- July 17, 2020
- Vaddim
Diesel Punch
34%Game Brain Score
graphics, humor
story, music
50% User Score 18 reviews
Platforms
About
The state is on the verge of failure in the great diesel punk war. The last hope is a mission to collect enemy technology. A girl Eve will go on a dangerous expedition, who has implanted a diesel engine in her back!










Audience ScoreBased on 18 reviews
graphics3 positive mentions
story2 negative mentions
- The art style is visually appealing and has received praise from players.
- Some players found the game to be a fun experience for a short duration, appreciating its simple gameplay.
- The game has potential and could be improved with further development and polish.
- The game is plagued by numerous technical issues, including broken movement, camera glitches, and unresponsive controls.
- It features low-quality assets and poor optimization, making it feel like a rushed product with minimal effort put into its development.
- The lack of customization options and frustrating gameplay mechanics, such as unfair platforming sections, detract significantly from the overall experience.
graphics
6 mentions Positive Neutral NegativeThe graphics of the game are characterized by a unique art style that some players appreciate, but overall, the visuals suffer from poor optimization and low-quality assets, leading to significant performance issues. Despite its appealing aesthetics, the game demands excessive GPU usage, which detracts from the experience.
“Loved the art style.”
“A short but very fun game with pleasing aesthetics and a good story for those who like grim worlds where all you can do is play along.”
“Game description key-points: 3D adventure with specific graphics design.”
“The game is very badly optimized; despite having extremely low quality assets and visuals, poor production values, and no real reason for a high workload on anyone's system, the game runs the GPU up to 100% immediately.”
“If you like the story and the art style and buy this game, you will have to put up with a lot of game-breaking issues, normally fixed in development.”