- December 12, 2013
- Netcore Games
- 125h median play time
Tales of Maj'Eyal
Platforms
About
"Tales of Maj'Eyal" is a roguelike RPG with turn-based combat and advanced character building, featuring a rich world full of lore and unique races and classes. The game boasts randomly generated dungeons, deep combat mechanics, and a simple interface, with no grinding or consumables. It also offers easy modding support, online stats, and unlockable achievements, providing engaging gameplay with a modern twist. Buyers receive all extra features available to donors.
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- Incredible depth and replayability with a vast array of classes and races to unlock.
- Engaging turn-based combat that rewards strategic thinking and careful planning.
- Active developer support with regular updates and a friendly community.
- Steep learning curve that can be overwhelming for new players.
- Random enemy encounters can lead to frustrating and unfair deaths.
- Graphics may be off-putting for some, resembling older games rather than modern titles.
gameplay
523 mentions Positive Neutral NegativeThe gameplay of "Tales of Maj'Eyal" is characterized by its deep mechanics, extensive character customization, and a steep learning curve that rewards players for mastering its systems. Players appreciate the variety of classes and races, each offering unique abilities and playstyles, which contribute to high replayability. While the graphics may be simplistic, the engaging and strategic turn-based gameplay, combined with a wealth of lore and unlockable content, makes it a standout title in the roguelike genre.
“The gameplay hooked me pretty quickly, but the small details (quests, escorts, artifact crafting, lore, unique mobs, plethora of optional achievement challenges, difficulty settings, DLC additions) have kept me playing for hundreds of hours.”
“The gameplay is extraordinarily dynamic, while (by some miracle) being decently balanced.”
“The depth and breadth of classes is astounding, turning what could easily have been a simplistic/repetitive combat system into something bursting with meaningful, tactical decisions and interesting strategic gameplay, while never getting bogged down by its own systems.”
“Having to go look up whatever just beat me to death every time so I can go purchase/swap out all the gear I learned because god forbid you don't have the damage/resistance type to match that boss just feels like a crap mechanic to me when the in-game explanations on how things work are the vaguest form of straight garbage I've ever seen.”
“The ui and core mechanics can take a little getting used to (this isn't exactly the most accessible roguelike out there) but once you do, you'll find yourself in one of the finest roguelikes to date.”
“The gameplay is hard as nails, unforgiving, confusing at times, and all around frustratingly hard, as any good roguelike should be.”