Skip to main content

Painkiller

Derivative, degenerative, and largely despondent in what it offers, the completely unnecessary co-operative core of this Painkiller reboot is what sabotages its potential.
Painkiller Game Cover
63%Game Brain Score
gameplay, graphics
story, stability
62% User Score Based on 317 reviews
Critic Score 64%Based on 4 reviews

Platforms

Xbox Series X|SPCPlaystation 5WindowsPlayStation
Painkiller Game Cover

About

Painkiller is a multiplayer shooter game. It was developed by Anshar Studios and was released on October 21, 2025. It received mostly positive reviews from both critics and players.

Painkiller is a sensational shooter featuring phenomenal game mechanics, stunning visuals, and a good soundtrack that create an immersive gothic atmosphere. Battle hordes of demons and titanic terrors across vast, richly detailed biomes, solo or in co-op with up to three players. Utilize classic and new weapons, tarot cards, and agile movement to stop the fallen angel Azazel and earn your salvation.

Skip User Reviews

62%
Audience ScoreBased on 317 reviews
gameplay35 positive mentions
story9 negative mentions

  • Fast-paced, chaotic gameplay reminiscent of classic shooters, providing a satisfying experience for players.
  • Well-optimized with solid graphics and smooth performance, allowing for enjoyable gameplay even on lower-end systems.
  • Fun co-op mechanics with engaging gunplay and a variety of weapons, making it enjoyable to play with friends.
  • Lacks content with only 9 levels and limited enemy variety, leading to repetitive gameplay.
  • The game strays too far from the original Painkiller's tone and atmosphere, disappointing long-time fans of the series.
  • Forced co-op mechanics with AI bots can detract from the experience, making solo play less enjoyable.
  • gameplay
    113 mentions Positive Neutral Negative

    The gameplay of Painkiller (2025) is characterized by fast-paced, adrenaline-fueled action with a focus on cooperative play, reminiscent of titles like Doom and Left 4 Dead. While many players appreciate the enjoyable gun mechanics and chaotic combat, criticisms arise regarding the game's repetitive structure, lack of depth, and reliance on basic objectives, leading to a perception of hollow gameplay. Overall, it offers a fun experience in short bursts, but may not sustain long-term engagement due to its limited content and simplistic mechanics.

    • “I love the characters, the gameplay is just damn fun, the art direction and set design is wonderfully gothic and over the top.”
    • “It delivers adrenaline-fueled action, enjoyable weapon mechanics, and a social gameplay loop that can be immensely entertaining in short bursts or cooperative sessions.”
    • “The core gameplay is pure, high-octane chaos, arming you and two friends with ridiculous weapons to blast through hordes of demons.”
    • “The game doesn't invest you in anything that's happening; the banter between characters is immensely grating, and for all the interesting ideas for weapons, none of the gameplay encourages you to use them creatively outside some very specific and finicky set pieces.”
    • “Instead of tight focused, hand-crafted levels, the forced co-op drop-in and lame objective-based gameplay leads to a complete lack of vision for the game, and you are left with a boring, generic run in circles, and shoot things that despawn off your screen in 3 seconds, over and over again.”
    • “The gameplay is a mix of Vermintide, Doom Eternal, and a bit of Bulletstorm with a dash of the original Painkiller for reminiscence, but it lacks the same atmosphere, and the gameplay is different.”
  • story
    95 mentions Positive Neutral Negative

    The story in the game is largely considered minimal and forgettable, with only nine short missions that lack depth and cinematic storytelling. Players report that narrative elements are conveyed through sparse dialogue and background lore, which detracts from immersion and feels more like filler than a cohesive plot. Overall, the focus on fast-paced gameplay and cooperative mechanics overshadows any meaningful narrative, leading many to prefer a more streamlined experience with little emphasis on story.

    • “Similar to what Doom 2016 did, you get the story by playing through the chapters and listening to the characters and world speaking for you, rather than getting cutscenes, keeping your attention on the gameplay.”
    • “The story is simple and told with character banter and the codex.”
    • “The main plot is you being trapped in purgatory for a reason depending on your character and being recruited as a glorified mercenary in a war between heaven and hell, but don't expect any of the vibes, tone, or slight ambiguity of the original - this is a wacky co-op shooter with one-liners and a 'how do you do, fellow kids?' vibe.”
    • “The story is paper-thin and presented through awkward dialogue that feels like filler.”
    • “The story is basically nonexistent — there are a few narrative bits, but they don’t build any immersion or atmosphere.”
    • “I am pissed off with the 'story'; it isn't really a story, little to no cutscenes, and all the story is given to you via conversations that get drowned out in the chaos.”
  • graphics
    43 mentions Positive Neutral Negative

    The graphics of Painkiller have received generally positive feedback, with many players praising the dark fantasy and heavy-metal aesthetics, as well as the overall visual fidelity and optimization. While the environments and character designs are noted for their detail and appeal, some critiques highlight that the visuals alone cannot compensate for gameplay shortcomings. Overall, the graphics are considered a strong point of the game, contributing to an engaging atmosphere despite some concerns about repetitive gameplay.

    • “The graphics and art style are top notch; I was constantly taking screenshots because every area of the game looks gorgeous.”
    • “The new visuals and smoother movement definitely help bring the old formula into the modern era.”
    • “The graphics are amazing and the gameplay is a lot of fun!”
    • “And there was one remake of the original Painkiller, which had problems with visuals, casualness, and the fact that the publisher also decided to milk old maps through endless DLC, which is why the attempt to simply redraw a great shooter also failed.”
    • “There are other jarring issues with intermittent frame-rate drops despite graphics looking sub-par, atrocious voice acting, janky animations, and day 1 DLC + paid battle pass that I won't go into beyond mentioning them.”
    • “Painkiller is a perfect example of what happens when you give a studio a set of instructions to follow, an IP name and aesthetic to work with, but zero creative control.”
  • optimization
    39 mentions Positive Neutral Negative

    Overall, the game's optimization is highly praised, with many players noting its smooth performance, impressive graphics, and minimal bugs. While some minor issues like matchmaking inconsistencies and occasional stuttering during intense moments were reported, the game generally runs better than many modern titles, making it a standout in terms of technical performance. The use of Unreal Engine 4 contributes to its solid optimization, allowing for high frame rates even on max settings.

    • “This is a big win for this game when compared to other similar titles; it is well optimized and developed.”
    • “Impressively well optimized game and great fun online co-op.”
    • “Gotta give credit where it's due in this day and age where developers treat optimization as optional.”
    • “Technical performance is generally solid, though some players have reported matchmaking inconsistencies and balance issues that impact cooperative play.”
    • “You get a decently optimized game, but bugs in the movement and interactions here and there.”
    • “The performance on 6 cores got worse from the demo.”
  • music
    29 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its unique and engaging tracks that enhance gameplay, while others criticize it for being generic and lacking the energy of the original. Many players appreciate the heavy metal soundtrack, noting its suitability for intense moments, but some feel it falls short of expectations, often comparing it unfavorably to iconic soundtracks like those from Doom. Overall, while the music is generally considered solid, it does not consistently resonate with all players.

    • “The soundtrack is good and unique on each level, so you don't get bored of the same soundtrack being looped all over.”
    • “Music is top notch, and the design of the game is great.”
    • “The music is solid too, tracks I'd listen to outside of the game.”
    • “The only little complaint I have is that the soundtrack feels very generic, but it does its job well enough.”
    • “Dull music that desperately wants to be Doom.”
    • “It's missing that dark gothic vibe the original had; the music is still heavy metal but feels generic and void.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere of the game is described as a mix of hellish and gothic elements, with environments featuring fire, decay, and impactful visuals that create a strong backdrop for chaotic combat. However, many players feel that it lacks the memorable gothic vibe of its predecessor, opting instead for a more generic high fantasy aesthetic, which detracts from immersion. While some appreciate the polished graphics and handcrafted feel, others criticize the absence of a cohesive narrative and the overall gameplay experience, leading to a sense of hollowness despite the appealing atmosphere.

    • “The lighting, atmosphere, and hellish environments feel handcrafted and full of personality.”
    • “+great atmosphere with dark gothic levels”
    • “Environments are drenched in fire, bone, and decayed stone, evoking a hellish atmosphere that feels intentionally exaggerated rather than subtle.”
    • “The story is basically nonexistent — there are a few narrative bits, but they don’t build any immersion or atmosphere.”
    • “There is no gloomy gothic atmosphere in the game at all, and bots break the remnants of immersion.”
  • replayability
    14 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while it offers near infinite replayability through character and weapon changes, roguelike challenges, and co-op modes, some players find it limited after completing the main campaign, which lasts around 4-6 hours. The inclusion of additional modes and unlockables enhances replay value, but concerns about content variety and potential boredom with repetitive levels persist. Overall, the game shines in co-op play, but its long-term replayability may depend on future content updates.

    • “Additional modes, including roguelike-inspired challenges with procedural elements, extend replayability and inject unpredictability into the familiar combat loop.”
    • “Even though there aren't many chapters to play (we are talking around 6+ hours of playtime until you finish all chapters), the replayability is worth it as there are good unlockables and challenges you can still do, including a special mode you can do if you feel in the mood to do so.”
    • “Where the game truly shines is its co-op modes, from the wild 'raid' campaign to the highly replayable 'rogue angel' mode.”
    • “The game has no replayability after you've had your fill of its gameplay, and even the roguelike mode won't save it.”
    • “Now the downside of this game, the progression and replayability.”
    • “There's a random arena mode which helps with replayability, though I can imagine people getting bored with the same few levels over and over, especially once you get acclimated to nightmare mode.”
  • stability
    8 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with players reporting no significant crashes or major bugs. While there are some minor glitches and issues with specific mechanics like mantling, the gameplay experience is mostly smooth and enjoyable, contributing to a solid performance in the current gaming landscape.

    • “It's fine or just an okay playable, not buggy game, I guess, which in the current year and with the current game average quality is 'good' on the edge of 'perfection'.”
    • “It looks and runs great.”
    • “Trying to kill the game process freezes the task manager.”
    • “Fast gameplay feels nice, but there are some glitches.”
    • “The mantling/ledge grabbing feels wonky and off, if not outright bad and buggy.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization strategy of the game is widely criticized as a blatant cash grab, leveraging a popular IP without offering substantial content or value. While some users appreciate the absence of aggressive monetization tactics, the overall sentiment reflects disappointment in the reliance on cosmetic items, season passes, and a lack of genuine engagement.

    • “It's nice that there's not massive monetization.”
    • “The monetization system feels fair and doesn't disrupt gameplay.”
    • “I appreciate that the game offers plenty of free content without pushing for purchases.”
    • “Overall, this feels like an obvious cash grab, banking on the name of a popular IP.”
    • “It's an IP cash grab with no soul or substantive draw.”
    • “At the end, it feels like another cash grab with skins, a season pass, and other nonsense.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of cringy, quippy dialogue reminiscent of the MCU, with standout comedic moments from characters like Azazel and Metatron, as well as the codex. While it offers some laughs, it tends to be less edgy compared to the original Painkiller, leaning more towards a lighthearted tone similar to Diablo 3.

    • “Azazel and Metatron are hilarious (and the codex as well).”
    • “It's not as edgy as the original Painkiller and leans towards more humor.”
    • “Cringy MCU-type quippy humor.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is criticized for its poor design, with users noting that while the visuals and animations are competent, the character designs themselves are considered abysmal and out of place. Despite the game's technical execution, the overall character development feels lacking, contributing to a simplistic and easy combat experience that fails to engage players throughout the short playtime.

    • “The character designs are abysmal; they're not a woke thing, they're just really bad and out of place.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly for adults with limited time, as it involves repetitive gameplay with little tactical variation. The cycle of farming kills and replaying the same levels leads to boredom, making the experience feel monotonous.

    • “If you're a college kid with tons of time on your hands, then it's not a big deal; but for adults, it becomes just too tedious.”
    • “Small waves and big bosses, and you're just jumping around in circles with absolutely no tactics for farming kills, which gets really boring.”
    • “The whole gameplay loop consists of endless grinding and replaying the same 9 levels over and over again.”
Skip Critic Reviews
Skip Game Offers

Buy Painkiller

5h Median play time
5h Average play time
5-6h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Painkiller

Games Like Painkiller

Deadzone: Rogue Image
Bloodshed Image
Aliens: Fireteam Image
FBC: Firebreak Image
Remnant: From the Ashes Image
Skip Game News
Skip FAQs

Frequently Asked Questions

Painkiller is a shooter game.

Painkiller is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 5 hours playing Painkiller.

Painkiller was released on October 21, 2025.

Painkiller was developed by Anshar Studios.

Painkiller has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

Painkiller is a multiplayer game with local co-op support.

Similar games include Deadzone: Rogue, Bloodshed, Aliens: Fireteam, FBC: Firebreak, Remnant: From the Ashes and others.