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Painkiller

Derivative, degenerative, and largely despondent in what it offers, the completely unnecessary co-operative core of this Painkiller reboot is what sabotages its potential.
Painkiller Game Cover
61%Game Brain Score
gameplay, graphics
story, stability
60% User Score Based on 403 reviews
Critic Score 64%Based on 4 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Painkiller Game Cover

About

Painkiller is a single player and multiplayer shooter game with horror and violence themes. It was developed by Anshar Studios and was released on October 21, 2025. It received mostly positive reviews from both critics and players.

The classic Painkiller series is back! Battle through Purgatory in fast-paced co-op action, wielding infernal weapons against relentless demonic hordes. Condemned for your sins, the Voice of the Creator offers you a chance at redemption. Will you seize it or be lost to darkness?

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60%
Audience ScoreBased on 403 reviews
gameplay44 positive mentions
story10 negative mentions

  • Fun and fast-paced gameplay with satisfying and punchy gunplay, reminiscent of Doom Eternal and other modern shooters.
  • Well-optimized performance with smooth gameplay and good graphics that run well even on modest systems.
  • Enjoyable cooperative multiplayer experience with useful AI bots that help in both combat and objective completion.
  • Lack of content with only 9 levels and limited enemy and weapon variety, making the game feel repetitive and short.
  • The game deviates significantly from the original Painkiller series, disappointing longtime fans expecting a faithful reboot.
  • Forced cooperation with no true solo mode option without bots, and some clunky mechanics and occasional bugs affecting experience.
  • gameplay
    137 mentions Positive Neutral Negative

    The gameplay is fast-paced and smooth, with enjoyable gunplay and movement mechanics that appeal to fans of classic boomer shooters and co-op shooters. However, it suffers from repetitiveness, limited enemy variety, shallow objectives, and a lack of depth, leading to a short, grind-heavy experience that can quickly become stale. While co-op play and arena combat shine, overall gameplay lacks the complexity and innovation expected, leaving some players underwhelmed compared to its inspirations.

    • “The gameplay is incredibly fun and fast-paced, and the cool environments, enemies, and weapon designs greatly contribute to the overall gothic tone.”
    • “The core gameplay is pure, high-octane chaos, arming you and two friends with ridiculous weapons to blast through hordes of demons.”
    • “Fast, aggressive shooter gameplay that excels when played in co-op.”
    • “An alright concept that got repetitive gameplay-wise and tedious before I was even done the tutorial.”
    • “But the actually sad thing is that the gameplay is just a boring generic poor man’s version of the latest Doom games, and due to the underwhelming weapons, clunky mechanics and bots that just thrash around like crazy, it’s way more confusing and obnoxious than this kind of game should be.”
    • “Instead of tight focused, hand-crafted levels, the forced co-op drop-in, and lame objective-based gameplay leads to complete lack of vision for the game, and you are left with a boring, generic run in circles, and shoot things that despawn off your screen in 3 seconds, over and over again.”
  • story
    115 mentions Positive Neutral Negative

    The story in this game is minimal to non-existent, with most narrative elements delivered through sparse dialogue and lore rather than cinematic storytelling, resulting in a forgettable and shallow experience. Missions are short, repetitive, and the characters lack depth, making the story feel like an afterthought compared to the focus on fast-paced, cooperative combat gameplay. Fans of the original's more narrative-driven approach may find this reboot disappointing, as it prioritizes multiplayer action over meaningful story progression.

    • “The way that you unlock more of each character's story by playing the game is also good and better organized than the "lorebook" systems in a lot of other games which I usually just ignore.”
    • “Story beats are delivered sparingly through brief dialogue and background lore rather than cinematic storytelling, reinforcing the idea that Painkiller is less about narrative immersion and more about momentum, spectacle, and mechanical intensity.”
    • “The main plot is you being trapped in purgatory because of x reason depending on your character and being recruited as a glorified mercenary in a war between heaven and hell, but even if the plot of the original was complete nonsense, don't expect any of the vibes, tone or slight ambiguity of that—this is a wacky co-op shooter with one-liners and a "how do you do, fellow kids?" vibe.”
    • “The story has absolutely nothing to do with the old Painkiller games; in fact, it barely exists at all.”
    • “Despite the fact that the original took pride in its story, the reboot doesn't have any story whatsoever.”
    • “The story is paper-thin and presented through awkward dialogue that feels like filler.”
  • graphics
    56 mentions Positive Neutral Negative

    The game features polished, visually appealing graphics with a strong gothic and dark fantasy art style that many find impressive and nostalgic, often praised for detailed environments, solid optimization, and smooth performance. However, some reviews note that despite the high-quality visuals, the graphics alone cannot compensate for perceived shortcomings in gameplay or design, and a few mention occasional technical issues like frame-rate drops. Overall, the graphics are widely seen as a strong point that successfully modernizes the classic aesthetic.

    • “The graphics and art style are top notch, I was constantly taking screenshots because every area of the game looks gorgeous.”
    • “Environments look good, graphical fidelity is excellent, and better yet the game is well optimized!”
    • “The mechanics are great, the graphics are amazing and the gameplay is a lot of fun!”
    • “Graphics can’t save this identity crisis.”
    • “And there was one remake of the original Painkiller, which had problems with visuals, casualness, and the fact that the publisher also decided to milk old maps through endless DLC, which is why the attempt to simply redraw a great shooter also failed.”
    • “There are other jarring issues with intermittent frame-rate drops despite graphics looking sub-par, atrocious voice acting, janky animations, and day 1 DLC and paid battle pass that I won't go into beyond mentioning them.”
  • optimization
    43 mentions Positive Neutral Negative

    The game is widely praised for its strong optimization, delivering smooth performance even with intense action and high graphical settings, notably on Unreal Engine 4. While minor stuttering can occur during heavy on-screen chaos, overall stability and frame rates are solid, outperforming many contemporary AAA titles. Users appreciate the reliable, well-balanced technical performance that enhances enjoyable gunplay and cooperative gameplay.

    • “Runs surprisingly smooth – with everything exploding and swarming at once, performance held steady for me.”
    • “This is a big win of this game compared to other similar titles (well optimized and developed).”
    • “Big thumbs up for optimization: on ultra settings with a 5080, it’s smooth, no stutters, just great.”
    • “You get a decently optimized game, but bugs in the movement and interactions here and there.”
    • “The performance on 6 cores got worse from the demo.”
    • “Some stuttering can happen in most titles, including this one, which affects smooth gameplay.”
  • music
    37 mentions Positive Neutral Negative

    The music is generally praised for its heavy metal, doom-esque style that enhances the fast-paced, gothic atmosphere, with many tracks being unique and energizing during combat. However, some find it generic, less impactful, or lacking the dark gothic vibe and energy of the originals, with occasional complaints about repetitiveness and missed opportunity to fully capture the series' iconic sound. Overall, the soundtrack is solid and fitting but not universally considered as strong or memorable as past entries.

    • “Painkiller is a fantastic FPS experience boosted by an onslaught of epic music.”
    • “The art, the gothic theme, weapon creativity, level design, enemy designs, graphics, bunnyhopping galore, physics engine, the sweet soundtrack - it all melded so beautifully together as a product of its time.”
    • “The music is solid too, tracks I'd listen to outside of the game.”
    • “Even half of the djent metal soundtrack is a lame, shameless and inferior ripoff.”
    • “Generic feeling, rushed feeling, soundtrack is mid, doesn't feel like Painkiller, more like a Doom rip.”
    • “The music lacks the energy that carried the original’s mood.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere across reviews is described as a mix of gothic and hellish environments that are visually striking and immersive, though some criticize it for lacking the original game's memorable gothic vibe and narrative depth. While the game's design and lighting create a strong, oppressive mood, others feel it leans toward a generic high fantasy look that detracts from the intended dark, brutal ambiance. Overall, the atmosphere is praised for its visual polish and personality but is seen by some as disconnected from the classic Painkiller identity.

    • “Environments are drenched in fire, bone, and decayed stone, evoking a hellish atmosphere that feels intentionally exaggerated rather than subtle.”
    • “Weapons feel impactful, movement is fluid, and the gothic environments create a strong atmospheric backdrop.”
    • “The lighting, atmosphere, and hellish environments feel handcrafted and full of personality.”
    • “Magnificent, various level design of empty gigantism and an oppressive atmosphere.”
    • “The story is basically nonexistent — there are a few narrative bits, but they don’t build any immersion or atmosphere.”
    • “There is no gloomy gothic atmosphere in the game at all, and bots break the remnants of immersion.”
  • replayability
    16 mentions Positive Neutral Negative

    Replayability is mixed: while the core campaign is relatively short with limited levels, additional modes like roguelike challenges, co-op play, and procedural elements significantly extend replay value for many players. However, some find the content variety and progression lacking, leading to diminished replayability once the main gameplay loop is mastered. Overall, the game is praised for its co-op and challenge modes, with potential for increased longevity through future content updates.

    • “Near infinite replayability by keeping replaying, changing weapon, character, and tarot cards.”
    • “Additional modes, including roguelike-inspired challenges with procedural elements, extend replayability and inject unpredictability into the familiar combat loop.”
    • “Where the game truly shines is its co-op modes, from the wild 'raid' campaign to the highly replayable 'rogue angel' mode.”
    • “Barely replayable; only 9 levels.”
    • “The game has no replayability after you've had your fill of its gameplay, and even the roguelike mode won't save it.”
    • “There's a random arena mode which helps with replayability, though I can imagine people getting bored with the same few levels over and over, especially once you get acclimated to nightmare mode.”
  • stability
    11 mentions Positive Neutral Negative

    The game runs smoothly with no crashes, stutters, or major glitches, offering stable and fast gameplay. While overall stability is strong, minor bugs like wonky mantling and occasional freezing when trying to kill the game process are noted. Users generally consider stability to be good and reliable for a modern game.

    • “Game runs great!”
    • “It's fine, or just an okay playable, not buggy game, which in the current year and current game average quality is 'good', on the edge of 'perfection'.”
    • “It looks and runs great.”
    • “Trying to kill the game process freezes the task manager.”
    • “Fast gameplay feels nice, but there are some glitches.”
    • “The mantling/ledge grabbing feels wonky and off, if not outright bad and buggy.”
  • grinding
    8 mentions Positive Neutral Negative

    The grinding in this game is excessively repetitive and tedious, turning the gameplay into a monotonous loop of farming the same few levels repeatedly. Progression requires an overwhelming amount of grinding, with weapon upgrades feeling costly and ultimately ineffective, making it frustrating for players with limited time.

    • “An alright concept that got repetitive gameplay wise and tedious before I was even done the tutorial.”
    • “A complete waste of time unless you slave yourself to grinding out weapon upgrades, and even then they are useless, and they cost too much compared to what you earn.”
    • “Whole gameplay loop consists of endless grinding and replaying the same 9 levels over and over again.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding the ragdoll physics and certain characters amusing, while others criticize the dialogue as cringy or annoying. It leans towards light, sometimes quippy humor rather than the edgier style of its predecessor, appealing more to fans of playful, less serious comedy.

    • “Ragdoll physics are funny.”
    • “Azazel and Metatron are hilarious (and the codex as well).”
    • “It's not as edgy as the original Painkiller and leans more towards humor.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization of the game is generally seen as minimal and lacking in aggressive in-app purchases, which some users appreciate. However, many feel the game mainly serves as a cash grab exploiting a popular IP, with added skins, season passes, and other typical monetization tactics that detract from its value. Overall, the monetization is viewed as superficial and uninspired.

    • “Ancient souls are the premium currency, and it's one of the very few good things about this game – it doesn't have in-app purchases.”
    • “It's nice that there's not massive monetization.”
    • “Overall, this feels like an obvious cash grab, banking on the name of a popular IP.”
    • “It's an IP cash grab with no soul or substantive draw.”
    • “At the end it feels like another cash grab with skins, season pass, and other BS.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is criticized primarily for poor and inconsistent character designs that feel out of place, despite detailed visuals and competent gameplay programming. Overall, the characters lack depth and cohesion, detracting from the game's otherwise solid technical execution.

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5h Median play time
4h Average play time
2-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Painkiller is a shooter game with horror and violence themes.

Painkiller is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 4 hours playing Painkiller.

Painkiller was released on October 21, 2025.

Painkiller was developed by Anshar Studios.

Painkiller has received mostly positive reviews from both players and critics. Most players liked Painkiller for its gameplay but disliked it for its story.

Painkiller is a single player game with multiplayer and local co-op support.

Similar games include Deadzone: Rogue, Bloodshed, Hellbound, Prodeus, Dead Island 2 and others.