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Dead Island 2

Dead Island 2 is a huge return for the series. Fans of the first game will find much more to enjoy than just their nostalgia in this new title, and I can see a whole new generation of gamers falling in love with zombie-chopping in Hell-A.
Dead Island 2 Game Cover
75%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, grinding
76% User Score Based on 11,983 reviews
Critic Score 74%Based on 66 reviews

Platforms

Epic GamesPlaystation 5Playstation 4Xbox Cloud GamingXboxWindowsPlayStationXbox Series X|SPCXbox Game PassCloudMac OSXbox One
Dead Island 2 Game Cover

About Dead Island 2

Dead Island 2 is a single player and multiplayer open world hack and slash game with horror and comedy themes. It was developed by Dambuster Studios and was released on August 12, 2022. It received mostly positive reviews from both critics and players.

Buy Dead Island 2 on PlayStation Store. The open-world zombie-slaying action RPG makes its long-awaited return.

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Reviews

76%Audience ScoreBased on 11,983 reviews
story1k positive mentions
stability113 negative mentions

  • Stunning, detailed graphics with impressive gore and dismemberment effects that enhance the immersive California setting.
  • Satisfying and fluid melee combat with a wide variety of weapons, innovative gore mechanics, and engaging co-op gameplay.
  • Well-optimized performance delivering smooth frame rates and stable gameplay on most systems, combined with a catchy and thematic soundtrack.
  • The story is largely clichéd, shallow, and forgettable with inconsistent tone and an abrupt cliffhanger ending.
  • Repetitive and tedious gameplay loops with excessive grinding, simple RPG elements, and lack of meaningful endgame content.
  • Intrusive monetization with excessive notifications and microtransactions, along with persistent bugs, crashes, and stability issues, especially in multiplayer.
  • story

    4,463 mentions Positive Neutral Negative
    24% positive mentions, 64% neutral mentions, 12% negative mentions

    Dead Island 2's story is largely considered mediocre, clichéd, and often overshadowed by repetitive, fetch-quest style missions, with many players finding it underwhelming, poorly written, and abruptly ending on a cliffhanger. While some appreciate its campy, humorous tone and occasional interesting characters, the narrative lacks depth and coherence, making it forgettable and secondary to the game's engaging and satisfying combat and gore mechanics. Overall, the story serves mainly as a light, if uninspired, backdrop to the zombie-slaying action rather than a compelling experience in its own right.

    • “The story starts off painfully cliché, but as it goes on it picks up so much momentum that by the end you're genuinely on the edge of your seat waiting for the payoff.”
    • “[Main story was fine and felt exciting with very memorable cast like Emma, side quests were surprisingly good and really very well rewarding] 6 fully voice overed slayers to choose from as main characters to enhance playstyle and replayability, such an amazing combat mechanic with tons of weapons and upgrades which you likely struggle to try them all, stunning locations one of the best setting for a video game, what could go wrong?”
    • “The story is great, embracing B-movie horror camp with a genuinely interesting twist on the zombie story we've seen ad nauseum, and it has solid characters I can root for -- Patton is a real one.”
    • “The story abruptly ends just when it feels like it's going somewhere, and the dialogue is unapologetically cheesy.”
    • “The story itself is downright hogwash in even the main game.”
    • “The story is the worst part of this game, and I will not go in much detail, because I tried to force myself to watch some cutscenes, but it makes me want to track the deranged inbred redditor that wrote this and strangle him.”
  • gameplay

    1,796 mentions Positive Neutral Negative
    41% positive mentions, 50% neutral mentions, 9% negative mentions

    Dead Island 2 delivers satisfying, visceral melee combat with a wide variety of weapons and innovative gore mechanics, offering an engaging and fluid core gameplay loop that fans of zombie slayers will enjoy. While the gameplay is praised for its fun, customization options, and co-op experience, it does suffer from repetitiveness, occasional clunkiness, and simplistic RPG elements that may lessen long-term appeal. Overall, the gameplay surpasses predecessors in polish and mechanics, making it the series' strongest point despite some pacing and design shortcomings.

    • “The gameplay is where Dead Island 2 truly excels, providing a satisfying mix of melee combat, exploration, and crafting. The variety of weapons and the crafting system keep the gameplay fresh and engaging.”
    • “After finishing Dead Island 2, I can confidently say it’s the best zombie-slaying experience I’ve had—easily topping both Dead Island 1 and the Dying Light series for pure mechanical joy.”
    • “The combat is fun and fluent, probably the best combat mechanics I have tried in a first-person-shooter game. The visceral feedback and realistic damage mechanics add a level of immersion that's rare in zombie games.”
    • “Within the first half hour, you've already done all the mechanics: find fuse/battery and bring it to the thing, pour water to put out gas and acid, and baby-level balancing puzzles with the numbers/valves.”
    • “The gameplay is designed to waste as much time as possible to pad the runtime. I've got 12 hours and I would say 4 of them were probably from me walking away and leaving the game open, and waiting for my buddy to finish the prologue so we could link up.”
    • “Every character feels the same with only minimal differences instead of unique gameplay.”
  • graphics

    1,431 mentions Positive Neutral Negative
    65% positive mentions, 33% neutral mentions, 2% negative mentions

    Dead Island 2 is widely praised for its stunning, detailed graphics, impressive gore and dismemberment effects, and vibrant, immersive environments that bring its California setting vividly to life. The game runs smoothly and is well optimized even at high settings, delivering photorealistic visuals that greatly enhance the zombie-slaying experience. While some minor graphical glitches and performance issues on lower-end hardware are noted, the graphics are consistently described as one of the game’s strongest and most attractive features.

    • “The graphics are absolutely gorgeous, the lighting is top tier and the gore system is genuinely insane - probably one of the most detailed and exquisite zombie mutilation systems out there.”
    • “The graphics look absolutely fantastic, and overall, the game runs incredibly stable, with neither noticeable bugs nor unstable performance.”
    • “Dead island 2 delivers brutal, fast-paced zombie action with stunning visuals and satisfying combat, making it one of the most fun co-op survival experiences in recent years.”
    • “The only improvement are the graphics, but it's like a bandaid over a bullet hole.”
    • “Take away the graphics and you pretty much have a game 10 years older than when it was released and mostly in a marginal way.”
    • “The graphics aren't great and lack distinctive features.”
  • humor

    599 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The humor in Dead Island 2 is polarizing, often described as a mix of dark, quirky, and over-the-top comedy with a strong lean toward millennial and Gen Z sensibilities. Many praise its witty dialogue, humorous characters, and lighthearted tone that complement the chaotic zombie action, making it enjoyable especially in co-op play. However, some find the humor forced, cringe-worthy, or overly reliant on outdated or overly ironic jokes, which can detract from immersion and narrative depth. Overall, the game's humor adds charm and personality but may not resonate with everyone due to its bold, sometimes uneven comedic style.

    • “The dialogues are hilarious, and the story is interesting.”
    • “The humor, dialogue, and characters give it so much personality, and the story keeps you hooked from start to finish.”
    • “The game takes the traditional zombie-slaying formula and injects it with personality and humor.”
    • “Di2 gets lost in its identity and the tone it wants to convey, having this confusing mixture of being serious about a zombie apocalypse wiping out a large swath of humanity to having a surplus of characters who don't view it that way and are acting more like they are meant to perform at a circus where they are competing to one-up each other in how awkward and unfunny they can be.”
    • “These creatures are some of the most cringe-inducing, unfunny, reddit, millennial, buzzword, memelord, heckin chungus things I have seen in recent times.”
    • “Attempts relation to newer generations by presenting us with jokes and unfunny banter as well as monologue that is constant.”
  • optimization

    412 mentions Positive Neutral Negative
    48% positive mentions, 39% neutral mentions, 13% negative mentions

    Dead Island 2 is generally praised for its strong optimization, delivering smooth performance and stable frame rates even on mid-range hardware, with impressive graphics and intense combat running well on many systems. However, certain areas and DLCs suffer from occasional stuttering, frame drops, and performance inconsistencies, with some players experiencing significant issues depending on their setups. Overall, it is considered a well-optimized Unreal Engine 4 game, though a minority report poor performance and technical problems.

    • “I also want to respect how well-optimized the technical state is for a game that went through production hell.”
    • “Simple fun, gore galore, beautiful graphics, very well optimized.”
    • “Performance is also well-optimized, allowing for a smooth experience even during intense combat sequences.”
    • “I have a top-end PC and this game's performance is bad: stutter and frame rate are poor.”
    • “Optimization problems; poor story; gameplay is okay but gets really repetitive after an hour or two.”
    • “Avoid the game at all costs even with a low sale; it's not optimized properly or they straight up just broke the game.”
  • music

    335 mentions Positive Neutral Negative
    49% positive mentions, 49% neutral mentions, 2% negative mentions

    The music in Dead Island 2 is widely praised for its catchy, upbeat, and thematic soundtrack that greatly enhances the game's atmosphere, especially the memorable main menu theme and boss fight tracks. While some players find the soundtrack intermittent or generic during gameplay, most agree it successfully captures the vibrant, chaotic vibe of the setting and elevates the overall experience. The sound design and audio quality receive consistent commendation, making the music a standout feature despite criticisms of other game elements.

    • “The music on the other hand, I had to turn down the volumes of everything else because of how it suits the game. I loved it so much that I actually added the entire soundtrack to my Spotify, 10/10 music choices.”
    • “The music absolutely stole the show for me.”
    • “The soundtrack is excellent as well. Any game that uses a Death From Above 1979 song as boss music immediately gets bonus points from me.”
    • “Sadly, the game doesn't make much of its soundtrack outside of the menu and loading songs.”
    • “The soundtrack is nonexistent for most of the gameplay, and when music does kick in, it's the most generic sounding synth mess that goes in one ear and right out the other.”
    • “The soundtrack is eclectic but not especially memorable: from the dreamy pop chords that make the main menu feel like the credits sequence of a TV series to the boomy synth stabs that adorn the final arena of Sola, you can’t really pin down Dead Island 2’s aesthetic to a single genre or sound - rather, it tries to emulate the diverse musical landscape of hell-a, and that’s fine, if perhaps a little on the bland side.”
  • atmosphere

    161 mentions Positive Neutral Negative
    44% positive mentions, 49% neutral mentions, 7% negative mentions

    The atmosphere in the game is widely praised for its stunning visuals, detailed environments, and effective sound design that creates an immersive, often eerie setting reflecting a decayed yet vibrant Los Angeles. However, many note a tonal shift from the darker, grittier horror of the original Dead Island to a lighter, more comedic and sometimes cringeworthy vibe, which some feel diminishes tension and immersion. Overall, while the atmosphere is generally regarded as strong and well-crafted, opinions diverge on its tone, with some missing the serious, horror-driven feel of earlier entries.

    • “The atmosphere is stunning and the details are crazy.”
    • “From decaying Hollywood sets to overrun beachfront mansions, every area feels handcrafted for maximum atmosphere—and maximum carnage.”
    • “The atmosphere and environmental detail between every location keeps me coming back.”
    • “The atmosphere is intentionally cringe/memey, which doesn't immerse you into the zombie world like the other previous games.”
    • “I was genuinely scared due to the atmosphere of original Dead Island and Riptide, but this game has no such atmosphere or constantly breaks tension/immersion with bad comedy.”
    • “There’s no real world-building, no atmosphere, and nothing feels believable.”
  • stability

    161 mentions Positive Neutral Negative
    29% positive mentions, 1% neutral mentions, 70% negative mentions

    The game generally runs well with solid performance across various platforms, including max settings and the Steam Deck, delivering stable frame rates and good visuals. However, it suffers from persistent bugs, glitches, occasional crashes, freezes, and buggy co-op functionality, especially related to multiplayer and achievement tracking, which can disrupt the experience. Overall, while playable and fun for many, stability issues and technical hiccups remain notable drawbacks.

    • “Runs great on max settings, native 1440p, well above 60 fps at all times.”
    • “The game is well optimized and runs great and looks pretty good too.”
    • “The game runs great, no huge fps drops, no lag and very high fps and no crashing.”
    • “Co-op caused crash instabilities for me on both PC and Xbox, stacked on top of the game’s existing software issues - graphic kaleidoscoping, screen freezes, and random instability.”
    • “It took me around three hours of troubleshooting just to get the game stable enough to play, and even after GPU and OS updates, I still ran into occasional problems.”
    • “After hours of troubleshooting (reinstalls, file verification, firewall checks, Epic Online Services resets), it’s clear this is a known Steam + Epic Online Services issue that still hasn’t been properly fixed.”
  • grinding

    139 mentions Positive Neutral Negative
    2% positive mentions, 13% neutral mentions, 85% negative mentions

    Grinding in the game is frequently described as tedious, repetitive, and mentally draining, with many players finding quests, farming, and boss fights overly drawn out and monotonous. While crafting and looting can be manageable, the large map and backtracking exacerbate the grind, especially in new game plus where enemy difficulty spikes uncomfortably. Playing co-op or focusing on weapon upgrades may alleviate some monotony, but overall, grinding feels like a significant chore rather than an engaging challenge.

    • “You'll need a second life for grinding.”
    • “A single player game like this should have been fun, not grindy feeling and boring.”
    • “You'll need a second life for grinding.”
    • “Tl;dr grindy mess that doesn't feel fun once you beat whatever you beat.”
    • “This entire game drags you down into a catatonic state of rinse and repeat objectives to the point that you can actively feel your neurons shutting down on you and for that I have to give the developers a round of applause for somehow creating one of the most boring, tedious, mentally draining experiences I've ever had with a game.”
    • “I bought the game knowing there was a new game plus option that would allow you to bring your weapons to the new game, but here's the thing: the NG+ is horrible, they just cranked the HP and damage of the apex zombies to 11, turning the game dull, boring and tedious.”
  • replayability

    105 mentions Positive Neutral Negative
    26% positive mentions, 63% neutral mentions, 11% negative mentions

    Replayability opinions on the game are mixed: many praise its diverse characters, builds, side quests, and DLC content for providing substantial replay value and fresh experiences, especially with new game+ and co-op modes. However, some critics note a lack of unique class variety, repetitive gameplay, absence of new game+ in certain versions, and limited endgame content reduce the incentive to replay for others. Overall, while the game offers enjoyable replay potential for fans who explore its mechanics and multiplayer, it may feel exhausting or shallow for those seeking deeper or prolonged replayability.

    • “Between the initial setting and the zombie killing, it is not only fun, not only beautiful, but so infinitely replayable, as this combination has people coming back over a decade later.”
    • “The game also gives you different characters to choose from, each with their own stats and playstyle, which makes the game more replayable.”
    • “Whether diving into additional story chapters, unique character challenges, or thematic seasonal events, the DLC content consistently brings fresh energy and extended replay value.”
    • “To put simply: Dambuster did a good job of making a game, but they are very bad at making it replayable; you're supposed to complete it and be done.”
    • “Personally, replayability is just non-existent. Sure, the other characters have different cards to play with, but it's just not fun to go through everything again.”
    • “Almost no replayability, end game is non-existent, there's nothing else to do once you've completed missions.”
  • emotional

    51 mentions Positive Neutral Negative
    78% positive mentions, 0% neutral mentions, 22% negative mentions

    Reviews consistently describe the game’s emotional aspect as weak and uneven, with a boring, shallow story and forgettable characters that fail to deliver meaningful emotional engagement. While some characters and moments offer glimpses of genuine feeling, the overall narrative tone is criticized for clashing between forced humor and failed attempts at depth, making emotional investment difficult. However, strong voice performances and certain side quests occasionally provide brief, heartfelt highlights amidst the otherwise lackluster emotional experience.

    • “Okezie Morro’s performance, voicing Jacob, is outstanding and perfectly aligned with the game’s tone: sarcastic, self-aware, slightly detached, yet capable of carrying emotional moments when needed.”
    • “Reading journals is actually both funny and emotional, and it creates a really believable LA that was full of normal people, at least before the outbreak.”
    • “If you can stand the story at times the game will reward you with emotional story beats that brought a tear to my eye, much to my surprise.”
    • “I like how the original developers of this game improved so much in the Dying Light series, I cannot say the same for this disaster, with the boring and creatively lacking missions of activating fuse boxes and unlocking doors over and over again, the spoon-feeding cliché boring story coupled with the most cringe dialogue I've ever heard in a game.”
    • “So amazing visual, decent to good gameplay, but boring story.”
    • “Cringe characters, boring story, repetitive and tedious gameplay.”
  • character development

    27 mentions Positive Neutral Negative
    41% positive mentions, 44% neutral mentions, 15% negative mentions

    Character development in the game receives mixed feedback, with some praising its recurring characters and solid performances, while others criticize its lack of depth, weak motivation, and minimal narrative engagement. Character designs are also divisive, ranging from "amazing" and detailed to "awful" or "doofy," impacting overall immersion. Overall, the emphasis appears to be more on gameplay and visuals than on deep character growth.

    • “It actually has a well-developed story, great level design with attention to detail, good character development with solid performances, and is a good comical relief.”
    • “Stunning storytelling and character development with the addition of interchangeable card system allowing the player to use different abilities.”
    • “There's a surprising amount of character development, as it turns out.”
    • “The plot is uninspiring, the narrative lacks depth, and character development is basically nonexistent.”
    • “This game as the sequel now mainly focuses on the fighting mechanics and does not go deep into character development.”
    • “I like that the characters are recurring so they're not as forgettable, and there is some character development, but overall the depth isn't really there.”
  • monetization

    24 mentions Positive Neutral Negative
    8% positive mentions, 4% neutral mentions, 88% negative mentions

    Monetization in the game is widely criticized as intrusive and resembling a cash grab, with numerous in-game ads, out-of-place microtransactions, and excessive notifications detracting from the experience. While some acknowledge the absence of predatory microtransactions, many feel the monetization overshadowed gameplay and polish, leading to disappointment despite occasional praise for the core game.

    • “As far as I know, there isn't any predatory microtransactions, it's stable, and fun enough to get you by for a while.”
    • “Don't sleep on Dead Island 2, the game is amazing, gets flak for structurally being like a 'PS3/360 game' but in my opinion that's when games weren't tainted by monetization and it's so much fun.”
    • “❌ Out-of-place microtransactions – a bad move for a franchise with such a small player base.”
    • “To get to the main menu on boot you have to sit through or skip 7 notifications, load screens, or advertisements.”
    • “The second I linked my account to Epic my email got spammed with ads.”
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Play Times

16h Median play time
37h Average play time
5-48h Spent by most gamers
*Based on 77 analyzed playthroughs
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Frequently Asked Questions

Dead Island 2 is a open world hack and slash game with horror and comedy themes. Common tags for Dead Island 2 include first-person, gaming, mature and epic.

Dead Island 2 is available on PlayStation 5, PlayStation 4, Windows, Xbox Series X|S and others.

On average players spend around 37 hours playing Dead Island 2.

Dead Island 2 was released on August 12, 2022.

Dead Island 2 was developed by Dambuster Studios.

Dead Island 2 has received mostly positive reviews from players. Most players liked Dead Island 2 for its story but disliked it for its stability.

Dead Island 2 is a single player game with multiplayer and local co-op support.

Similar games include Dead Island, Far Cry 6, Dying Light 2 Stay Human, Shadow Warrior 2, Dying Light: The Beast and others.