Monsters' Den: Godfall Game Cover
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"Monsters' Den: Godfall" is a turn-based, dungeon crawler RPG where players lead a party of heroes through monster-filled catacombs. Manage your party's inventory, skills, and positioning to survive challenging battles and acquire powerful loot. The game features a dark fantasy setting, complex class system, and a campaign with multiple difficulty options.

  • Mac OS
  • PC
  • Windows
  • Cloud
  • NVIDIA GeForce NOW

Reviews

86%
Audience ScoreBased on 716 reviews
story38 positive mentions
grinding48 negative mentions
  • Engaging turn-based combat with a variety of character classes and skills, allowing for deep customization and strategy.
  • Nostalgic experience for fans of the original Monster's Den games, with improved graphics and gameplay mechanics.
  • Active developer support with regular updates and bug fixes, enhancing the overall experience.
  • Numerous bugs and performance issues, including crashes and graphical glitches that can disrupt gameplay.
  • Repetitive gameplay and lack of challenge in later stages, leading to a grindy experience.
  • Some features, like the world map and faction system, feel underdeveloped and do not add significant depth to the game.
  • story248 mentions

    The story in "Monsters' Den: Godfall" is generally viewed as decent but lacks depth, with many players finding it either engaging or lackluster depending on their expectations. While the game features an overarching narrative complemented by numerous side quests and faction interactions, some players feel the plot is simplistic and repetitive, often overshadowed by the grind of dungeon crawling. Overall, the narrative serves as a functional backdrop to the gameplay rather than a compelling driving force, with mixed opinions on its execution and writing quality.

    • “The story is good and actually surprised me from how much I liked it.”
    • “There's an overarching story, with randomized side quests, missions, and bounties to bulk out the plot.”
    • “The story, factions, and world are great additions to an already great RPG series!”
    • “Don't know what genius decided to use amnesia as a plot point, but I hope this has taught them never to do it again.”
    • “Aside from that, these games never relied on story, so putting a bunch of text boxes in front of me when you have no experience writing interesting dialogue may not have been the best choice.”
    • “I don't know if it's the art style or the bland (and I mean bland) story, but the game just doesn't bring anything to distract you from or make you overlook the repetitive grindy feel.”
  • gameplay134 mentions

    The gameplay of the latest entry in the Monster's Den series has received mixed reviews, with many praising its rich mechanics, streamlined loop, and engaging dungeon-crawling experience. While some players appreciate the depth and variety offered by the new systems, others criticize the overly complex character progression and repetitive combat. Overall, the game maintains a nostalgic feel while introducing modern elements, making it accessible for both casual and dedicated players.

    • “The gameplay is surprisingly rich, with random events and battles as you travel the world map between the various populated areas, dungeons, and other points of interest.”
    • “This game takes the simple mechanics from the original Monster's Den flash games and incorporates them into a fantastically polished, engrossing, and enjoyable package.”
    • “It takes the formula of Monster's Den: Book of Dread and ramps it up with better graphics, deeper gameplay, and an amazing immersive feeling that makes you want to keep playing.”
    • “... and tosses everything that made the core Monster's Den gameplay loop out the window in exchange for something absolutely irksome.”
    • “First they introduced an overly obtuse character development/progression system that replaced the first two games' easier to understand character development mechanic.”
    • “The skill trees are boring, character development and general game mechanics lack depth and are boring.”
  • graphics78 mentions

    The graphics of the game are generally considered basic and not particularly impressive, with some users noting recycled assets and minimal animations. However, many players appreciate the art style and find it charming, especially in the context of the game's engaging content and gameplay. Overall, while the visuals may not be a standout feature, they are deemed adequate for the game's genre and do not detract from the overall experience.

    • “It's a nice dungeon crawler, with a fairly interesting story, charming hand-drawn graphics, various factions, diverse classes, freeform character styling, varied levels of quests, and some fairly brutal (yet satisfying!) combat.”
    • “Honestly did not expect to like this game as much as I do, from art style to gameplay, what a beautiful game.”
    • “The artwork is all very well done even if animations are minimal, and audio is solid with enjoyable tracks.”
    • “While the graphics are pretty basic, this is a great game with pretty deep character development, itemization, and a wide range of ways you can play.”
    • “Quite a few of the in-game sprites and artwork are recycled from Godfall's free predecessors, and they don't hold up well for a $15 title.”
    • “Dungeon graphics are okay, but the world map view looks poor.”
  • grinding48 mentions

    The grinding aspect of the game is widely regarded as tedious, particularly during dungeon exploration and character progression, with many players noting that it can become repetitive and overwhelming over time. While some enjoy the depth of customization and the thrill of loot collection, others find the grind to be a significant barrier to enjoyment, leading to frustration and even abandonment of the game. Overall, the experience varies greatly depending on individual tolerance for grind-heavy gameplay.

    • “When you're trying to get through an entire dungeon (many floors worth, at tier 5 and above) and there is an enemy every other room, this gets tedious quickly.”
    • “So everything must be sifted, everything must be compared, everything must be evaluated with every character - and it's absolutely tedious.”
    • “You just stop playing completely and never finish the game because it's just way too tedious.”
  • stability24 mentions

    The game's stability has received mixed reviews, with many users reporting significant bugs and glitches, particularly during combat on the world map. While some players note that it runs well on platforms like the Steam Deck and recent iMac updates, the overall consensus is that the game is currently quite buggy, though the developers are actively working on fixes.

    • “Runs great on Steam Deck.”
    • “Update 10-27-20 runs great on my iMac with the most recent update to Catalina.”
    • “Fairly bug-free so far.”
    • “On launch it was buggy and it still has some.”
    • “Buggy as hell at the moment.”
    • “Fair warning though: extraordinarily buggy as of now.”
  • replayability14 mentions

    Overall, the game is praised for its high replayability, thanks to features like randomly generated dungeons, extensive loot, and character customization. While some players note that it may have limited replay value after the initial playthrough, many still find it enjoyable and engaging for multiple sessions.

    • “Super fun, craploads of replayability, lots of fun loot and character customization.”
    • “All the dungeons I have seen so far have been randomly generated, adding replayability to the game.”
    • “For those who appreciate an old style RPG (party-based tactical dungeon crawler), Monster's Den: Godfall can offer casual gameplay with great replay value.”
    • “On the downside, I'd say it has pretty low replayability, but on its upside, it gives its full value on the initial playthrough.”
  • optimization14 mentions

    The game's optimization has received mixed reviews, with players enjoying the expanded class system for mid-late game theory-crafting, but expressing frustration over performance issues such as stuttering and slowdown after extended play sessions. Despite not being graphically intensive, the game suffers from unexpected performance troubles, leading to disappointment among users.

    • “The greatly expanded class system provides for some fun theory-crafting and optimization in the mid-late game.”
    • “Surprisingly, the worst thing about the game is the performance.”
    • “This isn't really a top-of-the-line, graphically intensive game or anything, so you wouldn't think there would be any performance troubles.”
    • “First, I noticed that when I was playing for the first time and had the game open for like 3 hours straight, or perhaps it happens when it's been alt-tabbed a few times, I can't tell which, I start to notice some stuttering and slowdown.”
  • music12 mentions

    The music in the game is generally considered to be decent but lacks variety and depth, leading to a repetitive experience with short tracks that can become monotonous. While some players find the soundtrack adequate for setting the atmosphere, others suggest supplementing it with external music for a better experience. Overall, the sound design is polished and contributes positively to the game's ambiance.

    • “Also, the music, sound, and art style are surprisingly well polished and create a very enjoyable atmosphere.”
    • “Nice artwork and music.”
    • “The soundtrack is good, although it lacks a bit of variety and depth.”
    • “The music is highly repetitive. I understand that most fights don't last 5 minutes or so, but most soundtracks last for like 10 seconds, and the variety of music is rather scarce, so you will hear the same 10 notes very frequently.”
    • “The music isn't great, but just slap some Steve Roach or Cryo Chamber on in the background and you're good to go.”
    • “Sounds and music do their job without becoming annoying.”
  • character development10 mentions

    Character development in the game has received mixed reviews; while some players appreciate the depth and variety offered through skill trees and itemization, others criticize the new progression system as overly complex compared to previous installments. Many agree that a compelling character development mechanic is essential for maintaining player interest, especially in a genre reliant on loot and progression. Overall, the character development aspect is seen as a significant factor in the game's appeal, despite its flaws.

    • “An RPG with nice character development (skill trees and equipment, etc.), team composition, and progression.”
    • “While the graphics are pretty basic, this is a great game with pretty deep character development, itemization, and a wide range of ways you can play.”
    • “First they introduced an overly obtuse character development/progression system that replaced the first two games' easier to understand character development mechanic.”
    • “A game of this genre cannot afford to leave you after 20 hours with no interest in loot nor character development; it just can't.”
    • “First they introduced an overly obtuse character development/progression system that replaced the first two games' easier to understand character development mechanic.”
  • emotional2 mentions

    Users find the ongoing updates to the game on Steam to be a heartwarming aspect, reflecting a sense of care and commitment from the developers that enhances their emotional connection to the game.

    • “Seeing it on Steam while being constantly updated is heartwarming.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
28hAverage play time
4-65hSpent by most gamers
*Based on 14 analyzed playthroughs

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