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Unworthy

Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Unworthy Game Cover
79%Game Brain Score
graphics, gameplay
grinding, optimization
81% User Score Based on 521 reviews
Critic Score 75%Based on 2 reviews

Platforms

Nintendo SwitchLinuxPCMac OSSteam DeckWindows
Unworthy Game Cover

About

Unworthy is a single player role playing game with a fantasy theme. It was developed by Aleksandar Kuzmanovic Games Inc. and was released on May 29, 2018. It received mostly positive reviews from critics and positive reviews from players.

"Unworthy" is a single-player fantasy platformer Metroidvania game with an intriguing story and spectacular game mechanics. Fight your way through hordes of nightmarish creatures and epic bosses, while traversing a bleak and hostile world. With its phenomenal graphics, fabulous music, and challenging combat, Unworthy proves to be a highly-atmospheric and rewarding experience for patient and skilled players.

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81%
Audience ScoreBased on 521 reviews
graphics35 positive mentions
grinding23 negative mentions

  • Unique and atmospheric art style that effectively conveys a dark and oppressive mood.
  • Challenging and rewarding combat that requires players to learn enemy patterns and adapt their strategies.
  • Engaging boss fights that are well-designed and provide a satisfying sense of accomplishment upon victory.
  • Slow traversal mechanics, including lengthy elevator rides and ladder climbs, can lead to tedious backtracking.
  • Limited weapon variety and a cumbersome weapon-switching system detract from combat fluidity.
  • The narrative is cryptic and lacks clarity, making it difficult for players to fully grasp the story and lore.
  • graphics
    155 mentions Positive Neutral Negative

    The graphics of the game are characterized by a striking minimalist monochrome art style that evokes a dark, atmospheric tone, reminiscent of retro pixel art. While many players appreciate the unique aesthetic and its ability to convey mood, some find the simplicity can hinder gameplay clarity and visual distinction, leading to occasional frustration. Overall, the visuals are praised for their artistic quality and thematic coherence, though they may not appeal to everyone due to their starkness and potential for repetitiveness.

    • “The art style is phenomenal!”
    • “The monochrome graphics, while minimalist, work well enough with the beautiful soundtrack to create an atmospheric experience for the player.”
    • “The graphics are surprisingly pleasing to look at, and each area has a distinct look.”
    • “The art style is simplistic and bland.”
    • “The problems start when you realize that the silhouette art style causes some severe problems with readability.”
    • “The monochrome graphics work well in most places but do have drawbacks in some areas because it gets hard to distinguish stuff.”
  • gameplay
    141 mentions Positive Neutral Negative

    The gameplay of "Unworthy" is a blend of metroidvania and souls-like mechanics, offering a challenging experience with tight controls and a focus on exploration and combat. While many players appreciate the depth and atmosphere, some criticize the slow pacing, clunky mechanics, and lack of clear tutorials, which can lead to frustration. Overall, the game is seen as rewarding for those who enjoy difficult gameplay, though it may not appeal to everyone due to its deliberate design choices and occasional unresponsiveness.

    • “Gameplay-wise, it also goes beyond a simple small flash game (like you may think it looks like).”
    • “The gameplay is mostly satisfying and engaging but it can seem a little unforgiving at times.”
    • “Very cleverly designed metroidvania with tight controls, fun mechanics and weapons to explore, incredibly designed boss encounters, and a world full of secrets.”
    • “The timing between pressing a button, like dodge, and the delay for the player to roll just makes this game a bore, given that the whole mechanic is twitch-based.”
    • “Clunky, shallow gameplay with layers of frustrating mechanics and UI choices used to provide 'difficulty'.”
    • “Being forced to constantly roll combined with the stamina mechanic makes combat slow and frustrating, and some encounters feel unfair, forcing you to cheese or skip them.”
  • music
    84 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its atmospheric and haunting qualities, effectively enhancing the overall experience and complementing the game's aesthetic. Many reviewers noted that the soundtrack, particularly during boss fights, rivals that of higher-budget titles, creating an immersive and engaging environment. While some tracks may be considered less memorable, the overall sound design and music contribute significantly to the game's emotional depth and gameplay enjoyment.

    • “The music is hauntingly beautiful and sets a nice tone for each area that you explore.”
    • “The soundtrack is brilliant and for a game this simplistic - it has some of the best boss fights I’ve experienced in a metroidvania!”
    • “The music and sound design is also phenomenal.”
    • “2-ambiance: tries to be creepy, heavy, gothic... fails and becomes boring, doesn't even have music.”
    • “While most of the music is kinda boring and atmospheric, there are a few tracks that are just tremendous in their company; for example, Narcoss's and Dominic's themes, which are available on YouTube under the OST playlist.”
    • “The art direction is very minimalist but it does not cause issues, the music score is alright if a little lacking, but the gameplay and combat are fantastic and it easily beats most other souls-like games out there.”
  • story
    78 mentions Positive Neutral Negative

    The story in the game is often described as cryptic and minimalistic, drawing comparisons to the storytelling style of Dark Souls, where lore is subtly woven into the environment rather than explicitly stated. While some players appreciate the atmospheric and thematic depth, others find the narrative vague and unengaging, with many feeling that the gameplay takes precedence over the story. Overall, the storytelling is seen as a mixed bag, with intriguing elements overshadowed by a lack of clarity and accessibility.

    • “The story is cryptic and intriguing in a way that will make you want to uncover its lore by slowly inching your way through its dangerous world.”
    • “The storytelling is great; I can feel the hate, passion, misery, and remorse.”
    • “I expected it to be 99% about the action/gameplay, with just enough story to give the player some purpose, but in fact, there’s some really good writing sprinkled throughout that really goes a long way to set the mood.”
    • “The story is a standard souls-like one where hopelessness has taken over the land.”
    • “The story and lore of the game is very opaque, almost impenetrable with the limited text we get with the bestiary, descriptions, and journal pages.”
    • “Unworthy tries to tell a story, but it just creates mystery all the time, without ever giving you any information.”
  • atmosphere
    54 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its ability to evoke a dark, immersive experience reminiscent of the "Dark Souls" series, with many reviewers highlighting its somber visuals, compelling sound design, and atmospheric music. The minimalist art style and monochrome graphics contribute to a unique and oppressive ambiance, enhancing the overall gameplay experience. While some players noted a sense of familiarity in the atmosphere, the game's execution in worldbuilding and emotional tone has been described as gripping and effective.

    • “Unworthy is one of the very best at capturing the atmosphere and feel of Dark Souls in 2D form, with perhaps the next closest being The Last Faith.”
    • “The game's monochromatic visuals create an oppressive atmosphere with ease, allowing you to focus on just how fine-tuned and beautiful the animations are.”
    • “Unworthy is a truly atmospheric experience.”
    • “It feels like too much of stuff you've seen before in other games with the bleak atmosphere and writing.”
    • “Only main issue is that the color palette is bland, making the atmosphere monotonous, but this was intentional and if you don't mind that it won't be a problem.”
    • “A tense and fast-paced atmosphere is broken by a lack of combat that takes me out of the experience for a moment.”
  • grinding
    23 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players finding it tedious and repetitive, particularly due to slow backtracking and punishing mechanics that can lead to frustrating cycles of death and retrieval. While some appreciate the dual leveling system that accommodates grinding, others feel that the overall experience is marred by excessive tedium, especially when it comes to collecting items and facing certain bosses. Overall, while the game offers challenges, the grind can detract from the enjoyment for many players.

    • “Still, there are several encounters and situations that frustrate me to no end for how deeply spiteful and unnecessarily punishing they are, and there are some decisions that aren't 'hard', 'challenging', or 'uncompromising', just tedious (like how painfully slow the elevators are).”
    • “You only get the ability to teleport between save points after several bosses, so the slower backtracking feels all the more tedious.”
    • “Another minor complaint is that atonements cost insane amounts of sin after only a few points, which makes the game feel very grindy if you want to collect atonements.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the vast map, numerous bosses, and hidden secrets that encourage exploration, others criticize the lack of meaningful replay value after the initial playthrough. Although there are elements like a secret ending and enjoyable boss fights that can enhance replayability, many feel that the overall experience does not warrant multiple playthroughs.

    • “Also the map is huge, tons of bosses, lots of secrets and such, lots of replay value.”
    • “Boss fights are extremely enjoyable and it has great replayability with optional areas, bosses, and other hidden things.”
    • “Tons of secrets and replayability and a great growing community.”
    • “There's only one problem with this game: the replayability is null, and it's very, very short.”
    • “I hate the fact that I paid for this game, but some content, even though minor, is locked behind a 'play the entire game that has no replay value again' door.”
    • “Replayability isn't entirely encouraged in this game.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting poor performance even on high-end hardware like the RTX 3080, struggling to maintain 30 fps. While some users found workarounds, such as switching to windowed mode, the overall experience is marred by stuttering and laggy controls, despite the game's appealing design and story elements.

    • “If you have framerate problems, put the game on windowed mode and it should work fine, but overall, performance is good and the story, design, and secrets are outstanding!”
    • “Exploration is well optimized with a patient number of small stat-related pick-ups that aren’t too difficult to uncover in the meticulously detailed foregrounds.”
    • “People complain about bad optimization in some AAA releases while this game can barely maintain 30 FPS on an RTX 3080.”
    • “Despite the seemingly simple graphics, this game seems to have heavy performance requirements.”
    • “How is a pixel game this unoptimized?”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the emotional experience of the game to be a mix of joy and frustration; while engaging exploration and challenges can be rewarding, moments like losing a save file can be deeply disheartening. The emotional highs of enjoyment are often contrasted with feelings of confusion and heartbreak, particularly when unexpected setbacks occur.

    • “I was enjoying this game so much and having the game erase my save file with no warning was absolutely heartbreaking.”
    • “This worked in its favor a lot of the time; however, it sometimes made me feel lost, such as burning trees for an entire bonus area. I did not notice that when playing.”
    • “You can always mitigate the difficulty by engaging in a wholesome amount of juicy exploration to grab more XP and items, but every boss requires that you learn how to fight them properly and master the challenge rather than brute forcing it.”
  • humor
    3 mentions Positive Neutral Negative

    Players appreciate the humor in the game, particularly in the boss encounters, which are described as entertaining despite the challenge they present. The presence of checkpoints alleviates frustration, allowing players to enjoy the comedic elements without feeling overwhelmed.

    • “On some bosses, I died a lot, but they were funny and had a checkpoint nearby (deo gratias), so I never felt it was impossible.”
    • “The humor in the dialogue kept me laughing, even during the toughest challenges.”
    • “I love how the game balances intense moments with hilarious quips that lighten the mood.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as a blatant cash grab aimed at nostalgic fans of classic 2D platformers, particularly those reminiscent of Castlevania and Metroid. Critics highlight that it stands out among other similar titles by heavily borrowing elements from the soulsborne genre, raising concerns about originality and value.

    • “This is an obvious cash grab to rope in all of us who grew up with Castlevania, Metroid, and other great sidescrolling 2D platformers.”
    • “The differentiator between this one and the smear of other 'metroidvania' cash grabs is that it has blatantly ripped off the Soulsborne series.”
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17h Median play time
17h Average play time
17-17h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Unworthy is a role playing game with fantasy theme.

Unworthy is available on Nintendo Switch, PC, Mac OS, Steam Deck and others.

On average players spend around 17 hours playing Unworthy.

Unworthy was released on May 29, 2018.

Unworthy was developed by Aleksandar Kuzmanovic Games Inc..

Unworthy has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its grinding.

Unworthy is a single player game.

Similar games include Dark Devotion, The Last Faith, Salt and Sanctuary, ENDER LILIES: Quietus of the Knights, Blasphemous and others.