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About

Neverinth is a single player role playing game with a fantasy theme. It was developed by CreAct Games and was released on June 17, 2020. It received mostly positive reviews from players.

"Neverinth is a single-player Fantasy Role Playing game with amazing game mechanics and awesome visuals. As the last hope of the tree of life, Yggdrasill, players explore the ever-changing halls of the Neverinth and battle against Norse legends as one of history's strongest women. Master punishing combat, collect powerful weapons, and delve into Norse mythology in this immersive and challenging experience."

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61%
Audience ScoreBased on 332 reviews
gameplay23 positive mentions
optimization8 negative mentions

  • The game features a unique blend of souls-like and roguelike mechanics, providing a fresh experience for players.
  • The art style and combat animations are visually appealing and contribute to an engaging atmosphere.
  • Unlocking new characters and abilities adds depth and replayability to the gameplay.
  • The game is unfinished and has been abandoned by the developers, leading to a lack of content and updates.
  • Combat can feel clunky and unresponsive at times, detracting from the overall experience.
  • The user interface and guidance for skill upgrades and item usage are confusing, making it difficult for players to fully understand the mechanics.
  • gameplay
    79 mentions Positive Neutral Negative

    The gameplay of "Neverinth" is a blend of souls-like mechanics and rogue-lite elements, offering a unique experience with a focus on combat mastery and character progression. While many players appreciate the innovative mechanics and diverse character builds, criticisms arise regarding the game's unfinished state, clunky controls, and lack of polish, which can detract from the overall enjoyment. Despite these issues, the core gameplay remains engaging for fans of the genre, especially when considering its potential for future updates.

    • “I love how they combined the usual soulslike gameplay with the roguelite level design.”
    • “The gameplay is a cool mix between souls-like and rogue-like, with a very interesting leveling mechanic that made every run different from the others, because the items you find very often determine what attributes you want to increase.”
    • “The strong points of this game are the combination and approach it takes to its gameplay.”
    • “For example, the moment I finished all the totems, the totem mechanic crashed and I can no longer equip totems, which sucks because they are really important in the game.”
    • “Honestly speaking, the gameplay aspect of Neverinth is pretty simple and undemanding.”
    • “Questionable, repetitive mechanics and level design lead to a very boring experience very quickly.”
  • graphics
    33 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, featuring a beautiful art style and impressive animations that stand out among indie titles. While some players note that the visuals are not groundbreaking, they appreciate the level of detail and aesthetic appeal, particularly in character and boss designs. However, optimization issues have been reported, affecting performance despite the graphics being visually pleasing.

    • “Overall, the art style and combat animations are very promising so far.”
    • “Very pretty art style with a mix of PBR and stylized texturing and model design.”
    • “Easily in the top tier of Unity games from a graphics and animation standpoint.”
    • “The graphics here are not going to blow your socks off, but the level of detail this game boasts should not be a great disappointment.”
    • “There are a limited number of graphics options and the game is often sluggish despite the FPS counter telling me I'm pushing 90-100 (likely due to frame pacing/frame timing).”
    • “Optimisation is a bit of an issue at the moment, with an 8700k and 1080ti not hitting a steady 60fps on any graphical setting, even 'fast'.”
  • story
    28 mentions Positive Neutral Negative

    The game's story is largely underdeveloped, with many players noting a lack of narrative depth beyond an introductory cutscene. While some appreciate the imaginative elements rooted in Norse mythology, the overall consensus is that the storyline feels minimal and may improve in future updates. As it stands, the game is not story-centric, and players are encouraged to focus on gameplay rather than narrative.

    • “The storyline is pretty fancy and decent.”
    • “It features an imaginative storyline based on Norse lore.”
    • “Good gameplay, good concept, an interesting story in my opinion, and it's absolutely gorgeous.”
    • “Aside from an intro cutscene, I don't think there's a story here.”
    • “I made it to level 20 and died on the second boss and still found no story or any information at all really.”
    • “There is not much to the story at this moment in time, so don't expect much about what the point of this whole thing is.”
  • optimization
    22 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with some players experiencing smooth performance while others face significant lag, stuttering, and frame rate drops even on lower settings. As an early access title, it shows potential but suffers from various performance issues and bugs that can detract from the overall experience. While some appreciate the game's combat and graphics, many agree that substantial improvements in optimization are needed for a more stable gameplay experience.

    • “For a Unity game, it's surprisingly detailed, runs smoothly, and is reasonably well animated.”
    • “Overall, if you're interested in a randomly generated dark souls/roguelike game and can tolerate a bit of performance issues or just want to support the game's development, then I would certainly recommend it. The idea behind the game is solid and the atmosphere feels great.”
    • “If this game prioritizes optimization and balancing first, and if the dev team also upgrades the game content, it will definitely be a good game.”
    • “Lag and stuttering kills you (even on the lowest quality setting ever).”
    • “After the painful troubleshooting, it looks not optimized (actually stutters even at 1024x768 with a NVIDIA 1070).”
    • “Right now the optimization is still very bad, meaning it doesn't run very well.”
  • music
    21 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some praising its fitting and atmospheric qualities, particularly its dark and powerful Nordic folk influences. However, many players find the soundtrack to be monotonous and lacking in memorable moments, especially during boss fights, where it fails to create the epic feel expected in similar titles. Overall, while the music serves its purpose, it is seen as an area that could benefit from further development and polish.

    • “The game is unfinished, but is an unpolished jewel that still may give you hours of fun and nice visuals, music, and interesting combat.”
    • “Its soundtrack is a brilliant example of dark and powerful Nordic folk music.”
    • “I would like to take a moment to applaud the developers though, for the art direction and the music.”
    • “I didn’t pay much attention to the sounds used in the game since I was playing music in the background.”
    • “Only thing I could really complain about aurally is the music balance transitioning into a boss fight; going from whisper quiet to overpowering YouTube videos I have playing in my second monitor.”
    • “- monotonous music... seriously.”
  • replayability
    12 mentions Positive Neutral Negative

    The game offers high replayability due to its achievement system, diverse character playstyles, and rogue-like elements, including randomly generated levels and a variety of unlockable weapons and perks. Players appreciate the depth and freshness of each playthrough, despite some content limitations from its early access status. Overall, the combination of different characters and dynamic gameplay ensures that players are likely to return for more.

    • “There is a lot of replayability even now with the achievement system that unlocks accessories, weapons, and even different characters (potentially outfits too) based on certain feats accomplished in your current playthrough once it's over.”
    • “The replayability is still high, and I plan to come back, especially as I see updates coming out.”
    • “With tons of perks, power-ups, and weapons to use and unlock, as well as the randomly generated levels, there is an exceptional amount of replayability.”
    • “This was going to be added later, along with more playable characters, but development stopped, so the devs never got around to it.”
    • “The battle features fast-paced action without being boring, and the replay value is high thanks to the dungeon that is generated every new game.”
    • “Replayable – the rogue-like element makes this game very replayable.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is marked by minor bugs and glitches, including occasional freezes, crashes during loading screens, and health bar inaccuracies. While some players find these issues tolerable and the overall experience enjoyable, others note significant optimization problems that can lead to poor performance. As it is in early access, players should be prepared for a somewhat unstable experience, with the potential for improvements in future updates.

    • “But I've had freezes and crashes to desktop on loading screens and stage transitions.”
    • “- Crashes at start (troubleshooting was a pain).”
    • “Also, it's pretty much non-optimized and you will see single-digit frames or wonky camera and buggy controls.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its foreboding and immersive qualities, reminiscent of titles like Dark Souls and Bloodborne, creating a compelling sense of isolation and challenge. Players appreciate the unique blend of mechanics and the intriguing world design, although some note that performance issues may detract from the experience. Overall, the atmosphere is considered a strong point, enhancing the game's appeal despite its early access status.

    • “A rogue-like game with a similar Souls and Bloodborne mechanics mixed to create its own atmosphere, pretty interesting and with an innovative system where you can level up your character. I have never seen anything like it before.”
    • “The idea behind the game is solid and the atmosphere in the game feels great.”
    • “Fun challenging bosses and this foreboding atmosphere that something is wrong... in this isolated world.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly in the early stages, where repetitive boss encounters and limited enemy variety contribute to a feeling of monotony. While there are opportunities for leveling up and acquiring upgrades and skins, the current lack of diverse challenges can make the grind feel excessive. Many hope for improvements in enemy variety and boss encounters in future updates.

    • “But the greatest problem I have with the rogue-like system is that it feels too grindy in the beginning.”
    • “Also, the enemy variety is pretty low at the moment, but I assume that this will be changed over time. However, it can be quite tedious to fight the same first boss over and over. In the future, it would be nice to have several bosses for each floor.”
    • “There's some grinding you can do in the form of levels, upgrades, and skins.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is met with mixed reactions; while some players appreciate the wacky character design and variations among enemies, others find the main character's appearance unsettling. Overall, the depth of character development remains difficult to assess due to limited exposure to bosses and their unique traits.

    • “Character design so far is pretty good... love the Valkyries themselves and there seems to be decent variations in enemies as well.”
    • “Also, character design is wacky and the main character's face is creepy, and not in a cool way...”
    • “Character design?”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for deceptive advertising and a perceived cash grab mentality, despite some positive gameplay elements. However, the developers' responsiveness on Discord has somewhat mitigated concerns about the game's longevity and intentions.

    • “Straight up deceptive advertising.”
    • “4/10 .. I'm watching the trailer, and it shows another boss and area. My guess is perhaps you unlock it, but regardless this seems like a cash grab that was abandoned. As much as I'd like to give this a thumbs up because I did enjoy the gameplay and stat system, it was short-lived.”
    • “Seem to be very responsive on Discord as well, so that alleviates my concerns of it being a quick cash grab from an indie developer.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by a recent, unexpected update from the lead developer that resonated deeply with players, evoking feelings of heartbreak and connection to the game's narrative.

    • “About a week ago, the lead developer on the game posted an unexpected and heartbreaking update.”
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10h Median play time
9h Average play time
10-15h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Neverinth is a role playing game with fantasy theme.

Neverinth is available on PC and Windows.

On average players spend around 9 hours playing Neverinth.

Neverinth was released on June 17, 2020.

Neverinth was developed by CreAct Games.

Neverinth has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Neverinth is a single player game.

Similar games include Necropolis, Mana Spark, Have a Nice Death, Dark Light, Tyrant's Realm and others.