- April 13, 2017
- Hunchback Studio
- 4h median play time
Gloom
Platforms
About
"Gloom" is a single-player action game with an intriguing HP Lovecraft-inspired story, presented through procedural levels and challenging combat. The game offers a wide array of weapons, items, and foes for unique scenarios, and a permadeath system similar to modern roguelike titles. Its delightful pixel art and outstanding soundtrack create a unique atmosphere .
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- Gloom offers a unique blend of roguelike and Souls-like mechanics, providing a challenging yet rewarding gameplay experience.
- The game's atmosphere is enhanced by its dark, monochromatic art style and an engaging soundtrack that complements the eerie setting.
- The combat system is satisfying, requiring players to learn enemy patterns and manage stamina effectively, which adds depth to the gameplay.
- The game suffers from a lack of content, with only a few areas and enemy types, leading to repetitive gameplay over time.
- There are issues with controls, including clunky mechanics and unresponsive actions that can frustrate players during combat.
- The absence of checkpoints or persistent progression can make the game feel punishing, as players must restart from the beginning after each death.
gameplay
107 mentions Positive Neutral NegativeThe gameplay of Gloom is a blend of roguelite and souls-like mechanics, featuring smooth yet sometimes clunky combat that emphasizes stamina management, dodging, and parrying. While the game offers a variety of items and strategies, it can feel heavily reliant on RNG, leading to frustration during runs. Despite its challenges and some design flaws, many players find the atmosphere, lore, and addictive nature of the gameplay engaging, making it a worthwhile experience for fans of the genre.
“The actual gameplay is very much souls-inspired with dodge rolls, a parry system, and it's even got guns and melee that feels pulled straight out of Bloodborne.”
“Great atmosphere, top-notch soundtrack, pretty fun gameplay that didn't feel repetitive, controls are tight, you can and must experiment with different builds and play styles because items are RNG generated, enemies and bosses are intuitive and fun.”
“Gloom is extremely difficult; however, each death makes you more determined to keep playing because of how strategic and patterned the gameplay is.”
“The gameplay is linear and tedious, the music is mediocre at best and the enemies are boring.”
“The stamina mechanic is garbage and makes the game slower than it needs to be.”
“Gameplay is a bit stiff sometimes but is mostly good and has that Binding of Isaac quality of getting the perfect run and feeling very powerful but still not being so powerful that it guarantees success.”