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Soulbind: Prologue

Soulbind: Prologue Game Cover
92%Game Brain Score
gameplay, humor
music, grinding
92% User Score Based on 98 reviews

Platforms

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Soulbind: Prologue Game Cover

About

"Soulbind: Prologue" is a prelude to the main game, introducing players to the journey of a skeletal hero. You can customize your character by replacing body parts from defeated enemies, offering unique passive effects and rarity. Gain special skills by obtaining body parts from specific foes, providing diverse gameplay strategies and abilities, such as breathing fire or summoning flies.

Soulbind: Prologue screenshot
Soulbind: Prologue screenshot
Soulbind: Prologue screenshot
Soulbind: Prologue screenshot
Soulbind: Prologue screenshot

92%
Audience ScoreBased on 98 reviews
gameplay6 positive mentions
music3 negative mentions

  • The game features an interesting mechanic of assembling and upgrading your skeleton, which adds depth to the gameplay.
  • Combat is enjoyable and engaging, with a good balance of challenge that keeps players invested.
  • The art style is visually appealing, and the game shows potential for growth and improvement in future updates.
  • Controls can be frustrating, particularly the dodgeroll mechanic, which feels clunky and ineffective.
  • The lack of voice acting and some janky animations detract from the overall experience.
  • The game is still in early access and shows signs of being underdeveloped, with issues in audio design and balance.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay has received mixed feedback, with some players enjoying the prologue and unique mechanics like changing limbs, while others criticize the clunky dodgeroll and nonsensical "miss" mechanic. Overall, the gameplay is described as standard, with a few standout features that may appeal to some players.

    • “I liked the prologue, and the gameplay too. I guess I am going to buy the actual game; I highly recommend playing.”
    • “Mechanics with body parts are super cool.”
    • “Excellent mechanics of changing limbs.”
    • “The 'miss' mechanic makes no sense.”
    • “The dodgeroll mechanic is so clunky and weird you might as well just jump over whatever you're trying to dodge.”
    • “The gameplay is basically standard.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is highlighted by its quirky premise of playing as a skeleton who can swap body parts with defeated enemies, creating amusing scenarios. Players also appreciate the enhanced level design, which features humorous traps and entertaining background animations that contribute to the overall comedic experience.

    • “It's funny, you're an ordinary skeleton, an outsider, but you have a special feature - you can replace your body parts with body parts of defeated enemies.”
    • “- the fourth thing is the level design, it became much better, you find traps, funny background animations, enemies positioning, etc.”
    • “This is funny and beautiful.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game has been criticized for being repetitive and becoming grating after a short period of play, leading many players to mute it entirely. Users suggest that extending the music tracks could enhance the overall experience and reduce the strain caused by the repetitive nature of the current soundtrack.

    • “The music track needs to be longer; after a couple dozen minutes of play, I turned the music to zero. The highlighted repetitions became a strain on my ears.”
    • “The music track needs to be longer; after a couple dozen minutes of play, I turned the music to zero. The highlighted repetitions became a strain on my ears.”
    • “The music track needs to be longer; after a couple dozen minutes of play, I turned the music to zero. The highlighted repetitions became a strain on my ears.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the grinding experience enjoyable, with some noting that they didn't feel bored even after extended periods of grinding, such as two hours for a key. However, there are suggestions for improving communication with developers regarding access to additional content.

    • “Grinding for the key took 2 hours, and while I didn't get bored, I wish it was easier to contact the developers for access to the other Soulbind game.”
    • “Grinding feels repetitive and tedious, making it hard to stay engaged with the game.”
    • “The amount of grinding required to progress is overwhelming and detracts from the overall enjoyment.”

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