Sofie: The Echoes™
- October 30, 2024
- Working Game Studio Ltd.
"Sofie: The Echoes™" is a narrative-driven action-adventure game where players step into the role of Sofie, a determined professor searching for her missing family. Traverse between reality and past echoes, battling enemies and uncovering dark secrets in a world of twisted landscapes. Experience intense combat, explore stunning environments, and delve into a powerful, emotional story that will shape Sofie's family's fate.
Reviews
- Compelling story concept with a meaningful narrative that draws players in.
- Atmospheric level design and artsy graphics enhance the horror experience.
- Recent updates have improved gameplay stability and responsiveness, making it more enjoyable.
- Gameplay suffers from awkward controls, poor aiming, and unresponsive mechanics, making combat frustrating.
- Frequent glitches, soft locks, and technical issues detract from the overall experience, making it feel unpolished.
- Inappropriate character animations and design choices, such as revealing death sequences, undermine the serious tone of the game.
- story23 mentions
- 26 % positive mentions
- 61 % neutral mentions
- 13 % negative mentions
The game's story is described as having a compelling premise centered around Sofie's quest to find her missing family, with some players finding it immersive and atmospheric. However, many reviewers criticize the execution, citing disjointed pacing, awkward writing, and a lack of clear objectives that detract from the narrative experience. While some appreciate the artistic elements and potential of the story, others feel that gameplay issues overshadow its depth, leaving it difficult to fully engage with the plot.
“It is a self-proclaimed story-driven, third-person action-adventure title boasting horror and compelling narrative elements as you play the part of Sofie, a determined wife and mother.”
“I found myself completely immersed in Sofie’s story, feeling her stress and panic like it was my own.”
“The atmosphere is intense, and the cinematics really draw you into Sofie’s story.”
“Odd pacing and awkward sentence structure will leave most players scratching their heads, so distracted by the sheer fragmentation and lack of care, the story will fall on deaf ears.”
“Lacking core functionality, no guidance or tutorial, ghastly voice acting and an unbelievably disjointed and ill-paced story, it is obvious this title needed more time in the oven.”
“No storyline or clear objectives.”
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay has received mixed reviews, with players noting significant issues such as bugs, glitches, and a flawed combat system that detracts from the overall experience. While some appreciate the promising story and unique anxiety mechanics, many feel that the movement and weapon variety need improvement. Recent updates have addressed some concerns, enhancing immersion and gameplay optimization, but the overall execution remains inconsistent.
“I haven't finished the game yet, but as far as I've played, the story looks promising and the shooting mechanics are cool, but it could be better with a larger variety of weapons, allowing us to choose weapons depending on our playstyle.”
“The latest update fixed several issues I encountered before, and now the gameplay feels more immersive.”
“The anxiety mechanic adds a unique twist, making every encounter feel stressful in the best way.”
“Great concept, seemingly good story, terrible gameplay/combat system.”
“Softlock after about 2.5 hours (of bad gameplay, with many bugs, errors, weirdness, and wild hitboxes), in the train section, the key to the floor compartment stopped spawning after each death/reload.”
“Within the first few minutes of loading the game, I experienced bugs, glitches, and terrible gameplay mechanics.”
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics of the game receive mixed reviews, with some players noting that while the cutscenes are impressive and the atmospheric level design is well-executed, the overall visuals are poorly optimized, leading to significant frame drops and subpar animations. Despite improvements from recent patches, many still feel the graphics do not meet modern standards, often comparing them unfavorably to older titles. Overall, while the game shows potential, it struggles with technical performance and visual fidelity.
“With the latest patch and some graphic setting adjustments, the game runs way better than it used to, and the majority of the glitches seem to have been fixed.”
“Lastly, regarding the graphics, my PC is kind of a potato, so I can't say much about them, but the cutscenes were spectacular for this kind of game.”
“As far as I know, the game is being developed by a small team, thus I can say that they over-performed with graphics and cutscenes.”
“Besides that, it's horribly unoptimized on my RTX 3060, dropping to 15-20 fps on one or two levels (1440p DLSS performance), with bad animations and visuals that definitely don't justify the optimization.”
“Unfortunately, from a graphical standpoint, many of the same issues echo.”
“Frame drops with PS2 graphics!”
- stability10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability has improved significantly with recent patches, addressing many glitches and bugs that previously plagued the experience. However, some players still report frequent soft locks and gameplay issues, indicating that while progress has been made, further work is needed to achieve a fully stable experience. For those who enjoy humor in glitches, the game can still provide entertainment, but it may frustrate players seeking a polished gameplay experience.
“Frequent glitches and soft locks: in my brief playtime, the game glitched and soft-locked on three occasions, forcing restarts and breaking immersion.”
“I had more fun laughing at the bugs/glitches and problems of the game with my Twitch chat than enjoying the game itself.”
“Within the first few minutes of loading the game, I experienced bugs, glitches, and terrible gameplay mechanics.”
- atmosphere7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The game's atmosphere is praised for its intense and immersive settings, particularly suited for horror, and is complemented by strong cinematics that enhance the storytelling experience. However, technical issues and design flaws detract from the overall enjoyment, though there is optimism that future updates will improve these aspects. Overall, it holds significant potential for players who appreciate atmospheric storytelling.
“Atmospheric level design: the environments are well thought out aesthetically in a way that could work well for games in the horror genre.”
“Even though some glitches make it a little bit harder to get into the atmosphere for now, I presume those will be fixed shortly with updates, and we can focus more on Sofie's story.”
“The atmosphere is intense, and the cinematics really draw you into Sofie's story.”
“Highly recommend this if you’re into games that focus on storytelling and atmosphere.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game primarily stems from its numerous bugs and glitches, with players finding amusement in the absurdity of bad ragdoll physics and unexpected moments, such as characters hilariously flopping after hitting objects. While some players enjoy this chaotic experience, others feel the game needs improvement beyond its comedic flaws. Overall, it appeals to those who appreciate a broken yet entertaining gaming experience.
“I had more fun laughing at the bugs and glitches and problems of the game with my Twitch chat than enjoying the game itself.”
“So many hilariously bad ragdolling, like going down a zipline and hitting the end, which is the back of a truck, and ragdolling onto the floor.”
“If you’re looking for a hilariously broken experience, this might be the game for you.”
- optimization3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's optimization has received mixed reviews, with some users reporting severe performance issues, such as significant frame rate drops on an RTX 3060, particularly at 1440p with DLSS performance. In contrast, others feel that overall optimization is satisfactory, highlighting improvements in certain mechanics. However, the poor animations and visuals have led many to believe that the game's performance does not justify its graphical quality.
“Everything feels optimized, and the panic mechanics are improved.”
“Horribly unoptimized on my RTX 3060, drops to 15-20 fps on one or two levels (1440p DLSS performance), bad animations, bad visuals that definitely don't justify the optimization.”
“Horribly unoptimized on my RTX 3060, drops to 15-20 fps on one or two levels (1440p DLSS performance), bad animations, bad visuals that definitely don't justify the optimization.”
- music2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The music in the game is noted for its quality, providing an engaging backdrop despite the overall quietness of the environment, where even enemies are silent. However, the abrupt disappearance of the music can disrupt the experience, and the limited availability of weapons adds to the game's tension.
“The game features an unexpectedly good soundtrack that enhances the overall atmosphere.”
“The music adds a unique layer to the gameplay, creating an immersive experience.”
“The absence of music at times creates a tense and suspenseful environment.”
“Suddenly the music disappears; it's not always possible to take a weapon.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding aspect of the game feels excessive and akin to "review farming," suggesting that it may detract from the overall enjoyment and engagement with the game.
“It feels like endless review farming.”
“The grinding is so repetitive that it becomes a chore.”
“I spent hours grinding for rewards, only to feel like I achieved nothing.”