- December 18, 2020
- Kenney
- 2h median play time
Frick, Inc.
Platforms
About
In Frick, Inc. you'll drive various trucks using on-screen control panels. Each truck has a different control method and it's all made to be "Frick, Inc." frustrating until you master it. Easy to learn, hard to master – You'll be switching between trucks (and control methods) in 30 levels to perform various tasks. Extra challenge in each level – Each of the levels contains an extra challenge…






- The game offers a unique and fun concept with challenging levels that require skill and concentration.
- Despite its short length, the game is polished and bug-free, providing an entertaining experience.
- The intentionally difficult control scheme adds a layer of challenge that many players find satisfying once mastered.
- The mouse-only control scheme can be frustrating and limits gameplay options, making it difficult for some players to enjoy.
- Many levels can feel repetitive and overly long, leading to player fatigue and frustration.
- The minimalist graphics and lack of content may not appeal to everyone, leaving some players wanting more depth and variety.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is characterized by challenging and often frustrating control mechanics that can detract from the overall experience, leading to a sense of dullness after initial novelty. While it offers a unique design that tests player skills, many find the controls intentionally obtuse, making it feel more like a struggle against the mechanics than an engaging challenge. Overall, it requires practice and agility to master, with some levels demanding significant effort to complete.
“Great game to test your skills with custom game mechanics.”
“And the gameplay is clean too!”
“I liked the presentation and the gameplay, but it requires some practice and agility to play it well, and a few levels will require a lot of tries.”
“100%ed after about 2 hours of gameplay.”
“A bit obnoxious control mechanics.”
“Gameplay is honestly a bit dull once you get past the 'controls are difficult' aspect.”