- July 6, 2017
- Monstrum
- 10h median play time
Monsters' Den: Godfall
Platforms
About
"Monsters' Den: Godfall" is a turn-based, dungeon crawler RPG where players lead a party of heroes through monster-filled catacombs. Manage your party's inventory, skills, and positioning to survive challenging battles and acquire powerful loot. The game features a dark fantasy setting, complex class system, and a campaign with multiple difficulty options.
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- Engaging turn-based combat with a variety of character classes and skills, allowing for deep customization and strategy.
- Nostalgic experience for fans of the original Monster's Den games, with improved graphics and gameplay mechanics.
- Active developer support with regular updates and bug fixes, enhancing the overall experience.
- Numerous bugs and performance issues, including crashes and graphical glitches that can disrupt gameplay.
- Repetitive gameplay and lack of challenge in later stages, leading to a grindy experience.
- Some features, like the world map and faction system, feel underdeveloped and do not add significant depth to the game.
story
248 mentions Positive Neutral NegativeThe story in "Monsters' Den: Godfall" is generally viewed as decent but lacks depth, with many players finding it either engaging or lackluster depending on their expectations. While the game features an overarching narrative complemented by numerous side quests and faction interactions, some players feel the plot is simplistic and repetitive, often overshadowed by the grind of dungeon crawling. Overall, the narrative serves as a functional backdrop to the gameplay rather than a compelling driving force, with mixed opinions on its execution and writing quality.
“The story is good and actually surprised me from how much I liked it.”
“There's an overarching story, with randomized side quests, missions, and bounties to bulk out the plot.”
“The story, factions, and world are great additions to an already great RPG series!”
“Don't know what genius decided to use amnesia as a plot point, but I hope this has taught them never to do it again.”
“Aside from that, these games never relied on story, so putting a bunch of text boxes in front of me when you have no experience writing interesting dialogue may not have been the best choice.”
“I don't know if it's the art style or the bland (and I mean bland) story, but the game just doesn't bring anything to distract you from or make you overlook the repetitive grindy feel.”