Skip to main content

SLASHING NIGHT

SLASHING NIGHT Game Cover
49%Game Brain Score
optimization
gameplay, story
82% User Score Based on 11 reviews

Platforms

PCWindows
SLASHING NIGHT Game Cover

About

SLASHING NIGHT is a single player hack and slash game with fantasy and science fiction themes. It was developed by YUGIKOBO and was released on November 14, 2024. It received positive reviews from players.

※The game allows for custom buttons, including the controller and keyboard and mouse, and the controller has vibration. ※If the controller does not respond, please follow the following settings: right-click the game name → Properties → Controller → Use default settings or Disable Steam Input. 【The game currently includes 4 stages. Stage 5 is planned to be added in 2026. The price will increase a…

Skip User Reviews

82%
Audience ScoreBased on 11 reviews
optimization3 positive mentions
gameplay3 negative mentions

  • Combat system is deep, fluid, and rewarding, allowing creative combos, stylish play, and skillful defense.
  • Movement mechanics like teleportation and aerial dodges add verticality and momentum to combat.
  • Accessible difficulty that allows both new and advanced players to engage with the mechanics.
  • Limited content with few stages, enemies, and environments leads to repetition and a short total playtime.
  • Performance issues and technical bugs, including frame rate drops and camera problems, hinder gameplay experience.
  • Lack of story depth, voice acting, training modes, and world-building limit immersion and player progression.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay emphasizes mechanical depth and skillful combat techniques like teleportation and aerial dodges, creating a fluid and momentum-driven experience. While accessible to less experienced players, it focuses more on mechanics than content or storytelling, making it feel like a concentrated showcase rather than a full-length game. However, the repetitive death-and-retry loop may detract from the overall enjoyment typical of character action or fighting games.

    • “Mechanics like teleportation, aerial dodges, and enemy stepping create a sense of verticality and momentum, allowing skilled players to keep enemies suspended while executing long, flowing sequences.”
    • “While its systems allow for high-level play and technical mastery, the overall difficulty is not overly punishing, making it possible for less experienced players to engage with the mechanics without being overwhelmed.”
    • “It feels less like a traditional full-length release and more like a concentrated showcase of combat design, where mechanical depth takes clear priority over scale.”
    • “This reinforces the idea that the game’s identity is rooted in mechanics rather than atmosphere or storytelling.”
    • “The gameplay loop is to just keep dying and trying again, which isn't what character action or fighting games are meant to be like.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization focuses on rewarding stylish, skillful play rather than just progressing, encouraging players to perfect combos and improve performance. While this offers a high challenge ceiling for advanced players, the overall short runtime and repetitive loop may not appeal to everyone. However, some users have experienced rough performance issues.

    • “The inclusion of a performance-based damage system further reinforces this approach, subtly pushing players to play stylishly rather than safely.”
    • “That said, more advanced players may find that the challenge ceiling is tied more to self-imposed mastery—perfecting combos and optimizing performance—rather than overcoming increasingly demanding encounters.”
    • “The total runtime is relatively short, and while replaying levels to refine combos or improve performance is clearly part of the intended experience, not every player will find that loop compelling enough to revisit repeatedly.”
    • “Performance for me has been rough.”
  • story
    3 mentions Positive Neutral Negative

    The story in the game is minimal to nonexistent, with little to no world-building or narrative depth, emphasizing mechanics over storytelling.

    • “Story and world-building are non-existent beyond some paragraphs.”
    • “Story: nope.”
    • “This reinforces the idea that the game’s identity is rooted in mechanics rather than atmosphere or storytelling.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is minimal and understated, with its identity relying more heavily on mechanics than on immersive storytelling or environmental ambiance.

  • graphics
    1 mentions Positive Neutral Negative

    The graphics are generally considered decent, offering satisfactory visual quality without being exceptional or groundbreaking.

Skip Game Offers

Buy SLASHING NIGHT

Skip Videos

Videos

Skip Games Like SLASHING NIGHT

Games Like SLASHING NIGHT

Mahou Arms Image
Games like Mahou Arms
Croixleur Sigma Image
Games like Croixleur Sigma
Morbid Metal Image
Games like Morbid Metal
GODBREAKERS Image
Games like GODBREAKERS
Assault Spy Image
Games like Assault Spy
Skip FAQs

Frequently Asked Questions

SLASHING NIGHT is a hack and slash game with fantasy and science fiction themes.

SLASHING NIGHT is available on PC and Windows.

SLASHING NIGHT was released on November 14, 2024.

SLASHING NIGHT was developed by YUGIKOBO.

SLASHING NIGHT has received positive reviews from players. Most players liked SLASHING NIGHT for its optimization but disliked it for its gameplay.

SLASHING NIGHT is a single player game.

Similar games include Mahou Arms, Croixleur Sigma, Morbid Metal, GODBREAKERS, Assault Spy and others.