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Shrouded in Sanity: Freebirth

Shrouded in Sanity: Freebirth Game Cover
79%Game Brain Score
gameplay, story
graphics, grinding
79% User Score Based on 96 reviews

Platforms

PCWindows
Shrouded in Sanity: Freebirth Game Cover

About

Shrouded in Sanity: Freebirth is a single player action adventure game with a violence theme. It was developed by Steve Gal and was released on March 23, 2018. It received mostly positive reviews from players.

Free version of Shrouded in Sanity. Discover the secrets of the estate, as you look for answers among the violent inhabitants. Servants roaming the halls will attack on sight, for a strange and repelling madness took hold... one rooted in a deeper understanding of cosmic insignificance.

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79%
Audience ScoreBased on 96 reviews
gameplay4 positive mentions
grinding2 negative mentions

  • Atmospheric and immersive pixel art style with a dark, gothic, and Lovecraftian setting reminiscent of Bloodborne and Soulslike games.
  • Challenging and rewarding combat system that encourages learning enemy patterns, with smooth controls when mastered.
  • Free version provides the full base game experience with engaging lore, unique enemy design, and good replay value.
  • Poor tutorial and unclear controls lead to steep learning curve and initial player frustration.
  • Combat can feel clunky and unpolished, with stamina management issues and some bosses or enemies having unfair abilities like infinite stamina.
  • Keybinding and menu navigation problems, especially on keyboard/mouse, along with occasional bugs and lack of polish in game mechanics.
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is generally well-executed with a strong atmosphere and smooth mechanics reminiscent of Soulsborne and metroidvania titles, offering an engaging and fun experience. However, some players find the parry system unclear due to lack of guidance or tutorial, and certain UI and mechanical elements can feel clunky or frustrating. Overall, minor quality-of-life improvements could enhance the experience, but it remains a solid and enjoyable game.

    • “Awesome free souls-like game with great atmosphere and smooth mechanics.”
    • “Gameplay wise easily one of the best translations of the soulsborne+metroidvania inspired formula that I've seen; only Salt & Sanctuary, Hollow Knight, and Momodora: Reverie Under the Moonlight can hold a candle to it.”
    • “Mechanics you know about said games are here from stamina watching to rolling to parrying.”
    • “You are told that parry is an essential mechanic, but you cannot figure out when to parry because the game gives no guidance whatsoever.”
    • “This game frustrated me from the opening menu (which only works with the dpad for no reason whatsoever, just to try to be cool) and then that frustration carried into the useless tutorial, and right into the game mechanics.”
    • “The game should have a tutorial mode where there are little blue flashes on the enemies' weapons to teach you the guarding and parrying mechanics, and how to time them.”
  • story
    13 mentions Positive Neutral Negative

    The story is engaging and intriguing, offering a mysterious narrative that gradually unfolds like a puzzle with Lovecraftian elements. While some players find the beginning sparse and challenging, the setting, atmosphere, and storytelling are generally well-received and add depth to the gameplay experience.

    • “The story is neat and fun to explore, while not overly cryptic.”
    • “There's not enough plot in the beginning to make me care about this game since it seems to kill you repeatedly for not being the one that programmed it.”
    • “The plot unfolds like a puzzle, with you getting bits of information from a variety of sources that will have you slowly realizing that none of the characters involved are entirely who they appear to be, and that the world isn't what you thought it was in a way that mirrors the revelations that happen to the protagonists of Lovecraftian stories.”
    • “The player explores the mansion to find the 4 knights and uncover the story of the game while opening shortcuts along the way.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game is widely praised for its strong and immersive atmosphere, combining a creepy, lore-rich environment with smooth, engaging gameplay. Players highlight its effective world-building that enhances the overall experience, making it a standout aspect of the game.

    • “Awesome free souls-like game with great atmosphere and smooth mechanics.”
    • “I would definitely recommend this game to people who want simple hack n’ slash combat and a creepy atmosphere with lore told through the environment.”
    • “Having said that, this is well worth trying out for the setting and the atmosphere.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics receive praise for their strong art style and effective pixel art aesthetic, which enhances the horror atmosphere by obscuring monster details. However, some users find the overall aesthetic reminiscent of Bloodborne and note that certain UI elements feel clunky.

    • “Graphics are pretty good.”
    • “The art style is done really well.”
    • “The pixel art aesthetic keeps the monsters obscured, so you just have to think of them as 'those things', which I guess makes them literally undescribable horrors.”
    • “The art style, clunky UI, and game mechanics are not for me.”
    • “The pixel art aesthetic keeps the monsters obscured, so you just have to think of them as 'those things,' which I guess makes them literally undescribable horrors.”
    • “That said, the aesthetic's alright, I guess, but it's just Bloodborne 'woo, you're going insane~'.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding is initially challenging and time-consuming, requiring significant effort to progress, but it becomes easier and more addictive as you advance.

    • “You'll need a second life for grinding.”
    • “But seriously though, if I had to summarize the game I would say it's hard at first with lots of grinding, then it becomes easy and addictive.”
  • music
    1 mentions Positive Neutral Negative

    The music is widely praised for its epic and operatic qualities, enhancing the game's dramatic atmosphere.

    • “The music is epic, operatic.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is compromised by mechanics that cause frequent freezing, such as the foe freezing for the entire duration of shooting, resulting in frustrating and time-wasting gameplay.

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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Shrouded in Sanity: Freebirth is a action adventure game with violence theme.

Shrouded in Sanity: Freebirth is available on PC and Windows.

On average players spend around 3 hours playing Shrouded in Sanity: Freebirth.

Shrouded in Sanity: Freebirth was released on March 23, 2018.

Shrouded in Sanity: Freebirth was developed by Steve Gal.

Shrouded in Sanity: Freebirth has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Shrouded in Sanity: Freebirth is a single player game.

Similar games include Skautfold: Shrouded in Sanity, The Last Faith, Salt and Sanctuary, Dark Light, Morbid: The Seven Acolytes and others.