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Trek to Yomi

The game can be enjoyed by many, but a very small group of people will hold on to it for a very long time.
Trek to Yomi Game Cover
70%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, optimization
73% User Score Based on 1,179 reviews
Critic Score 68%Based on 8 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Trek to Yomi Game Cover

About Trek to Yomi

Trek to Yomi is a single player hack and slash game with drama, historical and violence themes. It was developed by Leonard Menchiari and was released on May 5, 2022. It received mostly positive reviews from both critics and players.

Buy Trek to Yomi on PlayStation store, a cinematic action-adventure that follows an enthralling story of Hiroki during his fall against the forces of evil.

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Games Like Trek to Yomi

Looking for games like Trek to Yomi? Here are top hack and slash recommendations with a drama, historical and violence focus, selected from player-similarity data — start with RUINER, Kena Bridge of Spirits or Hellblade: Senua's Sacrifice.

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Reviews

73%Audience ScoreBased on 1,179 reviews
story194 positive mentions
grinding21 negative mentions

  • Stunning black-and-white Kurosawa-inspired visuals and cinematic camera direction create an immersive atmosphere akin to classic Japanese samurai films.
  • Engaging narrative that explores themes of honor, duty, revenge, and the supernatural with multiple endings, supported by excellent Japanese voice acting and atmospheric music.
  • Simple yet satisfying combat mechanics that reward timing, parries, and strategic use of combos and finishers, with challenging boss fights and exploration elements.
  • Combat system is often clunky, repetitive, and unresponsive, with inconsistent input registration and enemy behaviors that lead to frustrating encounters and reliance on a single overpowering combo.
  • Linear level design with limited enemy variety results in repetitive gameplay, compounded by lack of features like chapter select or New Game+ making replayability and collectible hunting cumbersome.
  • Gameplay pacing issues especially in later chapters where large waves of similar enemies and artificial difficulty spikes can make progression tedious and detract from the otherwise strong presentation.
  • story

    544 mentions Positive Neutral Negative
    36% positive mentions, 56% neutral mentions, 8% negative mentions

    The story of Trek to Yomi is a visually stunning, cinematic homage to classic samurai films, exploring themes of duty, honor, revenge, and the supernatural through a straightforward yet emotionally impactful narrative. While it is generally regarded as simple or somewhat predictable, many appreciate its atmospheric presentation, voice acting, and meaningful moral choices that lead to multiple endings. However, some players found the story underdeveloped or repetitive, especially when hindered by frustrating combat, but it remains a strong draw for fans of samurai lore and story-driven experiences.

    • “The way his descent into/journey through Yomi serves as a physical manifestation of his internal torment, forcing him to confront the phantoms of his regrets, the consequences of his failures, and even the memory of his deceased master, is a captivating turn in the story that believably forces Hiroki to self-reflect.”
    • “The story constantly challenges Hiroki, and thus you, with competing ideals and expectations, forcing you to genuinely weigh three conflicting feudal values against one another rather than presenting a single correct path.”
    • “Trek to Yomi is a breathtaking samurai adventure that seamlessly blends intense action, captivating storytelling, and stunning visuals inspired by traditional Japanese ink art.”
    • “With a rather lackluster story that had me really not caring what happened to anyone at all (but still going through the motions to see this through), I just expected more here.”
    • “So yea main story 0/10. You have the typical oblivious goodie-two shoes protagonist, sensei that dies instantly, love interest that goes nowhere, and well I can't even call him an antagonist but the main "bad guy" of the story who is just power & greed; however, his presence is never strong enough to warrant any attention.”
    • “The only major drawback I have with this is how formulaic its story is, as it draws from samurai films of old in the worst way possible by recycling plenty of predictable tropes.”
  • gameplay

    416 mentions Positive Neutral Negative
    21% positive mentions, 63% neutral mentions, 16% negative mentions

    Trek to Yomi offers visually stunning, cinematic gameplay with simple, accessible combat mechanics centered on parrying and combos. However, the gameplay is frequently criticized for being repetitive, clunky, and lacking depth or variety, with some players finding combat frustrating due to inconsistent controls and unbalanced boss fights. While its aesthetic and narrative shine, the gameplay often feels underdeveloped and sluggish, making it less engaging for those prioritizing mechanics over atmosphere.

    • “Incredible game with beautiful visuals and great gameplay.”
    • “Love the art style, pure cinema; I loved the combat, loved the gameplay, the story is solid.”
    • “Trek to Yomi is a solid and well-executed trip to a black-and-white tale of swords and souls, where simple but satisfying gameplay is paired with a charming narrative that offers three different endings.”
    • “The gameplay and combat have gotten some criticism, but they seem to be intentionally designed to be tough. However, the combat controls and mechanics are not as refined; I said out loud "if I'm going to get this frustrated with parrying and enemies ganging up on me, I might as well play Sekiro."”
    • “Game looks and style are really good, but the gameplay is terrible. Animations and controls feel so bad it's annoying. I started playing with the keyboard and thought it would be better with the controller but no, it's equally awful, so much time wasted on repetitive fights just losing because of how crappy it feels.”
    • “I just got frustrated in the very first battle scene where it was terribly hard to see the enemy. The camera zoom was way too far and the characters tiny on screen, which for cinematic purpose may seem cool, but when you're trying to see what the enemy is doing to block its attacks, it just makes the gameplay annoying and frustrating.”
  • graphics

    389 mentions Positive Neutral Negative
    56% positive mentions, 42% neutral mentions, 2% negative mentions

    Trek to Yomi's graphics are widely praised for their stunning black-and-white aesthetic, cinematic camera work, and faithful homage to classic samurai films, creating an immersive, visually captivating experience. The art style, lighting, and atmospheric details are often described as the game's standout features, elevating the storytelling and mood. However, some note that close-up graphical fidelity and facial animations can occasionally falter, but overall the visuals strongly define the game's appeal, especially for fans of traditional Japanese cinema.

    • “Trek to Yomi's visuals are easily the biggest highlight of the entire game, not necessarily because of its raw graphical fidelity (although the game certainly looks very good for its size and scope), but because of its incredibly captivating cinematic direction.”
    • “It's a visual masterpiece that feels like stepping into a living painting, evoking the aesthetic of a classic samurai film.”
    • “The game uses a unique art style that blends 2D hand-drawn graphics with 3D environments, resulting in a stunning and atmospheric world that feels both authentic and otherworldly.”
    • “Trek to Yomi is a very stylish (in the style of the old Akira Kurosawa films, black and white with film grain) game with actually pretty bad graphics once they zoom in just a little bit.”
    • “The black & white filter, I do understand its intent but the aesthetic just doesn't do anything for me, gets dull really fast and I consider it a huge detriment to what could've been interesting art direction.”
    • “Combine the combat frustrations with the black-and-white aesthetic, and sometimes enemies are straight up hard to see, including what kind of attack they were using.”
  • music

    118 mentions Positive Neutral Negative
    53% positive mentions, 44% neutral mentions, 3% negative mentions

    The game's music is widely praised for its atmospheric, era-appropriate use of traditional Japanese instruments and subtle sound design, effectively enhancing immersion and evoking classic samurai cinema. While not always standout or melodic, the soundtrack consistently supports narrative tension and complements the visual and narrative style admirably. Overall, the music is considered a strong component that, alongside voice acting and art direction, creates a compelling and authentic audio-visual experience.

    • “The music/sound design is an aspect of this game that is much more subtle than the visuals or narrative, but it still plays its role exceptionally well because of how effectively it values suspense, texture, and era-appropriate instruments.”
    • “The soundtrack is composed with restraint, allowing silence and ambient sounds to create tension in quieter moments. This careful use of sound and music complements the game’s visual and narrative style, drawing players deeper into Hiroki’s journey.”
    • “I was totally blown away by the beauty and composition of almost every scene, combined with the ambient world sounds, soundtrack, and Japanese voice acting, Trek to Yomi is a love testament to chanbara movies of old, and this filled my heart with childlike joy and warmth.”
    • “The story and soundtrack did not stand out to me at all.”
    • “Meanwhile, the game’s subtle soundtrack adds authentic atmosphere to its historic, feudal setting, though the music lacks melody and struggles to stand out from all the screaming and crying.”
    • “The sound effects and music were good, not great, 7/10, it's okay.”
  • atmosphere

    113 mentions Positive Neutral Negative
    68% positive mentions, 28% neutral mentions, 4% negative mentions

    "Trek to Yomi" excels in creating a deeply immersive and cinematic atmosphere through its unique black-and-white art style, inspired by classic samurai films, combined with evocative sound design, music, and carefully crafted visual compositions. The game's strong atmospheric presentation, including lighting, camera work, and ambient sounds, powerfully evokes the mood of feudal Japan, offering a compelling narrative experience that resonates with fans of samurai epics and historical storytelling. Though gameplay and combat receive mixed reviews, the atmosphere remains the defining and most praised aspect, making it a standout artistic homage to classic Japanese cinema.

    • “By locking the camera into carefully selected perspectives, this game allows you to fully absorb how the foreground silhouettes, mid-ground action, and seemingly dense background details are layered together to create atmosphere and reinforce the mood of each location.”
    • “The game isn’t simply referencing cinema—it is attempting to inhabit it, and in doing so creates an atmosphere few contemporary action games achieve.”
    • “Everything here is executed with incredible style—heavily inspired by Akira Kurosawa’s works, with cinematic storytelling and a deeply immersive atmosphere.”
    • “It has decent atmosphere but the gameplay is unfortunately bad.”
    • “Oh, before I forget, English dub is horrible and it kills the whole atmosphere, so I'd avoid it if I were you.”
    • “Although Trek to Yomi drips with atmosphere, theme, Kurosawa-esque aesthetic and Limbo-esque gameplay, the combat itself (of which there is quite a bit) is absolute trash.”
  • replayability

    37 mentions Positive Neutral Negative
    16% positive mentions, 73% neutral mentions, 11% negative mentions

    Replayability in the game is limited due to its short length, linear design, and absence of features like new game+ or chapter selection, though it offers some incentive to replay through multiple endings, hidden collectibles, and varying difficulty modes. While some players appreciate its different outcomes and challenge modes, many feel the potential for greater replay value is undermined by repetitive combat and missed opportunities for deeper progression or customization. Overall, replay value exists but is modest and primarily appeals to completionists or speedrunners.

    • “There are hidden collectibles and 3 different endings you can get depending on choices you make throughout the game, so there is some replayability as well.”
    • “Trek to Yomi has 3 endings, plus a secret one adding to the game's replay value.”
    • “This game has extreme replay value; I can also see speedrunners playing this on all sorts of difficulty for years to come.”
    • “There was also a missed opportunity to make it more replayable with a new game+ mode.”
    • “Combat, while disciplined and well-suited to the game’s tone, can grow repetitive, and the linear level design offers limited replayability.”
    • “The replayability is not great, no new game+ and you can't even choose chapter selection so you'll have to do everything.”
  • grinding

    26 mentions Positive Neutral Negative
    0% positive mentions, 19% neutral mentions, 81% negative mentions

    Grinding in the game is frequently described as tedious and repetitive, with combat becoming monotonous and overly frequent, especially toward the later stages. While the gameplay and combat may initially feel engaging, many players find the continual enemy encounters and lack of variety lead to frustration and diminished enjoyment over time.

    • “The game towards the end does start to get grindy and repetitive.”
    • “It had the potential to be something really good; however, the underwhelming and tedious combat, mixed with how repetitive the whole experience is, ruins what could have been.”
    • “When you're being attacked left and right and the character doesn't want to switch sides, and when you get stuck in an opponent's combo, and you're grinding a single scene for the x'th time, you will find yourself wishing there was a skip button or something.”
  • optimization

    24 mentions Positive Neutral Negative
    13% positive mentions, 49% neutral mentions, 38% negative mentions

    The game's optimization is inconsistent, frequently suffering from stuttering, occasional freezes, and rough performance even on high-end PCs, which frustrates many players. Some users found workarounds like frame rate capping to improve smoothness, but others experienced persistent issues regardless of settings. While not game-breaking, these performance hiccups detract from the overall experience, especially given the game's demanding requirements on modest hardware.

    • “I was very excited to play this game on my Legion Go S (Steam OS version) and the game performed super well, so know that this review is in no way due to the performance of the game.”
    • “In terms of technical performance, I had a single crash in all of the hours played, so there is that.”
    • “The story is okay and the optimization is fine.”
    • “Stutters that can get as bad as 2 second freezes are real with this game which is kinda crazy cause it is a sidescroller most of the time, you wouldn't expect the dubious performance from a game like this.”
    • “This game is a badly optimized slog.”
    • “From the very first enemy, there was skipping and stuttering in my character and the enemy AI fighting animations.”
  • stability

    18 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game suffers from numerous stability issues, including clunky and buggy movement controls, frequent stutters and freezes, inconsistent enemy hit detection, and various glitches that impact combat and gameplay experience. These persistent bugs, some severe enough to affect playability, have not been fully addressed through patches, making the game frustrating and unstable for many players.

    • “Stutters that can get as bad as 2 second freezes are real with this game, which is kind of crazy because it is a sidescroller most of the time. You wouldn't expect such dubious performance from a game like this.”
    • “The combat is extremely buggy, inconsistent, and two of the same enemy in one fight would take entirely different amounts of hits to kill using the same attacks against them.”
    • “Combine that with glitches and terrible hitboxes makes Trek to Yomi close to unplayable.”
  • emotional

    14 mentions Positive Neutral Negative
    93% positive mentions, 0% neutral mentions, 7% negative mentions

    The game delivers a grounded and emotionally resonant narrative that explores themes like loss, duty, and identity through evocative visuals and a mature story, creating a powerful atmosphere despite its simple gameplay. While many players found the emotional storytelling and visual presentation compelling and moving, some criticized the combat as tedious, which detracted from their overall engagement and made parts of the experience feel hollow.

    • “The narrative feels incredibly grounded, raw, and emotionally provocative, all while using its simple foundation to explore much deeper themes like purpose, loss, and personal identity.”
    • “The narrative is concise yet rooted in timeless themes: loyalty to one’s teacher, the morality of vengeance, and the emotional cost of duty.”
    • “Hiroki’s internal guilt and broken memories manifest visually, giving the back half of the game emotional resonance that strengthens the otherwise straightforward plot.”
    • “But let's be honest here, the game is a hollow shell, a beautiful one for sure, but it's simply empty or, I should say, filled with insufferable gameplay and a very forgettable and boring story.”
  • humor

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The humor in the game is mixed, with some players finding large parts unfunny, though the English voice acting with its quirky accents adds a unique, amusing touch. Additionally, certain gameplay elements, like using ranged weapons, introduce a playful and humorous dynamic. Overall, the humor is situational and may appeal more to fans of classic samurai film nods.

    • “Only thing that I thought was funny/weird was when you play the English voice acting (which is great), the actors have British and American accents... huh?”
    • “I would funny recommend this game; it's a movie in game form, a nod to the classic iconic era of Japanese samurai films of the 50s/60s, truly in my top 20 experiences I have played.”
    • “Good thing the game gives you ranged weapons of your own, some of which make it hilariously easy to cheese those tough-talking bandits.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features impressive character development highlighted by detailed and intricate character designs, supported by strong voice acting and writing. Combined with beautiful cinematography, music, and atmosphere, these elements create a compelling and immersive experience.

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Play Times

6h Median play time
6h Average play time
5-7h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Trek to Yomi is a hack and slash game with drama, historical and violence themes. Common tags for Trek to Yomi include demons, indie, trading, gaming, 2.5d and others.

Trek to Yomi is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing Trek to Yomi.

Trek to Yomi was released on May 5, 2022.

Trek to Yomi was developed by Leonard Menchiari.

Trek to Yomi has received mostly positive reviews from both players and critics. Most players liked Trek to Yomi for its story but disliked it for its grinding.

Trek to Yomi is a single player game.

Similar games include RUINER, Kena Bridge of Spirits, Hellblade: Senua's Sacrifice, Aragami, ELDERBORN and others.