- October 20, 2018
- Thylacine Studios
- 80h median play time
Siralim 3
Platforms
About
"Siralim 3" is a monster-taming RPG where you collect and breed over 700 creatures to fight for you in randomly generated dungeons. As the king or queen of Nex, your mission is to defeat the tyrannical King of Siralim and restore peace to Rodia. The game offers infinite playability with no level cap, and features crafting of artifacts and spell gems to equip your creatures.
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- Siralim 3 offers a vast amount of content with over 700 unique monsters, each with their own traits, allowing for deep customization and strategy.
- The game features a streamlined experience with quality of life improvements, such as faster movement speed and the ability to set macros for battles, making grinding more enjoyable.
- The humor and writing in the game add charm, making the experience entertaining beyond just the gameplay mechanics.
- The graphics and sound design are basic and may not appeal to everyone, potentially detracting from the overall experience.
- Some players find the game overly grindy, with repetitive battles and a lack of engaging story elements, which can lead to monotony.
- The removal of certain mechanics from previous games, such as breeding for stat boosts, has disappointed some fans who enjoyed those features.
gameplay
186 mentions Positive Neutral NegativeSiralim 3 offers a deep and engaging gameplay experience centered around monster collection and team-building, reminiscent of classic RPGs like Pokémon and Final Fantasy. While the game introduces a plethora of mechanics and customization options, some players find the combat system can become chaotic or tedious, with limited strategic depth in certain scenarios. Overall, it caters well to gameplay purists who appreciate intricate mechanics and endless replayability, despite its retro graphics and occasional interface issues.
“Siralim 3 is a monster collecting game where the focus is entirely on engaging with the mechanics and building a strong team.”
“The gameplay loop is simple yet satisfying if you're into min/maxing; you enter a floor, clear monsters/items then proceed to the next.”
“Engaging variety of creatures, abilities, artifacts, with layer after layer of mechanics that get introduced at a good pace.”
“There is no sense of place; it all feels mechanical.”
“It kept introducing new systems, and I kept waiting for the new systems to do something interesting, but nothing added complexity or strategy to the gameplay loop.”
“The attribute mechanics are weirdly designed, which makes the gameplay fairly dull due to the limited range of viable combat strategies.”