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The Last Case of Benedict Fox

The Last Case of Benedict Fox on PS5 is a huge improvement on last year's release, with fluid and responsive combat being its best feature.
71%Game Brain Score
story, graphics
optimization, stability
72% User Score Based on 730 reviews
Critic Score 69%Based on 19 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox OneXbox Cloud GamingXboxPlayStationWindows

About

"The Last Case of Benedict Fox" is a definitive edition of a game featuring intense and exhilarating combat and traversal. Play as Benedict Fox, a detective with a demon companion, exploring the minds of the deceased to solve a grisly murder mystery in a decrepit mansion. Discover a dark world full of secrets, forbidden rituals, and puzzles in this Burton-esque arcane adventure.

The Last Case of Benedict Fox screenshot
The Last Case of Benedict Fox screenshot
The Last Case of Benedict Fox screenshot
The Last Case of Benedict Fox screenshot
The Last Case of Benedict Fox screenshot
The Last Case of Benedict Fox screenshot
The Last Case of Benedict Fox screenshot
The Last Case of Benedict Fox screenshot
The Last Case of Benedict Fox screenshot
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72%
Audience ScoreBased on 730 reviews
story197 positive mentions
optimization26 negative mentions

  • The game features stunning visuals and a unique art style that captivates players.
  • The puzzles are engaging and challenging, providing a rewarding experience for players who enjoy problem-solving.
  • The Lovecraftian atmosphere and intriguing storyline keep players invested in the game.
  • The controls can feel clunky and unresponsive, leading to frustrating gameplay experiences.
  • There are numerous bugs and performance issues, including long loading times and occasional crashes.
  • The combat system is simplistic and lacks depth, making encounters feel repetitive and unsatisfying.
  • story
    462 mentions Positive Neutral Negative

    The story of "The Last Case of Benedict Fox" is a blend of intriguing themes, including a dark, Lovecraftian atmosphere and a detective narrative centered around family drama and secret societies. While many players appreciate the unique storytelling and engaging lore, some criticize the execution, noting issues with character development, pacing, and clarity, which can leave the narrative feeling disjointed or confusing at times. Overall, the game is recommended for those who prioritize story and atmosphere over action, despite its narrative shortcomings.

    • “The last case of Benedict Fox is honestly a breath of fresh air if you're looking for something atmospheric and story-driven.”
    • “Overall, the game captures the Lovecraftian atmosphere really well and tells a really interesting story that left me wanting more.”
    • “The story is engaging and gives you bits and pieces that you get to ponder and puzzle together.”
    • “The characters are underdeveloped and while I rarely play metroidvanias for their storytelling, it seems even the voice actors were completely uninterested, what with their lifeless performances.”
    • “While I immensely enjoyed the art style and the puzzles, even though they made my brain hurt, the story turned out to be a poorly served jumbled mess; combat was lackluster and laggy, bugs were aplenty, and progressing the plot felt more accidental than intentional.”
    • “The story is also weirdly presented. And while the many item descriptions do have world-building bits, there's definitely a lack of cohesiveness felt, and, at least for me, the story falls quite short when it should have been one of the more important aspects of the game.”
  • graphics
    259 mentions Positive Neutral Negative

    The graphics of "The Last Case of Benedict Fox" are widely praised for their stunning art style and beautiful environments, which effectively create an immersive atmosphere. However, many players report performance issues, including lag and graphical glitches, that detract from the overall experience. Despite these technical shortcomings, the unique visual design and creative aesthetics are highlighted as standout features that enhance the game's appeal.

    • “The graphics are simply stunning, with beautiful environments and characters that have a distinct visual style all their own.”
    • “The atmosphere, the gorgeous 2.5D graphics, the story (up until the end that is) and the voice acting are top notch.”
    • “The game's graphics are simply breathtaking, with beautifully rendered environments and detailed character models that bring the story to life.”
    • “It's a shame this turned out to be such a disappointing title as the art style and visuals certainly stand out compared to other games in the genre.”
    • “However, it runs like a dead chicken, combat is clunky and unnecessarily riddled with skills that you don't need, and the art style is seriously getting in the way of readability of the environment.”
    • “Lastly, there are numerous bugs and graphical glitches that are jarring and shouldn't have been overlooked in testing.”
  • gameplay
    256 mentions Positive Neutral Negative

    The gameplay of "The Last Case of Benedict Fox" is a mixed bag, combining metroidvania exploration with puzzle-solving elements that some players find engaging, while others criticize for being clunky and poorly explained. Many reviews highlight the beautiful art style and atmosphere, but also point out frustrating mechanics, particularly in combat and movement, which can detract from the overall experience. While some players appreciate the unique mechanics and narrative integration, others feel that the game suffers from technical issues and a lack of polish, making it a challenging yet intriguing title.

    • “A metroidvania with an amazing atmosphere and smooth, fun gameplay.”
    • “The gameplay is enjoyable and the mechanics are easy to grasp, even for new players.”
    • “I thoroughly enjoyed the gameplay, the story, the setting, even despite some frustrating moments during boss fights and puzzles.”
    • “The tarot card mechanic, though, feels like it was tacked on without much thought - interesting in theory, but not really impactful.”
    • “The gameplay is also boring and soulless with poor controls as well.”
    • “The game also does a poor job of communicating its many mechanics; some elements of gameplay will never be explained, and you'll be left with trial and error to figure out how to progress further into the game.”
  • atmosphere
    126 mentions Positive Neutral Negative

    The atmosphere of "The Last Case of Benedict Fox" is widely praised for its stunning visuals, engaging story, and immersive world-building, often drawing comparisons to Lovecraftian themes. Reviewers highlight the game's beautiful art design and graphics, which significantly enhance the overall experience, although some note a lack of musical accompaniment that could further enrich the atmosphere. Overall, the game is recommended for those seeking a moody, atmospheric metroidvania that prioritizes exploration and narrative depth.

    • “The atmosphere and visuals are amazing, the characters are well written and the world is intriguing.”
    • “The atmosphere from the graphics, story, and ambient sounds/music really create an immersive world.”
    • “The game looks amazing, has great atmosphere, and is really immersive.”
    • “My only complaint is the music; basically, there's no music. I think the devs went with the idea that the 'atmosphere' must be dense all the time, but in my opinion, this doesn't mean there shouldn't be any song playing in the background.”
    • “Some nice ambient tracks while exploring Limbo could have really helped the atmosphere.”
    • “The sound design is exceptional, with a soundscape that expertly complements the game's eerie and mysterious atmosphere.”
  • optimization
    80 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with many players reporting significant performance issues such as stuttering, lag, and long load times, even on high-end systems. While some users experienced smooth gameplay, others found the game poorly optimized, particularly on lower-end PCs, leading to frustration during play. Overall, the game's ambitious design is overshadowed by its technical shortcomings, making it difficult to fully recommend without reservations.

    • “I personally didn't encounter any performance issues and the game ran beautifully (playing on a fairly modest setup of an RTX 2060 GPU & Ryzen 7 3800X CPU).”
    • “The art style is unique and beautiful, the attention to detail is impressive, the sound design is top-notch, and the performance is exceptional.”
    • “I have had zero performance issues at the highest settings and with two notable exceptions, this game is delivering in spades.”
    • “Too much jank; too much faffing around because of the metroidvania genre; far too many performance issues (often leading to damage taken/deaths due to lag); and way, way, way too many times pressing start to check the map every 5 seconds.”
    • “Great game but terrible lag and stuttering when playing for a while, so I can't fully recommend it -- if you're able to stand saving and reopening the game every hour or two then go for it... maybe it is because I am on a gaming laptop but my specs are quite high (AMD R7, GeForce 4050, 32GB of RAM) and it stutters like crazy - wasn't that bad in the first hour but gets more and more noticeable as you progress.”
    • “The game is just so badly optimized.”
  • music
    74 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its atmospheric qualities and ability to enhance the immersive experience, while others criticize the lack of variety and presence throughout gameplay. Many players noted that the soundtrack is minimal, often only becoming noticeable during key moments like boss encounters, leading to a sense of silence during exploration. Overall, while the music fits the game's dark and eerie atmosphere, a desire for more consistent and engaging musical elements is a common sentiment among reviewers.

    • “The atmospheric music is perfectly tailored to each environment and situation, evoking a wide range of emotions as players journey through this captivating world.”
    • “From serene melodies to adrenaline-pumping battle themes, the soundtrack is an integral part of the game's overall experience.”
    • “The music is haunting and beautiful, and the sound effects are top-notch, with every footstep, creaking floorboard, and gust of wind sounding incredibly realistic.”
    • “My only complaint is the music; basically, there's no music. I think the devs went with the idea that the 'atmosphere' must be dense all the time, but in my opinion, this doesn't mean there shouldn't be any song playing in the background.”
    • “Even more disappointing is the music, or lack thereof.”
    • “You are left in almost silence as you explore through the clunky platforms, with the only notable music kicking in during boss encounters. Even then, there is no hype or drive behind it, just a very basic and lackluster sting medley.”
  • stability
    44 mentions Positive Neutral Negative

    The game's stability has improved since its initial release, with many players noting a reduction in bugs, though some glitches and visual issues persist. While combat can feel stiff and awkward, and there are occasional slowdowns and audio problems, most players report a generally playable experience. However, significant bugs, particularly during critical moments like boss fights, and the need for further polish remain common points of criticism.

    • “As far as bugs go, I may have glitched into place a few times or found my way into areas I wasn't supposed to be, but overall, I had a pretty bug-free experience.”
    • “It has some real bad slowdowns and visual glitches at times.”
    • “Lastly, there are numerous bugs and graphical glitches that are jarring and shouldn't have been overlooked in testing.”
    • “That's all well and good, but maybe they should hire a QA team before pushing a buggy broken mess like this to the public?”
  • grinding
    12 mentions Positive Neutral Negative

    Players appreciate that the game eliminates traditional grinding, as enemies only provide experience once and do not drop money, encouraging exploration instead. However, many find the level design overly complex and tedious, with fragmented areas and repetitive fetch quests that detract from the overall pacing and enjoyment. While movement and backtracking are fluid, the lack of meaningful rewards from combat can lead to frustration.

    • “Movement is fluid, backtracking is easy, and there is no grinding required; you don't have to farm enemies for money as long as you fully explore the map.”
    • “One of the worst things in this game is how the level is overly huge and complicated, and lots of the annoying fetch quests end up in loops that could be cut in the design phase. This game could have been so much more well-paced if it was better streamlined and less tedious.”
    • “Opening new areas is almost always tied to character progression, but you can't farm enemies as each of them drops experience only once, which quickly relegates them to tedious roadblocks with no real payoff.”
    • “Too many fragmented hallways where exploring all the tiny corners to find potentially key items becomes tedious.”
  • character development
    10 mentions Positive Neutral Negative

    Reviewers consistently praise the character designs for their impressive detail and artistry, noting that they effectively enhance the game's overall atmosphere. However, some players express frustration with gameplay elements, suggesting that while the characters are visually appealing, other aspects of the game may detract from the experience.

    • “The character designs are great and really match the overall feel of the game.”
    • “Also, did I mention the character designs?”
    • “As much as I love the setting, the character design, the story, the vibe, the combat, the gameplay progression, and user guidance is very frustrating.”
    • “The level of detail and artistry is beyond impressive, with beautifully handcrafted environments and character designs that bring the game's world to life.”
  • emotional
    6 mentions Positive Neutral Negative

    The game effectively evokes strong emotions, particularly through the character Benedict, whose apathetic demeanor transforms into a compelling emotional performance during critical moments. While the beautiful visuals and engaging story contribute to the overall experience, some players felt that the final boss and ending were somewhat rushed, impacting the emotional payoff. However, the game also instills a sense of intelligence and accomplishment in players.

    • “Thymn does a great job of making Benedict seem like an apathetic little guy, but when things get heated you see that he can deliver an excellent and emotional performance.”
    • “It looks beautiful and the story is great (final boss/ending feels a little bit rushed though) and on more than one occasion made me feel really smart.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent, with some elements, like a poorly functioning triple jump, adding to the comedic effect. However, the characterization of certain creatures leaves players uncertain whether they are intended to be scary or funny, contributing to a sense of confusion in the humor.

    • “This gets more funny by the fact that you can unlock a triple jump that works even less.”
    • “I'm not sure if he is meant to be scary or funny; it just seems like that creature was kind of all over the place.”
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4h Median play time
4h Average play time
2-8h Spent by most gamers
*Based on 10 analyzed playthroughs
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