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Serious Sam: Shatterverse Game Cover

About Serious Sam: Shatterverse

Serious Sam: Shatterverse is a single player and multiplayer shooter game with fantasy, comedy and science fiction themes. It was developed by Behaviour Interactive Inc. and was released on August 31, 2026. It received mostly positive reviews from critics and neutral reviews from players.

Serious Sam Stone is back, but this time he's not alone. Uber Mental's maniacal machinations have fractured the walls between universes, and now Sam's from multiple dimensions must learn to work together to repair the Shatterverse. As part of the Serious Program, a multidimensional force opposing Uber Mental, you'll travel across shifting universes to finish battles other Sams couldn't. Mental h…

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Looking for games like Serious Sam: Shatterverse? Here are top shooter recommendations with a fantasy, comedy and science fiction focus, selected from player-similarity data — start with Painkiller, Deadzone: Rogue or Project Warlock II.

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Reviews

47%Audience ScoreBased on 331 reviews
gameplay21 positive mentions
optimization14 negative mentions

  • Fun and satisfying fast-paced gunplay reminiscent of classic Serious Sam style, especially enjoyable in co-op with friends.
  • Wide variety of weapons and characters with distinct abilities, good roguelike mechanics and progression systems that open up gameplay over time.
  • Art style has a refreshing blend of cartoonish and Serious Sam 2 vibes, with a solid soundtrack that fits the game tone well.
  • Severe technical issues including frequent bugs, crashes, poor optimization, and problematic multiplayer netcode causing lag and disconnections.
  • Gameplay can feel repetitive and grind-heavy with slow weapon unlocks, limited level variety, and unbalanced difficulty spikes, especially in solo mode.
  • Dialogue and humor often fall flat or are annoying, with writing considered cringeworthy and characters voiced poorly; the game deviates significantly from classic Serious Sam expectations.
  • gameplay

    103 mentions Positive Neutral Negative
    20% positive mentions, 68% neutral mentions, 12% negative mentions

    The gameplay of Serious Sam: Shatterverse offers a mix of classic Serious Sam shooting with roguelite mechanics, but many reviewers find it repetitive, unbalanced, and lacking the signature combat flow and weapon variety that define the series. While some praise the art style, enemy design, and occasional fun moments, issues like frustrating RNG, clunky mechanics, and uninspired level design often hinder the overall experience. The game may appeal to fans seeking a fresh spin, but it struggles to deliver a satisfying or consistent gameplay loop compared to other titles in the genre.

    • “Logic in battle design, enemy spawns that vary from difficulty setting, enemy multipliers, a countless number of mods, etc. There are tons of ways to spice up the gameplay and replay it with a different flavour.”
    • “The gameplay is really fun too, and there was clearly a lot of thought and effort put into making it this way.”
    • “Serious Sam: Shatterverse so far has been an amazing experience to me personally, and if you're hesitant but enjoyed games like Hades, Left4Dead, and BPM and also like Serious Sam and its gameplay, then you should give it a try.”
    • “Gameplay-wise, there's no weapon meta, no dancing with the enemies, and none of the combat flow that makes Serious Sam, Serious Sam.”
    • “You start with a pistol, and can pick one gun at random from map launch (which are always common rarity low stat versions) - a core element of Serious Sam's FPS gameplay is having access to a variety of weapons that are specialised to deal with different enemies, this was the whole point... you would pick up a new weapon, and then a bunch of enemies would start to appear in which that weapon is tactically effective against, and then you had to switch up your weapons frequently to deal with different enemies effectively while they all flew towards you in waves of mixed hordes. That core gameplay principle is ignored in Shatterverse; you're fighting heavy bullet sponge enemies, flying enemies, long distance ranged enemies, close up melee enemies etc. with a low tier pistol, shotgun or tommygun only and that's all you can use, regardless of the scenario.”
    • “The most basic part of a Sam game is the smooth repetitive strafe-firing run and gun core loop, which Shatterverse feels like it partially tried to implement, but finished on a bunch of contradictory mechanics, confused visual feedback, a hard requirement to melee punch to maintain health, and a constant level of stuttering and delay from poor netcode.”
  • graphics

    59 mentions Positive Neutral Negative
    24% positive mentions, 69% neutral mentions, 7% negative mentions

    The graphics receive mixed feedback, with many praising the distinct, stylized art direction reminiscent of Serious Sam 2 and appreciating its refreshing departure from the more realistic tones of recent titles. However, some criticize the visuals as bland, generic, or unfinished, noting technical issues, lack of visual clarity, and effects that feel cheap or inconsistent. Overall, the art style is divisive—viewed by some as a cool, retro-inspired choice and by others as overly simplistic or childlike.

    • “The art style echoes Serious Sam 2, which fits the game surprisingly well.”
    • “It runs great and I much prefer the slightly cartoony art style to the more 'realistic' tone some of the older games tried and mostly failed to strike.”
    • “It has a bit of a slow start cause you have to unlock weapons but it keeps getting better; graphics-wise it was a breath of fresh air after the realistic military Serious Sam era we've been living in since Sam 3.”
    • “Only ~6 playable areas (two of which are totally not-the-same-looking blue snow generic base and purple space generic base), that already gives a good idea of how through-the-roof the dev's imagination is going to be here. If from all the majority of possible environments of the multiverse we've got two generic bases just with different color schemes, the rest of the levels are the same dull visuals with zero personality, like the devs just asked ChatGPT what Serious Sam was all about?”
    • “Graphically the game is not all that impressive and because it is using Unreal Engine it wants to drain your system resources. While it can be run at max settings if you are determined, there is very little point as the game looks about the same on high as it does on epic.”
    • “The gameplay is janky, the difficulty is inconsistent, the balance is broken, the progression is arduous, the writing and VO are abysmal, the music is aggravating, the visuals are generic and 'Fortnite slop'.”
  • story

    51 mentions Positive Neutral Negative
    8% positive mentions, 86% neutral mentions, 6% negative mentions

    The story in this game is generally seen as secondary and minimal, with some players finding the humor and character interactions hit-or-miss or even cringeworthy. While the plot offers a basic sci-fi b-movie premise and some lore for fans, many feel the repetitive mission structure and lack of variety detract from narrative engagement. Overall, the story is considered light and often overshadowed by gameplay, appealing mainly to fans familiar with the Serious Sam universe rather than those seeking a deep or compelling narrative.

    • “Even after Cartoon Sam would constantly overuse the word "unalive," his character still grew on me over time despite the occasional corniness, especially as the story progressed and we learned more about the team of Sams.”
    • “One of the things that makes Serious Sam special is how it leans into the sci-fi B-movie plot while also subverting your expectations with random moments like Sam waxing poetic about philosophy or obscure authors.”
    • “I love the Serious Sam universe and it's my favorite franchise and I genuinely care about the lore, characters, and story in these games.”
    • “Not that the plot was ever important in Serious Sam—it was always secondary and practically irrelevant—but the result is a collection of irritating characters spouting meaningless nonsense.”
    • “The characters also just do not shut up; there are lengthy multi-minute dialogue chains throughout entire missions, constantly interrupted by themselves to repeat the conversation, resulting in utterly useless information, low quality exposition, and painful attempts at humour.”
    • “- Game forces you to play entire story once having only 3 weapons at your disposal; the rest of the equipment is behind beating one difficulty mode this way, and besides experience being downright boring, having a short range tommy gun and shotgun against long range attacking arachnoids, a massive lava monster or a robot that switches locations every attack is not an enjoyable fight.”
  • optimization

    34 mentions Positive Neutral Negative
    15% positive mentions, 44% neutral mentions, 41% negative mentions

    Optimization for the game is highly inconsistent, with many users reporting poor performance, frequent lag spikes, and stuttering even on high-end PCs, detracting from smooth gameplay. While some find the game well-optimized with steady performance and good frame rates, others experience serious issues including bugs, forced settings, and problematic netcode that make it feel nearly unplayable. Overall, the game's optimization requires significant improvement to meet player expectations.

    • “One last note, performance was decent for me, averaging around the 150-200 fps range at 1440p max with 105 FOV without any noticeable stuttering.”
    • “Syberian Mayhem, made by the fans, suffered from terrible optimization, while this game is quite well-optimized and, by today's standards, the fact that it takes up less than 8 GB of disk space is incredible.”
    • “Performance is great, runs smooth and consistent.”
    • “The poor optimization and the amount of bugs that can literally break your runs make the game almost unplayable.”
    • “Endless bugs, poor optimization that sets my PC on fire even on lowest settings (not even Serious Sam 4 did that), iffy servers that can lag quite a bit.”
    • “Performance-wise, based on how the game looks, I really shouldn't be getting around 40 fps at 75% 3D resolution.”
  • humor

    30 mentions Positive Neutral Negative
    90% positive mentions, 0% neutral mentions, 10% negative mentions

    The game's humor is largely criticized for feeling forced, repetitive, and unfunny, with many reviewers finding the dialogue tedious and the attempts at modern, millennial-style jokes falling flat. While some moments, like Broken Sam's callouts, offer genuine laughs, overall the banter and writing are seen as distracting and tiresome. However, a few players appreciate the nostalgic nods to Serious Sam humor, though the execution is inconsistent and polarizing.

    • “Also some of the writing was admittedly very funny, Broken Sam's callouts in particular.”
    • “One of the things that make Sam games work is the humor.”
    • “There's tons of enemies just like Serious Sam, a sense of humor just like Serious Sam, the roguelite style modifiers are indeed new, but you vote on which you'd like before the level, tons of fun, from little tiny enemies that squeak, to big dudes that get punched into meat piles.”
    • “It's some of the most unfunny writing I've ever heard, and it feels like the game is trying way too hard to be funny.”
    • “A Serious Sam looter shooter with roguelike elements sounds like a good thing in theory, but in practice it’s plagued by terrible execution, unfunny labored writing that tries way too hard to be funny (werebull piss anyone?), and terribly boring and one-note level design and combat.”
    • “There’s also constant banter between other Sams and a Netricsa super AI and predictably, it’s unfunny and very distracting.”
  • music

    27 mentions Positive Neutral Negative
    52% positive mentions, 37% neutral mentions, 11% negative mentions

    The music in the game receives mixed reviews: many praise its catchy, well-composed soundtrack and remixes of classic Serious Sam tracks, highlighting it as a standout and enjoyable aspect. However, some find certain tracks generic, shallow, or discordant, noting occasional sound issues and that the music lacks the impact and quality expected from the series. Overall, the soundtrack is considered good but polarizing among players.

    • “While not made by the fabled Damjan Mravunac, the composer did an insanely great job on all of these tracks and I advise people to go listen to the soundtrack.”
    • “The soundtrack absolutely slaps, and the gameplay is a blast even though it's a different genre from the mainline Sam games.”
    • “Has a great catchy soundtrack, would actually recommend listening to it in your free time.”
    • “Sound-wise, the music is similarly vacant and doesn’t scream “serious sam” to me: encounters are punctuated with shallow butt rock that barely even feel processed, the guitars in particular sound very tinny.”
    • “Some levels feature generic pseudo-metal tracks with never ending guitar solos that make no real musical, chromatic or tuneful sense, becoming irritatingly discordant and aggravating to listen to.”
    • “The gameplay is janky, the difficulty is inconsistent, the balance is broken, the progression is arduous, the writing and VO are abysmal, the music is aggravating, the visuals are generic and 'Fortnite slop'.”
  • grinding

    22 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a significant and often frustrating aspect, with many players finding progression slow, tedious, and repetitive due to lengthy weapon unlocks, upgrades, and limited variety. Recent patches have eased some of the grind by making items cheaper and unlocking resources more accessible, but early gameplay still feels grind-heavy, potentially deterring players. While some enjoy the challenge and eventual payoff, others criticize the monotony and lack of meaningful progression rewards.

    • “Only after unlocking at least 90% of the arsenal (after spending hours of tedious grinding) you may finally taste that you're actually playing a roguelike.”
    • “The core meta progression currency takes way too long to unlock making this game far too grindy to enjoy.”
    • “Between upgrading the trinkets, unlocking weapons and upgrading intel, there is definitely a grindy aspect to the game.”
  • stability

    15 mentions Positive Neutral Negative
    20% positive mentions, 0% neutral mentions, 80% negative mentions

    The game suffers from numerous bugs, glitches, and performance issues, including lag in co-op and frequent map glitches, making it feel unpolished and unstable. While some players note it runs well on certain setups and appreciate aspects like the art style, the overall stability is a significant drawback that currently hampers the experience.

    • “It runs great and I much prefer the slightly cartoony art style to the more 'realistic' tone some of the older games tried and mostly failed to strike.”
    • “The game itself still needs a bit of polishing, but otherwise it runs great so far!”
    • “The game is also way too buggy at the moment, to the point where I can't currently recommend it even if you're not a serious Sam fan.”
    • “The release was glitchy, buggy, and laggy; the playtest was exponentially better and giving feedback during playtesting did nothing at all.”
    • “Serious Sam: Shatterverse is disappointingly not a good Serious Sam or a roguelike due to being an unpolished, buggy mess with bad enemy AI, boring level design, and uninspiring shallow roguelike elements.”
  • replayability

    13 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    The game offers strong replayability through its diverse biomes, varied rooms, and roguelike elements like collectible upgrades and different enemy combinations. Its "just one more run" loop and satisfying progression encourage repeated playthroughs, especially enjoyable in multiplayer. However, some feel it sticks to the bare minimum, leaving potential for even greater replay value unfulfilled.

    • “The biomes are all interesting, unique and well-designed. Different locations also feature many various rooms, which by themselves offer good replayability.”
    • “Collecting trinkets and unlocking new content is quite satisfying and helps with replayability.”
    • “Shatterverse prioritizes replayability over groundbreaking technology, and that works in its favor: like any proper roguelike, it hooks you with the 'just one more run' loop, encouraging you to push a little further and unlock that next upgrade.”
    • “I'm not sure what the replayability will be like once you complete all the difficulties, but given each playthrough feels different from the next, I imagine there will be quite some time spent here.”
    • “It feels like having a few more playable characters wouldn't have been too difficult.”
    • “In this game you still mainly shoot and run while being chased by an incredible amount of enemies; the weapons are straight out of the main games, so this is not a looter shooter where you keep killing until you get a very unique weapon. Being a roguelike, the replayability is about the maps, enemy combinations, and possible builds in every match.”
  • monetization

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game’s monetization is well-received, with no microtransactions, battle passes, or ads, making it feel fair and not like a cash grab.

    • “The story and humor will be a hit or miss for some but the important part is there are no BS microtransactions or battle passes.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express frustration and disappointment with emotional aspects tied to gameplay inconsistencies and broken mechanics, which undermine the intensity and impact of iconic enemies and moments. These issues detract from the emotional engagement that comes from challenge and immersion in Serious Sam.

  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users feel that the atmosphere lacks the characteristic tone and combat feel of a serious Serious Sam game, resulting in a less authentic experience.

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Play Times

5h Median play time
4h Average play time
4-5h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Serious Sam: Shatterverse is a shooter game with fantasy, comedy and science fiction themes. Common tags for Serious Sam: Shatterverse include first-person, 3D, boomer shooter, roguelite, female protagonist and others.

Serious Sam: Shatterverse is available on PC, Steam Deck and Windows.

On average players spend around 4 hours playing Serious Sam: Shatterverse.

Serious Sam: Shatterverse was released on August 31, 2026.

Serious Sam: Shatterverse was developed by Behaviour Interactive Inc..

Serious Sam: Shatterverse has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Serious Sam: Shatterverse for its gameplay but disliked it for its optimization.

Serious Sam: Shatterverse is a single player game with multiplayer and local co-op support.

Similar games include Painkiller, Deadzone: Rogue, Project Warlock II, Bloodshed, ENDLESS Dungeon and others.