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About

"Neverinth is a single-player Fantasy Role Playing game with amazing game mechanics and awesome visuals. As the last hope of the tree of life, Yggdrasill, players explore the ever-changing halls of the Neverinth and battle against Norse legends as one of history's strongest women. Master punishing combat, collect powerful weapons, and delve into Norse mythology in this immersive and challenging experience."

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+13

61%
Audience ScoreBased on 319 reviews
gameplay23 positive mentions
optimization8 negative mentions

  • The game features a unique blend of souls-like combat and roguelike mechanics, providing a fresh experience for players.
  • The graphics and character designs are visually appealing, with well-crafted animations that enhance the gameplay experience.
  • The combat system is engaging, allowing for various playstyles and strategies through different characters and weapon types.
  • The game is unfinished and has been abandoned by the developers, leading to a lack of content and polish.
  • There are significant performance issues, including lag and stuttering, which detract from the overall gameplay experience.
  • The controls can feel clunky and unresponsive at times, making combat less satisfying than in other souls-like games.
  • gameplay
    77 mentions Positive Neutral Negative

    The gameplay of "Neverinth" combines elements of souls-like mechanics with roguelite progression, offering a unique experience that requires practice to master its combat systems. While many players appreciate the fun and engaging mechanics, they also note issues such as clunky controls, imbalanced gameplay, and a lack of polish, which detracts from the overall experience. Despite its potential and enjoyable aspects, the game is considered unfinished, leading to mixed recommendations depending on the player's expectations and willingness to overlook its flaws.

    • “I love how they combined the usual soulslike gameplay with the roguelite level design.”
    • “The gameplay is a cool mix between souls-like and rogue-like, with a very interesting leveling mechanic that made every run different from the others, because the items you find very often determine what attributes you want to increase.”
    • “The strong points of this game are the combination and approach it takes to its gameplay.”
    • “The gameplay feels like you're wading through jello.”
    • “While the base gameplay and concepts are alright, don't bother with an incomplete game that will never be finished.”
    • “Questionable, repetitive mechanics and level design leading to a very boring experience very quickly.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many praising the art style, level of detail, and character design, particularly in 4K settings. While some users note that the visuals are not groundbreaking, they appreciate the aesthetic appeal and smooth animations, especially for an indie title. However, there are concerns about optimization and performance issues, which can detract from the overall experience.

    • “The graphics here are not going to blow your socks off, but the level of detail this game boasts should not be a great disappointment.”
    • “Very pretty art style with a mix of PBR and stylized texturing and model design.”
    • “An exceptional graphic design, from the randomly-generated levels and characters to the animations.”
    • “There are a limited number of graphics options and the game is often sluggish despite the FPS counter telling me I'm pushing 90-100 (likely due to frame pacing/frame timing).”
    • “Optimisation is a bit of an issue at the moment, with a 8700k and 1080ti not hitting a steady 60fps on any graphical setting, even 'fast'.”
    • “And this game's graphics really don't justify its performance...”
  • story
    27 mentions Positive Neutral Negative

    The game's story is largely underdeveloped, with many players noting a lack of narrative depth beyond an introductory cutscene. While some appreciate the imaginative elements rooted in Norse mythology, others find the plot minimal and feel it does not significantly enhance the gameplay experience. As the game is in early access, there are hopes for future updates to expand the storyline.

    • “The end goal is to defeat the final boss and claim the title 'Valkyrie' as mentioned in the storyline segment.”
    • “It features an imaginative storyline based on Norse lore.”
    • “Good gameplay, good concept, an interesting story in my opinion, and it's absolutely gorgeous but like any game, it's not perfect, so just take it for what it is if you're critical about things like this.”
    • “Aside from an intro cutscene, I don't think there's a story here.”
    • “It doesn't feel all that smooth and doesn't have much of a story.”
    • “There is not much to the story at this moment in time, so don't expect much about what the point of this whole thing is.”
  • optimization
    21 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players experiencing significant lag, stuttering, and poor performance even on lower settings, despite some noting smooth gameplay under certain conditions. While the game shows potential and runs well for some, the overall consensus is that it suffers from severe optimization issues, particularly in its early access state, leading to inconsistent performance and frustrating gameplay experiences. Players are advised to approach with caution, especially if they have lower-end hardware or are sensitive to performance problems.

    • “For a Unity game, it's surprisingly detailed, runs smoothly, and is reasonably well animated.”
    • “Overall, if you're interested in a randomly generated Dark Souls/roguelike game and can tolerate a bit of performance issues or just want to support the game's development, then I would certainly recommend it. The idea behind the game is solid and the atmosphere feels great.”
    • “If this game prioritizes optimization and balancing first, and if the dev team also upgrades the game content, it will definitely be a good game.”
    • “Lag and stuttering kills you, even on the lowest quality setting.”
    • “After the painful troubleshooting, it looks not optimized; it actually stutters even at 1024x768 with a NVIDIA 1070.”
    • “Right now, the optimization is still very bad, meaning it doesn't run very well.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the fitting and atmospheric soundtrack, particularly its dark and powerful Nordic folk influences. However, many players find the music to be monotonous or lacking, especially during boss fights, and suggest it could benefit from more memorable and epic compositions. Overall, while the soundtrack enhances the mood, it may not leave a lasting impression for all players.

    • “The music and sound is decent and does its job well.”
    • “Its soundtrack is a brilliant example of dark and powerful Nordic folk music.”
    • “I would like to take a moment to applaud the developers though, for the art direction and the music.”
    • “I didn’t pay much attention to the sounds used in the game since I was playing music in the background.”
    • “Only thing I could really complain about aurally is the music balance transitioning into a boss fight; going from whisper quiet to overpowering YouTube videos I have playing in my second monitor.”
    • “- monotonous music... seriously.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game offers high replayability due to its rogue-like elements, diverse character playstyles, and randomly generated levels. Players appreciate the depth provided by various perks, power-ups, and weapons, making each playthrough feel fresh and engaging. Despite some content limitations from being in early access, many users express a desire to return for more gameplay.

    • “The replayability is still high, and I plan to come back, especially as I see updates coming out.”
    • “With tons of perks, power-ups, and weapons to use and unlock, as well as the randomly generated levels, there is an exceptional amount of replayability.”
    • “This was going to be added later, along with more playable characters, but development stopped, so the devs never got around to it.”
    • “The battle features fast-paced action without being boring, and the replay value is high thanks to the dungeon that is generated every new game.”
    • “With its rogue-like approach, it keeps its replayability fresh and with the alternating map layouts, a thrill to see how it will play out.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is marked by minor bugs and glitches, including occasional freezes and crashes during loading screens and transitions. While some players report significant issues like health bar glitches and frame rate drops, others find the experience enjoyable despite these problems, suggesting that it may improve with future updates. Overall, the game is considered playable but requires tolerance for its current instability.

    • “But I've had freezes and crashes to desktop on loading screens and stage transitions.”
    • “- Crashes at start (troubleshooting was a pain).”
    • “Also, it's pretty much non-optimized and you will see single-digit frames or wonky camera and buggy controls.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its foreboding and immersive qualities, reminiscent of titles like Dark Souls and Bloodborne. Players appreciate the unique blend of rogue-like elements and innovative mechanics, which contribute to a compelling and isolated world, despite some performance issues typical of early access titles. Overall, the atmosphere enhances the challenging gameplay, making it an intriguing experience for fans of the genre.

    • “Fun challenging bosses and this foreboding atmosphere that something is wrong... in this isolated world.”
    • “A rogue-like game with a similar Souls and Bloodborne mechanics mixed to create its own atmosphere, pretty interesting and with an innovative system where you can level up your character. I have never seen anything like it before.”
    • “The idea behind the game is solid and the atmosphere in the game feels great.”
    • “The atmosphere feels empty and lifeless, making it hard to immerse myself in the game.”
    • “Despite the game's potential, the atmosphere lacks depth and fails to evoke any real emotion.”
    • “The foreboding atmosphere is overshadowed by repetitive environments that diminish the sense of danger.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly in the early stages, where repetitive boss fights and limited enemy variety contribute to a feeling of monotony. While there are opportunities for leveling up and acquiring upgrades and skins, the current lack of diverse challenges can make the experience feel overly grindy. Many hope for improvements in enemy variety and boss encounters in future updates.

    • “But the greatest problem I have with the rogue-like system is that it feels too grindy in the beginning.”
    • “Also, the enemy variety is pretty low at the moment, but I assume that this will be changed over time. However, it can be quite tedious to fight the same first boss over and over. In the future, it would be nice to have several bosses for each floor.”
    • “There's some grinding you can do in the form of levels, upgrades, and skins.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game has received mixed feedback, with some players appreciating the character design and variety among enemies, while others find the main character's appearance unsettling. Overall, the depth of character development remains difficult to assess due to limited exposure to bosses and narrative elements.

    • “Character design so far is pretty good... love the valkyries themselves and there seems to be decent variations in enemies as well.”
    • “The character design is wacky, and the main character's face is creepy, but not in a cool way.”
    • “Character development feels shallow and lacks depth, making it hard to connect with the characters.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for deceptive advertising and a perceived cash grab mentality, despite some positive gameplay experiences. However, the developers' responsiveness on Discord has somewhat mitigated concerns about the game's longevity and intentions.

    • “Straight up deceptive advertising.”
    • “4/10 .. I'm watching the trailer, and it shows another boss and area. My guess is perhaps you unlock it, but regardless, this seems like a cash grab that was abandoned. As much as I'd like to give this a thumbs up because I did enjoy the gameplay and stat system, it was short-lived.”
    • “Seem to be very responsive on Discord as well, so that alleviates my concerns of it being a quick cash grab from an indie developer.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by a recent, unexpected update from the lead developer that resonated deeply with players, evoking feelings of heartbreak and connection to the game's narrative.

    • “About a week ago, the lead developer on the game posted an unexpected and heartbreaking update.”

Buy

10h Median play time
9h Average play time
10-15h Spent by most gamers
*Based on 4 analyzed playthroughs

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