- June 18, 2020
- NVYVE® Studios
- 7h median play time
P.A.M.E.L.A
Platforms
About
"P.A.M.E.L.A. is a single-player, open-world horror game set in the decaying utopian city of Eden. As a Sleeper, scavenge for resources, build and upgrade equipment, and navigate relationships with various factions to survive. Experience a dense atmosphere, stunning graphics, and a good plot, but be prepared for numerous bugs, grinding, and subpar optimization."











- The game features a beautifully crafted world with stunning graphics and a captivating atmosphere.
- The survival mechanics and crafting system provide a rewarding experience for players who enjoy exploration and resource management.
- The game has a unique premise, combining elements of horror and sci-fi, which keeps players engaged and curious about the story.
- The game suffers from numerous bugs and performance issues, including crashes, memory leaks, and poor AI pathfinding.
- There is a lack of direction and guidance for players, making it easy to get lost and confused about objectives.
- Combat feels clunky and unsatisfying, with enemies often glitching and not providing a challenging experience.
story
586 mentions Positive Neutral NegativeThe game's story is a mixed bag, with many players finding it intriguing yet poorly executed. While the lore and atmosphere are praised, the main narrative often feels disjointed and lacks clear direction, relying heavily on scattered audio logs and fetch quests that fail to engage players meaningfully. Overall, the potential for a compelling story exists, but it is hampered by vague objectives and a lack of character interaction, leaving many feeling unsatisfied with the narrative experience.
“The story itself, found through the various recordings and such, offers a lovely glimpse into a controlled utopia turned calamity.”
“The atmosphere, lore, and storytelling (visual and not) are intriguing and it'd be a sad waste to not share that.”
“The story is very well fleshed out, lots of lore and deeper details within the game, it was very interesting to explore.”
“The story line itself has no real defined detail and basically leaves you to imagine how everything must have turned out but with no real expression as to what transpired or how the world boiled down to the ending results of the game, little emotion, no impact.”
“Instead, the main story boils down to half a dozen 'fetch 3-4 items from these locations and bring them here' and culminates in the most ridiculous story-telling ass-pull I've ever had the displeasure of playing.”
“The generic, linear storyline that was added after the long 1.5 year wait is what really prompted me to leave a negative review.”