers express frustration with the low drop rates for valuable items and the lack of meaningful progression, leading to a sense of burnout. While some players enjoy the grind as a core part of the experience, others find it overwhelming and unfulfilling, particularly in the endgame where the grind becomes even more pronounced.
“Normal mode, you will always be 10-20 levels above your location with next to no grinding.”
“Nightmare mode, you are always 10-20 levels under your location with no grinding.”
“Haven't reached much of the endgame (lvl 72 redneck) but not too grindy as I've seen so far.”
“Loot grinding here is not fun.”
“I got the game because it was on a fairly decent sale and some friends were already playing it and said I should, but it is so needlessly grindy.”
“The endgame is grindy.”
- stability307 mentions
- 4 % positive mentions
- 0 % neutral mentions
- 96 % negative mentions
The game's stability is widely criticized, with numerous players reporting persistent bugs, glitches, and crashes that significantly detract from the overall experience. Many users express frustration over the game's unpolished state, particularly in multiplayer modes, where issues like desynchronization and unresponsive controls are common. Despite some enjoyment of the gameplay, the overwhelming consensus is that the game remains too buggy to recommend, especially for those seeking a smooth and reliable experience.
“This also runs great on the Steam Deck.”
“Everything was smooth, not buggy, and worked fine.”
“It's a very good game, seems not buggy, it's really fun to play with friends.”
“The game is extremely buggy and should not have been released.”
“In short: don't buy the game even if it's on sale, because despite having potential it's extremely buggy, old bugs that were never fixed, the game gets worse with each update getting even more buggy and screwing even more the balance, your items and money disappear, wasting the player's time.”
“It's a buggy piece of shit that is only getting worse with every patch.”
- monetization297 mentions
- 5 % positive mentions
- 58 % neutral mentions
- 37 % negative mentions
The monetization strategy of the game has drawn significant criticism, with many players labeling it a "cash grab" due to the overwhelming presence of microtransactions and paid DLCs that often cost as much as or more than the base game itself. Users express frustration over the aggressive push for in-game purchases, including inventory expansions and character unlocks, which detracts from the overall enjoyment and integrity of the gameplay experience. Overall, the game's shift towards a monetization-heavy model has led to disappointment among long-time fans, who feel that it has transformed from a fun indie title into a predatory cash-generating scheme.
“Aside from the price and the insane amount of microtransactions in the game, the game is not pay-to-win and can be enjoyed for what it is - fast-paced action RPG with a 2D isometric view.”
“The monetization, which in the past was a little obnoxious, was one of those 'eh I've played this for 50+ hours, I don't mind spending $5 for a new class to try something new' sort of deals.”
“While not nearly as predatory and manipulative as mobile games, it has the same sort of Gearbox nickel-and-dime you for everything type of monetization.”
“The lack of meaningful updates and the overwhelming number of microtransactions make Hero Siege feel less like a completed game and more like a money-making scheme.”
“Honestly, I'd still be recommending the game - even with its large number of overpriced 'add a single character class' or even 'add a single skin for a single character class' DLCs - but it now has nickel-and-diming microtransactions you can't even read about anywhere (except in-game when it punts you to the Steam store to buy another inventory tab for $4.99).”
“Over-monetization has ruined what was once a solid game.”
- story292 mentions
- 8 % positive mentions
- 74 % neutral mentions
- 18 % negative mentions
The story aspect of "Hero Siege" is widely criticized for its complete lack of depth and engagement, with many users noting that there is essentially no narrative or meaningful quests to follow. Players describe the quests as repetitive, bug-ridden, and devoid of context, leading to a gameplay experience that feels shallow and grindy. Overall, the game is seen as a hack-and-slash experience with minimal storytelling, making it less appealing for those seeking a rich narrative.
“Also the storyline, quests, and maps are all different and interesting to play.”
“The story line really drags you in, and gets darker as you get further along in the game content.”
“Hero Siege is a rogue-like RPG with a nice storyline.”
“Every single quest is boring with nothing interesting in them, so every act felt extremely lackluster.”
“There is no story whatsoever, and I have no idea why my adventurer is doing what it's doing or who the enemies are.”
“The main story plot is boring and passes faster than a drunk at a party.”
- humor148 mentions
- 99 % positive mentions
- 0 % neutral mentions
- 1 % negative mentions
The humor in the game is widely praised for its quirky and absurd elements, with many players enjoying the comedic voice acting, funny item names, and humorous interactions, especially in multiplayer settings. While some critiques mention that the humor can be hit-or-miss or overly simplistic, the overall sentiment is that the game provides a lighthearted and entertaining experience, particularly when played with friends. Many players appreciate the blend of humor with gameplay mechanics, making it a fun choice for those looking to unwind and laugh.
“Just remember to bring a friend and a sense of humor—you’ll need both.”
“The sense of humor in the game is very refreshing, a game that is okay to kind of mess around and joke around with its players.”
“We played for hours just laughing at some of the silly bugs in the game, and definitely had a lot of fun.”
“Also getting curses that give you -40 strength when you only have 20 is not funny.”
“It's not funny to get killed out of the blue without even having a hint of what hit you.”
- replayability143 mentions
- 45 % positive mentions
- 48 % neutral mentions
- 6 % negative mentions
Overall, the game is praised for its high replayability, attributed to diverse character classes, randomized levels, and multiple difficulty settings. Many players find the gameplay addictive and enjoyable, with the potential for endless playthroughs enhanced by DLC content and multiplayer options. However, some users express concerns about diminishing replay value over time, particularly after completing certain content or seasons.
“Hero Siege is a game that will captivate you with its exciting gameplay mechanics and endless replayability.”
“Its captivating gameplay, class variety, endless replayability, and developer support make it an excellent choice for anyone seeking an exciting adventure.”
“The amount of different variations that the game can throw at you makes for an addicting and appealing replay value.”
“I just found that after one season, I didn't really care nor see the replay value.”
“While Hero Siege can provide fun for a few hours, it is not a game with much replay value and I only found myself sick of it after a few hours.”
“This is where it gets really tough... due to the lack of replayability factor (other than mindless grinding, which ends quickly because you have only 9 abilities per hero to discover), I wanted to ask myself what content is there waiting for me, but there isn't really much about the game.”
- music116 mentions
- 42 % positive mentions
- 51 % neutral mentions
- 7 % negative mentions
The music in the game receives mixed reviews, with some players praising its nostalgic and catchy qualities reminiscent of classic titles like Diablo, while others criticize it for being repetitive, poorly mixed, or even annoying. Many appreciate the ambiance it creates, enhancing the overall experience, but technical issues such as lag and bugs detract from its enjoyment. Overall, while the soundtrack has its fans, it also has notable shortcomings that affect players' enjoyment.
“The soundtrack is equally nostalgic, with tunes that will get stuck in your head faster than a pop song.”
“The music is fitting, the pixel art is decent and stylized pretty well, and the sound effects are great, which is a lot more important than people might imagine.”
“Absolutely love the gameplay, music, and controls!”
“The sound mix is horrendous (bad voice acting, soundtrack has 8-bit pops, everything is mixed badly together).”
“The microtransactions with the crystals just feels like a horrible rehash of a free to play mobile game, and the soundtrack is horribly lacking.”
“The art looks uninspired and the music is mediocre.”
- optimization56 mentions
- 14 % positive mentions
- 64 % neutral mentions
- 21 % negative mentions
The game's optimization has received mixed reviews, with many players reporting significant performance issues, including stuttering, lag, and poor controller support, particularly on PC. While some updates have improved performance, players still experience memory leaks and frame rate drops, especially during multiplayer sessions. Overall, the game is seen as needing substantial optimization to enhance the gameplay experience.
“Performance-wise, it runs smooth even when the whole screen is on fire while playing with friends.”
“This game scratches that random loot and optimization itch you may have from other games like Diablo or Borderlands or Path of Exile.”
“Many quality of life changes you would hope to see have been introduced to Hero Siege as well as a great soundtrack, beautiful artwork, a well-versed tutorial, and a mass of customization to assist with performance.”
“The game as it stands now is terribly optimized for controller.”
“Poorly optimized; if you go to the Grim Reaper boss with more than one person, it lags the game down to less than 5 fps even with an i7 7700HQ + 16GB DDR3 + GTX 1060 Ti, which is ridiculous.”
“After playing for under 15 minutes, I concluded that this game's performance is too poor to be enjoyable.”
- emotional18 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a wide range of emotional responses to the game, from nostalgia and heartbreak over changes that have diminished its charm to the thrill of challenging gameplay that evokes feelings of accomplishment and loss. The emotional weight of losing in-game items and the impact of server issues contribute to a sense of frustration and disappointment, while some experiences elicit joy and a sense of empowerment. Overall, the emotional connection to the game varies significantly, reflecting both fond memories and current dissatisfaction.
“The rogue-like relic system was fun to use and losing the relics you picked was heartbreaking in a good way.”
“It made me cry.”
“I was about 10 years old when my mother said to him, 'if you ever want to see your grandchildren graduate, you have to stop immediately.' Tears welled up in his eyes when he realized what exactly was at stake.”
- atmosphere16 mentions
- 56 % positive mentions
- 25 % neutral mentions
- 19 % negative mentions
The game's atmosphere is widely praised for its captivating visuals and sound design, effectively enhancing the overall experience with a dark, immersive quality. While many players appreciate the atmospheric elements and character design, some express disappointment with the story and the game's development, which has led to a perceived decline in charm. Overall, the atmosphere is a standout feature, though opinions vary on its consistency and impact on gameplay.
“Its combination of hack-and-slash RPG and roguelike elements, along with its atmospheric visuals and sound design, create a captivating and thrilling gaming experience.”
“Dark atmosphere, magical items, permanent character modification through shrines and books, resource management, etc. It nails the rogue theme while being a real-time game instead of turn-based.”
“Characters are designed well and fit the atmosphere nicely; the enemies are well drawn and so are the background elements.”
“The atmosphere is done right; I could not play long enough to check out gameplay in any meaningful way.”
“There is no atmosphere.”
“Apart from the atmosphere, the text, gameplay style, and whatnot, it's basically a dumbed down version of Diablo 2 however you look at it.”
- character development12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Character development in the game is primarily focused on skill and equipment customization through random relics and item collection, allowing players to feel a sense of control despite the lack of a narrative. While the character designs and abilities are generally well-received, some players find them questionable, and the repetitive map design detracts from the overall experience. Overall, the game emphasizes fast-paced gameplay over deep character development, appealing to those who enjoy casual, twitch-based action.
“The skills and equipment are simple enough to keep the game moving, while also providing a sense of control over character development.”
“This one has better character development choices and random items that are interesting.”
“I also liked the character designs and the customizations that you could put on them.”
“There is really no story, so you can get absorbed in the gameplay as opposed to focusing on character development.”
“Character design is rather questionable, and the voices alone will make you dig into your audio settings.”
“And while the character design (including abilities/weapons as well as appearance) is cool, the maps get repetitive and dull-looking.”