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Painkiller

Derivative, degenerative, and largely despondent in what it offers, the completely unnecessary co-operative core of this Painkiller reboot is what sabotages its potential.
Painkiller Game Cover
62%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:story, stability
61% User Score Based on 461 reviews
Critic Score 64%Based on 4 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Painkiller Game Cover

About Painkiller

Painkiller is a single player and multiplayer shooter game with horror and violence themes. It was developed by Anshar Studios and was released on October 21, 2025. It received mostly positive reviews from both critics and players.

The classic Painkiller series is back! Battle through Purgatory in fast-paced co-op action, wielding infernal weapons against relentless demonic hordes. Condemned for your sins, the Voice of the Creator offers you a chance at redemption. Will you seize it or be lost to darkness?

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Games Like Painkiller

Looking for games like Painkiller? Here are top shooter recommendations with a horror and violence focus, selected from player-similarity data — start with Deadzone: Rogue, Bloodshed or Dead Island 2.

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Reviews

61%Audience ScoreBased on 461 reviews
gameplay46 positive mentions
story11 negative mentions

  • Fast paced and satisfying gunplay with punchy feedback and satisfying enemy ragdolls.
  • Smooth and well optimized performance even on lower-end systems and Steam Deck.
  • Cooperative mode enjoyable with competent AI bots and meaningful weapon upgrades and elemental effects.
  • Not a true Painkiller game; lacks single-player campaign and traditional boomer shooter feel.
  • Limited content with only 9 missions and 6 weapons; gameplay becomes repetitive quickly.
  • Forced co-op with annoying bots that cannot be disabled and detract from solo play experience.
  • gameplay

    146 mentions Positive Neutral Negative
    32% positive mentions, 60% neutral mentions, 8% negative mentions

    The gameplay offers fast-paced, movement-heavy shooting with a mix of jump, dash, slide, and hook mechanics, blending classic Painkiller and modern coop shooters like Doom and Left 4 Dead. While gunplay and combat flow are praised for being dynamic and fun, many find the gameplay loop repetitive, shallow, and limited by repetitive objectives, lack of enemy variety, and basic level design. The coop focus adds enjoyment for some, but the mode variety and content depth are often considered insufficient for long-term engagement.

    • “Between them you're sprinkled with objectives to progress that, while some people may find them annoying, actually add a great deal to diversifying the gameplay loop.”
    • “Since we have three different types of weapons available at the same time, the game forces us into a constant rotation, which keeps the gameplay enjoyable and prevents it from becoming boring too fast.”
    • “The gameplay is incredibly fun and fast-paced, and the cool environments, enemies, and weapon designs greatly contribute to the overall gothic tone.”
    • “They tried to diversify the gameplay with new popular features in the genre, but paradoxically, everything turned out even more monotonous.”
    • “But the actual sad thing is that the gameplay is just a boring generic poor man's version of the latest Doom games, and due to the underwhelming weapons, clunky mechanics and bots that just thrash around like crazy, it's way more confusing and obnoxious than this kind of game should be.”
    • “Instead of tight focused, hand-crafted levels, the forced co-op drop-in, and lame objective based gameplay leads to complete lack of vision for the game, and you are left with a boring, generic run in circles, and shoot things that despawn off your screen in 3 seconds, over and over again.”
  • story

    127 mentions Positive Neutral Negative
    6% positive mentions, 85% neutral mentions, 9% negative mentions

    The story in this game is minimal, fragmented, and largely considered forgettable, with very little narrative depth or meaningful progression. It lacks a clear or satisfying ending, relying mostly on brief dialogue, background lore, and codex entries rather than immersive storytelling or cutscenes. Players primarily engage for the fast-paced, cooperative gameplay rather than any compelling plot or character development, making the story feel optional or even unnecessary.

    • “The way that you unlock more of each character's story by playing the game is also good and better organized than the 'lorebook' systems in a lot of other games which I usually just ignore.”
    • “Story beats are delivered sparingly through brief dialogue and background lore rather than cinematic storytelling, reinforcing the idea that painkiller is less about narrative immersion and more about momentum, spectacle, and mechanical intensity.”
    • “The main plot is you being trapped in purgatory because of x reason depending on your character and being recruited as a glorified mercenary in a war between heaven and hell, but, even if the plot of the original was complete nonsense, don't expect any of the vibes, tone or slight ambiguity of that - this is a wacky coop shooter with one liners and a 'how do you do, fellow kids?' vibe.”
    • “It's a very short game with no clear storyline and, most importantly, no ending.”
    • “Despite the fact that the original took pride in its story, the reboot doesn't have any story whatsoever.”
    • “The story is basically nonexistent; there are a few narrative bits, but they don’t build any immersion or atmosphere.”
  • graphics

    60 mentions Positive Neutral Negative
    57% positive mentions, 38% neutral mentions, 5% negative mentions

    The game's graphics are widely praised for their modern, polished, and visually appealing presentation that successfully updates the classic Painkiller aesthetic with gothic, dark fantasy, and heavy-metal influences. Reviewers highlight smooth performance even on lower-end systems, impressive level and weapon designs, and a strong atmosphere that enhances the experience. However, while graphics are often seen as a major positive, some note that visual quality alone cannot compensate for other gameplay or design shortcomings.

    • “It looks gorgeous graphics-wise and runs incredibly well even on lower end systems such as a Steam Deck.”
    • “The graphics and artstyle are top notch, I was constantly taking screenshots because every area of the game looks gorgeous.”
    • “Graphics, effects, guns, sound, music, movement—everything is rock solid, even great.”
    • “Graphics can't save this identity crisis.”
    • “And there was one remake of the original Painkiller, which had problems with visuals, casualness, and the fact that the publisher also decided to milk old maps through endless DLC, which is why the attempt to simply redraw a great shooter also failed.”
    • “There are other jarring issues with intermittent frame-rate drops despite graphics looking sub-par, atrocious voice acting, janky animations, and day 1 DLC + paid battle pass that I won't go into beyond mentioning them.”
  • optimization

    48 mentions Positive Neutral Negative
    56% positive mentions, 38% neutral mentions, 6% negative mentions

    The game is consistently praised for its smooth and well-optimized performance, running flawlessly even during intense action with many enemies on screen. Utilizing Unreal Engine 4, it delivers high graphical fidelity without significant stuttering or crashes, outperforming many modern AAA titles in optimization. Minor issues like occasional stutters or lack of DLSS/FSR support are noted but don't detract from an overall very solid technical experience.

    • “First off, performance: absolutely flawless on my setup.”
    • “It’s one of those games where you’ll occasionally pause not because you’re bored, but because you realize how much is happening on screen without the performance taking a hit.”
    • “Big thumbs up for optimization: on ultra settings with a 5080, it’s smooth, no stutters, just great.”
    • “You get a decently optimized game, but bugs in the movement and interactions here and there.”
    • “The performance on 6 cores got worse from the demo.”
    • “The optimization is praised, but wow, arenas simply load in order behind doors, and the tech.”
  • music

    41 mentions Positive Neutral Negative
    39% positive mentions, 54% neutral mentions, 7% negative mentions

    The music in the game is predominantly heavy metal, fitting the fast-paced, gothic aesthetic and often praised for its intensity and variety across levels. However, some find it generic, less impactful than the original or other iconic metal soundtracks, and occasionally repetitive or lacking energy. Overall, the soundtrack enhances the gameplay experience but falls short of standing out as exceptional or truly memorable.

    • “Graphics, effects, guns, sound, music, movement—everything is rock solid, even great.”
    • “Painkiller is a fantastic FPS experience boosted by an onslaught of epic music.”
    • “The art, the gothic theme, weapon creativity, level design, enemy designs, graphics, htf do you get there type secrets, bunnyhopping galore, physics engine, the sweet soundtrack—it all melded so beautifully together as a product of its time.”
    • “Even half of the djent metal soundtrack is a lame, shameless and inferior ripoff.”
    • “Dull music that desperately wants to be Doom.”
    • “Generic feeling, rushed feeling, soundtrack is mid, doesn't feel like Painkiller, more like a Doom rip.”
  • atmosphere

    22 mentions Positive Neutral Negative
    41% positive mentions, 45% neutral mentions, 14% negative mentions

    The atmosphere is frequently praised for its dark, hellish, and gothic design, featuring fiery, bone-laden environments that create an intense and immersive backdrop. However, some reviews criticize the repetitiveness of levels, lack of memorable or subtle ambiance compared to previous titles, and a departure from the original game's signature vibe. Overall, while visually polished and atmospheric, the game’s tone can feel generic or less impactful to those expecting a deeper or more distinctive mood.

    • “Weapon upgrade paths/trees, secrets, mission selection and a small hub area, arena combat against large hordes, a codex chock full of lore (if that's your thing), and a spoooooooky dark fantasy atmosphere.”
    • “The lighting, atmosphere, and hellish environments feel handcrafted and full of personality.”
    • “Environments are drenched in fire, bone, and decayed stone, evoking a hellish atmosphere that feels intentionally exaggerated rather than subtle.”
    • “The story is basically nonexistent — there are a few narrative bits, but they don’t build any immersion or atmosphere.”
    • “There is no gloomy gothic atmosphere in the game at all, and bots break the remnants of immersion.”
  • replayability

    17 mentions Positive Neutral Negative
    35% positive mentions, 47% neutral mentions, 18% negative mentions

    Replayability varies notably across user feedback, with praise centered on co-op modes, roguelike elements, and procedural challenges that add variety and longevity. However, the base campaign is often described as short and limited in content, leading some players to find replay value minimal without additional updates or modes. Overall, replayability is enhanced through multiplayer features and unlockables, but the game's lasting appeal depends heavily on future content expansions.

    • “Near infinite replayability by keeping replaying, changing weapons, changing characters, and tarot cards.”
    • “Additional modes, including roguelike-inspired challenges with procedural elements, extend replayability and inject unpredictability into the familiar combat loop.”
    • “Where the game truly shines is its co-op modes, from the wild 'raid' campaign to the highly replayable 'rogue angel' mode.”
    • “Barely replayable; only 9 levels.”
    • “The game has no replayability after you've had your fill of its gameplay, and even the roguelike mode won't save it.”
    • “There's a random arena mode which helps with replayability, though I can imagine people getting bored with the same few levels over and over, especially once you get acclimated to nightmare mode.”
  • stability

    12 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game runs smoothly with no crashes, major glitches, or stuttering, providing a generally stable experience. Some minor bugs, such as wonky mantling mechanics, are present but do not significantly impact overall stability. Users consider stability to be good, especially compared to current game standards.

    • “Game runs great!”
    • “It's fine or just an ok playable, not buggy game, which in the current year and considering average game quality is 'good' and on the edge of 'perfection'.”
    • “It looks and runs great.”
    • “Trying to kill the game process freezes the task manager.”
    • “The mantling/ledge grabbing feels wonky and off, if not outright bad and buggy.”
    • “You can have a shotgun that freezes, or one that pushes enemies.”
  • humor

    9 mentions Positive Neutral Negative
    89% positive mentions, 0% neutral mentions, 11% negative mentions

    The humor in the game is divisive, with some characters delivering cringe-worthy, robotic or quippy lines that many find annoying rather than funny. While certain elements like ragdoll physics and specific characters (Azazel, Metatron) are praised for their humor, overall the comedy leans more toward lighthearted and millennial-style jokes, lacking the edgy tone of the original Painkiller.

    • “Which is especially funny since in terms of backstory he seems the most actually fitting character in the Painkiller world.”
    • “Azazel and Metatron are hilarious (and the codex as well).”
    • “It's not as edgy as the original Painkiller and leans more towards humor.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is widely regarded as tedious and repetitive, with slow combat and repetitive level design making progression feel like a chore. Many players find the gameplay loop monotonous, requiring excessive grinding that diminishes enjoyment, especially for those with limited time.

    • “One of the key differences between real games and live-service trash is that the latter are designed to be impossible to master without an absurd amount of grinding.”
    • “A complete waste of time unless you slave yourself to grinding out weapon upgrades, and even then they are useless, and they cost too much relative to what you earn.”
    • “Whole gameplay loop consists of endless grinding and replaying the same 9 levels over and over again.”
  • monetization

    6 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    Monetization is a mixed aspect of the game; while it notably avoids in-app purchases and uses a premium currency sparingly, many users feel it ultimately leans heavily on monetization strategies like skins and season passes, contributing to perceptions of it being a soulless cash grab capitalizing on a popular IP.

    • “Ancient souls are the premium currency, and it's one of the very few good things about this game – it doesn't have in-app purchases.”
    • “It's nice that there's not massive monetization.”
    • “Overall, this feels like an obvious cash grab, banking on the name of a popular IP.”
    • “It's an IP cash grab with no soul or substantive draw.”
    • “At the end it feels like another cash grab with skins, season pass, and other BS.”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, -25% neutral mentions, 50% negative mentions

    Character development is largely criticized as nonexistent, with shallow story and poorly executed character designs that feel out of place and lack depth. While visual and gameplay elements show technical talent, the characters fail to engage or impress players.

    • “Shooting in it is competent, music good, character designs questionable but they are detailed - clearly people who worked on visuals and programmed gameplay are talented... no, this is a failure of design.”
    • “The game runs well, has some cool animations, character designs, environment designs, etc. but I finished the entire game, all of its content in about 6 hours. The combat is incredibly easy and basic, many of the encounters in the second half of the game feel like only a small portion of the mobs actually spawned.”
    • “That being said, the character designs are abysmal and it's not a woke thing, they're just really bad and out of place looking.”
    • “Nonexistent story and characters, with dull character designs and millennial humor.”
    • “The character designs are abysmal; it's not a woke thing, they're just really bad and out of place looking.”
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Play Times

5h Median play time
4h Average play time
2-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Painkiller is a shooter game with horror and violence themes. Common tags for Painkiller include first-person, gothic, demons, realistic, boomer shooter and others.

Painkiller is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 4 hours playing Painkiller.

Painkiller was released on October 21, 2025.

Painkiller was developed by Anshar Studios.

Painkiller has received mostly positive reviews from both players and critics. Most players liked Painkiller for its gameplay but disliked it for its story.

Painkiller is a single player game with multiplayer and local co-op support.

Similar games include Deadzone: Rogue, Bloodshed, Dead Island 2, Hellbound, Earthfall and others.