Skip to main content
Spark in the Dark Game Cover

About Spark in the Dark

Spark in the Dark is a single player survival role playing game with horror, fantasy, mystery and dark fantasy themes. It was developed by Stellar Fish and was released on April 7, 2026. It received positive reviews from players.

Spark in the Dark is an atmospheric Dungeon Crawler in a medieval dark fantasy setting, where our hero dives into the depths of a grim ancient Dungeon. Several classes of heroes each with unique skills. Bloody battles with monstrous creatures and deadly traps. A lot of interactions with the environment, including testing the skills of the hero. Many secret places. Deep and intricate lore; About on…

Skip Games Like Spark in the Dark

Games Like Spark in the Dark

Looking for games like Spark in the Dark? Here are top survival role playing recommendations with a horror, fantasy, mystery and dark fantasy focus, selected from player-similarity data — start with CaveVox, Arhaekon or Devil Spire.

Skip User Reviews

Reviews

87%Audience ScoreBased on 372 reviews
atmosphere46 positive mentions
grinding9 negative mentions

  • Exceptional atmosphere and immersion; dark, gritty dungeon environment creates genuine tension and horror.
  • Challenging yet rewarding combat, inspired by Dark Souls and Diablo, that emphasizes patience, positioning, and learning enemy patterns.
  • Strong exploration elements with meaningful loot and lore discovery that encourages careful play and mapping by memory or marking with coins.
  • Combat mechanics and controls are clunky and occasionally frustrating, including issues with hit detection, animation lockout, and lack of attack variety.
  • The game lacks variety in enemy types, primarily consisting of spiders and undead, leading to some repetitiveness in encounters.
  • No in-game map or navigation aids, which can cause tedious backtracking and difficulty locating keys and important items, frustrating some players.
  • atmosphere

    75 mentions Positive Neutral Negative
    61% positive mentions, 35% neutral mentions, 4% negative mentions

    The game excels in delivering a dark, oppressive, and immersive atmosphere reminiscent of classic dungeon crawlers like Diablo 1, enhanced by effective visuals, sound design, and lighting. Its tense exploration, lack of a map, and punishing difficulty contribute to a genuine feeling of dread and discovery, making the atmosphere a standout element praised by most players. While some find the game's unforgiving nature frustrating, the overall consensus highlights its thick, thrilling ambiance as one of its strongest and most captivating aspects.

    • “It oozes atmosphere, and I love the tension and relief the game provides as you travel through dark tunnels to finally make your way into a safe place to rest.”
    • “I thought I'd dislike the lack of a map, but it actually makes the game more enjoyable for me. Using the coins and carefully treading around the dungeon is really amazing. Not knowing exactly where you are adds to the atmosphere of the game; the fact that you've never been in the dungeon and there's no real way to map the place makes sense to me personally.”
    • “The atmosphere and sound design are top notch, I was always at the edge of my seat.”
    • “Atmosphere was.”
    • “The lack of a map and the darkness add to the atmosphere, although when you don’t have a lamp, the area around the character is still quite bright—and if you crouch, it becomes even brighter.”
    • “I could do a platinum run on Sekiro with one hand before even passing the first level in this game; it's laughable and destroys any possible immersion and atmosphere right from the get-go.”
  • gameplay

    70 mentions Positive Neutral Negative
    27% positive mentions, 66% neutral mentions, 7% negative mentions

    Gameplay in this game offers a tense, rewarding, and immersive dungeon-crawling experience with strong survival and darkness mechanics that enhance challenge and atmosphere. While progression feels meaningful and fights require careful planning, issues like occasional game-breaking bugs, clunky controls, repetitive combat, and limited mechanics (e.g., lack of lock-on or diverse classes) hamper fluidity and depth. Despite these flaws, the gameplay’s strategic complexity, difficulty, and exploration elements create a compelling and promising foundation, especially notable for an early-access title.

    • “The art and sound direction is incredible, the combat and mechanics are well conceptualized, gameplay is brutal but fair... I know it's early access, but it already feels like a near perfect blueprint for my dream dungeon crawler.”
    • “When you start the game and don't know much about the enemies and how to properly fight them, the game can keep you on edge (and you will die many many times), but when you understand the game mechanics and the enemies' patterns - also as you upgrade your gear - the game becomes easier, which I find engaging, because progression has meaning, you don't become a god, and if you fight against more than 3 enemies you're still in big trouble and can be killed, so it makes you somewhat plan your engagements against the enemies.”
    • “The core mechanics are simple and straightforward to pick up, but they have a lot of depth and potential that makes the gameplay genuinely interesting.”
    • “Often enough if you get attacked with the crossbow in hand it breaks your gameplay - you cannot switch or use some or all weapons anymore, in-game menu becomes unresponsive, rest doesn't work, you have to kill yourself or reload. This totally breaks your experience, especially devastating on higher difficulties when you put in the time to clear an area to progress, then somebody attacks you and everything is broken and you need to start again.”
    • “Combat mechanics: constantly getting stuck and caught on spiders' legs, table corners, doorways, not possible to choose between multiple interactables on top of each other. If only refund was more than 2 hours.”
    • “Gameplay is tedious and repetitive, amounting to spinning your camera 90+ degrees every 2 seconds to kite around enemies, hit them once or twice, and repeat ad nauseum.”
  • story

    23 mentions Positive Neutral Negative
    22% positive mentions, 65% neutral mentions, 13% negative mentions

    The story in this game is praised for its rich lore and immersive, discovery-driven approach, with players uncovering narrative pieces through environmental clues rather than traditional quest markers. Its mysterious, intentionally crafted dungeon setting encourages exploration, rewarding players who piece together the history of lost civilizations while seeking their missing party. Although still evolving, the story captivates players and promises great potential for deeper content and narrative development in future updates.

    • “The quests on each level of the dungeon, guided by lore notes you find (books, tabbards on the wall and dead NPC diaries or scrawled notes) are all well worth doing on each run as they offer great buffs or legendary items. Make sure you explore every corner and look for every secret wall (some open like a door, some you need a hammer to smash through rocks) if you plan on heading deeper in and keeping that character for later updates as I think the dungeon is going to get much tougher.”
    • “Instead of feeling like a random dungeon crawler with no direction, this plays more like a 'castle crawler.' Every room and hallway feels intentional, like it has a story to tell, even if you only uncover pieces at a time.”
    • “The structure is simple but effective: you’re searching for your lost party while uncovering the story of ancient civilizations that once occupied the dungeon—civilizations brought to ruin by something that still haunts these halls.”
    • “With its captivating setting and a story full of mysteries, Spark in the Dark doesn’t offer much beyond that.”
    • “No map, no compass, no quest track, you have to explore the labyrinth by yourself.”
    • “Modern game: cutscene, show the path from and to the activation point, update quest status, show quest mark.”
  • graphics

    18 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    The game features beautiful, atmospheric graphics with a dark, dungeon-crawler aesthetic that effectively enhances the thrilling and immersive experience. Visuals are praised for their detailed art style, lighting effects, and smooth animations, though some note minor room for animation improvements. Overall, the graphics balance modern polish with old-school charm without demanding high system resources.

    • “The visuals are beautiful, with fluid animations and a dark atmosphere that actually matters.”
    • “The wonderful lighting effects and good graphics together with sound design make a great atmosphere.”
    • “The graphics are nice and the dungeon truly feels terrifying.”
    • “Almost no graphic or video options are offered, no variety of difficulty sliders, etc; there's almost nothing for a player to adjust.”
    • “This is very reminiscent of old school games, but with somewhat modernized graphics and controls.”
    • “At first glance, it wears its inspirations on its sleeve, utilizing a dark, atmospheric aesthetic that dungeon-crawler fans will immediately recognize.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a double-edged sword: while it avoids the monotony of overly easy fights typical in many ARPGs, it often becomes tedious and repetitive, especially when backtracking to find missed items or navigating confusing areas. Combat can feel one-dimensional with constant kiting, and certain mechanics like unavoidable poison encounters further contribute to frustration. Overall, grinding is more tedious than challenging, potentially detracting from the experience for some players.

    • “But at the same time it can become tedious, sometimes you'll be running in circles trying to find a door for which you didn't have a key but now you have that key, but you forgot where it was so you spend an hour trying to find that door again. It makes sense since you are in the absolute dark and shouldn't be able to easily find your way, but it can be a downside to some players.”
    • “Gameplay is tedious and repetitive, amounting to spinning your camera 90+ degrees every 2 seconds to kite around enemies, hit them once or twice, and repeat ad nauseum.”
    • “-Stepping on the green spiders is basically impossible to avoid and every time you do, you have to run all the way back to a light source so you don't die from poison. After 50 green spiders, this just gets tedious and ruins the game.”
  • optimization

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game's optimization is generally praised for smooth performance and minimal bugs, with stable frame rates across different quality settings. However, some users still experience occasional FPS drops, indicating room for further improvement. Overall, the optimization is solid but could benefit from ongoing refinement.

    • “Fantastic in all the important areas: gamepad control, performance, bug-free, content and most importantly, fun.”
    • “On one hand, that's commendable and should be praised, that it's so well optimized.”
    • “It runs smoothly and so far the jank has been minor.”
    • “I know this is early access and is going to have bugs and performance issues, but please keep working on them.”
    • “Performance, because there's little difference in FPS between the 3 available quality settings, at least on my machine, and I got drops to 30 FPS in one place, and often around 50-60 FPS on lowest settings.”
    • “Or performance issues.”
  • stability

    5 mentions Positive Neutral Negative
    20% positive mentions, 0% neutral mentions, 80% negative mentions

    The game is generally well-designed and runs smoothly for many users, but it suffers from occasional stability issues such as random freezes on certain systems and buggy combat mechanics, including problematic player and enemy collision. These bugs can detract from the overall experience, especially during combat.

    • “I like the game but it randomly freezes my PC, running this on Linux Mint.”
    • “Immersive, simple, no fancy magic, dark, gritty, unforgiving, a bit buggy.”
    • “Great combat as well, although enemy and player collision can be buggy at times.”
  • replayability

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The game offers strong replayability through diverse classes, weapons, upgrades, and secrets, enhanced by its medieval dungeon crawler setting. However, as an early access title, it requires further polishing and balancing, which currently affects the overall replay value for some players.

    • “Super fun and difficult dungeon crawler, great replayability with classes, weapons, armor, upgrades, trinkets, and secrets.”
    • “There's quite a lot of content and replayability already, but being an early access title, it naturally needs a bit of polishing, balancing, and fixes.”
    • “It gives the game real replayability.”
    • “So replayability is very low.”
    • “Medieval vibe while providing replayable value in a dungeon crawler as well having to work within the dark which both has its pros and cons.”
    • “There's quite a lot of content and replayability already, but, being an early access title, it naturally needs a bit of polishing, balancing and fixes.”
  • music

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game's music effectively complements its atmosphere, but audio controls are limited, with only a music volume slider available—and only during active gameplay—while sound effects lack adjustable volume.

    • “The OST perfectly fits the atmosphere of the game.”
    • “No volume controls; you can only turn the music volume up or down but not the effects.”
    • “Audio lacks distinct background music.”
    • “There's a music slider, but it's not even available unless you're actively in a run.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is impactful and resonates deeply with players, evoking genuine feelings throughout the experience.

    • “All of it made me feel something.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-received, with several moments and lines described as genuinely hilarious and entertaining.

    • “Some of these are actually hilarious to read.”
Skip Game Offers

Buy Spark in the Dark

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Spark in the Dark is a survival role playing game with horror, fantasy, mystery and dark fantasy themes. Common tags for Spark in the Dark include indie, exploration, isometric, early access, souls-like and others.

Spark in the Dark is available on PC, Mac OS and Windows.

On average players spend around 5 hours playing Spark in the Dark.

Spark in the Dark was released on April 7, 2026.

Spark in the Dark was developed by Stellar Fish.

Spark in the Dark has received positive reviews from players. Most players liked Spark in the Dark for its atmosphere but disliked it for its grinding.

Spark in the Dark is a single player game.

Similar games include CaveVox, Arhaekon, Devil Spire, Greed or Grave, Gravemyst and others.