Neverinth
- June 17, 2020
- CreAct Games
- 10h median play time
"Neverinth is a single-player Fantasy Role Playing game with amazing game mechanics and awesome visuals. As the last hope of the tree of life, Yggdrasill, players explore the ever-changing halls of the Neverinth and battle against Norse legends as one of history's strongest women. Master punishing combat, collect powerful weapons, and delve into Norse mythology in this immersive and challenging experience."
Reviews
- The game has a solid foundation with fun combat mechanics and a unique leveling system that allows for varied builds.
- The atmosphere and art style are appealing, creating an engaging environment for players.
- Despite being unfinished, the game offers enjoyable gameplay and potential for future updates.
- The game is incomplete and has been abandoned, leaving players with limited content and unresolved issues.
- Combat can feel floaty and unresponsive at times, leading to frustrating experiences during boss fights.
- Key features such as remappable controls and a more balanced enemy design are lacking, impacting overall gameplay.
- gameplay49 mentions
- 37 % positive mentions
- 57 % neutral mentions
- 6 % negative mentions
The gameplay of the game is a mixed bag, featuring enjoyable mechanics and a unique blend of souls-like and roguelite elements, but marred by issues such as imbalanced content, clunky combat, and a lack of polish. Players appreciate the diverse skill combinations and the addictive nature of the gameplay, though some criticize the slow movement and repetitive mechanics. Overall, while the core gameplay is fun and visually appealing, it suffers from optimization problems and limited content, making it a title that may appeal more to fans of the genre willing to overlook its flaws.
“That's not the selling point though (well, hopefully it isn't for you...), the gameplay is actually fun.”
“The gameplay is a cool mix between souls-like and rogue-like, with a very interesting leveling mechanic that made every run different from the others, because the items you find very often determine what attributes you want to increase.”
“If you like the gameplay loop of titles like Dark Souls and the satisfaction of getting the perfect combination of power-ups in roguelike titles like Binding of Isaac, this game is inundated with stuff that'll scratch both itches at once, and the 3 characters and the 3 weapon types available at the moment are well-designed and offer their own play-style combinations without one of them being much more useful than the others.”
“While the base gameplay and concepts are alright, don't bother with an incomplete game that will never be finished.”
“Questionable, repetitive mechanics and level design leading to a very boring experience very quickly.”
“Didn't like the stat-resetting mechanic every time the player dies, though, and that combined with random item pickups makes it impossible to play the character build you want consistently.”
- graphics24 mentions
- 54 % positive mentions
- 33 % neutral mentions
- 13 % negative mentions
The graphics of the game are generally well-received, featuring a pleasing art style that blends stylized textures with good model design, often compared favorably to top-tier Unity games. While some players appreciate the aesthetic and detail, others note performance issues and a lack of striking visuals, suggesting that while the graphics are decent, they may not be optimized for all systems. Overall, the visuals are considered attractive and enjoyable, particularly for fans of anime-inspired fantasy art.
“The art style and design of the game is cool if you're into the more 'anime'-esque fantasy stuff.”
“Very pretty art style with a mix of PBR and stylized texturing and model design.”
“Easily in the top tier of Unity games from a graphics and animation standpoint.”
“There are a limited number of graphics options and the game is often sluggish despite the FPS counter telling me I'm pushing 90-100 (likely due to frame pacing/frame timing).”
“Optimisation is a bit of an issue at the moment, with an 8700k and 1080ti not hitting a steady 60fps on any graphical setting, even 'fast'.”
“And this game's graphics really don't justify its performance...”
- optimization17 mentions
- 24 % positive mentions
- 35 % neutral mentions
- 41 % negative mentions
The game's optimization is a mixed bag; while it runs smoothly at times and features responsive controls, players frequently report significant performance issues, including lag, stuttering, and inconsistent frame rates. As it is still in early access, many users acknowledge these problems but suggest that the core gameplay experience remains enjoyable for those willing to overlook the optimization shortcomings. Overall, the game shows potential, but substantial improvements are needed for a more stable experience.
“For a Unity game, it's surprisingly detailed, runs smoothly, and is reasonably well animated.”
“Game runs smoothly, plays smoothly.”
“Otherwise, the game controls are fairly responsive, the graphics are pleasing, and the game runs smoothly.”
“Also, it's pretty much non-optimized and you will see single-digit frames or wonky camera and buggy controls.”
“Right now the optimization is still very bad, meaning it doesn't run very well.”
“Slow, clunky, and very unoptimized.”
- music15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The music in the game is generally described as decent and fitting, with clear inspirations from the Dark Souls series, but it lacks memorability and impact, particularly during boss fights. While some players appreciate the mood it sets, many feel it is monotonous and could benefit from more epic compositions to enhance the overall experience. Sound effects are noted as good, but the soundtrack is seen as needing improvement, especially in high-stakes moments.
“Clearly inspired by Dark Souls...even the soundtrack.”
“Nothing too memorable, but it's some nice mood music.”
“I would like to take a moment to applaud the developers though, for the art direction and the music.”
“Only thing I could really complain about aurally is the music balance transitioning into a boss fight; going from whisper quiet to overpowering YouTube videos I have playing in my second monitor.”
“Soundtrack outside of certain boss fights is kind of bleh.”
“Monotonous music... seriously.”
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The story aspect of the game has received mixed feedback, with some players noting a lack of depth and narrative progression beyond the initial cutscene. While the setting post-Ragnarok is appreciated, many feel that the game currently lacks a substantial storyline, especially in its early access phase, leading to a sense of aimlessness. Overall, players hope for future updates to enhance the narrative experience as they progress.
“Good gameplay, good concept, an interesting story in my opinion, and it's absolutely gorgeous, but like any game, it's not perfect, so just take it for what it is if you're critical about things like this.”
“I even like the opening story setting for the game, post-Ragnarok, a great reason for ever-changing rogue-like procedural levels.”
“A really sad story.”
“Aside from an intro cutscene, I don't think there's a story here.”
“I made it to level 20 and died on the second boss and still found no story or any information at all really.”
“Can't actually post a review about the storyline since it doesn't exist yet in early access; well, it does show something in the beginning, but after a few hours of playing it, I totally forgot all about it.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is a mixed bag; while many players report it runs well with minimal bugs, there are notable issues such as health bar glitches, frame rate drops, and clunky controls. Players may need to tolerate these bugs or wait for updates, especially since it is still in early access. Despite these concerns, some find the experience enjoyable enough to overlook the stability issues.
“One big bug I highly recommend fixing to the developer: your health bar glitches sometimes, showing full health when you are not at full health.”
“I can only recommend this game under the condition that players are willing to replay a slightly buggy and clunky dungeon for fun over and over, or that they are willing to wait for updates.”
“Also, it's pretty much non-optimized, and you will see single-digit frames, wonky camera, and buggy controls.”
- replayability5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The game offers high replayability, particularly due to its diverse character mechanics and the roguelike elements that encourage multiple playthroughs. While it is still in early access and may lack some content and polish, players find the combat engaging and anticipate future updates that will enhance the experience.
“The three characters currently available all play differently enough that there is a good bit of replayability, and all weapons can be used by all characters.”
“If you can stomach the lack of content and polish due to being early access, you'll find a surprisingly deep soulslike/roguelike with some fun combat and a fairly good amount of replayability.”
“The replayability is still high, and I plan to come back, especially as I see updates coming out.”
“Replayable – the roguelike element makes this game very replayable.”
- atmosphere4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The atmosphere of the game is widely praised for its foreboding and immersive qualities, reminiscent of titles like Dark Souls and Bloodborne. Players appreciate the unique blend of rogue-like elements and innovative mechanics, which contribute to a compelling and isolated world, despite some performance issues typical of early access titles. Overall, the atmosphere enhances the challenging gameplay, making it a significant draw for fans of the genre.
“Fun challenging bosses and this foreboding atmosphere that something is wrong... in this isolated world.”
“A rogue-like game with a similar Souls and Bloodborne mechanics mixed to create its own atmosphere, pretty interesting and with an innovative system where you can level up your character. I have never seen anything like it before.”
“The idea behind the game is solid and the atmosphere in the game feels great.”
“The atmosphere feels empty and lifeless, making it hard to immerse myself in the game.”
“Despite the game's potential, the atmosphere lacks depth and fails to evoke any real emotion.”
“The foreboding atmosphere is overshadowed by repetitive environments that diminish the sense of danger.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be somewhat tedious, particularly in the early stages, where repetitive boss fights and limited enemy variety contribute to a sense of monotony. While there are opportunities for leveling up and acquiring upgrades and skins, the current lack of diverse challenges makes the grinding feel excessive. Many hope for improvements in enemy variety and boss encounters in future updates.
“But the greatest problem I have with the rogue-like system is that it feels too grindy in the beginning.”
“Also, the enemy variety is pretty low at the moment, but I assume that this will be changed over time. However, it can be quite tedious to fight the same first boss over and over. In the future, it would be nice to have several bosses for each floor.”
“There's some grinding you can do in the form of levels, upgrades, and skins.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization strategy has been criticized for deceptive advertising, raising concerns about potential cash grab tactics; however, the developers' responsiveness on Discord has somewhat mitigated these worries.
“Straight up deceptive advertising.”
“The monetization model feels exploitative and prioritizes profit over player experience.”
“It seems like they are more focused on making money than providing a fair gaming experience.”
- character development2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Reviewers appreciate the character design, noting a strong representation of valkyries and a variety of enemy types. However, they feel it's too early to fully assess character development, as they have only encountered a limited number of bosses.
“Character design so far is pretty good. I love the valkyries themselves, and there seems to be decent variations in enemies as well. I can't really judge the bosses since so far I've only killed two: something like the lizard creature from Dark Souls 3 that was searching for Ocelot, and this Nordic guy summoning stuff with his book and occasionally knocking me into the ground.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a recent, unexpected update from the lead developer that resonated deeply with players, evoking feelings of heartbreak and connection to the game's narrative.
“About a week ago, as of this review, the lead developer on the game posted an unexpected and heartbreaking update.”