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Unworthy

Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
79%Game Brain Score
graphics, gameplay
grinding, optimization
80% User Score Based on 503 reviews
Critic Score 75%Based on 2 reviews

Platforms

MOMac OSNSNintendo SwitchPCPCSDSteam DeckWinWindowsLinLinux

About

"Unworthy" is a single-player fantasy platformer Metroidvania game with an intriguing story and spectacular game mechanics. Fight your way through hordes of nightmarish creatures and epic bosses, while traversing a bleak and hostile world. With its phenomenal graphics, fabulous music, and challenging combat, Unworthy proves to be a highly-atmospheric and rewarding experience for patient and skilled players.

Unworthy screenshot
Unworthy screenshot
Unworthy screenshot
Unworthy screenshot
Unworthy screenshot
Unworthy screenshot
Unworthy screenshot
Unworthy screenshot
Unworthy screenshot
Unworthy screenshot

80%
Audience ScoreBased on 505 reviews
graphics33 positive mentions
grinding21 negative mentions

  • The game features impressive pixel art and a unique monochrome aesthetic that enhances the atmosphere.
  • Combat is challenging yet rewarding, requiring players to learn enemy patterns and utilize various weapons effectively.
  • Boss fights are well-designed and memorable, providing a satisfying sense of accomplishment upon defeat.
  • Traversal can be tedious due to slow ladder and elevator mechanics, leading to frustrating backtracking.
  • The game lacks a clear tutorial or guidance on mechanics, making it difficult for players to understand certain systems.
  • The narrative is vague and cryptic, leaving players with little context or motivation to explore the world.
  • graphics
    154 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalist monochrome pixel art style that evokes a dark and atmospheric tone, often compared to the aesthetics of "Dark Souls." While many players appreciate the unique and striking visuals, some find the grayscale palette can hinder gameplay clarity and make environments feel repetitive. Overall, the art style is seen as a defining feature that enhances the game's mood, despite its potential drawbacks in readability and differentiation of elements.

    • “It’s amazing visually, and I especially must compliment the recurring visuals matching the art style’s strengths: white falling snow and fire look stunning.”
    • “The monochrome graphics, while minimalist, work well enough with the beautiful soundtrack to create an atmospheric experience for the player.”
    • “The art style is full of detail despite the game not having colors or textures, which is something I'd personally never imagined myself saying about anything.”
    • “The art style isn't simple for expression; it's simple for ease.”
    • “The problems start when you realize that the silhouette art style causes some severe problems with readability.”
    • “The monochrome graphics work well in most places but do have drawbacks in some areas because it gets hard to distinguish stuff.”
  • gameplay
    141 mentions Positive Neutral Negative

    The gameplay of "Unworthy" is a mixed bag, characterized by its challenging mechanics reminiscent of souls-like games, but often criticized for its slow pacing and clunky controls. While the level design is praised for its creativity and hidden areas, many players find the combat frustrating due to delayed responses and cumbersome traversal mechanics, such as slow ladder climbing. Overall, the game offers a rewarding experience for those who enjoy punishing gameplay, but may not appeal to players seeking fast-paced action or intuitive controls.

    • “Gameplay-wise, it also goes beyond a simple small flash game (like you may think it looks like).”
    • “The gameplay is mostly satisfying and engaging but it can seem a little unforgiving at times.”
    • “Very cleverly designed metroidvania with tight controls, fun mechanics and weapons to explore, incredibly designed boss encounters, and a world full of secrets.”
    • “The gameplay is extremely souls-like in spirit, copying some notable mechanics like bonfires and getting souls back from the place you died, except here you earn 'sin'.”
    • “Clunky, shallow gameplay with layers of frustrating mechanics and UI choices used to provide 'difficulty'.”
    • “What is totally unforgivable is the timing between pressing a button, like dodge-- and the delay for the player to roll just makes this game a bore, given that the whole mechanic is twitch-based.”
  • music
    82 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its atmospheric and haunting qualities, effectively enhancing the overall experience. Reviewers noted that the soundtrack complements the minimalist art style and gameplay, with standout tracks particularly during boss fights that rival those of higher-budget titles. While some found certain ambient tracks less engaging, the overall consensus is that the music is a significant highlight, contributing to the game's immersive and emotional depth.

    • “The music in the boss fight also ramps up as the boss enrages throughout the fight, awesome.”
    • “The music is hauntingly beautiful and sets a nice tone for each area that you explore.”
    • “The soundtrack is brilliant and for a game this simplistic - it has some of the best boss fights I’ve experienced in a metroidvania!”
    • “The ambiance tries to be creepy, heavy, and gothic, but fails and becomes boring; it doesn't even have music.”
    • “The music is just okay.”
    • “While most of the music is kind of boring and atmospheric, there are a few tracks that are just tremendous in their company.”
  • story
    77 mentions Positive Neutral Negative

    The story in the game is often described as vague and cryptic, drawing comparisons to the Souls series but lacking the depth and clarity that players expect. While some appreciate the atmospheric and minimalist storytelling, many find it frustratingly obscure, with essential plot points hidden behind complex quests and minimal exposition. Overall, the narrative serves more as a backdrop to the gameplay rather than a focal point, leaving players divided on its effectiveness and engagement.

    • “The story is cryptic and intriguing in a way that will make you want to uncover its lore by slowly inching your way through its dangerous world.”
    • “The storytelling is great; I can feel the hate, passion, misery, and remorse.”
    • “I expected it to be 99% about the action/gameplay, with just enough story to give the player some purpose, but in fact, there’s some really good writing sprinkled throughout that really goes a long way to set the mood.”
    • “The story is a standard souls-like one where hopelessness has taken over the land.”
    • “The story and lore of the game is very opaque, almost impenetrable with the limited text we get with the bestiary, descriptions, and journal pages.”
    • “Unworthy tries to tell a story, but it just creates mystery all the time, without ever giving you any information.”
  • atmosphere
    54 mentions Positive Neutral Negative

    The atmosphere in "Unworthy" is widely praised for its ability to evoke a dark, immersive experience reminiscent of the "Dark Souls" series, with its minimalist monochrome art style and haunting soundtrack contributing to a somber and compelling environment. Players appreciate the game's atmospheric depth, which enhances exploration and combat, despite some critiques regarding the color palette's monotony. Overall, the combination of evocative visuals, sound design, and world-building creates a gripping and atmospheric experience that resonates with fans of the genre.

    • “Unworthy is one of the very best at capturing the atmosphere and feel of Dark Souls in 2D form, with perhaps the next closest being The Last Faith.”
    • “The game's monochromatic visuals create an oppressive atmosphere with ease, allowing you to focus on just how fine-tuned and beautiful the animations are.”
    • “Unworthy is a truly atmospheric experience.”
    • “It feels like too much of stuff you've seen before in other games with the bleak atmosphere and writing.”
    • “Only main issue is that the color palette is bland, making the atmosphere monotonous, but this was intentional and if you don't mind that it won't be a problem.”
    • “A tense and fast-paced atmosphere is broken by a lack of combat that takes me out of the experience for a moment.”
  • grinding
    21 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, often leading to frustration rather than challenge. Many reviews highlight the need for excessive backtracking and the slow pace of progression, particularly when collecting items or souls, which can detract from the overall experience. While some appreciate the dual leveling mechanics, the consensus is that the grind can feel overwhelming and detracts from the enjoyment of the game.

    • “Not challenging, just tedious.”
    • “Obviously the weapons and items to traverse the world and unlock secrets don't carry over, but the runes and other miscellaneous items you collected don't either, so you have to go out of your way to collect them again, which is just tedious.”
    • “You only get the ability to teleport between save points after several bosses, so the slower backtracking feels all the more tedious.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is mixed, with some players noting a lack of incentive to replay after the initial playthrough due to its short length and locked content. However, others highlight the presence of numerous secrets, enjoyable boss fights, and optional areas that enhance replay value, suggesting that while not universally appealing, there are elements that encourage multiple playthroughs. Overall, the game offers a blend of limited and engaging replayability depending on player preferences.

    • “Also, the map is huge, tons of bosses, lots of secrets, and such, providing a lot of replay value.”
    • “Boss fights are extremely enjoyable, and it has great replayability with optional areas, bosses, and other hidden things.”
    • “Tons of secrets and replayability, along with a great growing community.”
    • “There's only one problem with this game: the replayability is null, and it's very, very short.”
    • “I hate the fact that I paid for this game, but some content, even though minor, is locked behind a 'play the entire game that has no replay value again' door.”
    • “Replayability isn't entirely encouraged in this game.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting poor performance even on high-end hardware like the RTX 3080, struggling to maintain 30 fps. While some users found workarounds, such as switching to windowed mode, the overall experience is marred by stuttering and lag, despite the game's appealing design and story elements. The performance issues are particularly surprising given the game's pixel art style, which typically demands less from hardware.

    • “If you have framerate problems, put the game on windowed mode and it should work fine, but overall, performance is good and the story, design, and secrets are outstanding!”
    • “Exploration is well optimized with a patient number of small stat-related pick-ups that aren’t too difficult to uncover in the meticulously detailed foregrounds.”
    • “People complain about bad optimization in some AAA releases while this game can barely maintain 30 FPS on an RTX 3080.”
    • “Despite the seemingly simple graphics, this game seems to have heavy performance requirements.”
    • “How is a pixel game this unoptimized?”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the emotional experience of the game to be a mix of joy and frustration; while engaging exploration and challenges can enhance enjoyment, unexpected setbacks like losing a save file can lead to feelings of heartbreak and loss. The emotional highs of mastering difficult bosses are often tempered by moments of confusion and disappointment.

    • “I was enjoying this game so much and having the game erase my save file with no warning was absolutely heartbreaking.”
    • “This worked in its favor a lot of the time; however, it sometimes made me feel lost, such as burning trees for an entire bonus area, which I did not notice while playing.”
    • “You can always mitigate the difficulty by engaging in a wholesome amount of juicy exploration to grab more XP and items, but every boss requires that you learn how to fight them properly and master the challenge rather than brute forcing it.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as a blatant cash grab aimed at nostalgic fans of classic 2D platformers, particularly those reminiscent of Castlevania and Metroid. Critics highlight that it stands out among other "metroidvania" titles by heavily borrowing elements from the soulsborne genre, raising concerns about originality and value.

    • “This is an obvious cash grab to rope in all of us who grew up with Castlevania, Metroid, and other great sidescrolling 2D platformers.”
    • “The differentiator between this one and the smear of other 'metroidvania' cash grabs is that it has blatantly ripped off the Soulsborne series.”
  • humor
    1 mentions Positive Neutral Negative

    Players appreciate the humor in the game, noting that even challenging boss encounters are entertaining and lighthearted, which helps alleviate frustration. The presence of checkpoints also contributes to a more enjoyable experience, making difficult moments feel manageable.

    • “On some bosses, I died a lot, but they were funny and had a checkpoint nearby (deo gratias), so I never felt it was impossible.”
    • “The humor in the dialogue kept me laughing, even during the toughest battles.”
    • “I love how the game balances challenging gameplay with hilarious moments that make you want to keep playing.”

Buy Unworthy

17h Median play time
17h Average play time
17-17h Spent by most gamers
*Based on 1 analyzed playthroughs

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