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The Complex: Expedition Game Cover

About The Complex: Expedition

The Complex: Expedition is a single player and multiplayer open world simulation game with horror, mystery and thriller themes. It was developed by pgWave and was released on July 18, 2025. It received positive reviews from players.

You play as one of MagWave's researchers, going on an expedition into the Complex. When that expedition goes horribly wrong, you're left alone and lost, wandering the infinite maze of hallways. Otherwise known as the Backrooms. Might there be something in there with you?

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Games Like The Complex: Expedition

Looking for games like The Complex: Expedition? Here are top open world simulation recommendations with a horror, mystery and thriller focus, selected from player-similarity data — start with The Complex: Found Footage, The Backrooms: Lost Tape or POOLS.

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Reviews

89%Audience ScoreBased on 1,723 reviews
atmosphere170 positive mentions
optimization15 negative mentions

  • Exceptional atmosphere that perfectly captures the eerie and unsettling feeling of the Backrooms and liminal spaces.
  • Highly realistic and immersive graphics with a VHS found footage aesthetic that enhances the horror experience.
  • Strong sound design and subtle audio cues that build tension without relying on cheap jump scares or constant threats.
  • The game is relatively short in length with limited replayability; some players find the linear progression boring after initial exploration.
  • Lack of accessibility features such as key remapping, subtitles, and options to reduce camera shake or VHS effects affects usability for some players.
  • Performance issues and crashes reported by multiple users, especially at certain levels, resulting in lost progress and frustration.
  • atmosphere

    304 mentions Positive Neutral Negative
    56% positive mentions, 43% neutral mentions, 1% negative mentions

    The game excels in creating a deeply immersive, haunting atmosphere that perfectly captures the eerie, liminal space vibe of the backrooms through exceptional visuals, sound design, and subtle tension rather than relying on jump scares. Many players praise its unsettling, oppressive ambiance that evokes paranoia and dread, making it a standout walking simulator and psychological horror experience. While some note its simplicity and short length, the atmosphere remains the game’s strongest and most memorable element, highly recommended for fans of atmospheric horror and backrooms lore.

    • “Without a doubt the ultimate playable backrooms experience, blows all other games clean out the water in terms of atmosphere, graphics, camera realism, dread, impending doom, feel of infinite scale, just the perfect backrooms walking simulator.”
    • “Greatest backrooms game ever made, it creates such an amazing atmosphere that makes the player uncomfortable, nervous, and scared without the use of jump scares or chase scenes, it changed my life for the better 10/10.”
    • “This game is a masterclass in environmental horror, atmosphere and dread.”
    • “Was hyped because of reviews, but there was no atmosphere, no horror elements, no jumpscares, no chases.”
    • “Ran 30 minutes through empty corridors and halls, the atmosphere just isn't enough as a selling point for me, nor the lousy performance or lack of actual gameplay.”
    • “The graphics, sound and opening presentation are all adequate; the game has a distinct production quality consistent with its predecessor, but has completely lost sense of the liminal atmosphere that made the previous game so enchanting.”
  • graphics

    293 mentions Positive Neutral Negative
    54% positive mentions, 44% neutral mentions, 2% negative mentions

    The game delivers stunning, photorealistic graphics that vividly capture the eerie, liminal atmosphere of the backrooms, offering arguably the best visual representation in this genre. While the visuals are highly immersive and contribute significantly to the unsettling mood, many users report poor optimization issues, including performance drops and crashes on lower-end systems, and limited impact of graphics setting adjustments. Overall, the graphics are praised as a standout feature that elevates the experience despite technical drawbacks.

    • “Without a doubt the ultimate playable backrooms experience, blows all other games clean out the water in terms of atmosphere, graphics, camera realism, dread, impending doom, feel of infinite scale, just the perfect backrooms walking simulator.”
    • “The photorealistic graphics and found footage aesthetic once again create an experience that's deeply immersive, unsettling, and oddly comforting all at once.”
    • “The graphics on this are absolutely baffling, literally felt like I was controlling a movie the entire playthrough, seriously gorgeous.”
    • “It's not worth it to sacrifice your graphics card for a backrooms game.”
    • “It also has rather poor performance for a game that does not look graphically demanding in the least.”
    • “The game also runs very poorly for what it's showing on screen, and turning down graphic settings makes the entire game look terrible (and it also still runs very poorly, including in the main menu).”
  • story

    145 mentions Positive Neutral Negative
    22% positive mentions, 72% neutral mentions, 6% negative mentions

    The story is generally praised for enhancing the atmospheric experience with engaging and immersive elements, multiple endings, and nostalgic nods to backrooms lore, though many find it brief, somewhat minimalistic, or lacking depth and resolution. While some appreciate the cryptic, exploratory narrative style and visual storytelling, others feel the plot is too short, linear, and underdeveloped, with little character arc or interactive story elements. Overall, the story adds value but leaves players hoping for more content, complexity, and expanded storytelling in future updates.

    • “Visually impressive, some great environments, lighting and audio design, and giving it an actual story set up with speaking characters added a lot to the experience, and gives it a big step up over those only focused on aimlessly exploring.”
    • “The story is very interesting, taking you on a journey through all-familiar and nostalgic places with a terrifying liminal space twist.”
    • “Incredibly well done storyline as well, with multiple endings which is a big plus.”
    • “The story line has no arc for the character or real resolution... a thing happens, you walk, then a series of images "resolves?" the "story?"”
    • “Too short and story is non existent”
    • “Moving on, a major issue I have is that there really isn't a whole lot of story in a game where the new/continue game button is literally labelled "story".”
  • gameplay

    87 mentions Positive Neutral Negative
    20% positive mentions, 69% neutral mentions, 11% negative mentions

    The gameplay primarily consists of slow, atmospheric walking simulator mechanics, focusing on exploration of photorealistic, liminal environments with minimal interaction or traditional game mechanics. While praised for its immersive atmosphere, graphics, and tension-building, many find the gameplay repetitive, lacking engaging mechanics, and too brief, often feeling like a linear, uneventful experience without enough depth or threat to sustain long-term interest.

    • “This game does perfectly what it sets out to do, being a Kane Pixels inspired liminal space that prioritizes cinematic atmosphere and tension over clippability, jumpscares, and typical gameplay mechanics.”
    • “You spend most of your gameplay in a hyperrealistic camcorder perspective, walking through completely deserted, photorealistic corridors with no sound except your character's breath, footsteps, and occasional dialogue during scenes.”
    • “Gameplay-wise, I like it. It's very solo; you just sort of wander on your own most of the time. Sometimes you might see things or you might not. You might feel like someone is watching or following, but you never really know for sure.”
    • “1 hour in and all I had was a walking simulator... the psychological tropes are done to death by this point, you need a persistent threat and gameplay mechanics... avoid.”
    • “"Have I been here before?" is a question that initially inspires fear, but quickly gives way to a tedious and time-consuming gameplay loop of walking around with dead ends and no payoff.”
    • “The rooms are all copy and pasted with almost no memorable rooms, the gameplay is slow, even for a backrooms walking simulator, the story is full of holes and questions, and the creature--or creatures--aren't even scary.”
  • music

    51 mentions Positive Neutral Negative
    22% positive mentions, 72% neutral mentions, 6% negative mentions

    The music in the game is widely praised for its eerie, haunting, and fitting atmosphere that enhances the sense of dread and immersion in the backrooms' unsettling environment. Some players highlight the minimal, tense soundscapes and occasional unsettling tunes that build suspense, while others note moments of silence or repetitive sounds that contribute to unease. However, a few reviews mention the soundtrack can feel overwhelming or sparse, with limited variety, but overall the music successfully supports the game's creepy and immersive liminal vibe.

    • “Despite being nothing more than a walking sim, I felt inclined to go deeper and just experience every part of it. The sounds were eerie, the music was haunting in the best way possible, and the world, the way it changes around you the deeper you go, kept each step fresh and exciting.”
    • “I feel a lot of backrooms games that come out have forgotten the main thing about what makes the backrooms so unnerving aside from the unimaginable infrastructure is the ambiance, and I don't mean the general 'liminal' vibe of how things look, but the soundscapes, the music. The complex really goes the extra mile of making you feel lonely in ways extremely few games of similar style have managed to capture.”
    • “Oh my gosh where do I begin. This game is mind blowing. Just did the first playthrough and got to ending and it's amazing. I saw many doorways/hallways I didn't take too, so there is so much to explore. As for the experience to walking around in liminal spaces and the backrooms, this is by far the best one out there. I urge you guys to try this game. It is mind blowing, from the music fitting the vibe to other things that just make it creepy, unnerving and exciting all in one game. Can't wait to see more.”
    • “It was like one of those trap songs that build up and up only to never reach the drop.”
    • “Throughout that entire level the soundtrack is attacking your ears with horror movie stinger high pitch squealing to keep you on your toes from... hand rails, bath tiles, and water.”
    • “Players are constantly encountering distorted music, surreal droning sounds, agonizing squeaks and grating squeals; to the point where it's difficult to ever feel immersed in the world because the world is trying so hard to be immersive.”
  • optimization

    43 mentions Positive Neutral Negative
    19% positive mentions, 46% neutral mentions, 35% negative mentions

    The game suffers from poor optimization, with many users reporting inconsistent performance, frequent stuttering, crashing, and ineffective graphics settings adjustments. Despite its impressive visuals and immersive atmosphere, it often runs poorly even on high-end PCs, indicating a need for significant performance improvements. Some note minor improvements since early access, but overall optimization remains a major drawback.

    • “I found little to no bugs and had little to no performance issues, even when I was recording and streaming at the same time, which is much appreciated considering the performance issues I had on the early access version.”
    • “The optimization is also impressive.”
    • “It runs well enough to be an amazing experience, but more optimization would definitely help the atmosphere reaching its full potential.”
    • “Crashing and poor performance are also a problem.”
    • “This is a very, very empty game, I'm a game dev too so I know how heavy lighting and huge normal maps can be, but either way there is no way this game needs to be this heavy, this is heavier than most AAA games I've played, that's just an egregious lack of optimization.”
    • “But this game runs the exact same, in fact the options are completely useless once again, the resolution options are broken, mouse sensitivity doesn't work at all, and graphical changes don't change performance at all, just make the game uglier.”
  • replayability

    20 mentions Positive Neutral Negative
    15% positive mentions, 70% neutral mentions, 15% negative mentions

    Replayability for the game is generally seen as limited due to its short length and few endings, though the presence of two endings and some procedural elements add minor replay value. Exploration and discovering new content on subsequent playthroughs can enhance replayability for some players, but overall, it is not considered a strong aspect. Fans looking for extended or varied experiences may find the replay value insufficient.

    • “Also, I should mention that the first main level is different in each run (procedurally generated maybe), which is both an ideal tool for liminal storytelling and a perfect choice for replayability.”
    • “There's definite replay value, as even 2 hours isn't nearly enough to see everything, and there is more than one way the experience can end.”
    • “The entire game can be completed in roughly 2-3 hours depending on how much you explore, and there are two different endings which help to add a marginal amount of replay value.”
    • “Relatively short and not very replayable.”
    • “The game's also relatively short, and doesn't have much in replayability factor, besides having 2 endings.”
    • “$15 for a short walking simulator without much replayability is steep even with all of the fancy Unreal Engine filters and effects thrown in.”
  • stability

    18 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game currently suffers from various stability issues including intermittent freezes, crashes at specific points, buggy animations, and lighting glitches related to UE5 Lumen. While early access performed more smoothly, the full release introduces more frequent bugs and graphical problems, especially on lower-end hardware. Despite these stability concerns, many users still find the game atmospheric and engaging overall.

    • “Can't progress past the mall level because the game becomes buggy and stops responding.”
    • “The release version is buggy and cut content that was in the early access version.”
    • “Full release is really buggy, I played early access and it ran great on my computer, but the full release even at the lowest settings is giving me a lot of trouble.”
  • emotional

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a deep emotional impact, blending intense dread, unease, and occasional comfort through its immersive graphics and sound design. Players feel truly transported into the unsettling backrooms atmosphere, with moments of haunting loneliness and nostalgia reminiscent of classic horror experiences. This emotional depth is praised as rare and powerful, enhancing the overall experience beyond a typical walking simulator.

    • “The best backrooms game, filled me with pure dread at points and some made me feel safe.”
    • “Few games have made me feel intense dread quite like this one, which I think is especially impressive for a walking simulator.”
    • “The developer not only executed the backrooms and Kane Pixels aesthetics and concepts beautifully, but they also managed to harness this universe to create such a creatively compelling and imaginative sequence of locations and events that made me feel a specific sort of way I haven't felt honestly since playing the original Silent Hill quadrilogy.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 56% neutral mentions, 44% negative mentions

    Grinding in the game is widely regarded as tedious and overly time-consuming, largely due to repetitive gameplay loops and a stamina mechanic that hinders progress. Players often find themselves stuck in monotonous areas with little reward, necessitating multiple retries or "second lives" to continue grinding effectively. Additionally, recurring antagonists and forced cutscenes disrupt gameplay flow, adding to the frustration rather than enhancing the experience.

    • “The stamina mechanic is unnecessarily tedious.”
    • “"Have I been here before?" is a question that initially inspires fear, but quickly gives way to a tedious and time-consuming gameplay loop of walking around with dead ends and no payoff.”
    • “It was decent at best but most of the time, it was just tedious.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in this aspect is largely derived from the repetitive and absurd nature of the creepy doll antagonist, which shifts from eerie to unintentionally funny due to its predictability and exaggerated cutscenes. This blend of creepy and comedic elements elicits mixed reactions, from laughter to emotional responses.

    • “Funny soup man made me cry in front of my friend.”
    • “This one replaces any type of anomaly with the creepy doll outfit from the creepy dark web video 'blank room soup,' but it does so repeatedly and with no change between appearances which turns a potentially creepy antagonist into a tedious/funny nuisance, usually prefacing his appearance with a cutscene that takes away your control and makes you watch as your character turns around suddenly and sees a big figure standing there before your character would no clip into the ground or fall down a hole or something similar.”
    • “The funny part is people think there is only one entity.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users acknowledge that many backrooms games are cash grabs, but highlight that titles like Complex and Complex: Expedition stand out for their impressive visuals and authentic feel, despite some criticisms of Unreal Engine 5 being overhyped among indie developers.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users appreciate the focus on character development through detailed worldbuilding that enriches the characters themselves, rather than just the setting. This approach deepens the understanding and complexity of the characters in the game.

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Play Times

4h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

The Complex: Expedition is a open world simulation game with horror, mystery and thriller themes. Common tags for The Complex: Expedition include first-person, psychological, exploration, psychological horror, america and others.

The Complex: Expedition is available on PC and Windows.

On average players spend around 3 hours playing The Complex: Expedition.

The Complex: Expedition was released on July 18, 2025.

The Complex: Expedition was developed by pgWave.

The Complex: Expedition has received positive reviews from players. Most players liked The Complex: Expedition for its atmosphere but disliked it for its optimization.

The Complex: Expedition is a single player game with multiplayer support.

Similar games include The Complex: Found Footage, The Backrooms: Lost Tape, POOLS, Anemoiapolis: Chapter 1, Dreamcore and others.