Monsters' Den: Godfall Game Cover
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"Monsters' Den: Godfall" is a turn-based, dungeon crawler RPG where players lead a party of heroes through monster-filled catacombs. Manage your party's inventory, skills, and positioning to survive challenging battles and acquire powerful loot. The game features a dark fantasy setting, complex class system, and a campaign with multiple difficulty options.

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Reviews

86%
Audience ScoreBased on 358 reviews
story19 positive mentions
grinding24 negative mentions
  • Engaging turn-based combat with a variety of character classes and skills, allowing for strategic gameplay.
  • Nostalgic experience for fans of the original Monster's Den games, with improved graphics and mechanics.
  • Rich loot system with numerous items and customization options, enhancing replayability.
  • Frequent bugs and performance issues, including crashes and graphical glitches that disrupt gameplay.
  • Repetitive gameplay and lack of challenge in later stages, leading to a sense of monotony.
  • Some mechanics, such as the mastery system and world map exploration, feel underdeveloped and could use more depth.
  • story124 mentions

    The story in "Monsters' Den: Godfall" is generally viewed as decent but somewhat lackluster, with many players appreciating the variety of quests and faction interactions that enhance gameplay. While the overarching narrative and character development are often criticized for being basic or uninspiring, the game compensates with engaging mechanics like party management and procedurally generated dungeons. Overall, the story serves as a functional backdrop to the loot-driven gameplay rather than a compelling narrative experience.

    • “The story is good and actually surprised me with how much I liked it.”
    • “There's an overarching story, with randomized side quests, missions, and bounties to bulk out the plot.”
    • “The story, factions, and world are great additions to an already great RPG series!”
    • “Don't know what genius decided to use amnesia as a plot point, but I hope this has taught them never to do it again.”
    • “Aside from that, these games never relied on story, so putting a bunch of text boxes in front of me when you have no experience writing interesting dialogue may not have been the best choice.”
    • “I've played it to the end and it only took me about twenty hours, and for the most part the plot is pretty dry and basic.”
  • gameplay67 mentions

    The gameplay of the game has received mixed reviews, with many praising its depth, variety, and engaging mechanics that build on the original Monster's Den series. While some players appreciate the streamlined gameplay loop and the casual accessibility, others criticize the new character progression system and repetitive combat. Overall, the game offers a solid experience for fans of dungeon crawlers, though it may benefit from further refinements and modding support to enhance its potential.

    • “The gameplay is surprisingly rich, with random events and battles as you travel the world map between the various populated areas, dungeons, and other points of interest.”
    • “This game takes the simple mechanics from the original Monster's Den flash games and incorporates them into a fantastically polished, engrossing, and enjoyable package.”
    • “The mechanics, gameplay, and variety keep me coming back, but it's not so deep I can't play it when I'm tired or don't have a lot of time for a session.”
    • “First they introduced an overly obtuse character development/progression system that replaced the first two games' easier to understand character development mechanic.”
    • “The skill trees are boring, character development and general game mechanics lack depth and are boring.”
    • “I could go on and on about lackluster features, but the truth is everything but the original core mechanics of explore and loot is worse.”
  • graphics39 mentions

    The graphics of the game have received mixed reviews, with many players noting that while they are not particularly impressive or cutting-edge, they are adequate for the gameplay experience. Some appreciate the nostalgic, old-school aesthetic and charming hand-drawn elements, while others criticize the basic visuals and recycled assets. Overall, the consensus is that the graphics do not detract from the game's enjoyable content and deep mechanics, making it suitable for players who prioritize gameplay over visual fidelity.

    • “It's a nice dungeon crawler, with a fairly interesting story, charming hand-drawn graphics, various factions, diverse classes, freeform character styling, varied levels of quests, and some fairly brutal (yet satisfying!) combat.”
    • “Honestly did not expect to like this game as much as I do; from art style to gameplay, what a beautiful game.”
    • “The artwork is all very well done even if animations are minimal, and audio is solid with enjoyable tracks.”
    • “While the graphics are pretty basic, this is a great game with pretty deep character development, itemization, and a wide range of ways you can play.”
    • “- Quite a few of the in-game sprites and artwork are recycled from Godfall's free predecessors, and they don't hold up well for a $15 title.”
    • “Dungeon graphics are okay, but the world map view looks poor.”
  • grinding24 mentions

    The grinding aspect of the game is widely described as tedious, particularly during dungeon exploration and character progression, with many players feeling that it detracts from overall enjoyment. While some appreciate the depth of customization and the thrill of loot collection, others find the repetitive nature of grinding—especially for reputation and rare items—overwhelming and a barrier to continued play. Overall, the experience varies significantly based on individual tolerance for grind-heavy gameplay.

    • “When you're trying to get through an entire dungeon (many floors worth, at tier 5 and above) and there is an enemy every other room, this gets tedious quickly.”
    • “So everything must be sifted, everything must be compared, everything must be evaluated with every character - and it's absolutely tedious.”
    • “You just stop playing completely and never finish the game because it's just way too tedious.”
  • stability12 mentions

    Overall, the game's stability is mixed; while it runs well on platforms like the Steam Deck and recent iMacs, many users report significant bugs and glitches, particularly during combat. Despite these issues, players note that the developer is actively addressing the problems, leading to a somewhat positive outlook on future stability improvements.

    • “Runs great on Steam Deck.”
    • “Update 10-27-20 runs great on my iMac with the most recent update to Catalina.”
    • “Fairly bug-free so far.”
    • “On launch it was buggy and it still has some.”
    • “There are a large number of glitches and bugs; however, the developer is working very hard to fix all of these in a timely manner.”
    • “Fair warning though: extraordinarily buggy as of now.”
  • replayability7 mentions

    Overall, the game is praised for its high replayability due to randomly generated dungeons, extensive loot, and character customization options, making it enjoyable for players who appreciate dungeon crawlers. However, some users note that while the initial playthrough is rewarding, the replay value may be lower for others.

    • “Super fun, tons of replayability, and plenty of fun loot and character customization.”
    • “A fun, light plot tacked onto a dungeon crawler with lots of replayability.”
    • “All the dungeons I have seen so far have been randomly generated, adding replayability to the game.”
    • “On the downside, I'd say it has pretty low replayability, but on its upside, it gives its full value on the initial playthrough.”
  • optimization7 mentions

    The game's optimization has received mixed reviews, with players enjoying the expanded class system for mid-late game theory-crafting, but expressing frustration over performance issues, including stuttering and slowdown after extended play sessions. Despite not being graphically intensive, users have noted that the game suffers from significant optimization problems and bugs.

    • “The greatly expanded class system provides for some fun theory-crafting and optimization in the mid to late game.”
    • “This isn't really a top-of-the-line, graphically intensive game, so you wouldn't think there would be any performance troubles.”
    • “Surprisingly, the worst thing about the game is the performance.”
    • “This isn't really a top-of-the-line, graphically intensive game or anything, so you wouldn't think there would be any performance troubles.”
    • “First, I noticed that when I was playing for the first time and had the game open for like 3 hours straight, or perhaps it happens when it's been alt-tabbed a few times, I can't tell which, I start to notice some stuttering and slowdown.”
  • music6 mentions

    The music in the game is generally considered decent but lacks variety and depth, leading to a repetitive experience. While it effectively complements the gameplay without becoming annoying, many players suggest enhancing the soundtrack with external music for a better atmosphere. Overall, the polished sound design contributes positively to the game's ambiance.

    • “The soundtrack is good, although it lacks a bit of variety and depth.”
    • “Nice artwork and music.”
    • “The music, sound, and art style are surprisingly well polished and create a very enjoyable atmosphere.”
    • “The music is highly repetitive. I understand that most fights don't last 5 minutes or so, but most soundtracks last for like 10 seconds, and the variety of music is rather scarce, so you will hear the same 10 notes very frequently.”
    • “The music isn't great, but just slap some Steve Roach or Cryo Chamber on in the background and you're good to go.”
    • “Sounds and music do their job without becoming annoying.”
  • character development5 mentions

    Character development in the game has received mixed reviews; some players find the new progression system overly complex compared to previous installments, while others appreciate the depth of character customization, skill trees, and itemization. Overall, effective character development is deemed essential for maintaining player engagement, especially in RPGs.

    • “An RPG with nice character development (skill trees and equipment, etc.), team composition, and progression.”
    • “While the graphics are pretty basic, this is a great game with pretty deep character development, itemization, and a wide range of ways you can play.”
    • “First, they introduced an overly obtuse character development/progression system that replaced the first two games' easier to understand character development mechanic.”
    • “A game of this genre cannot afford to leave you after 20 hours with no interest in loot nor character development; it just can't.”
  • emotional1 mentions

    Users find the ongoing updates on Steam to be heartwarming, reflecting a strong emotional connection to the game's development and community engagement.

    • “Seeing it on Steam while being constantly updated is heartwarming.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
28hAverage play time
4-65hSpent by most gamers
*Based on 7 analyzed playthroughs

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