Siralim
- July 20, 2015
- ThylacineStudios
- 18h median play time
Siralim is a deep RPG with light roguelike elements that allows you to summon and customize hundreds of creatures to fight in strategic battle. Fight your way through randomly generated dungeons and complete randomized quests. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more. Features Randomly generated dungeo…
Reviews
- Siralim offers deep customization and strategy with a vast array of monsters, abilities, and crafting options, making it highly engaging for players who enjoy min-maxing.
- The game features endless replayability with no level cap, allowing players to continuously explore and improve their teams in randomly generated dungeons.
- The retro pixel art style and nostalgic gameplay evoke fond memories of classic monster-collecting games like Dragon Quest Monsters.
- The game lacks a compelling story and direction, which may leave some players feeling unmotivated after the initial excitement wears off.
- Combat can become repetitive and tedious, with battles often feeling like a grind due to the scaling difficulty and reliance on RNG.
- Menu navigation and interface can be cumbersome, making it difficult to manage inventory and access information quickly.
- story144 mentions
- 8 % positive mentions
- 71 % neutral mentions
- 21 % negative mentions
The story in Siralim is largely absent, with many reviewers noting that it lacks a compelling narrative or direction, focusing instead on gameplay mechanics and grinding. While there is some flavor text and a basic premise of monster collection, the game is described as a sandbox experience with minimal plot development, appealing primarily to those who prioritize gameplay over story. Players seeking a rich narrative or engaging plot may find the game disappointing, as it resembles more of a tribute to classic monster-taming games than a story-driven RPG.
“This game is a really great tribute to old monster taming games like the original Dragon Quest Monsters series.”
“Hundreds of monsters, each with their own strengths and weaknesses, tons of randomized dungeons to explore, lots of spells and items to use, and a rather tongue-in-cheek story about you succeeding your father as king of the land of Siralim and doing whatever it takes to ensure its prosperity.”
“If you like any of the mysterious dungeon games, Pokémon, Dragon Quest Monsters, you will like this game.”
“There is some flavor text, often cynical and snarky, but nothing like a proper story, themes, or a well-developed setting.”
“Firstly, I'd like to get something big out of the way: Siralim has no real story.”
“Story is basically non-existent so you will be disappointed if you are looking for some interesting plot or even your basic run-of-the-mill fantasy story.”
- gameplay96 mentions
- 23 % positive mentions
- 74 % neutral mentions
- 3 % negative mentions
The gameplay of Siralim is characterized by its deep mechanics and extensive customization options, appealing primarily to players who enjoy complex systems and grinding. While it offers a vast amount of content and procedural generation, many players find the experience repetitive and overwhelming due to the lack of narrative and direction. Overall, it is a game that prioritizes gameplay over presentation, making it a niche choice for those who appreciate intricate mechanics in turn-based RPGs.
“The game feels like it has Disgaea levels of content (near infinite), and the gameplay loop is ridiculously satisfying.”
“What it lacks in story it more than makes up for with excellent mechanics and gameplay.”
“A fun retro-styled game whose simplistic presentation belies the rich and engaging depths of its mechanics.”
“I've installed and played Siralim several times, always coming to the same conclusion: the game appears to have many mechanics, complexity, depth of customization, and lots of monsters to collect and power up... but in reality, it's just a lot of the same thing with different descriptions.”
“The graphics are respectable, but the gameplay is just slightly janky, with every dialog box needing to be confirmed by the player (including things like damage numbers in combat), and even then having a small delay before the confirm command can be input.”
“The game also is a huge time sink, and it takes a while to get going... mechanics are introduced slowly, and it'll be a big pile of hours before you see what the game can really do.”
- graphics64 mentions
- 25 % positive mentions
- 69 % neutral mentions
- 6 % negative mentions
The graphics of the game are characterized by a charming old-school pixel art style that appeals to fans of retro aesthetics, reminiscent of Game Boy Color titles. While some players appreciate the unique designs and nostalgic feel, others find the graphics simplistic and jarring, with repetitive dungeon visuals and reliance on palette swaps. Overall, the graphics are a divisive aspect, with opinions ranging from admiration for their retro charm to criticism for their lack of modern polish.
“The graphics are extremely old school pixel style yet each one feels unique and interesting.”
“This game is like a love letter to that style of game, beautiful retro graphics that would not be out of place on the Game Boy Color, wonderfully arranged midis that invoke a feeling of adventure.”
“If you like turn-based, fantasy-themed, team-leveling games, and you don't mind the retro graphics (which also, by the way, have an amazing amount of detail and variety), then this game is for you!”
“When I started it up, I was disgusted at the graphics and I laughed at any idiot who would be dumb enough to play a modern game with such ugly graphics and simple gameplay.”
“Like Minecraft, the community says 'you'll get used to the graphics/art style' - the problem is that I never did get used to them; I still think they are fairly horrible and jarring.”
“What may seem like a fairly simple game with old-school lackluster graphics and chiptunes will quickly become an addiction that you can't seem to shake.”
- grinding60 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is heavily focused on grinding, requiring players to engage in numerous battles for minimal rewards, which can feel tedious and time-consuming. While the lack of a main story and repetitive tasks may deter some, fans of grinding and team customization will find the experience compelling and addictive. Overall, it caters to those who enjoy deep resource management and strategic monster building, but may not appeal to players seeking a more narrative-driven experience.
“Perhaps this is why so much of the game is intensely grindy - you're expected to fight a million fights for a negligible percentile increase because you don't have to spend very much time or energy on any individual battle.”
“Since there is no level cap, the game can get grindy; it has no real main story plot and not much dialogue.”
“This whole game is just grinding to make you and your monsters stronger.”
- music48 mentions
- 38 % positive mentions
- 56 % neutral mentions
- 6 % negative mentions
The music in the game receives mixed reviews, with some players finding it charming and nostalgic, while others criticize it for being repetitive and uninspiring. Many users appreciate the ability to turn off the music and play their own, indicating that the soundtrack may not hold up over extended play. Overall, while some tracks, particularly the boss theme, are praised, the lack of sound effects during combat detracts from the overall experience.
“The music is appropriate for an olde-timey RPG and the nether creature system lets you make super high-powered versions of the monsters you love the most.”
“One last thing, the music's pretty good, especially the boss theme, and the pixel graphics are pretty damn crisp and well made.”
“I stayed for the music, just amazing.”
“The music gets to be a bit repetitive, but I suppose I can turn that off when I get completely tired of it.”
“The music is charming at first and certainly helps with immersion and the nostalgia factor, but you will probably find that your adult ears are less tolerant of repetitive tunes than your kid ears were.”
“Apart from a lack of story, the only other concern is the rather uninspiring music, though this can be easily turned off in the menu (I usually just play with my own choice of music playing in the background).”
- replayability20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The game boasts exceptional replayability, highlighted by its infinite level cap and numerous customization options, making it highly addictive and engaging. Players appreciate the random elements that enhance the experience, likening it to a Pokémon-style monster collecting game with a strong emphasis on long-term replay value. Overall, many reviewers consider it one of the most replayable games available.
“Honestly, the best bit about it is the infinite level caps and huge replayability.”
“Extremely addictive and by far one of the most replayable games I've ever seen.”
“The game has endless replayability since it puts Disgaea's 9999 level cap to shame with its infinite level cap.”
“It is less a rogue-like and more a Pokémon-style monster collecting game with an emphasis on long-term replayability.”
“The replay value seems to be infinite without any level cap or restrictions.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the humor in the game, noting that the NPCs and dialogue exhibit a clever wit reminiscent of titles like Disgaea, but without the overwhelming comedic elements that can detract from the experience.
“The NPCs and dialogue are filled with a sense of humor and wit that keeps the game engaging.”
“The humor in the game is reminiscent of Disgaea, but without the overwhelming comedic elements.”
“The NPCs and dialogue are filled with a sense of humor and wit that keeps the game engaging.”