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Agony

Agony is a game that is better left in the deepest part of hell, or at very least, the discount bin.
Agony Game Cover
42%Game Brain Score
graphics, story
gameplay, stability
43% User Score Based on 1,205 reviews
Critic Score 42%Based on 29 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Agony Game Cover

About

Agony is a single player survival shooter game with a horror theme. It was developed by Madmind Studio and was released on May 29, 2018. It received neutral reviews from both critics and players.

"Agony is a single-player horror shooter game with a good plot, impressive graphics, and a semi-open world. As a tormented soul in Hell, you'll need to possess demons and interact with other souls to survive and escape. Despite some bugs and grinding, Agony offers a unique and atmospheric experience, with multiple paths, endings, and secrets for players to uncover."

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43%
Audience ScoreBased on 1,205 reviews
graphics122 positive mentions
gameplay99 negative mentions

  • The game features stunning visuals and a unique artistic interpretation of Hell.
  • The atmosphere is creepy and immersive, effectively conveying a sense of dread.
  • The possession mechanic adds an interesting twist to gameplay, allowing players to inhabit different characters.
  • The gameplay is often frustrating due to clunky controls and confusing level design.
  • There are numerous bugs and glitches that disrupt the experience, including getting stuck in the environment.
  • The story lacks depth and coherence, making it difficult for players to become invested.
  • gameplay
    446 mentions Positive Neutral Negative

    The gameplay of "Agony" has received overwhelmingly negative feedback, with many players citing clunky mechanics, frustrating controls, and a lack of clear objectives as major issues. While the game's aesthetic and atmosphere are praised, the core gameplay is often described as tedious, repetitive, and plagued by bugs, making it feel more like a chore than an engaging experience. Overall, players express disappointment in the execution of gameplay mechanics, which fail to match the game's creative potential.

    • “The environments are beautiful, I like that you find the plot out for yourself, and there are some really cool ideas in the gameplay.”
    • “The gameplay is definitely not revolutionary but it's not bad as long as you understand what type of game Agony is and is not.”
    • “I like this gameplay style.”
    • “Agony lives up to its name, not because of the setting, but because every second spent fumbling through its clumsy mechanics and level design feels like punishment without reward.”
    • “While Agony may present itself as aesthetically pleasing, its actual gameplay mechanics fall short.”
    • “The gameplay is horrid as well.”
  • graphics
    369 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the unique and disturbing art style that effectively captures a hellish atmosphere. However, numerous players have noted issues such as poor lighting, graphical glitches, and a downgrade from initial trailers, leading to a perception of the visuals as inconsistent and sometimes lacking polish. While some find the graphics stunning and immersive, others feel they are overshadowed by gameplay flaws and technical problems.

    • “With its intense visuals, sound, and atmosphere, the game immerses its audiences in a highly detailed underworld.”
    • “The visuals in this game are some of the most twisted and gory things I've seen, and for that, I love it.”
    • “The graphics are good, yet the story is not that good.”
    • “The graphics are not really great.”
    • “The graphics were very 'meh'.”
    • “The graphics look downgraded.”
  • story
    327 mentions Positive Neutral Negative

    The story in the game has received mixed reviews, with some players finding it intriguing and atmospheric, while others criticize it for being convoluted, poorly executed, and lacking coherence. Many players noted that the narrative is primarily conveyed through scattered notes and collectibles, which can make it difficult to engage with the plot fully. Overall, while the game's dark themes and artistic design are appreciated, the storytelling often feels weak and underdeveloped, leaving players frustrated with its execution.

    • “The story is actually pretty interesting, and this is one of the few games where I'm actually drawn in by it and find myself playing more just to figure out the lore behind everything.”
    • “The story kept me going because people kept saying I was the reason they were there and it's my fault and so on.”
    • “The story is dark and unsettling, with themes of suffering, temptation, and punishment.”
    • “Despite its amazing premise and some sections with striking visuals, the level design is poor, polish is lacking, and the story is nearly non-existent.”
    • “The story is convoluted and makes little sense at all, and the gameplay is awful.”
    • “The voice acting ranges from mediocre to terrible, the narrative is moronic, and the shocking moments in the game are there just for shock value and not important to the story.”
  • atmosphere
    186 mentions Positive Neutral Negative

    The atmosphere of "Agony" is widely praised for its disturbing and immersive depiction of hell, featuring lush, hellish environments and intense sound design that enhances the horror experience. However, some players feel that the initial shock value diminishes over time, leading to a repetitive and sometimes frustrating gameplay experience. Overall, while the game excels in creating a haunting atmosphere, it struggles with gameplay mechanics that detract from the overall experience.

    • “The lush hellish environments and atmosphere are where the game really shines and makes it worth playing.”
    • “Genuinely spooky atmosphere where you, a fragile soul lost in hell, are left to navigate unspeakable horrors.”
    • “The atmosphere is eerie and gives you a real sense of being in hell and has a sort of pull that lures you to the aesthetic feel of it all.”
    • “The atmosphere has shock value, sure, but it quickly turns into edge lord wallpaper instead of actual horror, like a teenager’s sketchbook stretched into a full-priced release.”
    • “This was clearly done to push the 'hellish' atmosphere, but often comes off as cluttered at best, and downright ugly at worst.”
    • “The sound design, the level design, the enemies... destroy the atmosphere - there is nothing to fear, nothing that makes anything creepy or that you have the feeling to stay alert.”
  • stability
    111 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of bugs, glitches, and AI issues that significantly hinder gameplay. Players frequently encounter problems such as getting stuck, crashes, and visual glitches, making navigation frustrating and often requiring reloads from earlier checkpoints. While some updates have addressed major issues, many users still describe the game as a "buggy mess," suggesting it feels unfinished and unpolished.

    • “Runs great.”
    • “Game runs smooth, no buggy issues like I have heard about on console.”
    • “Runs great on my Ryzen 5 1600, RX 580 system at 1920x1080.”
    • “Unfortunately, the game is a buggy mess.”
    • “The game is riddled with bugs and glitches; I got trapped in the floor about a million times, watched cutscenes that repeated but the models were invisible, and while running along got stuck on the tiny cracks on the floor.”
    • “This is one of the most buggy 'released games' I have ever had the misfortune of purchasing; I wouldn't recommend buying it in its current state and I live in hope that the devs will sort this out in the future.”
  • optimization
    61 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting severe performance issues, including frequent stuttering, frame rate drops, and bugs that hinder gameplay. While a few users claim to have experienced smooth performance on high-end rigs, the general consensus is that the game is poorly optimized, with visuals that do not match pre-release trailers and significant gameplay frustrations stemming from technical shortcomings. Overall, many reviewers suggest that the game should not have been released in its current state without further optimization.

    • “The only plus, the game is well-optimized and shows a stable high frame rate.”
    • “I can't fault a game on its performance if it runs well on my machine.”
    • “Also runs smoothly with my GTX 970 in 1440p with high settings, no bugs so far and perfectly playable.”
    • “This might be one of the most unoptimized games I have ever played.”
    • “Poorly optimized; a lot of it does not match the trailers and screenshots we were shown before release.”
    • “Madmind Studios has successfully created the definitive version of video game hell: humdrum, uninspiring gameplay, frustrating level design, stuttering frame rates, soft locks and crashes galore, unpolished textures, ugly character modeling, sudden inexplicable deaths, and irritating glitches.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the eerie and atmospheric soundscapes that enhance the horror experience, while others find the soundtrack repetitive and forgettable. The sound design is noted for its effectiveness in creating tension, particularly during stealth sequences, but the overall quality of the music and voice acting is criticized, with some describing it as migraine-inducing or annoying. Despite these criticisms, a few players highlight specific tracks as enjoyable, indicating that the music has its moments of brilliance amidst the overall dissatisfaction.

    • “Sound is heavily present, making the atmosphere even more intense, with demonic music and sound effects as players explore the world.”
    • “The sound design is also effective, with atmospheric sound effects and a haunting soundtrack.”
    • “The atmosphere had me literally looking behind me multiple times because the spatial awareness provided by the effects and ambient soundtrack was just perfect.”
    • “Also, I did not like much the sounds/music; the voice of the red goddess was really annoying for me.”
    • “Music: 3/10 repetitive, gets old really fast.”
    • “One thing I really wish they had added was more atmospheric music to add a layer to the game.”
  • grinding
    21 mentions Positive Neutral Negative

    Reviews consistently highlight the grinding aspect of the game as tedious and frustrating, with vague puzzles and slow gameplay that detract from the overall experience. Players express dissatisfaction with the lack of engaging mechanics, often feeling that the game requires excessive effort for minimal reward. While the art design and storyline have their merits, the overwhelming sentiment is that the grinding elements make the game feel more like a chore than an enjoyable challenge.

    • “You'll need a second life for grinding.”
    • “The most tedious and prominent 'puzzles' involve finding these sigils that you need to write on doors to progress.”
    • “The gameplay doesn't seem to improve over time and can sometimes be tedious.”
    • “Agony’s vision of hell is breathtaking but its tedious gameplay and plethora of bugs hold it back.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is often unintentional, stemming from poor voice acting, absurd glitches, and a narrative that tries too hard to be shocking but ends up being ludicrous. Players find themselves laughing at the game's failures, such as broken mechanics and ridiculous animations, rather than being genuinely scared. While some moments are amusing, the overall experience is described as more comical than horrifying, making it a mixed bag for those seeking a serious horror game.

    • “It's funny to say that I enjoyed my time in hell lol.”
    • “Seriously, at some point, it just becomes so ludicrous that I start laughing.”
    • “The censored content is hardly this game's main issue, as the story elements that were cut are so poorly animated that instead of being genuinely unsettling and horrifying, they just end up being funny because of how badly done they are.”
  • replayability
    18 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its procedural generation and various modes that enhance replay value, particularly for those interested in collectibles and secrets. However, many reviewers criticize the overall lack of meaningful incentives to replay, suggesting that the experience can feel tedious and unfulfilling after the initial playthrough. Future patches may improve the situation, but currently, the game's replayability is seen as limited by several users.

    • “One of them is procedurally generated, adding to the already large replay value of the game.”
    • “I believe they have done a great job adding a good amount of replayability in this game.”
    • “Replayability seems pretty high if you care about secrets and collectables.”
    • “It's lame and has no replay value; any endings you find are not worth the effort, and you are far better off just looking all the stuff up on YouTube rather than spending hours straining your eyes trying to figure out what the hell you're looking at and what it means and where to go.”
    • “But it lacks replayability.”
    • “Replayability: the game's replayability is limited, with little incentive to play through the game again after completing it once.”
  • emotional
    12 mentions Positive Neutral Negative

    Overall, the emotional aspect of the game is largely criticized, with many players feeling frustrated and disconnected due to confusing gameplay mechanics, poor voice acting, and a lack of a compelling storyline. While some visuals may evoke a sense of fear or creativity, they are overshadowed by numerous glitches and a general sense of disappointment, leading to an experience that fails to resonate emotionally. The game's attempt at creating an eerie atmosphere is undermined by technical issues and a lack of genuine emotional engagement.

    • “This area has been iffy for me as in some aspects it did assist in promoting emotional fear but it did seem to not invoke much as more of the visuals did.”
    • “There are no redeeming qualities here, it's all heartbreaking failure.”
    • “The voice acting in this game is relatively off-putting as it feels like the emotional status of what was being said was forced and not felt through the actor.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with some praising the creativity and design of certain characters, particularly the demons, while others criticize the overall character design as inconsistent and lacking coherence with the environment. Despite a solid plot and intriguing story ideas, the execution leaves players feeling disengaged due to repetitive locations and gameplay mechanics.

    • “Creativity/character design: 10/10”
    • “Character design is consistently brutal and twisted.”
    • “Character design is a disappointment, with the exception of some really cool demons.”
    • “Character design is also consistently brutal and twisted.”
    • “Character designs look terrible and make no sense after looking at the detail of the environment you're in.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism from users who feel it prioritizes profit over quality, labeling it a "cash grab" despite its strong promotional campaign. Many express disappointment that the game does not live up to its advertised potential, contributing to a mixed reception on platforms like Steam.

    • “This game had such potential but it's nothing more than a cash grab.”
    • “This caught up to them and I fear now this game will be nothing more than a cash grab.”
    • “They did a good job advertising this game and making it look more fun and graphically pleasing than what it is.”
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7h Median play time
12h Average play time
5-20h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Agony is a survival shooter game with horror theme.

Agony is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 12 hours playing Agony.

Agony was released on May 29, 2018.

Agony was developed by Madmind Studio.

Agony has received neutral reviews from both players and critics. Most players liked this game for its graphics but disliked it for its gameplay.

Agony is a single player game.

Similar games include SUCCUBUS, Lust from Beyond, Dream, Remothered: Tormented Fathers, Homefront: The Revolution and others.