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About Rogue's Tale

Rogue's Tale is a single player role playing game with a historical theme. It was developed by Epixx.org and was released on March 28, 2014. It received mostly positive reviews from players.

Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

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Games Like Rogue's Tale

Looking for games like Rogue's Tale? Here are top role playing recommendations with a historical focus, selected from player-similarity data — start with Hack, Slash, Loot, WazHack or Quest of Dungeons.

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Reviews

67%Audience ScoreBased on 545 reviews
gameplay22 positive mentions
grinding25 negative mentions

  • Classic roguelike gameplay, faithful to original Rogue traditions.
  • Challenging and rewarding difficulty with a satisfying learning curve.
  • Strong meta-progression system (heritages) that unlocks helpful bonuses for future runs.
  • Good visuals: simple but clear and expressive character/item sprites.
  • Controls work well with keyboard and mouse integration, once learned.
  • Game has substantial variety and depth, with frequent content updates and DLCs.
  • Engaging and addictive gameplay loop encouraging repeated runs and learning.
  • Comprehensive in-game manual and active developer support.
  • Extremely punishing RNG, causing frequent unfair and unavoidable deaths early on.
  • Tedious trap detection requiring repeated manual search actions every step.
  • Inventory and economy system is frustrating; must identify items before selling, costing gold.
  • Enemies scale with player levels making leveling risky and potentially punishing.
  • Control scheme is considered convoluted by some; keybindings not fully customizable.
  • Game contains controversial and offensive political and crude humor content.
  • Lack of tutorial support and complex mechanics can overwhelm new players.
  • Some bugs and issues reported, including UI and gameplay annoyances.
  • Difficulty can feel grindy with slow progression until sufficient unlocks obtained.
  • gameplay

    99 mentions Positive Neutral Negative
    22% positive mentions, 73% neutral mentions, 5% negative mentions

    The gameplay of the game is praised for its deep, punishing roguelike mechanics and strong core loop that rewards player knowledge and strategy, offering substantial replayability and unique playstyles. However, it is also criticized for a steep learning curve, lack of clear in-game information, heavy reliance on RNG leading to perceived unfair deaths, and some mechanics—such as traps and new card game elements—that interfere with pacing or feel less enjoyable. Overall, while challenging and requiring mastery, the gameplay appeals mostly to dedicated fans of the genre who appreciate its complexity and strategic depth despite its occasional frustration and lack of polish in conveying mechanics.

    • “Rogue's Tale has standardized mechanics, rigid boundaries, impactful and coherent effects. It's comfortable to get into without requiring a PhD in advanced autism while still being deep enough to allow for some outlandish theorycrafting.”
    • “It's a niche title in an already niche genre, so it's relatively unknown, but it has one of the most robust and interesting (as well as punishing) gameplay loops of any roguelike I've played.”
    • “I'd recommend this game to those that enjoy the rogue-like genre and its slow and meaningful growth. You will die and die again until you learn how to improve enough to survive the small but deadly things, and then die again from a greater foe. There is no guarantee you can survive an encounter; you will need to improve how you handle enemies and the game's mechanics to have a better chance to get further and unlock things that will help you in your next life when you inevitably die from a slight mistake or bad luck.”
    • “There are many game mechanics with no information offered anywhere ever.”
    • “No matter how well you are prepared, no matter how long you invest in your character, equipment, spells etc., no matter how careful you try to be, you will just die due to RNG mechanics and there is nothing you can do about it.”
    • “The search and trap mechanics are tedious and infuriating.”
  • graphics

    50 mentions Positive Neutral Negative
    32% positive mentions, 60% neutral mentions, 8% negative mentions

    The graphics are generally described as simple, clean, and reminiscent of classic roguelikes with a distinctive charm, though some find them minimal or outdated. While not flashy or highly detailed, the visuals effectively support gameplay and atmosphere, with a few noting recent improvements and a unique art style that sets it apart from typical roguelikes. Overall, the graphics are appreciated for clarity and character rather than high-end aesthetics.

    • “Great game, reminds me of the old school games like Hack, Larn, and Moria. Although not as deep as these, it holds its own with clean 2D graphics, sound, and gameplay.”
    • “The graphics are simple, but full of character, and it's very clear what everything is.”
    • “Graphics 9/10 — one of the most visually pleasant graphical hacklikes with very unique artwork.”
    • “Unsure whether graphical bug, simply extremely poorly implemented graphics, or both.”
    • “Extremely watered down roguelike with terrible gamepad integration, confusing controls, and migraine inducing visuals.”
    • “It was challenging, but oddly addicting and I actually had a great time losing... but then they decided that the minimum resolution for this graphically non demanding game would be 1920 x 1080 and literally can't display within the confines of my laptop screen.”
  • grinding

    25 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a double-edged sword: initially necessary and reminiscent of challenging roguelikes, it quickly becomes tedious due to repetitive retries, random deaths, and slow progression. While some appreciate the roguelite-style achievement and heritage grinding, many find it frustrating and overly time-consuming, especially with tedious mechanics like trap searching and backtracking. Despite its potential and moments of fun, the grind-heavy nature detracts from the overall experience for a significant portion of players.

    • “This game leans more in the roguelite direction, where the game is balanced around grinding for unlocks (called heritages).”
    • “All in all the game can be fun if you get really, really lucky but the heritages seem mostly impossible to unlock right now unless you want to spend 40+ hours grinding and starting over.”
    • “Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages.”
  • story

    18 mentions Positive Neutral Negative
    17% positive mentions, 66% neutral mentions, 17% negative mentions

    The story in the game is minimal and mostly embedded within side quests or dungeon challenges, offering some narrative depth but lacking a strong, overarching plot. Players appreciate the meaningful impact of quests on gameplay and variety through unique monsters, but many find the story content sparse compared to other roguelikes. The emphasis is more on challenging mechanics and exploration than on traditional storytelling.

    • “Rogue's Tale is a game with a lot of depth and challenges along with quests that have their own story and meaningful impact on your next runs.”
    • “In between dungeons, you can undertake a quest, which is itself a kind of dungeon, but with a bit of story to it.”
    • “At first I disliked it, but after learning many things and having patience in dungeons, I managed to max my character, survive many quests, unlock many heritages, and complete challenges.”
    • “Do you want to try a quest that you have no idea about the difficulty, and end up being stomped because the stairs out become unusable once you enter the dungeon?”
    • “This game has almost no story content.”
    • “It has, similar to The Binding of Isaac and Spelunky, simple mechanics and no real story.”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is a mix of meta, tongue-in-cheek, and crude jokes that some find hilarious and refreshing, while others see it as vulgar or cringeworthy. Its humor adds a playful, if sometimes frustrating, layer to the experience but may not appeal to everyone and can grow repetitive over time. Overall, the humor contributes to a unique, if occasionally polarizing, tone.

    • “It helps that the game has some humor in it that I wasn't expecting and is kind of meta. Lol, office approved game.”
    • “Has a fantastic sense of humor too.”
    • “Each adventure is different, exhilarating, and hilariously frustrating.”
  • replayability

    11 mentions Positive Neutral Negative
    45% positive mentions, 28% neutral mentions, 27% negative mentions

    The game offers strong replayability, primarily due to its roguelike mechanics, procedural dungeons, and heritage/legacy systems that add depth and variety to each playthrough. While some note a lack of content or thematic variety that could enhance replay value further, overall it is praised for balanced, challenging, and engaging repeat experiences.

    • “It is rare to encounter a roguelike that not only follows a more traditional recipe for the genre, but refines it to the extent of being visually pleasant, functionally simple, and having its own immense depth of gameplay that feels both reasonably balanced (for a roguelike) and very replayable.”
    • “Because it is a rogue-like and has procedural based dungeons every play, the replayability is through the roof.”
    • “I can hardly find games with so much replayability (I think I died over 500 times, maybe more).”
    • “It lacks content, replayability, and expression of skill.”
    • “There are nice touches, like little torches on the walls and campfire lighting being important, but it needs more themes to make it more replayable, although this is very minor, because there is a lot of content here.”
    • “The replay value comes from legacy unlocks and random change that is usually 98.9% not in your favor.”
  • music

    7 mentions Positive Neutral Negative
    57% positive mentions, 0% neutral mentions, 43% negative mentions

    The music in the game is atmospheric and unobtrusive, complementing the overall experience well, though it is somewhat sparse and lacks variety. Some users noted the music is reused from another game, which may detract from immersion for players familiar with that soundtrack. Overall, the soundtrack is appreciated but could benefit from more diversity.

    • “The sounds and music are fairly sparse, but quite atmospheric, and the repetitive sounds of things like combat are kept unobtrusive.”
    • “Sound 8/10 -- could use more music, but all sounds and music in the game are lovely.”
    • “That is very sad, I know it is royalty free music but the exact same playlist?”
    • “Although I wished there was more variety in the music.”
    • “The sounds and music are fairly sparse, but quite atmospheric; however, the repetitive sounds of things like combat can become unobtrusive.”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game's stability is generally solid, without major bugs or cash grab elements, but some users encounter occasional issues reminiscent of older rogue-like titles, such as unpredictable boss spawns and control bugs that affect difficulty.

    • “No tutorial, buggy controls and too difficult even on 'don't kill me' difficulty level.”
    • “It felt to me like playing an old buggy version of Rogue where the end boss can spawn one step from you when you enter the dungeon.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Character development in the game is guided by the map's randomness, which effectively channels the player's progression along predetermined paths rather than offering full freedom of choice.

    • “What this game does is force your character development into certain paths using the randomness of the map to do it.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is praised for its immersive and focused ambiance, achieved through minimal graphics and sparse but effective sound and music. Repetitive combat sounds are unobtrusive, enhancing the overall atmospheric experience.

    • “The sounds and music are fairly sparse, but quite atmospheric, and the repetitive sounds of things like combat are kept unobtrusive.”
    • “Highly recommended, the graphics are minimal, but it is very atmospheric in the sense of being immersive and focused.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express strong emotional attachment to the game, feeling significant loss over account issues but also deep anticipation and hope for the rewarding moment of completing the game. The experience evokes a mix of heartache and passionate commitment.

    • “Wiping out of old epixx accounts without possibility to directly renew it made me feel the loss of almost 79 hours.”
    • “I've put up with this constant heartbreaking depression because I know when I finally beat this game I might just 'glaze my cinnamon bun' right there at that moment.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The optimization for inventory management feels tailored more towards controller use than PC, with non-intuitive key bindings like using 'E' instead of 'I' for inventory. Additionally, the limited inventory space feels restrictive and less convenient for computer players.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is well-implemented, without bugs or aggressive cash-grab tactics, providing a fair and smooth experience for players.

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Play Times

31h Median play time
22h Average play time
4-40h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Rogue's Tale is a role playing game with historical theme. Common tags for Rogue's Tale include turn-based, indie, roguelite, traditional roguelike, roguelike and others.

Rogue's Tale is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 22 hours playing Rogue's Tale.

Rogue's Tale was released on March 28, 2014.

Rogue's Tale was developed by Epixx.org.

Rogue's Tale has received mostly positive reviews from players. Most players liked Rogue's Tale for its gameplay but disliked it for its grinding.

Rogue's Tale is a single player game.

Similar games include Hack, Slash, Loot, WazHack, Quest of Dungeons, Barony, Stoneshard and others.