SCP-087: Recovered document
- January 1, 2018
- Korovkin Nikita
"SCP-087: Recovered Document" is a horror game based on the SCP Foundation's object 087. As Dr. Kester, you'll explore the object, uncover secrets, and learn about the SCP fund's hidden information using Unreal Engine 4. The game features story and free modes, with video cut-scenes and a tense atmosphere. Your actions will determine how much you learn about the fund's secret research.
Reviews
- The atmosphere is dark and creepy, effectively setting a suspenseful tone.
- There are beginnings of a good tension-based survival horror game, with potential for future updates.
- Some players found the experience to be enjoyable and appreciated the concept behind the game.
- The gameplay is repetitive and tedious, primarily consisting of walking down stairs with little to no progression.
- The game feels more like a demo or proof of concept rather than a fully developed game, leaving players wanting more.
- Many players criticized the poor voice acting, high mouse sensitivity, and overall lack of engaging content.
- atmosphere6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The atmosphere of the game is described as thick and suspenseful, initially creating a dark and creepy environment that effectively heightens tension. While players may become accustomed to the suspense over time, the game offers a unique approach to crafting a scary atmosphere, even if it doesn't stand out as the best in the horror genre.
“It was very creepy at the start, the atmosphere was perfectly dark and ominous, but after a few minutes, you get used to the creepy suspense.”
“Overall, not the best horror game, but it definitely has an interesting take to create a scary atmosphere.”
“The atmosphere is now really thick and you're all eyes and ears, just waiting for things to start to really happen.”
- gameplay4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
Players find the flashlight battery mechanic to be ineffective, as it runs out too slowly to create any real tension during gameplay. This missed opportunity detracts from the overall experience, suggesting that a more challenging battery system could enhance the game's atmosphere.
“The game mechanic of having a battery for the flashlight is pointless as you will reach the face long before it runs out, and that is unfortunate because it would effectively add tension to the game if this was a game.”
- graphics4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics have been criticized for appearing low-quality and reminiscent of a high school project, with noticeable pixelation. However, some players feel that the simplistic visuals are acceptable given the game's SCP theme.
“Graphics look like a high school project.”
“Graphics are pretty pixelated, but it's fine since it's an SCP game.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect, particularly the walking mechanics, to become tedious after a short period, yet many report that unexpected events or rewards help maintain their engagement and prevent them from quitting.
“The walking gets incredibly tedious after about 6 minutes, but just before you are about to exit the game, something happens to keep you sucked in.”