"Trek to Yomi" is an action-adventure game following the story of young samurai Hiroki. After his Master's death, Hiroki vows to protect his town and loved ones. The game takes players through Hiroki's journey beyond life and death, facing challenges that test his loyalty and forcing him to confront his inner demons to choose his path.
Stunning visuals and art direction that evoke classic samurai films.
Engaging story with themes of love, duty, and revenge, enhanced by excellent voice acting.
Atmospheric sound design and music that complement the game's aesthetic.
Combat system is clunky and repetitive, often relying on a few basic combos.
Inconsistent hit detection and parry mechanics that can lead to frustrating gameplay.
Lack of enemy variety and no chapter select feature, making replaying for collectibles tedious.
story
1,004 mentions Positive Neutral Negative
36%
57%
7%
The story of "Trek to Yomi" is a classic samurai tale centered on themes of revenge, honor, and duty, featuring a protagonist named Hiroki on a quest to protect his village. While the narrative is engaging and presented with stunning visuals reminiscent of Akira Kurosawa's films, it is often criticized for being predictable and formulaic, lacking depth and originality. The game offers multiple endings, which adds some replayability, but its short length and simplistic plot may leave players wanting more.
“The story explores themes of revenge, sacrifice, and honor, presenting Hiroki with choices that carry moral weight and reflect his inner conflict.”
“Everything here is executed with incredible style—heavily inspired by Akira Kurosawa’s works, with cinematic storytelling and a deeply immersive atmosphere.”
“Trek to Yomi is a breathtaking samurai adventure that seamlessly blends intense action, captivating storytelling, and stunning visuals inspired by traditional Japanese ink art.”
“The story is also nothing of note and it feels like it repeats scenes and objectives repeatedly just so they can keep the game going.”
“The only major drawback I have with this is how formulaic its story is, as it draws from samurai films of old in the worst way possible by recycling plenty of predictable tropes.”
“The story is basic and forgetful, the characters aren't characters they're simple nothing archetype tropes.”
gameplay
743 mentions Positive Neutral Negative
20%
64%
16%
The gameplay of "Trek to Yomi" has received mixed reviews, with many players noting that while the visuals and narrative are impressive, the combat mechanics are often clunky, repetitive, and unresponsive. Critics highlight issues such as a lack of depth in combat, frustrating boss mechanics, and a reliance on aesthetics over engaging gameplay, leading to a generally underwhelming experience for those seeking a polished gaming experience. Overall, while some players find enjoyment in the simple mechanics and artistic presentation, many agree that the gameplay falls short of expectations, making it a challenging recommendation for those prioritizing gameplay quality.
“The gameplay is satisfying and it has some pretty varied combos and enemies.”
“With its immersive gameplay, challenging combat, and a gripping narrative, this game offers an unforgettable journey through feudal Japan.”
“This is not a difficulty aspect, it's a mechanic that's not well implemented.”
“I just got frustrated in the very first battle scene (after running around doing nothing for way too long) where it was terribly hard to see the enemy, the zoom was way too far and the characters tiny on screen, which for cinematic purpose may seem cool, but when you're trying to see what the enemy is doing to block its attacks, it just makes the gameplay annoying and frustrating.”
“The negative is the combat, I wish the creators also paid more attention to the gameplay as the cinematic experience and this would be touted a masterpiece; it is just too repetitive and unresponsive.”
graphics
709 mentions Positive Neutral Negative
54%
44%
2%
The graphics of "Trek to Yomi" are widely praised for their stunning black-and-white aesthetic, reminiscent of classic samurai films, particularly those of Akira Kurosawa. Reviewers highlight the game's cinematic presentation, intricate lighting, and artistic design, which create an immersive experience that feels like playing through a living painting. However, while the visuals are a standout feature, many players note that they cannot compensate for the game's lackluster combat and gameplay mechanics.
“It’s a visual masterpiece that feels like stepping into a living painting, evoking the aesthetic of a classic samurai film.”
“With its striking black-and-white aesthetic, traditional Japanese motifs, and minimalistic combat, 'Trek to Yomi' strives to capture the spirit of a samurai epic, presenting a world both hauntingly beautiful and brutal.”
“The game's striking black-and-white aesthetic, inspired by classic samurai films, creates a cinematic atmosphere that sets it apart from other titles in the genre.”
“The black & white filter, I do understand its intent but the aesthetic just doesn't do anything for me, gets dull really fast and I consider it a huge detriment to what could've been interesting art direction.”
“If I were rating it on its graphics and aesthetic alone, I'd highly recommend it, but since the gameplay kind of sucks, I just can't.”
“Sadly not the visuals, setting, the amazing voice acting, nor the soundtrack could save this game from the really bad gameplay.”
music
211 mentions Positive Neutral Negative
55%
42%
3%
The music in "Trek to Yomi" has been widely praised for its atmospheric qualities, blending traditional Japanese instruments with ambient sounds to enhance the game's cinematic experience. Reviewers noted that the soundtrack complements the visual style reminiscent of classic samurai films, creating a nostalgic and immersive environment. While some found the music to be unobtrusive or lacking in memorability, many highlighted its beauty and effectiveness in setting the tone for the game's narrative.
“My favourite part of the game is how it presented itself; the visual and sound design, the music and voice acting are top notch.”
“The sound design and music in 'Trek to Yomi' further enhance its atmospheric qualities.”
“I was totally blown away by the beauty and composition of almost every scene, combined with the ambient world sounds, soundtrack and Japanese voice acting; 'Trek to Yomi' is a love testament to chanbara movies of old, and this filled my heart with childlike joy and warmth.”
“You're better off just buying the soundtrack separately and ignoring the game because no matter what the price is, it's not worth the hassle.”
“The story and soundtrack did not stand out to me at all.”
“Meanwhile, the game’s subtle soundtrack adds authentic atmosphere to its historic, feudal setting, though the music lacks melody and struggles to stand out from all the screaming and crying and crying and screaming.”
atmosphere
190 mentions Positive Neutral Negative
71%
26%
3%
The atmosphere of "Trek to Yomi" is widely praised for its stunning black-and-white aesthetic, cinematic storytelling, and immersive sound design, drawing heavy inspiration from classic samurai films. Players appreciate the game's ability to create a haunting and authentic ambiance that enhances the overall experience, despite criticisms of its gameplay mechanics. Overall, the game's artistic presentation and atmospheric qualities make it a compelling choice for fans of atmospheric, story-driven titles.
“Everything here is executed with incredible style—heavily inspired by Akira Kurosawa’s works, with cinematic storytelling and a deeply immersive atmosphere.”
“The game's striking black-and-white aesthetic, inspired by classic samurai films, creates a cinematic atmosphere that sets it apart from other titles in the genre.”
“The sound design and music in 'Trek to Yomi' further enhance its atmospheric qualities.”
“Although Trek to Yomi drips with atmosphere, theme, Kurosawa-esque aesthetic, and limbo-esque gameplay, the combat itself (of which there is quite a bit) is absolute trash.”
“It has decent atmosphere, but the gameplay is unfortunately bad.”
“Oh, before I forget, the English dub is horrible and it kills the whole atmosphere, so I'd avoid it if I were you.”
replayability
71 mentions Positive Neutral Negative
17%
75%
8%
The game's replayability is mixed; while it offers multiple endings and hidden collectibles that encourage replay, its short playtime (around 4-6 hours) and linear design limit the overall experience. Players noted that combat can become repetitive, and the absence of features like new game+ or chapter selection further restricts replay value. Some players appreciate the different difficulty settings and story choices, but many feel that the game lacks substantial replay incentives.
“There are also hidden collectibles and 3 different endings you can get depending on choices you make throughout the game, so there is some replayability to it as well.”
“Trek to Yomi has 3 endings, plus a secret one adding to the game's replay value.”
“Although I've discovered there's multiple endings, so replay value exists beyond things like an extra mode, which is nice for me because I suffer from post-credit syndrome.”
“The replayability is not great, no new game + and you can't even choose chapter selection so you'll have to do everything.”
“This game has no replay value.”
“It's got almost no replayability.”
grinding
51 mentions Positive Neutral Negative
2%
18%
80%
Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly as the novelty wears off. Combat encounters become monotonous, with many reviewers noting that the lackluster mechanics and frequent enemy respawns contribute to a frustrating experience. While some moments of fun exist, the overwhelming sentiment is that the grinding detracts significantly from the game's potential enjoyment.
“You'll need a second life for grinding.”
“The game towards the end does start to get grindy and repetitive.”
“It had the potential to be something really good, however the underwhelming and tedious combat, mixed in with how repetitive the whole experience is, ruins what could have been.”
“I'm changing my score from a 6.5/10 to a 5.5/10 and have chosen to not recommend this game at its current price point - ultimately the game is entertaining but the mainstay of the game plays with themes that have been absolutely done to death by other, better games - and the gameplay itself (while novel in the beginning) becomes incredibly tedious after the first 20 or so fights.”
optimization
42 mentions Positive Neutral Negative
12%
40%
48%
The game's optimization has received significant criticism, with many players reporting severe stuttering and performance issues, even on high-end systems. While some users found ways to mitigate these problems through specific settings, the overall consensus is that the game is poorly optimized, leading to frustrating gameplay experiences. Despite its impressive visuals, the technical performance detracts from the enjoyment, making it a challenging recommendation for potential players.
“In terms of technical performance, I had a single crash in all of the hours played, so there is that.”
“The story is okay and the optimization is fine.”
“The game doesn't have any big performance issues, but I did get stuck in one place; there were bits where there was a sudden cut and my location shifted in a laggy way.”
“Stutters that can get as bad as 2-second freezes are real with this game, which is kind of nutty because it is a sidescroller most of the time. You wouldn't expect the dubious performance from a game like this.”
“This game is a badly optimized slog.”
“Amazing visuals let down by the worst combat I've ever played, as well as major stuttering issues (for context, I run a high-end PC with an RTX 3090 inside), yet it still stutters.”
stability
32 mentions Positive Neutral Negative
6%
94%
The game suffers from significant stability issues, including frequent bugs, stutters, and inconsistent combat mechanics that can disrupt gameplay. Players have reported frustrating glitches, particularly with enemy interactions and hit detection, which detract from the overall experience. While the aesthetic is praised, the technical flaws have led many to deem the game close to unplayable without substantial fixes.
“Stutters that can get as bad as 2 second freezes are real with this game, which is kinda nutty because it is a sidescroller most of the time; you wouldn't expect the dubious performance from a game like this.”
“The game does suffer from some really bad glitches that I'm quite surprised were never fixed or patched in later, and it's not just me that encountered these glitches; many others did as well.”
“Combine that with glitches and terrible hitboxes, and Trek to Yomi is close to unplayable.”
emotional
19 mentions Positive Neutral Negative
89%
11%
The emotional aspect of the game is a mixed bag; while some players found moments of genuine emotional depth and heartwarming endings, others criticized the overall narrative as forgettable and the gameplay as tedious. The voice acting is highlighted for its ability to convey a range of emotions, adding to the game's dramatic impact, but frustrations with combat mechanics detracted from the overall experience for many.
“The game's narrative, while not earth-shattering, is well-paced and told in an engaging reveal, with surprising moments of emotional depth.”
“My favorite ending was probably the love route, and it really was heartwarming at the end.”
“The voices are tremendous: they have a life force that can be heartbreaking, tragic, and pitiful at times.”
“But let's be honest here, the game is a hollow shell, a beautiful one for sure, but it's simply empty, or I should say filled with insufferable gameplay and a very forgettable and boring story.”
humor
8 mentions Positive Neutral Negative
75%
25%
The humor in the game is hit-or-miss, with some players finding it unfunny for much of the experience, while others appreciate the quirky elements, such as the mix of British and American accents in the English voice acting. Additionally, the use of ranged weapons adds a comedic twist to combat, allowing players to easily outsmart tough enemies. Overall, the humor may not resonate with everyone, but it has its moments that some players find enjoyable.
“I would highly recommend this game; it's a movie in game form, a nod to the classic iconic era of Japanese samurai films of the 50s and 60s. Truly one of my top 20 experiences I've had.”
“Good thing the game gives you ranged weapons of your own, some of which make it hilariously easy to cheese those tough-talking bandits.”
“The only thing I thought was funny/weird was when you play the English voice acting (which is great), the actors have British and American accents... huh?”
“Half of the game is just unfunny.”
“Half of the game is just unfunny.”
character development
4 mentions Positive Neutral Negative
100%
Reviewers praise the game's character development for its impressive attention to detail, highlighted by intricate character designs and strong voice acting. The combination of beautiful cinematography, atmospheric music, and compelling writing further enhances the depth and engagement of the characters.
“The attention to detail in the game's art direction is impressive, with intricate character designs, beautiful landscapes, and hauntingly beautiful set pieces.”
“Beautiful cinematography, voice acting, character design, music, atmosphere, and writing.”