Siralim
- April 24, 2015
- Thylacine Studios
- 18h median play time
Siralim is a single-player fantasy RPG with light roguelike elements, featuring 300+ customizable creatures, strategic battles, and randomly generated dungeons and quests. The game offers good graphics, music, and crafting, but its plot is less engaging. Beware: grinding is a significant aspect of gameplay. For the latest Siralim experience, check out Siralim Ultimate.
Reviews
- Siralim offers a deep and complex monster-collecting experience, reminiscent of classic games like Dragon Quest Monsters, with a vast array of unique creatures and abilities.
- The game features endless replayability with no level cap, allowing players to continuously grind and improve their teams and strategies.
- The developer is highly responsive to community feedback, regularly updating the game and adding new content, which enhances the overall experience.
- The game lacks a compelling story or direction, which may leave some players feeling aimless after the initial stages.
- Combat can become repetitive and grindy, especially as players progress and face similar enemies repeatedly without significant variation.
- The user interface can be cumbersome, with menu navigation issues and a lack of sound options, which detracts from the overall experience.
- story71 mentions
- 7 % positive mentions
- 72 % neutral mentions
- 21 % negative mentions
The game's story is largely criticized for being minimal or non-existent, with many reviewers noting that it lacks a proper narrative, themes, or character development. While some appreciate the nostalgic homage to classic monster-taming games, they acknowledge that the focus is primarily on gameplay mechanics and grinding rather than storytelling. Players seeking a rich plot or engaging narrative may find the game disappointing, as it offers little more than a framework for dungeon exploration and monster collection.
“This game is a really great tribute to old monster taming games like the original Dragon Quest Monsters series.”
“Hundreds of monsters, each with their own strengths and weaknesses, tons of randomized dungeons to explore, lots of spells and items to use, and a rather tongue-in-cheek story about you succeeding your father as king of the land of Siralim and doing whatever it takes to ensure its prosperity.”
“If you like any of the mysterious dungeon games, Pokémon, Dragon Quest Monsters, you will like this game.”
“There is some flavor text, often cynical and snarky, but nothing like a proper story, themes, or a well-developed setting.”
“The story is basically non-existent, so you will be disappointed if you are looking for some interesting plot or even your basic run-of-the-mill fantasy story.”
“My major complaint is that since it doesn't have anything resembling a story, after a while everything starts to get a bit samey; it's ultimately only a turn-based RPG after all.”
- gameplay54 mentions
- 19 % positive mentions
- 76 % neutral mentions
- 6 % negative mentions
The gameplay of the Siralim series is characterized by its deep mechanics and extensive customization options, appealing primarily to players who prioritize gameplay over narrative. While the complexity can be overwhelming for newcomers, it offers a rich experience for those who enjoy strategic planning and monster management. However, some players find the gameplay repetitive and slow-paced, with a lack of engaging story elements, making it a niche title that caters to a specific audience.
“The sprites are incredible and the sheer depth to the game mechanics is unreal.”
“This game has hundreds of hours of gameplay on tap.”
“What it lacks in story it more than makes up for with excellent mechanics and gameplay.”
“Even when it was new, I think it offered little but a repetitive experience. Games 2 and 3 at least have bosses and goals, and Ultimate has more refined mechanics and fusion.”
“The graphics are respectable, but the gameplay is just slightly janky, with every dialog box needing to be confirmed by the player (including things like damage numbers in combat), and even then having a small delay before the confirm command can be input.”
“Ok, so we've established that the actual gameplay is stupidly boring and unimaginative. The strategy deviations only exist on the micro scale and not the macro scale, and since I forgot to mention it earlier, the game plays slower than trying to take a constipated dump.”
- graphics32 mentions
- 25 % positive mentions
- 66 % neutral mentions
- 9 % negative mentions
The graphics of the game are characterized by a charming old-school pixel art style that appeals to fans of retro aesthetics, though opinions vary widely; some players find them delightful and nostalgic, while others consider them jarring and simplistic. While the monster designs and backgrounds are unique, they can feel repetitive and overly reliant on palette swaps. Overall, the graphics are seen as a love-it-or-hate-it aspect, with many players emphasizing that gameplay takes precedence over visual fidelity.
“The graphics are extremely old school pixel style yet each one feels unique and interesting.”
“This game is like a love letter to that style of game, beautiful retro graphics that would not be out of place on the Game Boy Color, wonderfully arranged MIDI's that invoke a feeling of adventure.”
“The graphics are similar to those good old Game Boy Color games and I am amazed at how the devs captured the color palette similar to the old games from the GBC.”
“When I started it up, I was disgusted at the graphics and I laughed at any idiot who would be dumb enough to play a modern game with such ugly graphics and simple gameplay.”
“What may seem like a fairly simple game with old-school lackluster graphics and chiptunes will quickly become an addiction that you can't seem to shake.”
“Like Minecraft, the community says 'you'll get used to the graphics/art style' - the problem is that I never did get used to them; I still think they are fairly horrible and jarring.”
- grinding30 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is heavily focused on grinding, requiring players to engage in numerous battles for minimal rewards, which can feel tedious and repetitive. While some players appreciate the depth of strategy involved in team building and resource management, others find the lack of a compelling plot and the sheer volume of grinding overwhelming. Ultimately, this game caters to those who enjoy extensive grinding mechanics, offering a variety of ways to acquire resources and customize teams, but may not appeal to players seeking a more narrative-driven experience.
“Perhaps this is why so much of the game is intensely grindy - you're expected to fight a million fights for a negligible percentile increase because you don't have to spend very much time or energy on any individual battle.”
“The game is grindy but basically that kind of addictive grindiness you can get in playing those hack n slash lootfests.”
“This whole game is just grinding to make you and your monsters stronger.”
- music24 mentions
- 38 % positive mentions
- 50 % neutral mentions
- 13 % negative mentions
The music in the game receives mixed reviews, with some players finding it charming and immersive, while others criticize it for being repetitive and uninspiring. Many users appreciate the ability to turn off the in-game music and play their own, indicating that the soundtrack may not hold up over extended play. Overall, while some tracks, particularly the boss theme, are praised, the lack of sound effects during combat detracts from the overall experience.
“The music is appropriate for an olde-timey RPG and the nether creature system lets you make super high powered versions of the monsters you love the most.”
“Music is also quite good and fairly relaxing.”
“One last thing, the music's pretty good, especially the boss theme, and the pixel graphics are pretty damn crisp and well made.”
“The music gets to be a bit repetitive, but I suppose I can turn that off when I get completely tired of it.”
“The music is charming at first and certainly helps with immersion and the nostalgia factor, but you will probably find that your adult ears are less tolerant of repetitive tunes than your kid ears were.”
“Apart from a lack of story, the only other concern is the rather uninspiring music, though this can be easily turned off in the menu (hell, I usually just play with my own choice of music playing in the background).”
- replayability10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game boasts exceptional replayability, highlighted by its infinite level cap and numerous customization options, making it highly addictive and engaging. Players appreciate the random elements and long-term replay potential, likening it to a monster-collecting experience with virtually endless replay value. Overall, it is regarded as one of the most replayable games available.
“Extremely addictive and by far one of the most replayable games I've ever seen.”
“The game has endless replayability since it puts Disgaea's 9999 level cap to shame with its infinite level cap.”
“It is less a rogue-like and more a Pokémon-style monster collecting game with an emphasis on long-term replayability.”
“The replay value seems to be infinite without any level cap or restrictions.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by witty NPCs and dialogue that evoke a sense of fun, reminiscent of the style found in Disgaea, but without the more excessive comedic elements.
“The NPCs and dialogue are filled with a sense of humor and wit that keeps the game entertaining.”
“The humor in this game is reminiscent of Disgaea, but without the annoying elements.”