- September 12, 2013
- Matt Cohen
Paranormal
Platforms
About
"Paranormal" is a single-player horror simulation game that puts you in the role of a haunted house's artist owner, Mattel Clarke, who films the escalating hauntings with his camera, providing the game's viewpoint. With a dynamic haunting system, top-notch graphics and sound, and free content updates, the game promises a unique, atmospheric, and memorable horror experience with multiple endings and a different event each time. However, the game is known to be very buggy.
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- The game has a creepy atmosphere and can be genuinely scary, providing a unique haunted house experience.
- Each playthrough offers different scares and events, enhancing replayability.
- The concept of using a camera to document paranormal activity is intriguing and adds to the immersion.
- The game has been in early access for over a decade and appears to be abandoned, with no significant updates or improvements.
- Many players experience frequent crashes and bugs, making the game frustrating to play.
- The graphics and overall execution feel outdated and unpolished, detracting from the horror experience.
graphics
31 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with many users criticizing them as outdated, buggy, and poorly optimized, particularly on high-end machines. However, some players appreciate the indie aesthetic and find the visuals contribute to the game's creepiness and overall atmosphere. There are indications that the developers are working on updates to improve the graphics and add new content, which has left some players hopeful for future enhancements.
“It has beautiful graphics, and a lot of jump scares and other parts that really are just creepy.”
“In terms of graphics, it actually looks pretty decent for an indie game.”
“My first impressions were that the game has some great visuals and the sound quality is unmatched.”
“The graphics are outdated.”
“The design and graphics are boring.”
“The graphics are horrid on a top of the line machine with everything up as far as it goes.”