- May 27, 2020
- Jakob Delzer
Speed Swing
Platforms
About
"Speed Swing" is a fast-paced, rhythm-based platformer where players swing and jump through colorful, geometric levels to the beat of upbeat electronic music. Use precise timing and momentum to build up speed and chain together combos, while avoiding obstacles and hazards to achieve the highest score possible. With its simple controls and challenging gameplay, "Speed Swing" is a thrilling and replayable experience for both casual and hardcore gamers.
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- The game offers a unique and challenging grappling mechanic that is rewarding to master.
- It provides a satisfying experience with smooth controls and a sense of accomplishment as players improve their skills.
- The concept is engaging, and the game is enjoyable for those who appreciate skill-based gameplay.
- The graphics and visual design are lacking, often described as utilitarian and unattractive.
- The game can become frustratingly difficult, especially after the initial levels, which may deter casual players.
- There are technical issues, such as crashes and unresponsive mechanics, that can hinder the overall experience.
gameplay
20 mentions Positive Neutral NegativeThe gameplay centers around a unique grappling mechanic that is both engaging and challenging, offering a series of levels designed to refine player skills. While the game is short, consisting of only 20 levels, it provides a rewarding experience that encourages players to think creatively. However, some users suggest the addition of themed levels and a beginner tutorial to enhance understanding and enjoyment.
“The game revolves entirely around a very grounded grappling mechanic.”
“It doesn't have any fluff; it just gives you a mechanic that you probably haven't dealt with in exactly this way before, and then gives you a series of tests so you can hone your skills with that mechanic.”
“To be honest, this is some of the most fun I have had with a single game mechanic in a long time.”
“The game is short and could probably do with either 'themed' sets of levels which would have more coherent art styles and gameplay themes.”
“I'm imagining something like a 'cave' set of levels where you're dealing with lots of claustrophobic, maze-like, quick gameplay, as opposed to another set of levels which might revolve around massive jumps and big open levels.”
“I really like the game; I think it's actually pretty smart. The first few levels teach you that you need to think differently to finish these levels, but I think there should be a tutorial for beginners to help them understand the mechanics and how to approach these levels.”